Merge branch 'jon_new_layout' into dev
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import App from './App';
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import App from './app';
|
||||
|
||||
test('renders learn react link', () => {
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render(<App />);
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@@ -1,5 +1,4 @@
|
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import * as React from 'react';
|
||||
import { useState, useEffect } from 'react';
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||||
import { Outlet, useParams } from "react-router-dom";
|
||||
|
||||
import '@fontsource/roboto/300.css';
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||||
@@ -1,13 +1,11 @@
|
||||
import * as React from 'react'
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||||
import { Button } from './Button'
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||||
import { GameIdContext } from '../App';
|
||||
import { useStore } from 'react-redux';
|
||||
import { useAppDispatch, useAppSelector } from '../hooks';
|
||||
import { useSelector } from 'react-redux';
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||||
|
||||
import { useStore, useSelector } from 'react-redux';
|
||||
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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||||
import { faDownload, faUpload, faEraser } from '@fortawesome/free-solid-svg-icons'
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|
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import { Button } from './button'
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import { GameIdContext } from '../app';
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import { useAppDispatch, useAppSelector } from '../hooks';
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import { deleteProgress, selectProgress, loadProgress, GameProgressState } from '../state/progress';
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|
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const downloadFile = ({ data, fileName, fileType }) => {
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@@ -1,7 +1,6 @@
|
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import { GameHint } from "./rpcApi";
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import { GameHint } from "./infoview/rpc_api";
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import * as React from 'react';
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import { Alert, FormControlLabel, Switch } from '@mui/material';
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import Markdown from '../Markdown';
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import Markdown from './markdown';
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|
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export function Hint({hint} : {hint: GameHint}) {
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return <div className="message info"><Markdown>{hint.text}</Markdown></div>
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+6
-10
@@ -1,24 +1,20 @@
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import * as React from 'react'
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import { useRef, useState, useEffect } from 'react'
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import { LspDiagnosticsContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
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import { useServerNotificationEffect } from '../../../../node_modules/lean4-infoview/src/infoview/util';
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import { DiagnosticSeverity, PublishDiagnosticsParams } from 'vscode-languageserver-protocol';
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import { InputModeContext, MonacoEditorContext } from '../Level'
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|
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faWandMagicSparkles } from '@fortawesome/free-solid-svg-icons'
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import { AbbreviationRewriter } from 'lean4web/client/src/editor/abbreviation/rewriter/AbbreviationRewriter';
|
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import { AbbreviationProvider } from 'lean4web/client/src/editor/abbreviation/AbbreviationProvider';
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import { Registry } from 'monaco-textmate' // peer dependency
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import { wireTmGrammars } from 'monaco-editor-textmate'
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import * as lightPlusTheme from 'lean4web/client/src/lightPlus.json'
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import { DiagnosticSeverity, PublishDiagnosticsParams } from 'vscode-languageserver-protocol';
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import { useServerNotificationEffect } from '../../../../node_modules/lean4-infoview/src/infoview/util';
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import { AbbreviationRewriter } from 'lean4web/client/src/editor/abbreviation/rewriter/AbbreviationRewriter';
|
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import { AbbreviationProvider } from 'lean4web/client/src/editor/abbreviation/AbbreviationProvider';
|
||||
import * as leanSyntax from 'lean4web/client/src/syntaxes/lean.json'
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import * as leanMarkdownSyntax from 'lean4web/client/src/syntaxes/lean-markdown.json'
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||||
import * as codeblockSyntax from 'lean4web/client/src/syntaxes/codeblock.json'
|
||||
import languageConfig from 'lean4/language-configuration.json';
|
||||
|
||||
import { InputModeContext, MonacoEditorContext } from './context'
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||||
|
||||
/* We register a new language `leancmd` that looks like lean4, but does not use the lsp server. */
|
||||
|
||||
@@ -0,0 +1,75 @@
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||||
/**
|
||||
* @fileOverview This file contains the the react contexts used in the project.
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||||
*/
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||||
import * as React from 'react';
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||||
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
|
||||
import { InteractiveDiagnostic, InteractiveTermGoal } from '@leanprover/infoview-api';
|
||||
import { InteractiveGoals } from './rpc_api';
|
||||
|
||||
export const MonacoEditorContext = React.createContext<monaco.editor.IStandaloneCodeEditor>(
|
||||
null as any)
|
||||
|
||||
// TODO: Is this still used?
|
||||
export const HintContext = React.createContext<{
|
||||
showHiddenHints : boolean,
|
||||
setShowHiddenHints: React.Dispatch<React.SetStateAction<boolean>>
|
||||
}>({
|
||||
showHiddenHints: true,
|
||||
setShowHiddenHints: () => {},
|
||||
});
|
||||
|
||||
export type InfoStatus = 'updating' | 'error' | 'ready';
|
||||
|
||||
export type ProofStep = {
|
||||
// TODO: Add correct types
|
||||
command : string
|
||||
goals: string
|
||||
hints: string
|
||||
errors: string
|
||||
}
|
||||
|
||||
export const ProofContext = React.createContext<{
|
||||
// The first entry will always have an empty/undefined command
|
||||
proof: ProofStep[],
|
||||
setProof: React.Dispatch<React.SetStateAction<Array<ProofStep>>>
|
||||
}>({
|
||||
proof: [],
|
||||
setProof: () => {}
|
||||
})
|
||||
|
||||
export interface ProofStateProps {
|
||||
// pos: DocumentPosition;
|
||||
status: InfoStatus;
|
||||
messages: InteractiveDiagnostic[];
|
||||
goals?: InteractiveGoals;
|
||||
termGoal?: InteractiveTermGoal;
|
||||
error?: string;
|
||||
// userWidgets: UserWidgetInstance[];
|
||||
// rpcSess: RpcSessionAtPos;
|
||||
// triggerUpdate: () => Promise<void>;
|
||||
}
|
||||
|
||||
export const ProofStateContext = React.createContext<{
|
||||
proofState : ProofStateProps,
|
||||
setProofState: React.Dispatch<React.SetStateAction<ProofStateProps>>
|
||||
}>({
|
||||
proofState : {
|
||||
status: 'updating',
|
||||
messages: [],
|
||||
goals: undefined,
|
||||
termGoal: undefined,
|
||||
error: undefined},
|
||||
setProofState: () => {},
|
||||
});
|
||||
|
||||
export const InputModeContext = React.createContext<{
|
||||
commandLineMode: boolean,
|
||||
setCommandLineMode: React.Dispatch<React.SetStateAction<boolean>>,
|
||||
commandLineInput: string,
|
||||
setCommandLineInput: React.Dispatch<React.SetStateAction<string>>
|
||||
}>({
|
||||
commandLineMode: true,
|
||||
setCommandLineMode: () => {},
|
||||
commandLineInput: "",
|
||||
setCommandLineInput: () => {},
|
||||
});
|
||||
@@ -6,10 +6,9 @@ import { InteractiveHypothesisBundle_nonAnonymousNames, MVarId, TaggedText_strip
|
||||
import { WithTooltipOnHover } from '../../../../node_modules/lean4-infoview/src/infoview/tooltips';
|
||||
import { EditorContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
|
||||
import { Locations, LocationsContext, SelectableLocation } from '../../../../node_modules/lean4-infoview/src/infoview/goalLocation';
|
||||
import { InteractiveGoal, InteractiveGoals, InteractiveHypothesisBundle } from './rpcApi';
|
||||
import { Hints } from './hints';
|
||||
import { CommandLine } from './CommandLine';
|
||||
import { InputModeContext } from '../Level';
|
||||
import { InteractiveGoal, InteractiveGoals, InteractiveHypothesisBundle } from './rpc_api';
|
||||
import { InputModeContext } from './context';
|
||||
|
||||
|
||||
/** Returns true if `h` is inaccessible according to Lean's default name rendering. */
|
||||
function isInaccessibleName(h: string): boolean {
|
||||
@@ -231,6 +230,7 @@ export const OtherGoals = React.memo((props: GoalProps2) => {
|
||||
</>
|
||||
})
|
||||
|
||||
|
||||
export const ProofDisplay = React.memo((props : ProofDisplayProps) => {
|
||||
const { proof } = props
|
||||
const steps = proof.match(/.+/g)
|
||||
|
||||
@@ -1,24 +1,25 @@
|
||||
/* Mostly copied from https://github.com/leanprover/vscode-lean4/blob/master/lean4-infoview/src/infoview/info.tsx */
|
||||
|
||||
import * as React from 'react';
|
||||
import { CircularProgress } from '@mui/material';
|
||||
|
||||
|
||||
import type { Location, Diagnostic } from 'vscode-languageserver-protocol';
|
||||
|
||||
import { goalsToString, Goal, MainAssumptions, OtherGoals, FilteredGoals, ProofDisplay } from './goals'
|
||||
import { basename, DocumentPosition, RangeHelpers, useEvent, usePausableState, discardMethodNotFound,
|
||||
mapRpcError, useAsyncWithTrigger, PausableProps } from '../../../../node_modules/lean4-infoview/src/infoview/util';
|
||||
import { ConfigContext, EditorContext, LspDiagnosticsContext, ProgressContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
|
||||
import { AllMessages, lspDiagToInteractive, MessagesList } from './messages';
|
||||
import { getInteractiveTermGoal, InteractiveDiagnostic,
|
||||
UserWidgetInstance, Widget_getWidgets, RpcSessionAtPos, isRpcError,
|
||||
RpcErrorCode, getInteractiveDiagnostics, InteractiveTermGoal } from '@leanprover/infoview-api';
|
||||
import { InteractiveGoal, InteractiveGoals } from './rpcApi';
|
||||
import { basename, DocumentPosition, RangeHelpers, useEvent, usePausableState, discardMethodNotFound,
|
||||
mapRpcError, useAsyncWithTrigger, PausableProps } from '../../../../node_modules/lean4-infoview/src/infoview/util';
|
||||
import { ConfigContext, EditorContext, LspDiagnosticsContext, ProgressContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
|
||||
import { PanelWidgetDisplay } from '../../../../node_modules/lean4-infoview/src/infoview/userWidget'
|
||||
import { RpcContext, useRpcSessionAtPos } from '../../../../node_modules/lean4-infoview/src/infoview/rpcSessions';
|
||||
import { GoalsLocation, Locations, LocationsContext } from '../../../../node_modules/lean4-infoview/src/infoview/goalLocation';
|
||||
import { InteractiveCode } from '../../../../node_modules/lean4-infoview/src/infoview/interactiveCode'
|
||||
import { CircularProgress } from '@mui/material';
|
||||
import { InputModeContext, MonacoEditorContext, HintContext, ProofStateProps, InfoStatus, ProofStateContext } from '../Level'
|
||||
import { Hint } from './hints';
|
||||
|
||||
import { AllMessages, lspDiagToInteractive, MessagesList } from './messages';
|
||||
import { goalsToString, Goal, MainAssumptions, OtherGoals, FilteredGoals, ProofDisplay } from './goals'
|
||||
import { InteractiveGoal, InteractiveGoals } from './rpc_api';
|
||||
import { InputModeContext, MonacoEditorContext, HintContext, ProofStateProps, InfoStatus, ProofStateContext } from './context'
|
||||
|
||||
|
||||
type InfoKind = 'cursor' | 'pin';
|
||||
@@ -127,7 +128,7 @@ const InfoDisplayContent = React.memo((props: InfoDisplayContentProps) => {
|
||||
<div className="goals-section">
|
||||
{ goals && goals.goals.length > 0 && <>
|
||||
<MainAssumptions filter={goalFilter} key='mainGoal' goals={goals.goals} />
|
||||
{/* <ProofDisplay proof={proof}/> */}
|
||||
<ProofDisplay proof={proof}/>
|
||||
<OtherGoals filter={goalFilter} goals={goals.goals} />
|
||||
</>}
|
||||
</div>
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.command-line .command-line-input{
|
||||
.command-line .command-line-input {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
@@ -128,3 +128,14 @@
|
||||
border-radius: 1em;
|
||||
padding: 0.6em;
|
||||
}
|
||||
|
||||
|
||||
/* Push the goals to the bottom for now, until we insert the proof history above. */
|
||||
.commandline-interface .content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.commandline-interface .content .tmp-pusher {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
@@ -4,26 +4,28 @@ import * as React from 'react';
|
||||
import type { DidCloseTextDocumentParams, DidChangeTextDocumentParams, Location, DocumentUri } from 'vscode-languageserver-protocol';
|
||||
|
||||
import 'tachyons/css/tachyons.css';
|
||||
// import '@vscode/codicons/dist/codicon.ttf';
|
||||
import '@vscode/codicons/dist/codicon.css';
|
||||
import '../../../../node_modules/lean4-infoview/src/infoview/index.css';
|
||||
import './infoview.css'
|
||||
|
||||
import { LeanFileProgressParams, LeanFileProgressProcessingInfo, defaultInfoviewConfig, EditorApi, InfoviewApi } from '@leanprover/infoview-api';
|
||||
|
||||
import { Infos } from './infos';
|
||||
import { AllMessages, WithLspDiagnosticsContext } from './messages';
|
||||
import { useClientNotificationEffect, useServerNotificationEffect, useEventResult, useServerNotificationState } from '../../../../node_modules/lean4-infoview/src/infoview/util';
|
||||
import { EditorContext, ConfigContext, ProgressContext, VersionContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
|
||||
import { WithRpcSessions } from '../../../../node_modules/lean4-infoview/src/infoview/rpcSessions';
|
||||
import { ServerVersion } from '../../../../node_modules/lean4-infoview/src/infoview/serverVersion';
|
||||
|
||||
import { GameIdContext } from '../../app';
|
||||
import { useAppDispatch, useAppSelector } from '../../hooks';
|
||||
import { levelCompleted, selectCompleted } from '../../state/progress';
|
||||
import { GameIdContext } from '../../App';
|
||||
import { InputModeContext } from '../Level';
|
||||
import { CommandLine } from './CommandLine';
|
||||
import Markdown from '../Markdown';
|
||||
import { LevelInfo } from '../../state/api';
|
||||
import { levelCompleted, selectCompleted } from '../../state/progress';
|
||||
import Markdown from '../markdown';
|
||||
|
||||
import { Infos } from './infos';
|
||||
import { AllMessages, WithLspDiagnosticsContext } from './messages';
|
||||
import { Goal } from './goals';
|
||||
import { InputModeContext, ProofStateContext } from './context';
|
||||
import { CommandLine } from './command_line';
|
||||
|
||||
|
||||
// The mathematical formulation of the statement, supporting e.g. Latex
|
||||
// It takes three forms, depending on the precence of name and description:
|
||||
@@ -138,6 +140,10 @@ export function CommandLineInterface(props: {world: string, level: number, data:
|
||||
const ec = React.useContext(EditorContext);
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
|
||||
const proofStateContext = React.useContext(ProofStateContext)
|
||||
|
||||
const [selectedGoal, setSelectedGoal] = React.useState<number>(0)
|
||||
|
||||
const dispatch = useAppDispatch()
|
||||
|
||||
// Mark level as completed when server gives notification
|
||||
@@ -181,6 +187,8 @@ export function CommandLineInterface(props: {world: string, level: number, data:
|
||||
[]
|
||||
);
|
||||
|
||||
const goalFilter = { reverse: false, showType: true, showInstance: true, showHiddenAssumption: true, showLetValue: true }
|
||||
|
||||
const serverVersion =
|
||||
useEventResult(ec.events.serverRestarted, result => new ServerVersion(result.serverInfo?.version ?? ''))
|
||||
const serverStoppedResult = useEventResult(ec.events.serverStopped);
|
||||
@@ -199,6 +207,19 @@ export function CommandLineInterface(props: {world: string, level: number, data:
|
||||
<div className="content">
|
||||
<ExerciseStatement data={props.data} />
|
||||
<Infos />
|
||||
<div className="tmp-pusher"></div>
|
||||
<div className="tab-bar">
|
||||
{proofStateContext.proofState.goals?.goals.map((goal, i) =>
|
||||
<div className={`tab ${i == (selectedGoal) ? "active": ""}`}
|
||||
onClick={() => { setSelectedGoal(i) }}>
|
||||
{i ? `Goal ${i+1}` : "Active Goal"}
|
||||
</div>)}
|
||||
</div>
|
||||
<div className="goal-tab vscode-light">
|
||||
{proofStateContext.proofState.goals?.goals?.length &&
|
||||
<Goal commandLine={false} filter={goalFilter} goal={proofStateContext.proofState.goals.goals[selectedGoal]} />
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
<CommandLine />
|
||||
</div>
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
import * as React from 'react';
|
||||
import fastIsEqual from 'react-fast-compare';
|
||||
import { Location, DocumentUri, Diagnostic, DiagnosticSeverity, PublishDiagnosticsParams } from 'vscode-languageserver-protocol';
|
||||
import * as React from 'react'
|
||||
import fastIsEqual from 'react-fast-compare'
|
||||
import { Location, DocumentUri, Diagnostic, DiagnosticSeverity, PublishDiagnosticsParams } from 'vscode-languageserver-protocol'
|
||||
|
||||
import { LeanDiagnostic, RpcErrorCode } from '@leanprover/infoview-api';
|
||||
import { LeanDiagnostic, RpcErrorCode, getInteractiveDiagnostics, InteractiveDiagnostic, TaggedText_stripTags } from '@leanprover/infoview-api'
|
||||
|
||||
import { basename, escapeHtml, usePausableState, useEvent, addUniqueKeys, DocumentPosition, useServerNotificationState, useEventResult } from '../../../../node_modules/lean4-infoview/src/infoview/util';
|
||||
import { ConfigContext, EditorContext, LspDiagnosticsContext, VersionContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
|
||||
import { Details } from '../../../../node_modules/lean4-infoview/src/infoview/collapsing';
|
||||
import { InteractiveMessage } from '../../../../node_modules/lean4-infoview/src/infoview/traceExplorer';
|
||||
import { getInteractiveDiagnostics, InteractiveDiagnostic, TaggedText_stripTags } from '@leanprover/infoview-api';
|
||||
import { RpcContext, useRpcSessionAtPos } from '../../../../node_modules/lean4-infoview/src/infoview/rpcSessions';
|
||||
import { InputModeContext } from '../Level';
|
||||
import { basename, escapeHtml, usePausableState, useEvent, addUniqueKeys, DocumentPosition, useServerNotificationState, useEventResult } from '../../../../node_modules/lean4-infoview/src/infoview/util'
|
||||
import { ConfigContext, EditorContext, LspDiagnosticsContext, VersionContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts'
|
||||
import { Details } from '../../../../node_modules/lean4-infoview/src/infoview/collapsing'
|
||||
import { InteractiveMessage } from '../../../../node_modules/lean4-infoview/src/infoview/traceExplorer'
|
||||
import { RpcContext, useRpcSessionAtPos } from '../../../../node_modules/lean4-infoview/src/infoview/rpcSessions'
|
||||
|
||||
import { InputModeContext } from './context'
|
||||
|
||||
interface MessageViewProps {
|
||||
uri: DocumentUri;
|
||||
|
||||
+5
-2
@@ -1,5 +1,8 @@
|
||||
/* This file is based on `vscode-lean4/vscode-lean4/src/rpcApi.ts ` */
|
||||
|
||||
/**
|
||||
* @fileOverview Defines the interface for the communication with the server.
|
||||
*
|
||||
* This file is based on `vscode-lean4/vscode-lean4/src/rpcApi.ts`
|
||||
*/
|
||||
import { ContextInfo, FVarId, CodeWithInfos, MVarId } from '@leanprover/infoview-api';
|
||||
|
||||
export interface GameHint {
|
||||
@@ -3,9 +3,9 @@ import { useState, useEffect } from 'react';
|
||||
import './inventory.css'
|
||||
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
|
||||
import { faLock, faLockOpen, faBook, faHammer, faBan } from '@fortawesome/free-solid-svg-icons'
|
||||
import Markdown from './Markdown';
|
||||
import { GameIdContext } from '../app';
|
||||
import Markdown from './markdown';
|
||||
import { useLoadDocQuery, InventoryTile, LevelInfo } from '../state/api';
|
||||
import { GameIdContext } from '../App';
|
||||
|
||||
export function Inventory({levelInfo, openDoc } :
|
||||
{
|
||||
@@ -1,19 +1,18 @@
|
||||
import * as React from 'react';
|
||||
import { useNavigate } from "react-router-dom";
|
||||
import { Link } from 'react-router-dom';
|
||||
import Markdown from './Markdown';
|
||||
import { useNavigate, Link } from "react-router-dom";
|
||||
|
||||
import '@fontsource/roboto/300.css';
|
||||
import '@fontsource/roboto/400.css';
|
||||
import '@fontsource/roboto/500.css';
|
||||
import '@fontsource/roboto/700.css';
|
||||
|
||||
import './LandingPage.css'
|
||||
import {PrivacyPolicyPopup} from './PrivacyPolicy'
|
||||
|
||||
import './landing_page.css'
|
||||
import coverRobo from '../assets/covers/formaloversum.png'
|
||||
import bgImage from '../assets/bg.jpg'
|
||||
|
||||
import Markdown from './markdown';
|
||||
import {PrivacyPolicyPopup} from './privacy_policy'
|
||||
|
||||
const flag = {
|
||||
'Dutch': '🇳🇱',
|
||||
'English': '🇬🇧',
|
||||
@@ -1,5 +1,7 @@
|
||||
import * as React from 'react';
|
||||
import { useEffect, useState, useRef } from 'react';
|
||||
import Split from 'react-split'
|
||||
import { Alert } from '@mui/material';
|
||||
import '@fontsource/roboto/300.css';
|
||||
import '@fontsource/roboto/400.css';
|
||||
import '@fontsource/roboto/500.css';
|
||||
@@ -26,74 +28,19 @@ import type { Location } from 'vscode-languageserver-protocol';
|
||||
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
|
||||
import { faHome, faArrowRight, faArrowLeft, faRotateLeft } from '@fortawesome/free-solid-svg-icons'
|
||||
import { styled, useTheme, Theme, CSSObject } from '@mui/material/styles';
|
||||
import Split from 'react-split'
|
||||
import { Alert } from '@mui/material';
|
||||
import { DocumentPosition } from '../../../node_modules/lean4-infoview/src/infoview/util';
|
||||
|
||||
import { Button } from './Button'
|
||||
import {Inventory, Documentation} from './Inventory';
|
||||
import Markdown from './Markdown';
|
||||
import { EditorInterface, CommandLineInterface } from './infoview/main'
|
||||
import { Hints } from './infoview/hints';
|
||||
import { GameHint, InteractiveGoals } from './infoview/rpcApi';
|
||||
import { GameIdContext } from '../App';
|
||||
import { GameIdContext } from '../app';
|
||||
import { ConnectionContext, useLeanClient } from '../connection';
|
||||
import { useAppDispatch, useAppSelector } from '../hooks';
|
||||
import { Button } from './button'
|
||||
import Markdown from './markdown';
|
||||
import {Inventory, Documentation} from './inventory';
|
||||
import { useGetGameInfoQuery, useLoadLevelQuery } from '../state/api';
|
||||
import { changedSelection, codeEdited, selectCode, selectSelections, progressSlice, selectCompleted } from '../state/progress';
|
||||
import { DocumentPosition } from '../../../node_modules/lean4-infoview/src/infoview/util';
|
||||
import { getInteractiveTermGoal, InteractiveDiagnostic,
|
||||
UserWidgetInstance, Widget_getWidgets, RpcSessionAtPos, isRpcError,
|
||||
RpcErrorCode, getInteractiveDiagnostics, InteractiveTermGoal } from '@leanprover/infoview-api';
|
||||
|
||||
export const MonacoEditorContext = React.createContext<monaco.editor.IStandaloneCodeEditor>(null as any);
|
||||
|
||||
export const HintContext = React.createContext<{
|
||||
showHiddenHints : boolean,
|
||||
setShowHiddenHints: React.Dispatch<React.SetStateAction<boolean>>
|
||||
}>({
|
||||
showHiddenHints: true,
|
||||
setShowHiddenHints: () => {},
|
||||
});
|
||||
|
||||
export type InfoStatus = 'updating' | 'error' | 'ready';
|
||||
|
||||
export interface ProofStateProps {
|
||||
// pos: DocumentPosition;
|
||||
status: InfoStatus;
|
||||
messages: InteractiveDiagnostic[];
|
||||
goals?: InteractiveGoals;
|
||||
termGoal?: InteractiveTermGoal;
|
||||
error?: string;
|
||||
// userWidgets: UserWidgetInstance[];
|
||||
// rpcSess: RpcSessionAtPos;
|
||||
// triggerUpdate: () => Promise<void>;
|
||||
}
|
||||
|
||||
export const ProofStateContext = React.createContext<{
|
||||
proofState : ProofStateProps,
|
||||
setProofState: React.Dispatch<React.SetStateAction<ProofStateProps>>
|
||||
}>({
|
||||
proofState : {
|
||||
status: 'updating',
|
||||
messages: [],
|
||||
goals: undefined,
|
||||
termGoal: undefined,
|
||||
error: undefined},
|
||||
setProofState: () => {},
|
||||
});
|
||||
|
||||
|
||||
export const InputModeContext = React.createContext<{
|
||||
commandLineMode: boolean,
|
||||
setCommandLineMode: React.Dispatch<React.SetStateAction<boolean>>,
|
||||
commandLineInput: string,
|
||||
setCommandLineInput: React.Dispatch<React.SetStateAction<string>>
|
||||
}>({
|
||||
commandLineMode: true,
|
||||
setCommandLineMode: () => {},
|
||||
commandLineInput: "",
|
||||
setCommandLineInput: () => {},
|
||||
});
|
||||
import { EditorInterface, CommandLineInterface } from './infoview/main'
|
||||
import { Hints } from './hints';
|
||||
import { HintContext, InputModeContext, MonacoEditorContext, ProofContext, ProofStateContext, ProofStateProps, ProofStep } from './infoview/context';
|
||||
|
||||
function Level() {
|
||||
|
||||
@@ -124,6 +71,8 @@ function PlayableLevel({worldId, levelId}) {
|
||||
|
||||
const [showHiddenHints, setShowHiddenHints] = useState(false)
|
||||
|
||||
const [proof, setProof] = useState<Array<ProofStep>>([])
|
||||
|
||||
const [proofState, setProofState] = React.useState<ProofStateProps>({
|
||||
status: 'updating',
|
||||
messages: [],
|
||||
@@ -238,6 +187,7 @@ function PlayableLevel({worldId, levelId}) {
|
||||
<div style={level.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div>
|
||||
<ProofStateContext.Provider value={{proofState, setProofState}}>
|
||||
<InputModeContext.Provider value={{commandLineMode, setCommandLineMode, commandLineInput, setCommandLineInput}}>
|
||||
<ProofContext.Provider value={{proof, setProof}}>
|
||||
<HintContext.Provider value={{showHiddenHints, setShowHiddenHints}}>
|
||||
<LevelAppBar isLoading={level.isLoading} levelTitle={levelTitle} worldId={worldId} levelId={levelId} />
|
||||
<Split minSize={0} snapOffset={200} sizes={[25, 50, 25]} className={`app-content level ${level.isLoading ? 'hidden' : ''}`}>
|
||||
@@ -307,6 +257,7 @@ function PlayableLevel({worldId, levelId}) {
|
||||
</div>
|
||||
</Split>
|
||||
</HintContext.Provider>
|
||||
</ProofContext.Provider>
|
||||
</InputModeContext.Provider>
|
||||
</ProofStateContext.Provider>
|
||||
</>
|
||||
@@ -5,7 +5,7 @@ import '@fontsource/roboto/500.css';
|
||||
import '@fontsource/roboto/700.css';
|
||||
|
||||
import { Button, Dialog, DialogContent, DialogContentText, DialogActions } from '@mui/material';
|
||||
import Markdown from './Markdown';
|
||||
import Markdown from './markdown';
|
||||
|
||||
function Message({ isOpen, content, close }) {
|
||||
|
||||
@@ -1,29 +1,22 @@
|
||||
import * as React from 'react';
|
||||
import { useState, useEffect, useRef } from 'react';
|
||||
import './welcome.css'
|
||||
import cytoscape, { LayoutOptions } from 'cytoscape'
|
||||
import klay from 'cytoscape-klay';
|
||||
import { Link } from 'react-router-dom';
|
||||
import { useNavigate } from 'react-router-dom';
|
||||
import { useSelector } from 'react-redux';
|
||||
import Split from 'react-split'
|
||||
|
||||
import GameMenu from './GameMenu';
|
||||
import {PrivacyPolicy} from './PrivacyPolicy';
|
||||
import { Box, Typography, CircularProgress } from '@mui/material';
|
||||
import cytoscape, { LayoutOptions } from 'cytoscape'
|
||||
import klay from 'cytoscape-klay';
|
||||
import './welcome.css'
|
||||
import { GameIdContext } from '../app';
|
||||
import { selectCompleted } from '../state/progress';
|
||||
import { useGetGameInfoQuery } from '../state/api';
|
||||
import Markdown from './markdown';
|
||||
import GameMenu from './game_menu';
|
||||
import {PrivacyPolicy} from './privacy_policy';
|
||||
|
||||
cytoscape.use( klay );
|
||||
|
||||
import { Box, Typography, CircularProgress } from '@mui/material';
|
||||
import { useGetGameInfoQuery } from '../state/api';
|
||||
import { Link } from 'react-router-dom';
|
||||
import Markdown from './Markdown';
|
||||
import { selectCompleted } from '../state/progress';
|
||||
import { GameIdContext } from '../App';
|
||||
import { Button } from './Button';
|
||||
|
||||
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
|
||||
import { faDownload, faUpload, faEraser } from '@fortawesome/free-solid-svg-icons'
|
||||
|
||||
|
||||
const N = 24 // max number of levels per world
|
||||
const R = 800 // radius of a world
|
||||
const r = 110 // radius of a level
|
||||
@@ -1,9 +1,10 @@
|
||||
/**
|
||||
* @fileOverview todo
|
||||
*/
|
||||
|
||||
import * as React from 'react';
|
||||
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
|
||||
import { LeanClient } from 'lean4web/client/src/editor/leanclient';
|
||||
import * as React from 'react';
|
||||
import { useState } from 'react';
|
||||
|
||||
|
||||
export class Connection {
|
||||
private game: string = undefined // We only keep a connection to a single game at a time
|
||||
@@ -54,7 +55,7 @@ export const ConnectionContext = React.createContext(null);
|
||||
|
||||
export const useLeanClient = (gameId) => {
|
||||
const leanClient = connection.getLeanClient(gameId)
|
||||
const [leanClientStarted, setLeanClientStarted] = useState(leanClient.isStarted())
|
||||
const [leanClientStarted, setLeanClientStarted] = React.useState(leanClient.isStarted())
|
||||
|
||||
React.useEffect(() => {
|
||||
const t1 = leanClient.restarted(() => { console.log("START"); setLeanClientStarted(true) })
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import * as React from 'react';
|
||||
import { createRoot } from 'react-dom/client';
|
||||
import App from './App';
|
||||
import App from './app';
|
||||
import { ConnectionContext, connection } from './connection'
|
||||
import { store } from './state/store';
|
||||
import { Provider } from 'react-redux';
|
||||
@@ -9,10 +9,10 @@ import {
|
||||
RouterProvider,
|
||||
Route,
|
||||
} from "react-router-dom";
|
||||
import ErrorPage from './ErrorPage';
|
||||
import Welcome from './components/Welcome';
|
||||
import LandingPage from './components/LandingPage';
|
||||
import Level from './components/Level';
|
||||
import ErrorPage from './components/error_page';
|
||||
import Welcome from './components/welcome';
|
||||
import LandingPage from './components/landing_page';
|
||||
import Level from './components/level';
|
||||
import { monacoSetup } from 'lean4web/client/src/monacoSetup';
|
||||
import { redirect } from 'react-router-dom';
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
/**
|
||||
* @fileOverview Define API of the server-client communication
|
||||
*/
|
||||
import { createApi, fetchBaseQuery } from '@reduxjs/toolkit/query/react'
|
||||
import { Connection } from '../connection'
|
||||
|
||||
|
||||
@@ -1,14 +1,28 @@
|
||||
/**
|
||||
* @fileOverview Load/save the state to the local browser store
|
||||
*/
|
||||
|
||||
const KEY = "game_progress";
|
||||
|
||||
/** Load from browser storage */
|
||||
export function loadState() {
|
||||
try {
|
||||
const serializedState = localStorage.getItem(KEY);
|
||||
if (!serializedState) return undefined;
|
||||
return JSON.parse(serializedState);
|
||||
let x = JSON.parse(serializedState);
|
||||
// Complatibilty because `state.level` has been renamed to `x.games`.
|
||||
// TODO: Does this work?
|
||||
if (x.level) {
|
||||
x.games = x.level
|
||||
x.level = undefined
|
||||
}
|
||||
return x
|
||||
} catch (e) {
|
||||
return undefined;
|
||||
}
|
||||
}
|
||||
|
||||
/** Save to browser storage */
|
||||
export async function saveState(state: any) {
|
||||
try {
|
||||
const serializedState = JSON.stringify(state);
|
||||
@@ -1,15 +1,10 @@
|
||||
/**
|
||||
* @fileOverview Defines the user progress which is loaded from the browser store and kept
|
||||
*/
|
||||
import { createSlice } from '@reduxjs/toolkit'
|
||||
import type { PayloadAction } from '@reduxjs/toolkit'
|
||||
import { loadState } from "./localStorage";
|
||||
import { loadState } from "./local_storage";
|
||||
|
||||
export interface GameProgressState {
|
||||
[world: string] : {[level: number]: LevelProgressState}
|
||||
|
||||
}
|
||||
|
||||
interface ProgressState {
|
||||
level: {[game: string]: GameProgressState}
|
||||
}
|
||||
interface Selection {
|
||||
selectionStartLineNumber: number,
|
||||
selectionStartColumn: number,
|
||||
@@ -22,18 +17,30 @@ interface LevelProgressState {
|
||||
completed: boolean
|
||||
}
|
||||
|
||||
const initialProgressState = loadState() ?? { level: {} } as ProgressState
|
||||
const initalLevelProgressState = {code: "", completed: false} as LevelProgressState
|
||||
export interface GameProgressState {
|
||||
[world: string] : {[level: number]: LevelProgressState}
|
||||
}
|
||||
|
||||
function addLevelProgress(state, action: PayloadAction<{game: string, world: string, level: number}>) {
|
||||
if (!state.level[action.payload.game]) {
|
||||
state.level[action.payload.game] = {}
|
||||
/** The progress made on all lean4-games */
|
||||
interface ProgressState {
|
||||
games: {[game: string]: GameProgressState}
|
||||
}
|
||||
|
||||
const initialProgressState: ProgressState = loadState() ?? { games: {} }
|
||||
|
||||
// TODO: There was some weird unreproducible bug with removing `as LevelProgressState` here...
|
||||
const initalLevelProgressState: LevelProgressState = {code: "", completed: false, selections: []}
|
||||
|
||||
/** Add an empty skeleton with progress for the current level */
|
||||
function addLevelProgress(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number}>) {
|
||||
if (!state.games[action.payload.game]) {
|
||||
state.games[action.payload.game] = {}
|
||||
}
|
||||
if (!state.level[action.payload.game][action.payload.world]) {
|
||||
state.level[action.payload.game][action.payload.world] = {}
|
||||
if (!state.games[action.payload.game][action.payload.world]) {
|
||||
state.games[action.payload.game][action.payload.world] = {}
|
||||
}
|
||||
if (!state.level[action.payload.game][action.payload.world][action.payload.level]) {
|
||||
state.level[action.payload.game][action.payload.world][action.payload.level] = {...initalLevelProgressState}
|
||||
if (!state.games[action.payload.game][action.payload.world][action.payload.level]) {
|
||||
state.games[action.payload.game][action.payload.world][action.payload.level] = {...initalLevelProgressState}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,60 +48,77 @@ export const progressSlice = createSlice({
|
||||
name: 'progress',
|
||||
initialState: initialProgressState,
|
||||
reducers: {
|
||||
codeEdited(state, action: PayloadAction<{game: string, world: string, level: number, code: string}>) {
|
||||
/** put edited code in the state and set completed to false */
|
||||
codeEdited(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number, code: string}>) {
|
||||
addLevelProgress(state, action)
|
||||
state.level[action.payload.game][action.payload.world][action.payload.level].code = action.payload.code
|
||||
state.level[action.payload.game][action.payload.world][action.payload.level].completed = false
|
||||
state.games[action.payload.game][action.payload.world][action.payload.level].code = action.payload.code
|
||||
state.games[action.payload.game][action.payload.world][action.payload.level].completed = false
|
||||
},
|
||||
changedSelection(state, action: PayloadAction<{game: string, world: string, level: number, selections: Selection[]}>) {
|
||||
/** TODO: ? */
|
||||
changedSelection(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number, selections: Selection[]}>) {
|
||||
addLevelProgress(state, action)
|
||||
state.level[action.payload.game][action.payload.world][action.payload.level].selections = action.payload.selections
|
||||
state.games[action.payload.game][action.payload.world][action.payload.level].selections = action.payload.selections
|
||||
},
|
||||
levelCompleted(state, action: PayloadAction<{game: string, world: string, level: number}>) {
|
||||
/** mark level as completed */
|
||||
levelCompleted(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number}>) {
|
||||
addLevelProgress(state, action)
|
||||
state.level[action.payload.game][action.payload.world][action.payload.level].completed = true
|
||||
state.games[action.payload.game][action.payload.world][action.payload.level].completed = true
|
||||
},
|
||||
deleteProgress(state, action: PayloadAction<{game: string}>) {
|
||||
state.level[action.payload.game] = {}
|
||||
/** delete all progress for this game */
|
||||
deleteProgress(state: ProgressState, action: PayloadAction<{game: string}>) {
|
||||
state.games[action.payload.game] = {}
|
||||
},
|
||||
loadProgress(state, action: PayloadAction<{game: string, data:GameProgressState}>) {
|
||||
/** delete progress for this level */
|
||||
deleteLevelProgress(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number}>) {
|
||||
addLevelProgress(state, action)
|
||||
state.games[action.payload.game][action.payload.world][action.payload.level] = initalLevelProgressState
|
||||
},
|
||||
/** load progress, e.g. from external import */
|
||||
loadProgress(state: ProgressState, action: PayloadAction<{game: string, data:GameProgressState}>) {
|
||||
console.debug(`setting data to:\n ${action.payload.data}`)
|
||||
state.level[action.payload.game] = action.payload.data
|
||||
state.games[action.payload.game] = action.payload.data
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
/** if the level does not exist, return default values */
|
||||
export function selectLevel(game: string, world: string, level: number) {
|
||||
return (state) =>{
|
||||
if (!state.progress.level[game]) { return initalLevelProgressState }
|
||||
if (!state.progress.level[game][world]) { return initalLevelProgressState }
|
||||
if (!state.progress.level[game][world][level]) { return initalLevelProgressState }
|
||||
return state.progress.level[game][world][level]
|
||||
if (!state.progress.games[game]) { return initalLevelProgressState }
|
||||
if (!state.progress.games[game][world]) { return initalLevelProgressState }
|
||||
if (!state.progress.games[game][world][level]) { return initalLevelProgressState }
|
||||
return state.progress.games[game][world][level]
|
||||
}
|
||||
}
|
||||
|
||||
/** return the code of the current level */
|
||||
export function selectCode(game: string, world: string, level: number) {
|
||||
return (state) => {
|
||||
return selectLevel(game, world, level)(state).code
|
||||
}
|
||||
}
|
||||
|
||||
/** return the selections made in the current level */
|
||||
export function selectSelections(game: string, world: string, level: number) {
|
||||
return (state) => {
|
||||
return selectLevel(game, world, level)(state).selections
|
||||
}
|
||||
}
|
||||
|
||||
/** return whether the current level is clompleted */
|
||||
export function selectCompleted(game: string, world: string, level: number) {
|
||||
return (state) => {
|
||||
return selectLevel(game, world, level)(state).completed
|
||||
}
|
||||
}
|
||||
|
||||
/** return progress for the current game if it exists */
|
||||
export function selectProgress(game: string) {
|
||||
return (state) => {
|
||||
return state.progress.level[game] ?? null
|
||||
return state.progress.games[game] ?? null
|
||||
}
|
||||
}
|
||||
|
||||
export const { changedSelection, codeEdited, levelCompleted, deleteProgress, loadProgress } = progressSlice.actions
|
||||
/** Export actions to modify the progress */
|
||||
export const { changedSelection, codeEdited, levelCompleted, deleteProgress,
|
||||
deleteLevelProgress, loadProgress } = progressSlice.actions
|
||||
|
||||
@@ -1,10 +1,14 @@
|
||||
/**
|
||||
* @fileOverview configure the store and save the state periodically to the browser storage
|
||||
*/
|
||||
import { configureStore } from '@reduxjs/toolkit';
|
||||
import { debounce } from "debounce";
|
||||
|
||||
import { connection } from '../connection'
|
||||
import thunkMiddleware from 'redux-thunk'
|
||||
import { apiSlice } from './api'
|
||||
import { progressSlice } from './progress'
|
||||
import { saveState } from "./localStorage";
|
||||
import { debounce } from "debounce";
|
||||
import { saveState } from "./local_storage";
|
||||
|
||||
|
||||
export const store = configureStore({
|
||||
reducer: {
|
||||
@@ -20,10 +24,11 @@ export const store = configureStore({
|
||||
}).concat(apiSlice.middleware),
|
||||
});
|
||||
|
||||
// Save progress in local storage
|
||||
/**
|
||||
* Save progress in local storage once each 800ms.
|
||||
* This is for better performance when multiple changes occur in a short time
|
||||
*/
|
||||
store.subscribe(
|
||||
// we use debounce to save the state once each 800ms
|
||||
// for better performances in case multiple changes occur in a short time
|
||||
debounce(() => {
|
||||
saveState(store.getState()[progressSlice.name]);
|
||||
}, 800)
|
||||
|
||||
Generated
+11
-3
@@ -12,6 +12,7 @@
|
||||
"@emotion/styled": "^11.10.5",
|
||||
"@fontsource/roboto": "^4.5.8",
|
||||
"@fontsource/roboto-mono": "^4.5.8",
|
||||
"@leanprover/infoview": "^0.4.3",
|
||||
"@mui/icons-material": "^5.11.0",
|
||||
"@mui/material": "^5.11.1",
|
||||
"@reduxjs/toolkit": "^1.9.1",
|
||||
@@ -51,6 +52,7 @@
|
||||
"@pmmmwh/react-refresh-webpack-plugin": "^0.5.10",
|
||||
"@redux-devtools/core": "^3.13.1",
|
||||
"@testing-library/react": "^13.4.0",
|
||||
"@types/debounce": "^1.2.1",
|
||||
"babel-loader": "^8.3.0",
|
||||
"concurrently": "^7.6.0",
|
||||
"css-loader": "^6.7.3",
|
||||
@@ -2095,9 +2097,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@leanprover/infoview": {
|
||||
"version": "0.4.2",
|
||||
"resolved": "https://registry.npmjs.org/@leanprover/infoview/-/infoview-0.4.2.tgz",
|
||||
"integrity": "sha512-Bj+q/7n1xlnpRd4xsJ75uikZPwW5id/G4G1JPqhbbfMacTwAgzLNFaqJhzBrIUuF5nxJYGKRqRIeFtkalGxJ0g==",
|
||||
"version": "0.4.3",
|
||||
"resolved": "https://registry.npmjs.org/@leanprover/infoview/-/infoview-0.4.3.tgz",
|
||||
"integrity": "sha512-SufdOr2myHAbZNUmobfQdAhsEC5H9ddi3KS0z1v/8riWSMm+yJk3u4LxVuzCmmSmV2QxFqtFzn5z+HQqj1Vo7g==",
|
||||
"dependencies": {
|
||||
"@leanprover/infoview-api": "~0.2.1",
|
||||
"@vscode/codicons": "^0.0.32",
|
||||
@@ -3015,6 +3017,12 @@
|
||||
"resolved": "https://registry.npmjs.org/@types/cytoscape/-/cytoscape-3.19.9.tgz",
|
||||
"integrity": "sha512-oqCx0ZGiBO0UESbjgq052vjDAy2X53lZpMrWqiweMpvVwKw/2IiYDdzPFK6+f4tMfdv9YKEM9raO5bAZc3UYBg=="
|
||||
},
|
||||
"node_modules/@types/debounce": {
|
||||
"version": "1.2.1",
|
||||
"resolved": "https://registry.npmjs.org/@types/debounce/-/debounce-1.2.1.tgz",
|
||||
"integrity": "sha512-epMsEE85fi4lfmJUH/89/iV/LI+F5CvNIvmgs5g5jYFPfhO2S/ae8WSsLOKWdwtoaZw9Q2IhJ4tQ5tFCcS/4HA==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/debug": {
|
||||
"version": "4.1.7",
|
||||
"resolved": "https://registry.npmjs.org/@types/debug/-/debug-4.1.7.tgz",
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
"@emotion/styled": "^11.10.5",
|
||||
"@fontsource/roboto": "^4.5.8",
|
||||
"@fontsource/roboto-mono": "^4.5.8",
|
||||
"@leanprover/infoview": "^0.4.3",
|
||||
"@mui/icons-material": "^5.11.0",
|
||||
"@mui/material": "^5.11.1",
|
||||
"@reduxjs/toolkit": "^1.9.1",
|
||||
@@ -47,6 +48,7 @@
|
||||
"@pmmmwh/react-refresh-webpack-plugin": "^0.5.10",
|
||||
"@redux-devtools/core": "^3.13.1",
|
||||
"@testing-library/react": "^13.4.0",
|
||||
"@types/debounce": "^1.2.1",
|
||||
"babel-loader": "^8.3.0",
|
||||
"concurrently": "^7.6.0",
|
||||
"css-loader": "^6.7.3",
|
||||
|
||||
Reference in New Issue
Block a user