fix gameserver path

cleanup_stuff
Jon Eugster 3 years ago
parent 72e4011c62
commit 13d54ff0ff

@ -95,7 +95,7 @@ function startServerProcess(owner, repo) {
let serverProcess let serverProcess
if (isDevelopment) { if (isDevelopment) {
let args = ["--server", game_dir] let args = ["--server", game_dir]
let executable = path.join(game_dir, ".lake", "packages", "GameServer", ".lake", "build", "bin", "gameserver") let executable = path.join(game_dir, ".lake", "packages", "GameServer", "server", ".lake", "build", "bin", "gameserver")
if (fs.existsSync(executable)) { if (fs.existsSync(executable)) {
// Try to use the game's own copy of `gameserver`. // Try to use the game's own copy of `gameserver`.
serverProcess = cp.spawn(executable, args, { cwd: game_dir }) serverProcess = cp.spawn(executable, args, { cwd: game_dir })

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