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@ -69,75 +69,75 @@ def addErrorMessage (info : SourceInfo) (inputCtx : Parser.InputContext) (s : Me
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}
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}
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-- TODO: use HashSet for allowed tactics?
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/-- Find all tactics in syntax object that are forbidden according to a
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set `allowed` of allowed tactics. -/
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partial def findForbiddenTactics (inputCtx : Parser.InputContext)
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(levelParams : Game.DidOpenLevelParams) (stx : Syntax) :
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Elab.Command.CommandElabM Unit := do
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match stx with
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| .missing => return ()
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| .node _info _kind args =>
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for arg in args do
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findForbiddenTactics inputCtx levelParams arg
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| .atom info val =>
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-- ignore syntax elements that do not start with a letter
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-- and ignore "with" keyword
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let allowed := ["with", "fun", "at", "only", "by", "to"]
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if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
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let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
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match levelParams.tactics.find? (·.name.toString == val) with
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| none =>
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-- Note: This case means that the tactic will never be introduced in the game.
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match levelParams.inventory.find? (· == val) with
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| none =>
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addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
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| some _ => pure () -- tactic is in the inventory, allow it.
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| some tac =>
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if tac.locked then
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match levelParams.inventory.find? (· == val) with
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| none =>
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addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
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| some _ => pure () -- tactic is in the inventory, allow it.
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else if tac.disabled then
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addWarningMessage info s!"The tactic '{val}' is disabled in this level!"
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| .ident info _rawVal val _preresolved =>
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let ns ←
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try resolveGlobalConst (mkIdent val)
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catch | _ => pure [] -- catch "unknown constant" error
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for n in ns do
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let some (.thmInfo ..) := (← getEnv).find? n
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| return () -- not a theorem -> ignore
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-- Forbid the theorem we are proving currently
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if n = levelParams.statementName then
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addErrorMessage info inputCtx s!"Structural recursion: you can't use '{n}' to proof itself!"
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let lemmasAndDefs := levelParams.lemmas ++ levelParams.definitions
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match lemmasAndDefs.find? (fun l => l.name == n) with
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| none => addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
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| some lem =>
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if lem.locked then
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addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
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else if lem.disabled then
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addWarningMessage info s!"The lemma/definition '{n}' is disabled in this level!"
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where addWarningMessage (info : SourceInfo) (s : MessageData) :=
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let difficulty := levelParams.difficulty
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if difficulty > 0 then
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modify fun st => { st with
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messages := st.messages.add {
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fileName := inputCtx.fileName
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severity := if difficulty > 1 then MessageSeverity.error else MessageSeverity.warning
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pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
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data := s
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}
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}
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else pure ()
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-- where addErrorMessage (info : SourceInfo) (s : MessageData) :=
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-- pure ()
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-- -- TODO: use HashSet for allowed tactics?
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-- /-- Find all tactics in syntax object that are forbidden according to a
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-- set `allowed` of allowed tactics. -/
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-- partial def findForbiddenTactics (inputCtx : Parser.InputContext)
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-- (levelParams : Game.DidOpenLevelParams) (stx : Syntax) :
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-- Elab.Command.CommandElabM Unit := do
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-- match stx with
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-- | .missing => return ()
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-- | .node _info _kind args =>
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-- for arg in args do
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-- findForbiddenTactics inputCtx levelParams arg
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-- | .atom info val =>
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-- -- ignore syntax elements that do not start with a letter
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-- -- and ignore "with" keyword
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-- let allowed := ["with", "fun", "at", "only", "by", "to"]
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-- if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
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-- let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
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-- match levelParams.tactics.find? (·.name.toString == val) with
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-- | none =>
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-- -- Note: This case means that the tactic will never be introduced in the game.
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-- match levelParams.inventory.find? (· == val) with
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-- | none =>
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-- addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
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-- | some _ => pure () -- tactic is in the inventory, allow it.
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-- | some tac =>
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-- if tac.locked then
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-- match levelParams.inventory.find? (· == val) with
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-- | none =>
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-- addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
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-- | some _ => pure () -- tactic is in the inventory, allow it.
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-- else if tac.disabled then
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-- addWarningMessage info s!"The tactic '{val}' is disabled in this level!"
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-- | .ident info _rawVal val _preresolved =>
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-- let ns ←
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-- try resolveGlobalConst (mkIdent val)
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-- catch | _ => pure [] -- catch "unknown constant" error
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-- for n in ns do
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-- let some (.thmInfo ..) := (← getEnv).find? n
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-- | return () -- not a theorem -> ignore
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-- -- Forbid the theorem we are proving currently
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-- if n = levelParams.statementName then
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-- addErrorMessage info inputCtx s!"Structural recursion: you can't use '{n}' to proof itself!"
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-- let lemmasAndDefs := levelParams.lemmas ++ levelParams.definitions
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-- match lemmasAndDefs.find? (fun l => l.name == n) with
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-- | none => addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
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-- | some lem =>
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-- if lem.locked then
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-- addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
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-- else if lem.disabled then
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-- addWarningMessage info s!"The lemma/definition '{n}' is disabled in this level!"
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-- where addWarningMessage (info : SourceInfo) (s : MessageData) :=
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-- let difficulty := levelParams.difficulty
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-- if difficulty > 0 then
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-- modify fun st => { st with
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-- messages := st.messages.add {
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-- fileName := inputCtx.fileName
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-- severity := if difficulty > 1 then MessageSeverity.error else MessageSeverity.warning
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-- pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
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-- data := s
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-- }
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-- }
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-- else pure ()
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-- -- where addErrorMessage (info : SourceInfo) (s : MessageData) :=
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-- -- pure ()
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open Elab Meta Expr in
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def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets : Bool)
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(couldBeEndSnap : Bool) (levelParams : Game.DidOpenLevelParams)
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(couldBeEndSnap : Bool)
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(initParams : Lsp.InitializeParams) : IO Snapshot := do
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-- Recognize end snap
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if inputCtx.input.atEnd snap.mpState.pos ∧ couldBeEndSnap then
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@ -168,7 +168,7 @@ def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets
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Elab.Command.catchExceptions
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(getResetInfoTrees *> do
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let some level ← GameServer.getLevelByFileName? initParams inputCtx.fileName
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| throwError "Level not found: {inputCtx.fileName}"
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| panic! s!"Level not found: {inputCtx.fileName} / {GameServer.levelIdFromFileName? initParams inputCtx.fileName}"
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let scope := level.scope
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-- use open namespaces and options as in the level file
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@ -190,8 +190,8 @@ def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets
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modify (fun s => { s with messages := msgLog })
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parseResultRef.set (tacticStx, cmdParserState)
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-- Check for forbidden tactics
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findForbiddenTactics inputCtx levelParams tacticStx
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-- TODO: Check for forbidden tactics
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-- findForbiddenTactics inputCtx levelParams tacticStx
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-- Insert invisible `skip` command to make sure we always display the initial goal
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let skip := Syntax.node (.original default 0 default endOfWhitespace) ``Lean.Parser.Tactic.skip #[]
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@ -219,6 +219,7 @@ def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets
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}
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let (tacticStx, cmdParserState) ← parseResultRef.get
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if tacticStx.isMissing then throwServerError "Tactic execution went wrong. No stx found."
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let postCmdSnap : Snapshot := {
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beginPos := tacticStx.getPos?.getD 0
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@ -270,7 +271,7 @@ where
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/-- Elaborates the next command after `parentSnap` and emits diagnostics into `hOut`. -/
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private def nextSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
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(levelParams : Game.DidOpenLevelParams) (initParams : Lsp.InitializeParams)
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(initParams : Lsp.InitializeParams)
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: AsyncElabM (Option Snapshot) := do
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cancelTk.check
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let s ← get
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@ -288,7 +289,7 @@ where
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-- we can see the current goal even on an empty document
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let couldBeEndSnap := s.snaps.size > 1
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let snap ← compileProof m.mkInputContext lastSnap ctx.clientHasWidgets couldBeEndSnap
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levelParams initParams
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initParams
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set { s with snaps := s.snaps.push snap }
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-- TODO(MH): check for interrupt with increased precision
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cancelTk.check
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@ -310,7 +311,7 @@ where
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/-- Elaborates all commands after the last snap (at least the header snap is assumed to exist), emitting the diagnostics into `hOut`. -/
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def unfoldSnaps (m : DocumentMeta) (snaps : Array Snapshot) (cancelTk : CancelToken)
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(startAfterMs : UInt32) (levelParams : Game.DidOpenLevelParams)
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(startAfterMs : UInt32)
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: ReaderT WorkerContext IO (AsyncList ElabTaskError Snapshot) := do
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let ctx ← read
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let some headerSnap := snaps[0]? | panic! "empty snapshots"
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@ -326,12 +327,12 @@ where
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publishIleanInfoUpdate m ctx.hOut snaps
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return AsyncList.ofList snaps.toList ++ AsyncList.delayed (← EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
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IO.sleep startAfterMs
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AsyncList.unfoldAsync (nextSnap ctx m cancelTk levelParams ctx.initParams) { snaps })
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AsyncList.unfoldAsync (nextSnap ctx m cancelTk ctx.initParams) { snaps })
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end Elab
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-- TODO: remove?
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structure GameWorkerState :=
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(levelParams : Game.DidOpenLevelParams)
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abbrev GameWorkerM := StateT GameWorkerState Server.FileWorker.WorkerM
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@ -340,7 +341,6 @@ section Updates
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/-- Given the new document, updates editable doc state. -/
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def updateDocument (newMeta : DocumentMeta) : GameWorkerM Unit := do
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let s ← get
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let levelParams := s.levelParams
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let ctx ← read
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let oldDoc := (← StateT.lift get).doc
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oldDoc.cancelTk.set
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@ -382,7 +382,7 @@ section Updates
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validSnaps := validSnaps.dropLast
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-- wait for a bit, giving the initial `cancelTk.check` in `nextCmdSnap` time to trigger
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-- before kicking off any expensive elaboration (TODO: make expensive elaboration cancelable)
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unfoldSnaps newMeta validSnaps.toArray cancelTk levelParams ctx
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unfoldSnaps newMeta validSnaps.toArray cancelTk ctx
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(startAfterMs := ctx.initParams.editDelay.toUInt32)
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StateT.lift <| modify fun st => { st with
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doc := { meta := newMeta, cmdSnaps := AsyncList.delayed newSnaps, cancelTk }}
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@ -397,23 +397,25 @@ section Initialization
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fileMap := default
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def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
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(levelParams : Game.DidOpenLevelParams) (initParams : InitializeParams) :
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(gameDir : String) :
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IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
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-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
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let out ← IO.Process.output
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{ cwd := levelParams.gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
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{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
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if out.exitCode != 0 then
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throwServerError s!"Error while running Lake: {out.stderr}"
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-- Make the paths relative to the current directory
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let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
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let currentDir ← IO.currentDir
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let paths := paths.map fun p => currentDir / (levelParams.gameDir : System.FilePath) / p
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let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
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-- Set the search path
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Lean.searchPathRef.set paths
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let env ← importModules' #[{ module := `Init : Import }, { module := levelParams.levelModule : Import }]
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--TODO:
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let levelModule := `Game
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let env ← importModules' #[{ module := `Init : Import }, { module := levelModule : Import }]
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-- return (env, paths)
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-- use empty header
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@ -458,10 +460,13 @@ section Initialization
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return (headerSnap, srcSearchPath)
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def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
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(levelParams : Game.DidOpenLevelParams) : IO (WorkerContext × WorkerState) := do
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(gameDir : String) : IO (WorkerContext × WorkerState) := do
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-- TODO: We misuse the `rootUri` field to the gameName
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let rootUri? := some "MyGame"
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let initParams := {initParams with rootUri?}
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let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
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let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
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levelParams initParams
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gameDir
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let cancelTk ← CancelToken.new
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let ctx :=
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{ hIn := i
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@ -472,7 +477,7 @@ section Initialization
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clientHasWidgets
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}
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let cmdSnaps ← EIO.mapTask (t := headerTask) (match · with
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|
|
|
| Except.ok (s, _) => unfoldSnaps meta #[s] cancelTk levelParams ctx (startAfterMs := 0)
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| Except.ok (s, _) => unfoldSnaps meta #[s] cancelTk ctx (startAfterMs := 0)
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|
|
|
| Except.error e => throw (e : ElabTaskError))
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|
|
|
|
let doc : EditableDocument := { meta, cmdSnaps := AsyncList.delayed cmdSnaps, cancelTk }
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|
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|
return (ctx,
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|
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|
@ -509,6 +514,7 @@ section MessageHandling
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|
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|
match method with
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|
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|
| "textDocument/didChange" => handle DidChangeTextDocumentParams (handleDidChange)
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|
|
|
| "$/cancelRequest" => handle CancelParams (handleCancelRequest ·)
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|
|
|
|
| "$/setTrace" => pure ()
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|
|
|
|
| "$/lean/rpc/release" => handle RpcReleaseParams (handleRpcRelease ·)
|
|
|
|
|
| "$/lean/rpc/keepAlive" => handle RpcKeepAliveParams (handleRpcKeepAlive ·)
|
|
|
|
|
| _ => throwServerError s!"Got unsupported notification method: {method}"
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|
|
|
|
@ -550,23 +556,34 @@ section MainLoop
|
|
|
|
|
| Message.notification "$/game/setInventory" params =>
|
|
|
|
|
let p := (← parseParams Game.SetInventoryParams (toJson params))
|
|
|
|
|
let s ← get
|
|
|
|
|
|
|
|
|
|
set {s with levelParams := {s.levelParams with
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|
|
|
inventory := p.inventory,
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|
|
|
|
difficulty := p.difficulty}}
|
|
|
|
|
-- TODO
|
|
|
|
|
-- set {s with levelParams := {s.levelParams with
|
|
|
|
|
-- inventory := p.inventory,
|
|
|
|
|
-- difficulty := p.difficulty}}
|
|
|
|
|
mainLoop
|
|
|
|
|
| Message.notification method (some params) =>
|
|
|
|
|
handleNotification method (toJson params)
|
|
|
|
|
mainLoop
|
|
|
|
|
| _ => throwServerError "Got invalid JSON-RPC message"
|
|
|
|
|
| _ => throwServerError s!"Got invalid JSON-RPC message: {toJson msg}"
|
|
|
|
|
end MainLoop
|
|
|
|
|
|
|
|
|
|
def initAndRunWorker (i o e : FS.Stream) (opts : Options) : IO UInt32 := do
|
|
|
|
|
def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : IO UInt32 := do
|
|
|
|
|
let i ← maybeTee "fwIn.txt" false i
|
|
|
|
|
let o ← maybeTee "fwOut.txt" true o
|
|
|
|
|
let initParams ← i.readLspRequestAs "initialize" InitializeParams
|
|
|
|
|
let initRequest ← i.readLspRequestAs "initialize" InitializeParams
|
|
|
|
|
o.writeLspResponse {
|
|
|
|
|
id := initRequest.id
|
|
|
|
|
result := {
|
|
|
|
|
capabilities := Watchdog.mkLeanServerCapabilities
|
|
|
|
|
serverInfo? := some {
|
|
|
|
|
name := "Lean 4 Game Server"
|
|
|
|
|
version? := "0.1.1"
|
|
|
|
|
}
|
|
|
|
|
: InitializeResult
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
discard $ i.readLspNotificationAs "initialized" InitializedParams
|
|
|
|
|
let ⟨_, param⟩ ← i.readLspNotificationAs "textDocument/didOpen" DidOpenTextDocumentParams
|
|
|
|
|
let ⟨_, levelParams⟩ ← i.readLspNotificationAs "$/game/didOpenLevel" Game.DidOpenLevelParams
|
|
|
|
|
|
|
|
|
|
let doc := param.textDocument
|
|
|
|
|
/- NOTE(WN): `toFileMap` marks line beginnings as immediately following
|
|
|
|
|
@ -578,9 +595,9 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) : IO UInt32 := do
|
|
|
|
|
let e := e.withPrefix s!"[{param.textDocument.uri}] "
|
|
|
|
|
let _ ← IO.setStderr e
|
|
|
|
|
try
|
|
|
|
|
let (ctx, st) ← initializeWorker meta i o e initParams.param opts levelParams
|
|
|
|
|
let (ctx, st) ← initializeWorker meta i o e initRequest.param opts gameDir
|
|
|
|
|
let _ ← StateRefT'.run (s := st) <| ReaderT.run (r := ctx) <|
|
|
|
|
|
StateT.run (s := {levelParams := levelParams}) <| (mainLoop)
|
|
|
|
|
StateT.run (s := {}) <| (mainLoop)
|
|
|
|
|
return (0 : UInt32)
|
|
|
|
|
catch e =>
|
|
|
|
|
IO.eprintln e
|
|
|
|
|
@ -590,12 +607,13 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) : IO UInt32 := do
|
|
|
|
|
message := e.toString }] o
|
|
|
|
|
return (1 : UInt32)
|
|
|
|
|
|
|
|
|
|
def workerMain (opts : Options) : IO UInt32 := do
|
|
|
|
|
def workerMain (opts : Options) (args : List String): IO UInt32 := do
|
|
|
|
|
let i ← IO.getStdin
|
|
|
|
|
let o ← IO.getStdout
|
|
|
|
|
let e ← IO.getStderr
|
|
|
|
|
try
|
|
|
|
|
let exitCode ← initAndRunWorker i o e opts
|
|
|
|
|
let some gameDir := args[1]? | throwServerError "Expected second argument: gameDir"
|
|
|
|
|
let exitCode ← initAndRunWorker i o e opts gameDir
|
|
|
|
|
-- HACK: all `Task`s are currently "foreground", i.e. we join on them on main thread exit, but we definitely don't
|
|
|
|
|
-- want to do that in the case of the worker processes, which can produce non-terminating tasks evaluating user code
|
|
|
|
|
o.flush
|
|
|
|
|
|