rename Path to Dependency

pull/118/head
Jon Eugster 2 years ago
parent 34e18b4f45
commit 1c99a3da64

@ -701,19 +701,20 @@ partial def findLoops (arrows : HashMap Name (HashSet Name)) : List Name := Id.r
return loop.toList
return []
/-- The worlds of a game are joint by paths. These are defined with the syntax
`Path World₁ → World₂ → World₃`. -/
def Parser.path := Parser.sepBy1Indent Parser.ident "→"
/-- The worlds of a game are joint by dependencies. These are
automatically computed but can also be defined with the syntax
`Dependency World₁ → World₂ → World₃`. -/
def Parser.dependency := Parser.sepBy1Indent Parser.ident "→"
/-- Manually add a path between two worlds.
/-- Manually add a dependency between two worlds.
Normally, the paths are computed automatically by the
Normally, the dependencies are computed automatically by the
tactics & lemmas used in the example
proof and the ones introduced by `NewLemma`/`NewTactic`.
Use the command `Path World₁ → World₂` to add a manual edge to the graph,
Use the command `Dependency World₁ → World₂` to add a manual edge to the graph,
for example if the only dependency between the worlds is given by
the narrative. -/
elab "Path" s:Parser.path : command => do
elab "Dependency" s:Parser.dependency : command => do
let mut last : Option Name := none
for stx in s.raw.getArgs.getEvenElems do
let some l := last
@ -821,7 +822,7 @@ elab "MakeGame" : command => do
-- Calculate world dependency graph `game.worlds`
for (dependentWorldId, _dependentWorld) in game.worlds.nodes.toArray do
let mut dependsOnWorlds : HashSet Name := {}
-- Adding manual paths that were specified via the `Path` command.
-- Adding manual dependencies that were specified via the `Dependency` command.
for (sourceId, targetId) in game.worlds.edges do
if targetId = dependentWorldId then
dependsOnWorlds := dependsOnWorlds.insert sourceId

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