fix MakeGame to include named statements

pull/118/head
Jon Eugster 3 years ago
parent bf17fd892c
commit 20d7ee66a5

@ -719,6 +719,31 @@ elab "MakeGame" : command => do
for (levelId, level) in world.levels.toArray do for (levelId, level) in world.levels.toArray do
usedItems := usedItems.insertMany (level.getInventory inventoryType).used usedItems := usedItems.insertMany (level.getInventory inventoryType).used
newItems := newItems.insertMany (level.getInventory inventoryType).new newItems := newItems.insertMany (level.getInventory inventoryType).new
-- if the previous level was named, we need to add it as a new lemma
if inventoryType == .Lemma then
match levelId with
| 0 => pure ()
| 1 => pure () -- level ids start with 1, so we need to skip 1, too
| i₀ + 1 =>
match (world.levels.find! (i₀)).statementName with
| .anonymous => pure ()
| .num _ _ => panic "Did not expect to get a numerical statement name!"
| .str pre s =>
let name := Name.str pre s
newItems := newItems.insert name
if inventoryType == .Lemma then
-- if the last level was named, we need to add it as a new lemma
let i₀ := world.levels.size
match (world.levels.find! (i₀)).statementName with
| .anonymous => pure ()
| .num _ _ => panic "Did not expect to get a numerical statement name!"
| .str pre s =>
let name := Name.str pre s
newItems := newItems.insert name
usedItemsInWorld := usedItemsInWorld.insert worldId usedItems usedItemsInWorld := usedItemsInWorld.insert worldId usedItems
newItemsInWorld := newItemsInWorld.insert worldId newItems newItemsInWorld := newItemsInWorld.insert worldId newItems

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