Merge branch 'main' of https://github.com/leanprover-community/lean4game into cn-i18n
This commit is contained in:
@@ -8,7 +8,7 @@ Please follow the tutorial [Creating a Game](doc/create_game.md). In particular,
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* Step 5: [How to Run Games Locally](doc/running_locally.md)
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* Step 7: [How to Update an existing Game](doc/update_game.md)
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* Step 8: [How to Publishing a Game](doc/publish_game.md)
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* Step 9: [How to Publishing a Game](doc/publish_game.md)
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* [Troubleshooting](doc/troubleshoot.md)
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## Documentation
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@@ -37,6 +37,17 @@ not fully written yet.
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Contributions to `lean4game` are always welcome!
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### Translation
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The interface can be translated to various languages. For adding a translation, one needs to do the following:
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1. In `client/src/config.json`, add your new language. The "iso" key is the ISO language code, i.e. it should be accepted by "i18next" and "GNU gettext"; the "flag" key is once accepted by [react-country-flag](https://www.npmjs.com/package/react-country-flag).
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2. Run `npm run translate`. This should create a new file `client/public/locales/{language}/translation.json`. (alternatively you can copy-paste `client/public/locales/en/translation.json`)
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3. Add all translations.
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4. Commit the changes you made to `config.json` together with the new `translation.json`.
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For translating games, see [Translating a game](doc/translate.md).
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## Security
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Providing the use access to a Lean instance running on the server is a severe security risk. That is why we start the Lean server with bubblewrap.
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@@ -33,20 +33,12 @@ function GithubIcon({url='https://github.com'}) {
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}
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function Tile({gameId, data}: {gameId: string, data: GameTile|undefined}) {
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let { t, i18n } = useTranslation()
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let { t } = useTranslation()
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let navigate = useNavigate();
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const routeChange = () =>{
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navigate(gameId);
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}
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// we use this to reload the tile 1x after the translation is loaded.
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let [loadedTranslation, setLoadedTranslation] = React.useState(false)
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// Load the namespace of the game
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i18next.loadNamespaces(gameId).catch(err => {
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console.warn(`translations for ${gameId} do not exist`)
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}).then(() => {setLoadedTranslation(true)})
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if (typeof data === 'undefined') {
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return <></>
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}
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@@ -105,8 +97,11 @@ function LandingPage() {
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const { t, i18n } = useTranslation()
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let allTiles = lean4gameConfig.allGames.map((gameId) => {
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// Load the namespaces of all games
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// TODO: should `allGames` contain game-ids starting with `g/`?
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i18next.loadNamespaces(lean4gameConfig.allGames.map(id => `g/${id}`))
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let allTiles = lean4gameConfig.allGames.map((gameId) => {
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let q = useGetGameInfoQuery({game: `g/${gameId}`})
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// if (q.isError) {
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@@ -122,7 +117,6 @@ function LandingPage() {
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return q.data?.tile
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})
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return <div className="landing-page">
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<header style={{backgroundImage: `url(${bgImage})`}}>
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<nav className="landing-page-nav">
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@@ -3,7 +3,6 @@
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"leanprover-community/nng4",
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"hhu-adam/robo",
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"djvelleman/stg4",
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"miguelmarco/stg4",
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"trequetrum/lean4game-logic"
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],
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@@ -19,7 +19,7 @@ a {
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@viewport {
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width: device-width ;
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zoom: 1.0 ;
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initial-scale: 1.0 ;
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}
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.landing-page {
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+12
-7
@@ -3,13 +3,12 @@ import Backend from "i18next-http-backend"
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import { initReactI18next } from "react-i18next";
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i18n
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.use(initReactI18next) // passes i18n down to react-i18next
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.use(initReactI18next)
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.use(Backend)
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.init({
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ns: ['translation'],
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backend: {
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// see https://github.com/i18next/i18next-http-backend
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// > see https://github.com/i18next/i18next-http-backend
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loadPath: function(lngs, namespaces: Array<string>) {
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if (namespaces[0].startsWith("g/")) {
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return '/i18n/{{ns}}/{{lng}}/Game.json';
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@@ -18,12 +17,18 @@ i18n
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}
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}
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},
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lng: "en", // language to use, more information here: https://www.i18next.com/overview/configuration-options#languages-namespaces-resources
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// you can use the i18n.changeLanguage function to change the language manually: https://www.i18next.com/overview/api#changelanguage
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// if you're using a language detector, do not define the lng option
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// > language to use, more information here:
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// > https://www.i18next.com/overview/configuration-options#languages-namespaces-resources
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lng: "en",
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// we use natural language keys, so we don't need a fallback language.
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fallbackLng: false,
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// > you can use the i18n.changeLanguage function to change the language manually:
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// > https://www.i18next.com/overview/api#changelanguage
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// > if you're using a language detector, do not define the lng option
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returnEmptyString: false,
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interpolation: {
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escapeValue: false // react already safes from xss
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// > react already safes from xss
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escapeValue: false
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}
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});
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+5
-1
@@ -242,7 +242,11 @@ NOTE: At present, only the images for a world are displayed. They appear in the
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In principle, it is as simple as modifying `lean-toolchain` to update your game to a new Lean version. However, you should read about the details in [Update An Existing Game](update_game.md).
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## 8. Publish your game
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## 8. Add translation
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See [Translating a game](translate.md).
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## 9. Publish your game
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To publish your game on the official server, see [Publishing a game](publish_game.md)
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@@ -0,0 +1,30 @@
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# Translation
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The game server supports internationalisation ("i18n") using [lean-i18n](https://github.com/hhu-adam/lean-i18n) and [i18next](https://www.npmjs.com/package/i18next).
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The intended workflow currently is the following:
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1. When you call `lake build` in your game, it should automatically create a template file `.i18n/en/Game.pot`. Alternatively you can call `lake exe i18n --template` to recreate it.
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2. Open the file `Game.pot` (the "t" stands for "template") with [Poedit](https://poedit.net/) (or a similar software) and translate all strings. Save your work as `.i18n/{language}/Game.po`.
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4. Call `lake exe i18n --export-json` to create all Json files `.i18n/{language}/Game.json` which the server needs.
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5. Add your translations (i.e. `.po` and `.json`, but not the `.mo` files) and push your results, and [publish the game](publish_game.md).
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If you choose the correct language in the "Preferences" of the game, you should see your translations.
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## Alternative: avoiding .po
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Note: This workflow is subject to change, and it might be that in future the server can directly read `.po` files. Until then, there is also an alternative workflow you might choose:
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0. Add `useJson: true` to `.i18n/config.json`
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1. `lake build` or `lake exe i18n --template` will now create a Json instead: `.i18n/en/Game.json`.
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2. Add translations to a copy of this Json an save it as `.i18n/{language}/Game.json`
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## Non-English games
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For games written in a language different than English, you should set the correct source language (`sourceLang`) in `.i18n/config.json`. Afterwards, on `lake build` the template should appear under the chosen language, and can be translated (e.g. into English) as described above.
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## New languages
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The server has a set number of languages one can select.
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If your game has been translated to a language not selectable, [open an issue at lean4game](https://github.com/leanprover-community/lean4game/issues) requesting this new language.
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Or, even better, create a PR to translate the [server interface](https://github.com/leanprover-community/lean4game/tree/main/client/public/locales) into that new language.
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Generated
+25
-25
@@ -6278,12 +6278,12 @@
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}
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},
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"node_modules/body-parser": {
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"version": "1.20.1",
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"resolved": "https://registry.npmjs.org/body-parser/-/body-parser-1.20.1.tgz",
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"integrity": "sha512-jWi7abTbYwajOytWCQc37VulmWiRae5RyTpaCyDcS5/lMdtwSz5lOpDE67srw/HYe35f1z3fDQw+3txg7gNtWw==",
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"version": "1.20.2",
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"resolved": "https://registry.npmjs.org/body-parser/-/body-parser-1.20.2.tgz",
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"integrity": "sha512-ml9pReCu3M61kGlqoTm2umSXTlRTuGTx0bfYj+uIUKKYycG5NtSbeetV3faSU6R7ajOPw0g/J1PvK4qNy7s5bA==",
|
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"dependencies": {
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||||
"bytes": "3.1.2",
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"content-type": "~1.0.4",
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"content-type": "~1.0.5",
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"debug": "2.6.9",
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"depd": "2.0.0",
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"destroy": "1.2.0",
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@@ -6291,7 +6291,7 @@
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"iconv-lite": "0.4.24",
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"on-finished": "2.4.1",
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"qs": "6.11.0",
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"raw-body": "2.5.1",
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"raw-body": "2.5.2",
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"type-is": "~1.6.18",
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"unpipe": "1.0.0"
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},
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@@ -7055,9 +7055,9 @@
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"integrity": "sha512-Kvp459HrV2FEJ1CAsi1Ku+MY3kasH19TFykTz2xWmMeq6bk2NU3XXvfJ+Q61m0xktWwt+1HSYf3JZsTms3aRJg=="
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},
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"node_modules/cookie": {
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"version": "0.5.0",
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"resolved": "https://registry.npmjs.org/cookie/-/cookie-0.5.0.tgz",
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"integrity": "sha512-YZ3GUyn/o8gfKJlnlX7g7xq4gyO6OSuhGPKaaGssGB2qgDUS0gPgtTvoyZLTt9Ab6dC4hfc9dV5arkvc/OCmrw==",
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"version": "0.6.0",
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"resolved": "https://registry.npmjs.org/cookie/-/cookie-0.6.0.tgz",
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"integrity": "sha512-U71cyTamuh1CRNCfpGY6to28lxvNwPG4Guz/EVjgf3Jmzv0vlDp1atT9eS5dDjMYHucpHbWns6Lwf3BKz6svdw==",
|
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"engines": {
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"node": ">= 0.6"
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}
|
||||
@@ -7948,16 +7948,16 @@
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||||
}
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},
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"node_modules/express": {
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"version": "4.18.2",
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||||
"resolved": "https://registry.npmjs.org/express/-/express-4.18.2.tgz",
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"integrity": "sha512-5/PsL6iGPdfQ/lKM1UuielYgv3BUoJfz1aUwU9vHZ+J7gyvwdQXFEBIEIaxeGf0GIcreATNyBExtalisDbuMqQ==",
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"version": "4.19.2",
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"resolved": "https://registry.npmjs.org/express/-/express-4.19.2.tgz",
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"integrity": "sha512-5T6nhjsT+EOMzuck8JjBHARTHfMht0POzlA60WV2pMD3gyXw2LZnZ+ueGdNxG+0calOJcWKbpFcuzLZ91YWq9Q==",
|
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"dependencies": {
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"accepts": "~1.3.8",
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||||
"array-flatten": "1.1.1",
|
||||
"body-parser": "1.20.1",
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||||
"body-parser": "1.20.2",
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||||
"content-disposition": "0.5.4",
|
||||
"content-type": "~1.0.4",
|
||||
"cookie": "0.5.0",
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||||
"cookie": "0.6.0",
|
||||
"cookie-signature": "1.0.6",
|
||||
"debug": "2.6.9",
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||||
"depd": "2.0.0",
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||||
@@ -8200,9 +8200,9 @@
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||||
}
|
||||
},
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"node_modules/follow-redirects": {
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||||
"version": "1.15.5",
|
||||
"resolved": "https://registry.npmjs.org/follow-redirects/-/follow-redirects-1.15.5.tgz",
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"integrity": "sha512-vSFWUON1B+yAw1VN4xMfxgn5fTUiaOzAJCKBwIIgT/+7CuGy9+r+5gITvP62j3RmaD5Ph65UaERdOSRGUzZtgw==",
|
||||
"version": "1.15.6",
|
||||
"resolved": "https://registry.npmjs.org/follow-redirects/-/follow-redirects-1.15.6.tgz",
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"integrity": "sha512-wWN62YITEaOpSK584EZXJafH1AGpO8RVgElfkuXbTOrPX4fIfOyEpW/CsiNd8JdYrAoOvafRTOEnvsO++qCqFA==",
|
||||
"funding": [
|
||||
{
|
||||
"type": "individual",
|
||||
@@ -10211,9 +10211,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/katex": {
|
||||
"version": "0.16.9",
|
||||
"resolved": "https://registry.npmjs.org/katex/-/katex-0.16.9.tgz",
|
||||
"integrity": "sha512-fsSYjWS0EEOwvy81j3vRA8TEAhQhKiqO+FQaKWp0m39qwOzHVBgAUBIXWj1pB+O2W3fIpNa6Y9KSKCVbfPhyAQ==",
|
||||
"version": "0.16.10",
|
||||
"resolved": "https://registry.npmjs.org/katex/-/katex-0.16.10.tgz",
|
||||
"integrity": "sha512-ZiqaC04tp2O5utMsl2TEZTXxa6WSC4yo0fv5ML++D3QZv/vx2Mct0mTlRx3O+uUkjfuAgOkzsCmq5MiUEsDDdA==",
|
||||
"funding": [
|
||||
"https://opencollective.com/katex",
|
||||
"https://github.com/sponsors/katex"
|
||||
@@ -13496,9 +13496,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/raw-body": {
|
||||
"version": "2.5.1",
|
||||
"resolved": "https://registry.npmjs.org/raw-body/-/raw-body-2.5.1.tgz",
|
||||
"integrity": "sha512-qqJBtEyVgS0ZmPGdCFPWJ3FreoqvG4MVQln/kCgF7Olq95IbOp0/BWyMwbdtn4VTvkM8Y7khCQ2Xgk/tcrCXig==",
|
||||
"version": "2.5.2",
|
||||
"resolved": "https://registry.npmjs.org/raw-body/-/raw-body-2.5.2.tgz",
|
||||
"integrity": "sha512-8zGqypfENjCIqGhgXToC8aB2r7YrBX+AQAfIPs/Mlk+BtPTztOvTS01NRW/3Eh60J+a48lt8qsCzirQ6loCVfA==",
|
||||
"dependencies": {
|
||||
"bytes": "3.1.2",
|
||||
"http-errors": "2.0.0",
|
||||
@@ -16035,9 +16035,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/vite": {
|
||||
"version": "4.5.2",
|
||||
"resolved": "https://registry.npmjs.org/vite/-/vite-4.5.2.tgz",
|
||||
"integrity": "sha512-tBCZBNSBbHQkaGyhGCDUGqeo2ph8Fstyp6FMSvTtsXeZSPpSMGlviAOav2hxVTqFcx8Hj/twtWKsMJXNY0xI8w==",
|
||||
"version": "4.5.3",
|
||||
"resolved": "https://registry.npmjs.org/vite/-/vite-4.5.3.tgz",
|
||||
"integrity": "sha512-kQL23kMeX92v3ph7IauVkXkikdDRsYMGTVl5KY2E9OY4ONLvkHf04MDTbnfo6NKxZiDLWzVpP5oTa8hQD8U3dg==",
|
||||
"dependencies": {
|
||||
"esbuild": "^0.18.10",
|
||||
"postcss": "^8.4.27",
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
import GameServer.EnvExtensions
|
||||
import GameServer.InteractiveGoal
|
||||
import Std.Data.Array.Init.Basic
|
||||
import GameServer.Hints
|
||||
import I18n
|
||||
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
[{"url": "https://github.com/leanprover/std4.git",
|
||||
"type": "git",
|
||||
"subDir": null,
|
||||
"rev": "a7543d1a6934d52086971f510e482d743fe30cf3",
|
||||
"rev": "32983874c1b897d78f20d620fe92fc8fd3f06c3a",
|
||||
"name": "std",
|
||||
"manifestFile": "lake-manifest.json",
|
||||
"inputRev": "v4.6.0",
|
||||
"inputRev": "v4.7.0",
|
||||
"inherited": false,
|
||||
"configFile": "lakefile.lean"},
|
||||
{"url": "https://github.com/mhuisi/lean4-cli",
|
||||
@@ -22,10 +22,19 @@
|
||||
{"url": "https://github.com/hhu-adam/lean-i18n.git",
|
||||
"type": "git",
|
||||
"subDir": null,
|
||||
"rev": "f193a3d02bbe96cafc462fcb54d5ca73374fd553",
|
||||
"rev": "7550f08140c59c9a604bbcc23ab7830c103a3e39",
|
||||
"name": "i18n",
|
||||
"manifestFile": "lake-manifest.json",
|
||||
"inputRev": "main",
|
||||
"inputRev": "v4.7.0",
|
||||
"inherited": false,
|
||||
"configFile": "lakefile.lean"},
|
||||
{"url": "https://github.com/leanprover-community/import-graph",
|
||||
"type": "git",
|
||||
"subDir": null,
|
||||
"rev": "ac07367cbdd57440e6fe78e5be13b41f9cb0f896",
|
||||
"name": "importGraph",
|
||||
"manifestFile": "lake-manifest.json",
|
||||
"inputRev": "v4.7.0",
|
||||
"inherited": false,
|
||||
"configFile": "lakefile.lean"}],
|
||||
"name": "GameServer",
|
||||
|
||||
@@ -4,11 +4,13 @@ open Lake DSL
|
||||
package GameServer
|
||||
|
||||
-- Using this assumes that each dependency has a tag of the form `v4.X.0`.
|
||||
-- def leanVersion : String := s!"v{Lean.versionString}"
|
||||
def leanVersion := "v4.6.0" -- TODO
|
||||
def leanVersion : String := s!"v{Lean.versionString}"
|
||||
|
||||
require std from git "https://github.com/leanprover/std4.git" @ leanVersion
|
||||
require i18n from git "https://github.com/hhu-adam/lean-i18n.git" @ "main" -- leanVersion
|
||||
require i18n from git "https://github.com/hhu-adam/lean-i18n.git" @ leanVersion
|
||||
|
||||
require importGraph from git "https://github.com/leanprover-community/import-graph" @ leanVersion
|
||||
|
||||
|
||||
lean_lib GameServer
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
leanprover/lean4:v4.6.1
|
||||
leanprover/lean4:v4.7.0
|
||||
|
||||
Reference in New Issue
Block a user