Merge pull request #79 from leanprover-community/automatic_inventory_doc
add automatic inventory doc
This commit is contained in:
@@ -4,7 +4,7 @@ import './inventory.css'
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faLock, faLockOpen, faBook, faHammer, faBan } from '@fortawesome/free-solid-svg-icons'
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import Markdown from './Markdown';
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import { useLoadDocQuery, ComputedInventoryItem, LevelInfo } from '../state/api';
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import { useLoadDocQuery, InventoryTile, LevelInfo } from '../state/api';
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import { GameIdContext } from '../App';
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export function Inventory({levelInfo, setInventoryDoc } :
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@@ -13,6 +13,7 @@ export function Inventory({levelInfo, setInventoryDoc } :
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setInventoryDoc: (inventoryDoc: {name: string, type: string}) => void,
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}) {
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// TODO: This seems like a useless wrapper to me
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function openDoc(name, type) {
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setInventoryDoc({name, type})
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}
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@@ -36,7 +37,7 @@ export function Inventory({levelInfo, setInventoryDoc } :
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function InventoryList({items, docType, openDoc, defaultTab=null, level=undefined} :
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{
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items: ComputedInventoryItem[],
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items: InventoryTile[],
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docType: string,
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openDoc(name: string, type: string): void,
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defaultTab? : string,
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@@ -103,6 +104,8 @@ export function Documentation({name, type}) {
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return <>
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<h2 className="doc">{doc.data?.displayName}</h2>
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<Markdown>{doc.data?.text}</Markdown>
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<p><code>{doc.data?.statement}</code></p>
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{/* <code>docstring: {doc.data?.docstring}</code> */}
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<Markdown>{doc.data?.content}</Markdown>
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</>
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}
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@@ -171,6 +171,7 @@ function PlayableLevel({worldId, levelId}) {
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}
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}, [editor, commandLineMode])
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// if this is set to a pair `(name, type)` then the according doc will be open.
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const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
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const levelTitle = <>{levelId && `Level ${levelId}`}{level?.data?.title && `: ${level?.data?.title}`}</>
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@@ -10,7 +10,7 @@ interface GameInfo {
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conclusion: null|string,
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}
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export interface ComputedInventoryItem {
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export interface InventoryTile {
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name: string,
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displayName: string,
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category: string,
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@@ -24,9 +24,9 @@ export interface LevelInfo {
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introduction: null|string,
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conclusion: null|string,
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index: number,
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tactics: ComputedInventoryItem[],
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lemmas: ComputedInventoryItem[],
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definitions: ComputedInventoryItem[],
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tactics: InventoryTile[],
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lemmas: InventoryTile[],
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definitions: InventoryTile[],
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descrText: null|string,
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descrFormat: null|string,
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lemmaTab: null|string,
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@@ -36,7 +36,10 @@ export interface LevelInfo {
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interface Doc {
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name: string,
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displayName: string,
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text: string
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content: string,
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statement: string,
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type: string, // TODO: can I remove these?
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category: string,
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}
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+224
-103
@@ -78,33 +78,40 @@ in the first level and get enabled during the game.
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/-! ## Doc entries -/
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/-- Throw a warning if inventory doc does not exist. If `(default := _)` is provided,
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it will create a new inverntory entry with the specified default description. -/
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def checkInventoryDoc (type : InventoryType) (name : Syntax)
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(default : Option (String) := none) : CommandElabM Unit := do
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let some _ := (inventoryDocExt.getState (← getEnv)).find?
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(fun x => x.name == name.getId && x.type == type)
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| match default with
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| some _ =>
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logInfoAt name (m!"Missing {type} Documentation: {name}, used provided default (e.g. " ++
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m!"statement description) instead. If you want to write your own description, add " ++
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m!"`{type}Doc {name}` somewhere above this statement.")
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| none =>
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logWarningAt name (m!"Missing {type} Documentation: {name}\nAdd `{type}Doc {name}` " ++
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m!"somewhere above this statement.")
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let default₀ := match default with
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| some d => d
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| none => "missing"
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-- Create a default inventory entry
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let n := name.getId
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modifyEnv (inventoryDocExt.addEntry · {
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name := n
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/-- Checks if `inventoryTemplateExt` contains an entry with `(type, name)` and yields
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a warning otherwise. If `template` is provided, it will add such an entry instead of yielding a
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warning. -/
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def checkInventoryDoc (type : InventoryType) (name : Ident)
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(template : Option String := none) : CommandElabM Unit := do
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-- note: `name` is an `Ident` (instead of `Name`) for the log messages.
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let env ← getEnv
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let n := name.getId
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-- Find a key with matching `(type, name)`.
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match (inventoryTemplateExt.getState env).findIdx?
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(fun x => x.name == n && x.type == type) with
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-- Nothing to do if the entry exists
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| some _ => pure ()
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| none =>
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match template with
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-- Warn about missing documentation
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| none =>
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-- We just add a dummy entry
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := type
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displayName := s!"{n}" -- TODO: for lemmas, only take the last part of the name
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name := name.getId
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category := if type == .Lemma then s!"{n.getPrefix}" else "" })
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logWarningAt name (m!"Missing {type} Documentation: {name}\nAdd `{type}Doc {name}` " ++
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m!"somewhere above this statement.")
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-- Add the default documentation
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| some s =>
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := type
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name := name.getId
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category := if type == .Lemma then s!"{n.getPrefix}" else ""
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content := default₀ })
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content := s })
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logInfoAt name (m!"Missing {type} Documentation: {name}, used provided default (e.g. " ++
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m!"statement description) instead. If you want to write your own description, add " ++
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m!"`{type}Doc {name}` somewhere above this statement.")
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/-- Documentation entry of a tactic. Example:
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@@ -116,8 +123,7 @@ TacticDoc rw "`rw` stands for rewrite, etc. "
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* The description is a string supporting Markdown.
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-/
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elab "TacticDoc" name:ident content:str : command =>
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modifyEnv (inventoryDocExt.addEntry · {
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category := default
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := .Tactic
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name := name.getId
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displayName := name.getId.toString
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@@ -134,14 +140,23 @@ LemmaDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
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* The string following `as` is the displayed name (in the Inventory).
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* The identifier after `in` is the category to group lemmas by (in the Inventory).
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* The description is a string supporting Markdown.
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requries
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str : command =>
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modifyEnv (inventoryDocExt.addEntry · {
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name := name.getId,
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := .Lemma
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displayName := displayName.getString,
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category := category.getString,
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name := name.getId
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category := category.getString
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displayName := displayName.getString
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content := content.getString })
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-- TODO: Catch the following behaviour.
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-- 1. if `LemmaDoc` appears in the same file as `Statement`, it will silently use
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-- it but display the info that it wasn't found in `Statement`
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-- 2. if it appears in a later file, however, it will silently not do anything and keep
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-- the first one.
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/-- Documentation entry of a definition. Example:
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@@ -153,32 +168,67 @@ DefinitionDoc Function.Bijective as "Bijective" "defined as `Injective f ∧ Sur
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It is preferably the true name of the definition. However, this is not required.
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* The string following `as` is the displayed name (in the Inventory).
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* The description is a string supporting Markdown.
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requries
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "DefinitionDoc" name:ident "as" displayName:str content:str : command =>
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modifyEnv (inventoryDocExt.addEntry · {
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category := default
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elab "DefinitionDoc" name:ident "as" displayName:str template:str : command =>
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := .Definition
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name := name.getId,
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displayName := displayName.getString,
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content := content.getString })
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content := template.getString })
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/-! ## Add inventory items -/
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-- namespace Lean.PrettyPrinter
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-- def ppSignature' (c : Name) : MetaM String := do
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-- let decl ← getConstInfo c
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-- let e := .const c (decl.levelParams.map mkLevelParam)
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-- let (stx, _) ← delabCore e (delab := Delaborator.delabConstWithSignature)
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-- let f ← ppTerm stx
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-- return toString f
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-- end Lean.PrettyPrinter
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def getStatement (name : Name) : CommandElabM MessageData := do
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-- let c := name.getId
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let decl ← getConstInfo name
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-- -- TODO: How to go between CommandElabM and MetaM
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-- addCompletionInfo <| .id name c (danglingDot := false) {} none
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return ← addMessageContextPartial (.ofPPFormat { pp := fun
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| some ctx => ctx.runMetaM <| ppExpr decl.type
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-- PrettyPrinter.ppSignature' c
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-- PrettyPrinter.ppSignature c
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| none => return "that's a bug." })
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-- Note: We use `String` because we can't send `MessageData` as json, but
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-- `MessageData` might be better for interactive highlighting.
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/-- Get a string of the form `my_lemma (n : ℕ) : n + n = 2 * n`. -/
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def getStatementString (name : Name) : CommandElabM String := do
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try
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return ← (← getStatement name).toString
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catch
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| _ => throwError m!"Could not find {name} in context."
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-- TODO: I think it would be nicer to unresolve Namespaces as much as possible.
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/-- Declare tactics that are introduced by this level. -/
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elab "NewTactic" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Tactic name
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for name in ↑args do checkInventoryDoc .Tactic name -- TODO: Add (template := "[docstring]")
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modifyCurLevel fun level => pure {level with
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tactics := {level.tactics with new := args.map (·.getId)}}
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/-- Declare lemmas that are introduced by this level. -/
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elab "NewLemma" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Lemma name
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for name in ↑args do
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checkInventoryDoc .Lemma name -- TODO: Add (template := "[mathlib]")
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modifyCurLevel fun level => pure {level with
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lemmas := {level.lemmas with new := args.map (·.getId)}}
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/-- Declare definitions that are introduced by this level. -/
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elab "NewDefinition" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Definition name
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for name in ↑args do checkInventoryDoc .Definition name -- TODO: Add (template := "[mathlib]")
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modifyCurLevel fun level => pure {level with
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definitions := {level.definitions with new := args.map (·.getId)}}
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@@ -228,22 +278,6 @@ elab "LemmaTab" category:str : command =>
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/-! # Exercise Statement -/
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-- TODO: Instead of this, it would be nice to have a proper syntax parser that enables
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-- us highlighting on the client side.
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partial def reprintCore : Syntax → Option Format
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| Syntax.missing => none
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| Syntax.atom _ val => val.trim
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| Syntax.ident _ rawVal _ _ => rawVal.toString
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| Syntax.node _ _ args =>
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match args.toList.filterMap reprintCore with
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| [] => none
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| [arg] => arg
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| args => Format.group <| Format.nest 2 <| Format.joinSep args " "
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/-- `reprint` is used to display the Lean-statement to the user-/
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def reprint (stx : Syntax) : Format :=
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reprintCore stx |>.getD ""
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/-- A `attr := ...` option for `Statement`. Add attributes to the defined theorem. -/
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syntax statementAttr := "(" &"attr" ":=" Parser.Term.attrInstance,* ")"
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-- TODO
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@@ -259,14 +293,9 @@ elab "Statement" statementName:ident ? descr:str ? sig:declSig val:declVal : com
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-- Save the messages before evaluation of the proof.
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let initMsgs ← modifyGet fun st => (st.messages, { st with messages := {} })
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-- Check that statement has a docs entry.
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match statementName with
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| some name => checkInventoryDoc .Lemma name (default := descr)
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| none => pure ()
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-- The default name of the statement is `[Game].[World].level[no.]`, e.g. `NNG.Addition.level1`
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-- However, this should not be used when designing the game.
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let defaultDeclName : Name := (← getCurGame).name ++ (← getCurWorld).name ++
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let defaultDeclName : Ident := mkIdent <| (← getCurGame).name ++ (← getCurWorld).name ++
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("level" ++ toString lvlIdx : String)
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-- Add theorem to context.
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@@ -277,35 +306,21 @@ elab "Statement" statementName:ident ? descr:str ? sig:declSig val:declVal : com
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let origType := (env.constants.map₁.find! name.getId).type
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-- TODO: Check if `origType` agrees with `sig` and output `logInfo` instead of `logWarning`
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-- in that case.
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logWarningAt name m!"Environment already contains {name.getId}!
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Only the existing statement will be available in later levels:
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{origType}"
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-- let (binders, typeStx) := expandDeclSig sig
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-- --let type ← Term.elabType typeStx
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-- runTermElabM (fun vars =>
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-- Term.elabBinders binders.getArgs (fun xs => do
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-- let type ← Term.elabType typeStx
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-- --Term.synthesizeSyntheticMVarsNoPostponing
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-- --let type ← instantiateMVars type
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-- --let type ← mkForallFVars xs type
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-- ))
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--let newType := Term.elabTerm sig.raw
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--dbg_trace newType
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--logInfo origType
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-- dbg_trace sig
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-- dbg_trace origType
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--dbg_trace (env.constants.map₁.find! name.getId).value! -- that's the proof
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--let newType := Lean.Elab.Term.elabTerm sig none
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let thmStatement ← `(theorem $(mkIdent defaultDeclName) $sig $val)
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logWarningAt name (m!"Environment already contains {name.getId}! Only the existing " ++
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m!"statement will be available in later levels:\n\n{origType}")
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let thmStatement ← `(theorem $defaultDeclName $sig $val)
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elabCommand thmStatement
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-- Check that statement has a docs entry.
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checkInventoryDoc .Lemma name (template := descr)
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else
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-- logInfo attr
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let thmStatement ← `( theorem $(mkIdent name.getId) $sig $val)
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let thmStatement ← `( theorem $name $sig $val)
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elabCommand thmStatement
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-- Check that statement has a docs entry.
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checkInventoryDoc .Lemma name (template := descr)
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| none =>
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let thmStatement ← `(theorem $(mkIdent defaultDeclName) $sig $val)
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let thmStatement ← `(theorem $defaultDeclName $sig $val)
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elabCommand thmStatement
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let msgs := (← get).messages
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@@ -339,7 +354,15 @@ Only the existing statement will be available in later levels:
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let scope ← getScope
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let env ← getEnv
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modifyCurLevel fun level => pure {level with
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let st ← match statementName with
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| some name => getStatementString name.getId
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| none => getStatementString defaultDeclName.getId -- TODO: We dont want the internal lemma name here
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let head := match statementName with
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| some name => Format.join ["theorem ", name.getId.toString]
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| none => "example"
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modifyCurLevel fun level => pure { level with
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module := env.header.mainModule
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goal := sig,
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scope := scope,
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@@ -347,13 +370,8 @@ Only the existing statement will be available in later levels:
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statementName := match statementName with
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| none => default
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| some name => name.getId
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descrFormat := match statementName with
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| none => "example " ++ (toString <| reprint sig.raw) ++ " := by"
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| some name => (Format.join ["theorem ", reprint name.raw, " ", reprint sig.raw, " := by"]).pretty 10 -- "lemma " ++ (toString <| reprint name.raw) ++ " " ++ (Format.pretty (reprint sig.raw) 40) ++ " := by"
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hints := hints
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} -- Format.pretty <| format thmStatement.raw }
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descrFormat := (Format.join [head, " ", st, " := by"]).pretty 10
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hints := hints }
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/-! # Hints -/
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||||
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@@ -475,8 +493,21 @@ elab "Hole" t:tacticSeq : tactic => do
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Tactic.evalTactic t
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-- TODO: Notes for testing if a declaration has the simp attribute
|
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|
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-- -- Test: From zulip
|
||||
-- section test
|
||||
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-- open Lean Meta Elab Command Tactic Simp
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-- def Lean.Meta.SimpTheorems.hasAttribute (d : SimpTheorems) (decl : Name) :=
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-- d.isLemma (.decl decl) || d.isDeclToUnfold decl
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-- def isInSimpset (simpAttr decl: Name) : CoreM Bool := do
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-- let .some simpDecl ←getSimpExtension? simpAttr | return false
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-- return (← simpDecl.getTheorems).hasAttribute decl
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||||
|
||||
-- end test
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||||
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/-! # Make Game -/
|
||||
|
||||
@@ -486,10 +517,68 @@ def GameLevel.getInventory (level : GameLevel) : InventoryType → InventoryInfo
|
||||
| .Lemma => level.lemmas
|
||||
|
||||
def GameLevel.setComputedInventory (level : GameLevel) :
|
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InventoryType → Array ComputedInventoryItem → GameLevel
|
||||
| .Tactic, v => {level with tactics := {level.tactics with computed := v}}
|
||||
| .Definition, v => {level with definitions := {level.definitions with computed := v}}
|
||||
| .Lemma, v => {level with lemmas := {level.lemmas with computed := v}}
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InventoryType → Array InventoryTile → GameLevel
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| .Tactic, v => {level with tactics := {level.tactics with tiles := v}}
|
||||
| .Definition, v => {level with definitions := {level.definitions with tiles := v}}
|
||||
| .Lemma, v => {level with lemmas := {level.lemmas with tiles := v}}
|
||||
|
||||
/-- Copied from `Mathlib.Tactic.HelpCmd`.
|
||||
|
||||
Gets the initial string token in a parser description. For example, for a declaration like
|
||||
`syntax "bla" "baz" term : tactic`, it returns `some "bla"`. Returns `none` for syntax declarations
|
||||
that don't start with a string constant. -/
|
||||
partial def getHeadTk (e : Expr) : Option String :=
|
||||
match (Expr.withApp e λ e a => (e.constName?.getD Name.anonymous, a)) with
|
||||
| (``ParserDescr.node, #[_, _, p]) => getHeadTk p
|
||||
| (``ParserDescr.unary, #[.app _ (.lit (.strVal "withPosition")), p]) => getHeadTk p
|
||||
| (``ParserDescr.unary, #[.app _ (.lit (.strVal "atomic")), p]) => getHeadTk p
|
||||
| (``ParserDescr.binary, #[.app _ (.lit (.strVal "andthen")), p, _]) => getHeadTk p
|
||||
| (``ParserDescr.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
|
||||
| (``ParserDescr.symbol, #[.lit (.strVal tk)]) => some tk
|
||||
| (``Parser.withAntiquot, #[_, p]) => getHeadTk p
|
||||
| (``Parser.leadingNode, #[_, _, p]) => getHeadTk p
|
||||
| (``HAndThen.hAndThen, #[_, _, _, _, p, _]) => getHeadTk p
|
||||
| (``Parser.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
|
||||
| (``Parser.symbol, #[.lit (.strVal tk)]) => some tk
|
||||
| _ => none
|
||||
|
||||
/-- Modified from `#help` in `Mathlib.Tactic.HelpCmd` -/
|
||||
def getTacticDocstring (env : Environment) (name: Name) : CommandElabM (Option String) := do
|
||||
let name := name.toString (escape := false)
|
||||
let mut decls : Lean.RBMap String (Array SyntaxNodeKind) compare := {}
|
||||
|
||||
let catName : Name := `tactic
|
||||
let catStx : Ident := mkIdent catName -- TODO
|
||||
let some cat := (Parser.parserExtension.getState env).categories.find? catName
|
||||
| throwErrorAt catStx "{catStx} is not a syntax category"
|
||||
liftTermElabM <| Term.addCategoryInfo catStx catName
|
||||
for (k, _) in cat.kinds do
|
||||
let mut used := false
|
||||
if let some tk := do getHeadTk (← (← env.find? k).value?) then
|
||||
let tk := tk.trim
|
||||
if name ≠ tk then -- was `!name.isPrefixOf tk`
|
||||
continue
|
||||
used := true
|
||||
decls := decls.insert tk ((decls.findD tk #[]).push k)
|
||||
for (_name, ks) in decls do
|
||||
for k in ks do
|
||||
if let some doc ← findDocString? env k then
|
||||
return doc
|
||||
|
||||
logWarning <| m!"Could not find a docstring for this tactic, consider adding one " ++
|
||||
m!"using `TacticDoc {name} \"some doc\"`"
|
||||
return none
|
||||
|
||||
/-- Retrieve the docstring associated to an inventory item. For Tactics, this
|
||||
is not guaranteed to work. -/
|
||||
def getDocstring (env : Environment) (name : Name) (type : InventoryType) :
|
||||
CommandElabM (Option String) :=
|
||||
match type with
|
||||
-- for tactics it's a lookup following mathlib's `#help`. not guaranteed to be the correct one.
|
||||
| .Tactic => getTacticDocstring env name
|
||||
| .Lemma => findDocString? env name
|
||||
-- TODO: for definitions not implemented yet, does it work?
|
||||
| .Definition => findDocString? env name
|
||||
|
||||
/-- Build the game. This command will precompute various things about the game, such as which
|
||||
tactics are available in each level etc. -/
|
||||
@@ -500,6 +589,37 @@ elab "MakeGame" : command => do
|
||||
if game.worlds.hasLoops then
|
||||
throwError "World graph must not contain loops! Check your `Path` declarations."
|
||||
|
||||
let env ← getEnv
|
||||
|
||||
-- Now create The doc entries from the templates
|
||||
for item in inventoryTemplateExt.getState env do
|
||||
let name := item.name
|
||||
|
||||
let docstring ← getDocstring env name item.type
|
||||
let content : String := match item.content with
|
||||
| "" =>
|
||||
-- If documentation is missing, try using the docstring instead.
|
||||
match docstring with
|
||||
| some ds => s!"*(lean docstring)*\\\n{ds}" -- TODO `\n` does not work in markdown
|
||||
| none => "(missing)"
|
||||
| template =>
|
||||
-- TODO: Process content template.
|
||||
-- TODO: Add information about inventory items
|
||||
template.replace "[[mathlib_doc]]"
|
||||
s!"[mathlib doc](https://leanprover-community.github.io/mathlib4_docs/find/?pattern={name}#doc)"
|
||||
|
||||
match item.type with
|
||||
| .Lemma =>
|
||||
modifyEnv (inventoryExt.addEntry · { item with
|
||||
content := content
|
||||
-- Add the lemma statement to the doc
|
||||
statement := (← getStatementString name)
|
||||
})
|
||||
| _ =>
|
||||
modifyEnv (inventoryExt.addEntry · { item with
|
||||
content := content
|
||||
})
|
||||
|
||||
-- Compute which inventory items are available in which level:
|
||||
for inventoryType in #[.Tactic, .Definition, .Lemma] do
|
||||
let mut newItemsInWorld : HashMap Name (HashSet Name) := {}
|
||||
@@ -540,24 +660,25 @@ elab "MakeGame" : command => do
|
||||
newItemsInWorld := newItemsInWorld.insert worldId newItems
|
||||
|
||||
-- Basic inventory item availability: all locked.
|
||||
let Availability₀ : HashMap Name ComputedInventoryItem :=
|
||||
let Availability₀ : HashMap Name InventoryTile :=
|
||||
HashMap.ofList $
|
||||
← allItems.toList.mapM fun item => do
|
||||
let data := (← getInventoryDoc? item inventoryType).get!
|
||||
let data := (← getInventoryItem? item inventoryType).get!
|
||||
-- TODO: BUG, panic at `get!` in vscode
|
||||
return (item, {
|
||||
name := item
|
||||
displayName := data.displayName
|
||||
category := data.category })
|
||||
|
||||
-- Availability after a given world
|
||||
let mut itemsInWorld : HashMap Name (HashMap Name ComputedInventoryItem) := {}
|
||||
let mut itemsInWorld : HashMap Name (HashMap Name InventoryTile) := {}
|
||||
for (worldId, _) in game.worlds.nodes.toArray do
|
||||
-- Unlock all items from previous worlds
|
||||
let mut items := Availability₀
|
||||
let predecessors := game.worlds.predecessors worldId
|
||||
for predWorldId in predecessors do
|
||||
for item in newItemsInWorld.find! predWorldId do
|
||||
let data := (← getInventoryDoc? item inventoryType).get!
|
||||
let data := (← getInventoryItem? item inventoryType).get!
|
||||
items := items.insert item {
|
||||
name := item
|
||||
displayName := data.displayName
|
||||
@@ -575,7 +696,7 @@ elab "MakeGame" : command => do
|
||||
|
||||
-- unlock items that are unlocked in this level
|
||||
for item in levelInfo.new do
|
||||
let data := (← getInventoryDoc? item inventoryType).get!
|
||||
let data := (← getInventoryItem? item inventoryType).get!
|
||||
items := items.insert item {
|
||||
name := item
|
||||
displayName := data.displayName
|
||||
@@ -588,7 +709,7 @@ elab "MakeGame" : command => do
|
||||
match lemmaStatements.find? (worldId, levelId) with
|
||||
| none => pure ()
|
||||
| some name =>
|
||||
let data := (← getInventoryDoc? name inventoryType).get!
|
||||
let data := (← getInventoryItem? name inventoryType).get!
|
||||
items := items.insert name {
|
||||
name := name
|
||||
displayName := data.displayName
|
||||
|
||||
@@ -1,6 +1,15 @@
|
||||
import GameServer.AbstractCtx
|
||||
import GameServer.Graph
|
||||
|
||||
|
||||
|
||||
/-- The default game name if `Game "MyGame"` is not used. -/
|
||||
def defaultGameName: String := "MyGame"
|
||||
-- Note: When changing any of these default names, one also needs to change them in `index.mjs`
|
||||
|
||||
/-- The default game module name. -/
|
||||
def defaultGameModule: String := "Game"
|
||||
|
||||
/-! # Environment extensions
|
||||
|
||||
The game framework stores almost all its game building data in environment extensions
|
||||
@@ -9,19 +18,9 @@ defined in this file.
|
||||
|
||||
open Lean
|
||||
|
||||
-- Note: When changing these, one also needs to change them in `index.mjs`
|
||||
|
||||
/-! The default game name if `Game "MyGame"` is not used. -/
|
||||
def defaultGameName: String := "MyGame"
|
||||
|
||||
/-! The default game module name. -/
|
||||
def defaultGameModule: String := "Game"
|
||||
|
||||
/-! ## Hints -/
|
||||
|
||||
/--
|
||||
A hint to help the user with a specific goal state
|
||||
-/
|
||||
/-- A hint to help the user with a specific goal state -/
|
||||
structure GoalHintEntry where
|
||||
goal : AbstractCtxResult
|
||||
/-- Text of the hint as an expression of type `Array Expr → MessageData` -/
|
||||
@@ -35,38 +34,58 @@ instance : Repr GoalHintEntry := {
|
||||
reprPrec := fun a n => reprPrec a.text n
|
||||
}
|
||||
|
||||
/-! ## Tactic/Definition/Lemma documentation -/
|
||||
/-! ## Inventory (documentation)
|
||||
|
||||
The inventory contains documentation that the user can access.
|
||||
There are three inventory types: Lemma, Tactic, Definition. They vary about in the information
|
||||
they carry.
|
||||
|
||||
The commands `LemmaDoc`, `TacticDoc`, and `DefinitionDoc` add keys and templates to an
|
||||
env. extension called `InventoryTemplateExt`. Commands like `NewLemma`, etc. as well as
|
||||
`Statement` check if there is a key registered in this extension and might add a default or
|
||||
print a warning if not.
|
||||
|
||||
Then, `MakeGame` takes the templates from `InventoryTemplateExt` and creates the documentation entries
|
||||
that are sent to the client. This allows us to modify them like adding information from
|
||||
mathlib or from parsing the lemma in question.
|
||||
-/
|
||||
|
||||
/-- The game knows three different inventory types that contain slightly different information -/
|
||||
inductive InventoryType := | Tactic | Lemma | Definition
|
||||
deriving ToJson, FromJson, Repr, BEq, Hashable, Inhabited
|
||||
|
||||
-- TODO: golf this?
|
||||
instance : ToString InventoryType := ⟨fun t => match t with
|
||||
| .Tactic => "Tactic"
|
||||
| .Lemma => "Lemma"
|
||||
| .Definition => "Definition"
|
||||
⟩
|
||||
| .Definition => "Definition"⟩
|
||||
|
||||
/-- An inventory item represents the documentation of a tactic/lemma/definitions. -/
|
||||
structure InventoryDocEntry where
|
||||
/--
|
||||
The name of the item. The restrictions are:
|
||||
|
||||
* for Tactics: The name of the tactic.
|
||||
* for Lemmas: *Fully qualified* lemma name.
|
||||
* for Definitions: no restrictions.
|
||||
/-- The keys/templates of the inventory items, stored in `InventoryTemplateExt`. -/
|
||||
structure InventoryTemplate where
|
||||
/-- Lemma, Tactic, or Definition -/
|
||||
type: InventoryType
|
||||
/-- Depends on the type:
|
||||
* Tactic: the tactic's name
|
||||
* Lemma: fully qualified lemma name
|
||||
* Definition: no restrictions (preferrably the definions fully qualified name)
|
||||
-/
|
||||
name : Name
|
||||
/-- One of `Tactic`, `Lemma` and `Definition`. -/
|
||||
type : InventoryType
|
||||
/-- The display name shown in the inventory. This can be free-text. -/
|
||||
displayName : String
|
||||
/-- Category to group inventory items by. (currently only used for lemmas) -/
|
||||
category : String
|
||||
/-- The description (doc) of the item. (free-text) -/
|
||||
content : String
|
||||
name: Name
|
||||
/-- Only for Lemmas. To sort them into tabs -/
|
||||
category: String := default
|
||||
/-- Free-text short name -/
|
||||
displayName: String := name.toString
|
||||
/-- Template documentation. Allows for special tags to insert mathlib info [TODO!] -/
|
||||
content: String := ""
|
||||
deriving ToJson, Repr, Inhabited
|
||||
|
||||
structure ComputedInventoryItem where
|
||||
/-- A full inventory item including the processing by `MakeGame`, which creates these
|
||||
from the `InventoryTemplate`s and modifies them. -/
|
||||
structure InventoryItem extends InventoryTemplate where
|
||||
statement: String := ""
|
||||
deriving ToJson, Repr, Inhabited
|
||||
|
||||
/-- A reduced variant of `InventoryItem` which is used for the tiles in the doc -/
|
||||
structure InventoryTile where
|
||||
/--
|
||||
The name of the item. The restrictions are:
|
||||
|
||||
@@ -87,26 +106,36 @@ structure ComputedInventoryItem where
|
||||
new := false
|
||||
deriving ToJson, FromJson, Repr, Inhabited
|
||||
|
||||
/-- Environment extension for inventory documentation. -/
|
||||
initialize inventoryDocExt : SimplePersistentEnvExtension InventoryDocEntry (Array InventoryDocEntry) ←
|
||||
/-- The extension that stores the doc templates. Note that you can only add, but never modify
|
||||
entries! -/
|
||||
initialize inventoryTemplateExt :
|
||||
SimplePersistentEnvExtension InventoryTemplate (Array InventoryTemplate) ←
|
||||
registerSimplePersistentEnvExtension {
|
||||
name := `inventory_keys
|
||||
addEntryFn := Array.push
|
||||
addImportedFn := Array.concatMap id }
|
||||
|
||||
/-- Receive the template with that matches `(name, type)` -/
|
||||
def getInventoryTemplate? [Monad m] [MonadEnv m] (n : Name) (type : InventoryType) :
|
||||
m (Option InventoryTemplate) := do
|
||||
return (inventoryTemplateExt.getState (← getEnv)).find? (fun x => x.name == n && x.type == type)
|
||||
|
||||
/-- The extension that contains the inventory content after it has been processed.
|
||||
`MakeGame` is the only command adding items here. -/
|
||||
initialize inventoryExt : SimplePersistentEnvExtension InventoryItem (Array InventoryItem) ←
|
||||
registerSimplePersistentEnvExtension {
|
||||
name := `inventory_doc
|
||||
addEntryFn := Array.push
|
||||
addImportedFn := Array.concatMap id
|
||||
}
|
||||
addImportedFn := Array.concatMap id }
|
||||
|
||||
def getInventoryDoc? {m : Type → Type} [Monad m] [MonadEnv m] (n : Name) (type : InventoryType) :
|
||||
m (Option InventoryDocEntry) := do
|
||||
return (inventoryDocExt.getState (← getEnv)).find? (fun x => x.name == n && x.type == type)
|
||||
|
||||
open Elab Command in
|
||||
/-- Print a registered tactic doc for debugging purposes. -/
|
||||
elab "#print_doc" : command => do
|
||||
for entry in inventoryDocExt.getState (← getEnv) do
|
||||
dbg_trace "[{entry.type}] {entry.name} : {entry.content}"
|
||||
/-- Receive the item with that matches `(name, type)` -/
|
||||
def getInventoryItem? [Monad m] [MonadEnv m] (n : Name) (type : InventoryType) :
|
||||
m (Option InventoryItem) := do
|
||||
return (inventoryExt.getState (← getEnv)).find? (fun x => x.name == n && x.type == type)
|
||||
|
||||
|
||||
/-! ## Environment extensions for game specification-/
|
||||
|
||||
/-! ## Environment extensions for game specification -/
|
||||
|
||||
/-- Register a (non-persistent) environment extension to hold the current level -/
|
||||
initialize curGameExt : EnvExtension (Option Name) ← registerEnvExtension (pure none)
|
||||
@@ -115,37 +144,50 @@ initialize curWorldExt : EnvExtension (Option Name) ← registerEnvExtension (pu
|
||||
/-- Register a (non-persistent) environment extension to hold the current level -/
|
||||
initialize curLevelExt : EnvExtension (Option Nat) ← registerEnvExtension (pure none)
|
||||
|
||||
/--
|
||||
A game has three layers: Game, World, Levels. These are set with the commands
|
||||
`Game`, `World`, and `Level`. Commands like `Introduction` depend on the current level.
|
||||
-/
|
||||
inductive Layer :=
|
||||
| Game | World | Level
|
||||
|
||||
variable {m: Type → Type} [Monad m] [MonadEnv m]
|
||||
|
||||
/-- Set the current game -/
|
||||
def setCurGameId (game : Name) : m Unit :=
|
||||
modifyEnv (curGameExt.setState · (some game))
|
||||
modifyEnv (curGameExt.setState · game)
|
||||
|
||||
/-- Set the current world -/
|
||||
def setCurWorldId (world : Name) : m Unit :=
|
||||
modifyEnv (curWorldExt.setState · (some world))
|
||||
modifyEnv (curWorldExt.setState · world)
|
||||
|
||||
/-- Set the current level -/
|
||||
def setCurLevelIdx (level : Nat) : m Unit :=
|
||||
modifyEnv (curLevelExt.setState · (some level))
|
||||
modifyEnv (curLevelExt.setState · level)
|
||||
|
||||
/-- Get the current layer. -/
|
||||
def getCurLayer [MonadError m] : m Layer := do
|
||||
match curGameExt.getState (← getEnv), curWorldExt.getState (← getEnv), curLevelExt.getState (← getEnv) with
|
||||
| _, some _, some _ => return Layer.Level
|
||||
| _, some _, none => return Layer.World
|
||||
| _, none, none => return Layer.Game
|
||||
| _, _, _ => throwError "Invalid Layer"
|
||||
-- previously, we also had `curGameExt.getState (← getEnv), ` in here, which got removed
|
||||
-- when we made the `Game` command optional
|
||||
match curWorldExt.getState (← getEnv), curLevelExt.getState (← getEnv) with
|
||||
| some _, some _ => return Layer.Level
|
||||
| some _, none => return Layer.World
|
||||
| none, none => return Layer.Game
|
||||
| _, _ => throwError "Invalid Layer"
|
||||
|
||||
/-- Get the current game, or default if none is specified -/
|
||||
def getCurGameId [Monad m] : m Name := do
|
||||
match curGameExt.getState (← getEnv) with
|
||||
| some game => return game
|
||||
| none => return defaultGameName
|
||||
|
||||
/-- Get the current world -/
|
||||
def getCurWorldId [MonadError m] : m Name := do
|
||||
match curWorldExt.getState (← getEnv) with
|
||||
| some world => return world
|
||||
| none => throwError "Current world not set"
|
||||
|
||||
/-- Get the current level -/
|
||||
def getCurLevelIdx [MonadError m] : m Nat := do
|
||||
match curLevelExt.getState (← getEnv) with
|
||||
| some level => return level
|
||||
@@ -160,14 +202,14 @@ structure LevelId where
|
||||
deriving Inhabited
|
||||
|
||||
structure InventoryInfo where
|
||||
-- new inventory items introduced by this level:
|
||||
/-- new inventory items introduced by this level -/
|
||||
new : Array Name
|
||||
-- inventory items exceptionally forbidden in this level:
|
||||
/-- inventory items exceptionally forbidden in this level -/
|
||||
disabled : Array Name
|
||||
-- only these inventory items are allowed in this level (ignored if empty):
|
||||
/-- only these inventory items are allowed in this level (ignored if empty) -/
|
||||
only : Array Name
|
||||
-- inventory items in this level (computed by `MakeGame`):
|
||||
computed : Array ComputedInventoryItem
|
||||
/-- inventory items in this level (computed by `MakeGame`) -/
|
||||
tiles : Array InventoryTile
|
||||
deriving ToJson, FromJson, Repr, Inhabited
|
||||
|
||||
def getCurLevelId [MonadError m] : m LevelId := do
|
||||
|
||||
+20
-25
@@ -40,9 +40,9 @@ Fields:
|
||||
structure LevelInfo where
|
||||
index : Nat
|
||||
title : String
|
||||
tactics : Array ComputedInventoryItem
|
||||
lemmas : Array ComputedInventoryItem
|
||||
definitions : Array ComputedInventoryItem
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
introduction : String
|
||||
conclusion : String
|
||||
descrText : Option String := none
|
||||
@@ -60,17 +60,11 @@ structure DidOpenLevelParams where
|
||||
uri : String
|
||||
gameDir : String
|
||||
levelModule : Name
|
||||
tactics : Array ComputedInventoryItem
|
||||
lemmas : Array ComputedInventoryItem
|
||||
definitions : Array ComputedInventoryItem
|
||||
tactics : Array InventoryTile
|
||||
lemmas : Array InventoryTile
|
||||
definitions : Array InventoryTile
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure Doc where
|
||||
name: String
|
||||
displayName: String
|
||||
text: String
|
||||
deriving ToJson
|
||||
|
||||
structure LoadDocParams where
|
||||
name : Name
|
||||
type : InventoryType
|
||||
@@ -95,9 +89,9 @@ def handleDidOpenLevel (params : Json) : GameServerM Unit := do
|
||||
uri := m.uri
|
||||
gameDir := (← get).gameDir
|
||||
levelModule := lvl.module
|
||||
tactics := lvl.tactics.computed
|
||||
lemmas := lvl.lemmas.computed
|
||||
definitions := lvl.definitions.computed
|
||||
tactics := lvl.tactics.tiles
|
||||
lemmas := lvl.lemmas.tiles
|
||||
definitions := lvl.definitions.tiles
|
||||
: DidOpenLevelParams
|
||||
}
|
||||
}
|
||||
@@ -126,9 +120,9 @@ partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
|
||||
let levelInfo : LevelInfo :=
|
||||
{ index := lvl.index,
|
||||
title := lvl.title,
|
||||
tactics := lvl.tactics.computed,
|
||||
lemmas := lvl.lemmas.computed,
|
||||
definitions := lvl.definitions.computed,
|
||||
tactics := lvl.tactics.tiles,
|
||||
lemmas := lvl.lemmas.tiles,
|
||||
definitions := lvl.definitions.tiles,
|
||||
descrText := lvl.descrText,
|
||||
descrFormat := lvl.descrFormat --toExpr <| format (lvl.goal.raw) --toString <| Syntax.formatStx (lvl.goal.raw) --Syntax.formatStx (lvl.goal.raw) , -- TODO
|
||||
introduction := lvl.introduction
|
||||
@@ -136,7 +130,7 @@ partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
|
||||
lemmaTab := lvl.lemmaTab
|
||||
statementName := match lvl.statementName with
|
||||
| .anonymous => none
|
||||
| name => match (inventoryDocExt.getState env).find?
|
||||
| name => match (inventoryExt.getState env).find?
|
||||
(fun x => x.name == name && x.type == .Lemma) with
|
||||
| some n => n.displayName
|
||||
| none => name.toString
|
||||
@@ -149,14 +143,15 @@ partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
|
||||
let p ← parseParams LoadDocParams (toJson params)
|
||||
-- let s ← get
|
||||
let c ← read
|
||||
let some doc ← getInventoryDoc? p.name p.type
|
||||
let some doc ← getInventoryItem? p.name p.type
|
||||
| do
|
||||
c.hOut.writeLspResponseError ⟨id, .invalidParams, s!"Documentation not found: {p.name}", none⟩
|
||||
c.hOut.writeLspResponseError ⟨id, .invalidParams,
|
||||
s!"Documentation not found: {p.name}", none⟩
|
||||
return true
|
||||
let doc : Doc :=
|
||||
{ name := doc.name.toString
|
||||
displayName := doc.displayName
|
||||
text := doc.content }
|
||||
-- TODO: not necessary at all?
|
||||
-- Here we only need to convert the fields that were not `String` in the `InventoryDocEntry`
|
||||
-- let doc : InventoryItem := { doc with
|
||||
-- name := doc.name.toString }
|
||||
c.hOut.writeLspResponse ⟨id, ToJson.toJson doc⟩
|
||||
return true
|
||||
| _ => return false
|
||||
|
||||
Reference in New Issue
Block a user