naming
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@@ -29,7 +29,7 @@ import { useStore } from 'react-redux';
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import { EditorContext, ConfigContext, ProgressContext, VersionContext } from '../../../node_modules/lean4-infoview/src/infoview/contexts';
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import { EditorConnection, EditorEvents } from '../../../node_modules/lean4-infoview/src/infoview/editorConnection';
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import { EventEmitter } from '../../../node_modules/lean4-infoview/src/infoview/event';
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import { EditorInterface, ReducedInterface } from './infoview/main'
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import { EditorInterface, CommandLineInterface } from './infoview/main'
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import type { Location } from 'vscode-languageserver-protocol';
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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@@ -280,7 +280,7 @@ function PlayableLevel({worldId, levelId}) {
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{ // TODO: Is there any possibility that the editor connection takes a while
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// and we should show a circular progress here?
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commandLineMode && editorConnection &&
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<ReducedInterface world={worldId} level={levelId}/>
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<CommandLineInterface world={worldId} level={levelId}/>
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}
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</div>
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</MonacoEditorContext.Provider>
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@@ -22,7 +22,8 @@ import { levelCompleted, selectCompleted } from '../../state/progress';
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import { GameIdContext } from '../../App';
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import { InputModeContext } from '../Level';
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// TODO: This is only used in `EditorInterface`
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// while `CommandLineInterface` has this copy-pasted in.
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export function Main(props: {world: string, level: number}) {
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const ec = React.useContext(EditorContext);
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const gameId = React.useContext(GameIdContext)
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@@ -116,7 +117,7 @@ export function EditorInterface({data, codeviewRef, hidden, worldId, levelId, ed
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</div>
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}
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export function ReducedInterface(props: {world: string, level: number}) {
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export function CommandLineInterface(props: {world: string, level: number}) {
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const ec = React.useContext(EditorContext);
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const gameId = React.useContext(GameIdContext)
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