move Interfaces to infoview/main

pull/118/head
Jon Eugster 3 years ago
parent b6bf42b1a6
commit e67db092d5

@ -29,7 +29,7 @@ import { useStore } from 'react-redux';
import { EditorContext, ConfigContext, ProgressContext, VersionContext } from '../../../node_modules/lean4-infoview/src/infoview/contexts';
import { EditorConnection, EditorEvents } from '../../../node_modules/lean4-infoview/src/infoview/editorConnection';
import { EventEmitter } from '../../../node_modules/lean4-infoview/src/infoview/event';
import { Main, EditorInterface } from './infoview/main'
import { EditorInterface, ReducedInterface } from './infoview/main'
import type { Location } from 'vscode-languageserver-protocol';
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
@ -97,13 +97,6 @@ function ExerciseStatement({data}) {
</Markdown></div>
}
function ReducedInterface({worldId, levelId, editorConnection}) {
return <div>
{/* <button className="btn" onClick={handleUndo} disabled={!canUndo}><FontAwesomeIcon icon={faRotateLeft} /> Undo</button> */}
{editorConnection && <Main key={`${worldId}/${levelId}`} world={worldId} level={levelId} />}
</div>
}
function PlayableLevel({worldId, levelId}) {
const codeviewRef = useRef<HTMLDivElement>(null)
const chatPanelRef = useRef<HTMLDivElement>(null)
@ -280,17 +273,16 @@ function PlayableLevel({worldId, levelId}) {
<MonacoEditorContext.Provider value={editor}>
<ExerciseStatement data={level?.data} />
<div className="exercise">
{/* We need the editor to be hidden because the command line edits its content */}
{/* We need the editor to always there and hidden because
the command line edits its content */}
<EditorInterface data={level?.data} codeviewRef={codeviewRef} hidden={commandLineMode}
worldId={worldId} levelId={levelId} editorConnection={editorConnection}/>
{commandLineMode && <ReducedInterface worldId={worldId} levelId={levelId} editorConnection={editorConnection}/>}
{/* <div className={`statement ${commandLineMode ? 'hidden' : ''}`}><code>{level?.data?.descrFormat}</code></div> */}
{/* <div ref={codeviewRef} className={`codeview ${commandLineMode ? 'hidden' : ''}`}></div> */}
worldId={worldId} levelId={levelId} editorConnection={editorConnection}/>
{ // TODO: Is there any possibility that the editor connection takes a while
// and we should show a circular progress here?
commandLineMode && editorConnection &&
<ReducedInterface world={worldId} level={levelId}/>
}
</div>
{/* <div className="input-mode-switch">
{commandLineMode && <button className="btn" onClick={handleUndo} disabled={!canUndo}><FontAwesomeIcon icon={faRotateLeft} /> Undo</button>}
</div> */}
{/* {editorConnection && <Main key={`${worldId}/${levelId}`} world={worldId} level={levelId} />} */}
</MonacoEditorContext.Provider>
</EditorContext.Provider>
</div>

@ -115,3 +115,87 @@ export function EditorInterface({data, codeviewRef, hidden, worldId, levelId, ed
</div>
}
export function ReducedInterface(props: {world: string, level: number}) {
const ec = React.useContext(EditorContext);
const gameId = React.useContext(GameIdContext)
const dispatch = useAppDispatch()
// Mark level as completed when server gives notification
useServerNotificationEffect(
'$/game/completed',
(params: any) => {
if (ec.events.changedCursorLocation.current &&
ec.events.changedCursorLocation.current.uri === params.uri) {
dispatch(levelCompleted({game: gameId, world: props.world, level: props.level}))
}
},
[]
);
const completed = useAppSelector(selectCompleted(gameId, props.world, props.level))
/* Set up updates to the global infoview state on editor events. */
const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
const [allProgress, _1] = useServerNotificationState(
'$/lean/fileProgress',
new Map<DocumentUri, LeanFileProgressProcessingInfo[]>(),
async (params: LeanFileProgressParams) => (allProgress) => {
const newProgress = new Map(allProgress);
return newProgress.set(params.textDocument.uri, params.processing);
},
[]
);
const curUri = useEventResult(ec.events.changedCursorLocation, loc => loc?.uri);
useClientNotificationEffect(
'textDocument/didClose',
(params: DidCloseTextDocumentParams) => {
if (ec.events.changedCursorLocation.current &&
ec.events.changedCursorLocation.current.uri === params.textDocument.uri) {
ec.events.changedCursorLocation.fire(undefined)
}
},
[]
);
const serverVersion =
useEventResult(ec.events.serverRestarted, result => new ServerVersion(result.serverInfo?.version ?? ''))
const serverStoppedResult = useEventResult(ec.events.serverStopped);
// NB: the cursor may temporarily become `undefined` when a file is closed. In this case
// it's important not to reconstruct the `WithBlah` wrappers below since they contain state
// that we want to persist.
let ret
if (!serverVersion) {
ret = <p>Waiting for Lean server to start...</p>
} else if (serverStoppedResult){
ret = <div><p>{serverStoppedResult.message}</p><p className="error">{serverStoppedResult.reason}</p></div>
} else {
ret = <div className="infoview vscode-light">
{completed && <div className="level-completed">Level completed! 🎉</div>}
<Infos />
</div>
}
return <div>
{/* <button className="btn" onClick={handleUndo} disabled={!canUndo}><FontAwesomeIcon icon={faRotateLeft} /> Undo</button> */}
<ConfigContext.Provider value={config}>
<VersionContext.Provider value={serverVersion}>
<WithRpcSessions>
<WithLspDiagnosticsContext>
<ProgressContext.Provider value={allProgress}>
{ret}
</ProgressContext.Provider>
</WithLspDiagnosticsContext>
</WithRpcSessions>
</VersionContext.Provider>
</ConfigContext.Provider>
</div>
}

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