save state of code
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@@ -0,0 +1,55 @@
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import { createApi, fetchBaseQuery } from '@reduxjs/toolkit/query/react'
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import { Connection } from '../connection'
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interface GameInfo {
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title: null|string,
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introduction: null|string,
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worlds: null|{nodes: string[], edges: string[][]},
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authors: null|string[],
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conclusion: null|string,
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}
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interface LevelInfo {
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title: null|string,
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introduction: null|string,
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index: number,
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tactics: any[],
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lemmas: any[],
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descrText: null|string,
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descrFormat: null|string,
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}
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const customBaseQuery = async (
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args : {method: string, params?: any},
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{ signal, dispatch, getState, extra },
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extraOptions
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) => {
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try {
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const connection : Connection = extra.connection
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let leanClient = await connection.startLeanClient()
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console.log(`Sending request ${args.method}`)
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let res = await leanClient.sendRequest(args.method, args.params)
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console.log('Received response', res)
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return {'data': res}
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} catch (e) {
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return {'error': e}
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}
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}
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// Define a service using a base URL and expected endpoints
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export const apiSlice = createApi({
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reducerPath: 'gameApi',
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baseQuery: customBaseQuery,
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endpoints: (builder) => ({
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getGameInfo: builder.query<GameInfo, void>({
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query: () => {return {method: 'info', params: {}}},
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}),
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loadLevel: builder.query<LevelInfo, {world: string, level: number}>({
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query: ({world, level}) => {return {method: "loadLevel", params: {world, level}}},
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}),
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}),
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})
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// Export hooks for usage in functional components, which are
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// auto-generated based on the defined endpoints
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export const { useGetGameInfoQuery, useLoadLevelQuery } = apiSlice
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@@ -0,0 +1,30 @@
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import { createSlice } from '@reduxjs/toolkit'
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import type { PayloadAction } from '@reduxjs/toolkit'
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interface ProgressState {
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code: {[world: string]: {[level: number]: string}}
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}
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const initialState = { code: {} } as ProgressState
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export const progressSlice = createSlice({
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name: 'progress',
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initialState,
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reducers: {
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codeEdited(state, action: PayloadAction<{world: string, level: number, code: string}>) {
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if (!state.code[action.payload.world]) {
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state.code[action.payload.world] = {}
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}
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state.code[action.payload.world][action.payload.level] = action.payload.code
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},
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}
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})
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export function selectCode(world: string, level: number) {
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return (state) => {
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if (!state.progress.code[world]) { return undefined }
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state.progress.code[world][level];
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}
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}
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export const { codeEdited } = progressSlice.actions
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@@ -0,0 +1,24 @@
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import { configureStore } from '@reduxjs/toolkit';
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import { connection } from '../connection'
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import thunkMiddleware from 'redux-thunk'
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import { apiSlice } from './api'
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import { progressSlice } from './progress'
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export const store = configureStore({
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reducer: {
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[apiSlice.reducerPath]: apiSlice.reducer,
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[progressSlice.name]: progressSlice.reducer,
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},
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middleware: getDefaultMiddleware =>
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getDefaultMiddleware({
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thunk: {
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extraArgument: { connection }
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}
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}).concat(apiSlice.middleware),
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});
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// Infer the `RootState` and `AppDispatch` types from the store itself
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export type RootState = ReturnType<typeof store.getState>
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// Inferred type: {posts: PostsState, comments: CommentsState, users: UsersState}
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export type AppDispatch = typeof store.dispatch
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