Merge branch 'dev'. Bump to v4.5.0
This commit is contained in:
+6
-22
@@ -8,40 +8,24 @@ import '@fontsource/roboto/700.css';
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import './css/reset.css';
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import './css/app.css';
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import { MobileContext } from './components/infoview/context';
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import { useMobile } from './hooks';
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import { AUTO_SWITCH_THRESHOLD, getWindowDimensions} from './state/preferences';
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import { PreferencesContext} from './components/infoview/context';
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import UsePreferences from "./state/hooks/use_preferences"
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export const GameIdContext = React.createContext<string>(undefined);
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function App() {
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const { mobile, setMobile, lockMobile, setLockMobile } = useMobile();
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const params = useParams()
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const gameId = "g/" + params.owner + "/" + params.repo
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const automaticallyAdjustLayout = () => {
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const {width} = getWindowDimensions()
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setMobile(width < AUTO_SWITCH_THRESHOLD)
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}
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React.useEffect(()=>{
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if (!lockMobile){
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void automaticallyAdjustLayout()
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window.addEventListener('resize', automaticallyAdjustLayout)
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return () => {
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window.removeEventListener('resize', automaticallyAdjustLayout)
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}
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}
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}, [lockMobile])
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const {mobile, layout, isSavePreferences, setLayout, setIsSavePreferences} = UsePreferences()
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return (
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<div className="app">
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<GameIdContext.Provider value={gameId}>
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<MobileContext.Provider value={{mobile, setMobile, lockMobile, setLockMobile}}>
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<Outlet />
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</MobileContext.Provider>
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<PreferencesContext.Provider value={{mobile, layout, isSavePreferences, setLayout, setIsSavePreferences}}>
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<Outlet />
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</PreferencesContext.Provider>
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</GameIdContext.Provider>
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</div>
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)
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@@ -7,7 +7,7 @@ import { faDownload, faUpload, faEraser, faBook, faBookOpen, faGlobe, faHome,
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faArrowRight, faArrowLeft, faXmark, faBars, faCode,
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faCircleInfo, faTerminal, faMobileScreenButton, faDesktop, faGear } from '@fortawesome/free-solid-svg-icons'
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import { GameIdContext } from "../app"
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import { InputModeContext, MobileContext, WorldLevelIdContext } from "./infoview/context"
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import { InputModeContext, PreferencesContext, WorldLevelIdContext } from "./infoview/context"
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import { GameInfo, useGetGameInfoQuery } from '../state/api'
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import { changedOpenedIntro, selectCompleted, selectDifficulty, selectProgress } from '../state/progress'
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import { useAppDispatch, useAppSelector } from '../hooks'
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@@ -162,7 +162,7 @@ export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpres
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}) {
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const gameId = React.useContext(GameIdContext)
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const gameProgress = useAppSelector(selectProgress(gameId))
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const {mobile, setMobile} = React.useContext(MobileContext)
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const {mobile} = React.useContext(PreferencesContext)
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const [navOpen, setNavOpen] = React.useState(false)
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return <div className="app-bar">
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@@ -212,7 +212,7 @@ export function LevelAppBar({isLoading, levelTitle, toggleImpressum, pageNumber=
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}) {
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = React.useContext(WorldLevelIdContext)
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const {mobile} = React.useContext(MobileContext)
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const {mobile} = React.useContext(PreferencesContext)
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const [navOpen, setNavOpen] = React.useState(false)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))
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@@ -5,6 +5,7 @@ import * as React from 'react';
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import { InteractiveDiagnostic, InteractiveTermGoal } from '@leanprover/infoview-api';
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import { GameHint, InteractiveGoal, InteractiveGoals } from './rpc_api';
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import { PreferencesState } from '../../state/preferences';
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export const MonacoEditorContext = React.createContext<monaco.editor.IStandaloneCodeEditor>(
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null as any)
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@@ -62,18 +63,18 @@ export const ProofStateContext = React.createContext<{
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setProofState: () => {},
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})
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export interface IMobileContext {
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mobile : boolean,
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setMobile: React.Dispatch<React.SetStateAction<Boolean>>,
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lockMobile: boolean,
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setLockMobile: React.Dispatch<React.SetStateAction<Boolean>>,
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export interface IPreferencesContext extends PreferencesState{
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mobile: boolean, // The variables that actually control the page 'layout' can only be changed through layout.
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setLayout: React.Dispatch<React.SetStateAction<PreferencesState["layout"]>>;
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setIsSavePreferences: React.Dispatch<React.SetStateAction<Boolean>>;
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}
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export const MobileContext = React.createContext<IMobileContext>({
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export const PreferencesContext = React.createContext<IPreferencesContext>({
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mobile: false,
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setMobile: () => {},
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lockMobile: false,
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setLockMobile: () => {}
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layout: "auto",
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isSavePreferences: false,
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setLayout: () => {},
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setIsSavePreferences: () => {}
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})
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export const WorldLevelIdContext = React.createContext<{
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@@ -27,7 +27,7 @@ import Markdown from '../markdown';
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import { Infos } from './infos';
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import { AllMessages, Errors, WithLspDiagnosticsContext } from './messages';
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import { Goal } from './goals';
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import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context';
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import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context';
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import { Typewriter, hasErrors, hasInteractiveErrors } from './typewriter';
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import { InteractiveDiagnostic } from '@leanprover/infoview/*';
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import { Button } from '../button';
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@@ -349,7 +349,7 @@ export function TypewriterInterface({props}) {
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const [disableInput, setDisableInput] = React.useState<boolean>(false)
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const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
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const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext)
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const {mobile} = React.useContext(MobileContext)
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const {mobile} = React.useContext(PreferencesContext)
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const { proof } = React.useContext(ProofContext)
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const { setTypewriterInput } = React.useContext(InputModeContext)
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const { selectedStep, setSelectedStep } = React.useContext(SelectionContext)
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@@ -27,7 +27,7 @@ import { Button } from './button'
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import Markdown from './markdown'
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import {InventoryPanel} from './inventory'
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import { hasInteractiveErrors } from './infoview/typewriter'
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import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContext,
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import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext,
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ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './infoview/context'
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import { DualEditor } from './infoview/main'
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import { GameHint } from './infoview/rpc_api'
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@@ -74,7 +74,7 @@ function Level() {
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function ChatPanel({lastLevel}) {
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const chatRef = useRef<HTMLDivElement>(null)
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const {mobile} = useContext(MobileContext)
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const {mobile} = useContext(PreferencesContext)
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const gameId = useContext(GameIdContext)
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const {worldId, levelId} = useContext(WorldLevelIdContext)
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const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
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@@ -215,7 +215,7 @@ function PlayableLevel({impressum, setImpressum}) {
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const codeviewRef = useRef<HTMLDivElement>(null)
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = useContext(WorldLevelIdContext)
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const {mobile} = React.useContext(MobileContext)
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const {mobile} = React.useContext(PreferencesContext)
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const dispatch = useAppDispatch()
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@@ -441,7 +441,7 @@ function PlayableLevel({impressum, setImpressum}) {
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function IntroductionPanel({gameInfo}) {
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const gameId = React.useContext(GameIdContext)
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const {worldId} = useContext(WorldLevelIdContext)
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const {mobile} = React.useContext(MobileContext)
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const {mobile} = React.useContext(PreferencesContext)
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let text: Array<string> = gameInfo.data?.worlds.nodes[worldId].introduction.split(/\n(\s*\n)+/)
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@@ -468,7 +468,7 @@ export default Level
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/** The site with the introduction text of a world */
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function Introduction({impressum, setImpressum}) {
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const gameId = React.useContext(GameIdContext)
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const {mobile} = useContext(MobileContext)
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const {mobile} = useContext(PreferencesContext)
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const inventory = useLoadInventoryOverviewQuery({game: gameId})
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@@ -1,16 +1,42 @@
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import * as React from 'react'
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import { Input, Typography } from '@mui/material'
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import Markdown from '../markdown'
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import Switch from '@mui/material/Switch';
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import { Switch, Button, ButtonGroup } from '@mui/material';
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import Box from '@mui/material/Box';
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import Slider from '@mui/material/Slider';
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import FormControlLabel from '@mui/material/FormControlLabel';
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import { IMobileContext } from "../infoview/context"
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import { IPreferencesContext } from "../infoview/context"
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interface PreferencesPopupProps extends IMobileContext{
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interface PreferencesPopupProps extends Omit<IPreferencesContext, 'mobile'> {
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handleClose: () => void
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}
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}
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export function PreferencesPopup({ layout, setLayout, isSavePreferences, setIsSavePreferences, handleClose }: PreferencesPopupProps) {
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const marks = [
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{
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value: 0,
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label: 'Mobile',
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key: "mobile"
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},
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{
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value: 1,
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label: 'Auto',
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key: "auto"
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},
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{
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value: 2,
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label: 'Desktop',
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key: "desktop"
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},
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];
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const handlerChangeLayout = (_: Event, value: number) => {
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setLayout(marks[value].key as IPreferencesContext["layout"])
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}
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export function PreferencesPopup({ mobile, setMobile, lockMobile, setLockMobile, handleClose }: PreferencesPopupProps) {
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return <div className="modal-wrapper">
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<div className="modal-backdrop" onClick={handleClose} />
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<div className="modal">
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@@ -18,34 +44,43 @@ export function PreferencesPopup({ mobile, setMobile, lockMobile, setLockMobile,
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<Typography variant="body1" component="div" className="settings">
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<div className='preferences-category'>
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<div className='category-title'>
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<h3>Mobile layout</h3>
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<h3>Layout</h3>
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</div>
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<div className='preferences-item'>
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<div className='preferences-item first leave-left-gap'>
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<FormControlLabel
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control={
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<Switch
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checked={mobile}
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onChange={() => setMobile(!mobile)}
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name="checked"
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color="primary"
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/>
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<Box sx={{ width: 300 }}>
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<Slider
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aria-label="Always visible"
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value={marks.find(item => item.key === layout).value}
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step={1}
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marks={marks}
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max={2}
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sx={{
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'& .MuiSlider-track': { display: 'none', },
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}}
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onChange={handlerChangeLayout}
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/>
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</Box>
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}
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label="Enable"
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labelPlacement="start"
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label=""
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/>
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</div>
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</div>
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<div className='preferences-category tail-category'>
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<div className='preferences-item'>
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<FormControlLabel
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control={
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<Switch
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checked={!lockMobile}
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onChange={() => setLockMobile(!lockMobile)}
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name="checked"
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color="primary"
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/>
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<Switch
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checked={isSavePreferences}
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onChange={() => setIsSavePreferences(!isSavePreferences)}
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name="checked"
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color="primary"
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/>
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}
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label="Auto"
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labelPlacement="start"
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label="Save my settings (in the browser store)"
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labelPlacement="end"
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/>
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</div>
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</div>
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@@ -10,7 +10,7 @@ import { useAppDispatch, useAppSelector } from '../hooks'
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import { changedOpenedIntro, selectOpenedIntro } from '../state/progress'
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import { useGetGameInfoQuery, useLoadInventoryOverviewQuery } from '../state/api'
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import { Button } from './button'
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import { MobileContext } from './infoview/context'
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import { PreferencesContext } from './infoview/context'
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import { InventoryPanel } from './inventory'
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import { ErasePopup } from './popup/erase'
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import { InfoPopup } from './popup/game_info'
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@@ -27,7 +27,7 @@ import { Hint } from './hints'
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/** the panel showing the game's introduction text */
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function IntroductionPanel({introduction, setPageNumber}: {introduction: string, setPageNumber}) {
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const {mobile} = React.useContext(MobileContext)
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const {mobile} = React.useContext(PreferencesContext)
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const gameId = React.useContext(GameIdContext)
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const dispatch = useAppDispatch()
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@@ -64,7 +64,9 @@ function IntroductionPanel({introduction, setPageNumber}: {introduction: string,
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/** main page of the game showing among others the tree of worlds/levels */
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function Welcome() {
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const gameId = React.useContext(GameIdContext)
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const {mobile, setMobile, lockMobile, setLockMobile} = React.useContext(MobileContext)
|
||||
const {mobile} = React.useContext(PreferencesContext)
|
||||
const {layout, isSavePreferences, setLayout, setIsSavePreferences} = React.useContext(PreferencesContext)
|
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|
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const inventory = useLoadInventoryOverviewQuery({game: gameId})
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@@ -134,7 +136,7 @@ function Welcome() {
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{eraseMenu? <ErasePopup handleClose={closeEraseMenu}/> : null}
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{uploadMenu? <UploadPopup handleClose={closeUploadMenu}/> : null}
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{info ? <InfoPopup info={gameInfo.data?.info} handleClose={closeInfo}/> : null}
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{preferencesPopup ? <PreferencesPopup mobile={mobile} setMobile={setMobile} lockMobile={lockMobile} setLockMobile={setLockMobile} handleClose={closePreferencesPopup}/> : null}
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{preferencesPopup ? <PreferencesPopup layout={layout} isSavePreferences={isSavePreferences} setLayout={setLayout} setIsSavePreferences={setIsSavePreferences} handleClose={closePreferencesPopup}/> : null}
|
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</>
|
||||
}
|
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|
||||
|
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@@ -11,11 +11,12 @@ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
|
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import { faXmark, faCircleQuestion } from '@fortawesome/free-solid-svg-icons'
|
||||
|
||||
import { GameIdContext } from '../app'
|
||||
import { useAppDispatch, useMobile } from '../hooks'
|
||||
import { useAppDispatch } from '../hooks'
|
||||
import { selectDifficulty, changedDifficulty, selectCompleted } from '../state/progress'
|
||||
import { store } from '../state/store'
|
||||
|
||||
import '../css/world_tree.css'
|
||||
import { PreferencesContext } from './infoview/context'
|
||||
|
||||
// Settings for the world tree
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cytoscape.use( klay )
|
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@@ -197,7 +198,7 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const difficulty = useSelector(selectDifficulty(gameId))
|
||||
const dispatch = useAppDispatch()
|
||||
const { mobile } = useMobile()
|
||||
const { mobile } = React.useContext(PreferencesContext)
|
||||
|
||||
|
||||
function label(x : number) {
|
||||
|
||||
@@ -187,3 +187,15 @@ h5, h6 {
|
||||
margin-left: 0.3rem;
|
||||
margin-right: 0.3rem;
|
||||
}
|
||||
|
||||
.preferences-category.tail-category{
|
||||
margin-top: 2em;
|
||||
}
|
||||
|
||||
.preferences-item.first{
|
||||
margin-top: 1em;
|
||||
}
|
||||
|
||||
.preferences-item.leave-left-gap{
|
||||
margin-left: 3em;
|
||||
}
|
||||
@@ -1,30 +1,6 @@
|
||||
import { TypedUseSelectorHook, useDispatch, useSelector } from 'react-redux'
|
||||
import type { RootState, AppDispatch } from './state/store'
|
||||
|
||||
import { setMobile as setMobileState, setLockMobile as setLockMobileState} from "./state/preferences"
|
||||
|
||||
// Use throughout your app instead of plain `useDispatch` and `useSelector`
|
||||
export const useAppDispatch: () => AppDispatch = useDispatch
|
||||
export const useAppSelector: TypedUseSelectorHook<RootState> = useSelector
|
||||
|
||||
export const useMobile = () => {
|
||||
const dispatch = useAppDispatch();
|
||||
|
||||
const mobile = useAppSelector((state) => state.preferences.mobile);
|
||||
const lockMobile = useAppSelector((state) => state.preferences.lockMobile);
|
||||
|
||||
const setMobile = (val: boolean) => {
|
||||
dispatch(setMobileState(val));
|
||||
};
|
||||
|
||||
const setLockMobile = (val: boolean) => {
|
||||
dispatch(setLockMobileState(val));
|
||||
};
|
||||
|
||||
return {
|
||||
mobile,
|
||||
setMobile,
|
||||
lockMobile,
|
||||
setLockMobile,
|
||||
};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
import React, { useState } from "react";
|
||||
import { useAppDispatch, useAppSelector } from "../../hooks";
|
||||
import {
|
||||
PreferencesState,
|
||||
setLayout as setPreferencesLayout,
|
||||
setIsSavePreferences as setPreferencesIsSavePreferences,
|
||||
getWindowDimensions,
|
||||
AUTO_SWITCH_THRESHOLD
|
||||
} from "../preferences";
|
||||
|
||||
|
||||
const UsePreferences = () => {
|
||||
const dispatch = useAppDispatch()
|
||||
const [mobile, setMobile] = React.useState<boolean>()
|
||||
|
||||
const layout = useAppSelector((state) => state.preferences.layout);
|
||||
const setLayout = (layout: PreferencesState["layout"]) => dispatch(setPreferencesLayout(layout))
|
||||
|
||||
const isSavePreferences = useAppSelector((state) => state.preferences.isSavePreferences);
|
||||
const setIsSavePreferences = (isSave: boolean) => dispatch(setPreferencesIsSavePreferences(isSave))
|
||||
|
||||
const automaticallyAdjustLayout = () => {
|
||||
const {width} = getWindowDimensions()
|
||||
setMobile(width < AUTO_SWITCH_THRESHOLD)
|
||||
}
|
||||
|
||||
React.useEffect(()=>{
|
||||
if (layout === "auto"){
|
||||
void automaticallyAdjustLayout()
|
||||
window.addEventListener('resize', automaticallyAdjustLayout)
|
||||
|
||||
return () => window.removeEventListener('resize', automaticallyAdjustLayout)
|
||||
} else {
|
||||
setMobile(layout === "mobile")
|
||||
}
|
||||
}, [layout])
|
||||
|
||||
return {mobile, layout, isSavePreferences, setLayout, setIsSavePreferences}
|
||||
}
|
||||
|
||||
export default UsePreferences;
|
||||
@@ -57,3 +57,12 @@ export function savePreferences(state: any) {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
|
||||
export function removePreferences() {
|
||||
try {
|
||||
localStorage.removeItem(PREFERENCES_KEY);
|
||||
} catch (e) {
|
||||
// Ignore
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
import { createSlice } from "@reduxjs/toolkit";
|
||||
|
||||
import { loadPreferences } from "./local_storage";
|
||||
import { loadPreferences, removePreferences, savePreferences } from "./local_storage";
|
||||
|
||||
interface PreferencesState {
|
||||
mobile: boolean;
|
||||
lockMobile: boolean;
|
||||
export interface PreferencesState {
|
||||
layout: "mobile" | "auto" | "desktop";
|
||||
isSavePreferences: boolean;
|
||||
}
|
||||
|
||||
export function getWindowDimensions() {
|
||||
@@ -12,26 +12,24 @@ export function getWindowDimensions() {
|
||||
return {width, height}
|
||||
}
|
||||
|
||||
const { width } = getWindowDimensions()
|
||||
|
||||
export const AUTO_SWITCH_THRESHOLD = 800
|
||||
|
||||
const initialState: PreferencesState = loadPreferences() ?? {
|
||||
mobile: width < AUTO_SWITCH_THRESHOLD,
|
||||
lockMobile: false
|
||||
const initialState: PreferencesState = loadPreferences() ??{
|
||||
layout: "auto",
|
||||
isSavePreferences: false
|
||||
}
|
||||
|
||||
export const preferencesSlice = createSlice({
|
||||
name: "preferences",
|
||||
initialState,
|
||||
reducers: {
|
||||
setMobile: (state, action) => {
|
||||
state.mobile = action.payload;
|
||||
setLayout: (state, action) => {
|
||||
state.layout = action.payload;
|
||||
},
|
||||
setLockMobile: (state, action) => {
|
||||
state.lockMobile = action.payload;
|
||||
setIsSavePreferences: (state, action) => {
|
||||
state.isSavePreferences = action.payload;
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
export const { setMobile, setLockMobile } = preferencesSlice.actions;
|
||||
export const { setLayout, setIsSavePreferences } = preferencesSlice.actions;
|
||||
|
||||
@@ -53,22 +53,22 @@ const initalLevelProgressState: LevelProgressState = {code: "", completed: false
|
||||
|
||||
/** Add an empty skeleton with progress for the current game */
|
||||
function addGameProgress (state: ProgressState, action: PayloadAction<{game: string}>) {
|
||||
if (!state.games[action.payload.game]) {
|
||||
state.games[action.payload.game] = {inventory: [], openedIntro: true, data: {}, difficulty: DEFAULT_DIFFICULTY}
|
||||
if (!state.games[action.payload.game.toLowerCase()]) {
|
||||
state.games[action.payload.game.toLowerCase()] = {inventory: [], openedIntro: true, data: {}, difficulty: DEFAULT_DIFFICULTY}
|
||||
}
|
||||
if (!state.games[action.payload.game].data) {
|
||||
state.games[action.payload.game].data = {}
|
||||
if (!state.games[action.payload.game.toLowerCase()].data) {
|
||||
state.games[action.payload.game.toLowerCase()].data = {}
|
||||
}
|
||||
}
|
||||
|
||||
/** Add an empty skeleton with progress for the current level */
|
||||
function addLevelProgress(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number}>) {
|
||||
addGameProgress(state, action)
|
||||
if (!state.games[action.payload.game].data[action.payload.world]) {
|
||||
state.games[action.payload.game].data[action.payload.world] = {}
|
||||
if (!state.games[action.payload.game.toLowerCase()].data[action.payload.world]) {
|
||||
state.games[action.payload.game.toLowerCase()].data[action.payload.world] = {}
|
||||
}
|
||||
if (!state.games[action.payload.game].data[action.payload.world][action.payload.level]) {
|
||||
state.games[action.payload.game].data[action.payload.world][action.payload.level] = {...initalLevelProgressState}
|
||||
if (!state.games[action.payload.game.toLowerCase()].data[action.payload.world][action.payload.level]) {
|
||||
state.games[action.payload.game.toLowerCase()].data[action.payload.world][action.payload.level] = {...initalLevelProgressState}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,58 +79,58 @@ export const progressSlice = createSlice({
|
||||
/** put edited code in the state and set completed to false */
|
||||
codeEdited(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number, code: string}>) {
|
||||
addLevelProgress(state, action)
|
||||
state.games[action.payload.game].data[action.payload.world][action.payload.level].code = action.payload.code
|
||||
state.games[action.payload.game].data[action.payload.world][action.payload.level].completed = false
|
||||
state.games[action.payload.game.toLowerCase()].data[action.payload.world][action.payload.level].code = action.payload.code
|
||||
state.games[action.payload.game.toLowerCase()].data[action.payload.world][action.payload.level].completed = false
|
||||
},
|
||||
/** TODO: docstring */
|
||||
changedSelection(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number, selections: Selection[]}>) {
|
||||
addLevelProgress(state, action)
|
||||
state.games[action.payload.game].data[action.payload.world][action.payload.level].selections = action.payload.selections
|
||||
state.games[action.payload.game.toLowerCase()].data[action.payload.world][action.payload.level].selections = action.payload.selections
|
||||
},
|
||||
/** mark level as completed */
|
||||
levelCompleted(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number}>) {
|
||||
addLevelProgress(state, action)
|
||||
state.games[action.payload.game].data[action.payload.world][action.payload.level].completed = true
|
||||
state.games[action.payload.game.toLowerCase()].data[action.payload.world][action.payload.level].completed = true
|
||||
},
|
||||
/** Set the list of rows where help is displayed */
|
||||
helpEdited(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number, help: number[]}>) {
|
||||
addLevelProgress(state, action)
|
||||
console.debug(`!setting help to: ${action.payload.help}`)
|
||||
state.games[action.payload.game].data[action.payload.world][action.payload.level].help = action.payload.help
|
||||
state.games[action.payload.game.toLowerCase()].data[action.payload.world][action.payload.level].help = action.payload.help
|
||||
},
|
||||
/** delete all progress for this game */
|
||||
deleteProgress(state: ProgressState, action: PayloadAction<{game: string}>) {
|
||||
state.games[action.payload.game] = {inventory: [], data: {}, openedIntro: true, difficulty: DEFAULT_DIFFICULTY}
|
||||
state.games[action.payload.game.toLowerCase()] = {inventory: [], data: {}, openedIntro: true, difficulty: DEFAULT_DIFFICULTY}
|
||||
},
|
||||
/** delete progress for this level */
|
||||
deleteLevelProgress(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number}>) {
|
||||
addLevelProgress(state, action)
|
||||
state.games[action.payload.game].data[action.payload.world][action.payload.level] = initalLevelProgressState
|
||||
state.games[action.payload.game.toLowerCase()].data[action.payload.world][action.payload.level] = initalLevelProgressState
|
||||
},
|
||||
/** load progress, e.g. from external import */
|
||||
loadProgress(state: ProgressState, action: PayloadAction<{game: string, data:GameProgressState}>) {
|
||||
console.debug(`setting data to:\n ${action.payload.data}`)
|
||||
state.games[action.payload.game] = action.payload.data
|
||||
state.games[action.payload.game.toLowerCase()] = action.payload.data
|
||||
},
|
||||
/** set the current inventory */
|
||||
changedInventory(state: ProgressState, action: PayloadAction<{game: string, inventory: string[]}>) {
|
||||
addGameProgress(state, action)
|
||||
state.games[action.payload.game].inventory = action.payload.inventory
|
||||
state.games[action.payload.game.toLowerCase()].inventory = action.payload.inventory
|
||||
},
|
||||
/** set the difficulty */
|
||||
changedDifficulty(state: ProgressState, action: PayloadAction<{game: string, difficulty: number}>) {
|
||||
addGameProgress(state, action)
|
||||
state.games[action.payload.game].difficulty = action.payload.difficulty
|
||||
state.games[action.payload.game.toLowerCase()].difficulty = action.payload.difficulty
|
||||
},
|
||||
/** set the difficulty */
|
||||
changedOpenedIntro(state: ProgressState, action: PayloadAction<{game: string, openedIntro: boolean}>) {
|
||||
addGameProgress(state, action)
|
||||
state.games[action.payload.game].openedIntro = action.payload.openedIntro
|
||||
state.games[action.payload.game.toLowerCase()].openedIntro = action.payload.openedIntro
|
||||
},
|
||||
/** set the typewriter mode */
|
||||
changeTypewriterMode(state: ProgressState, action: PayloadAction<{game: string, typewriterMode: boolean}>) {
|
||||
addGameProgress(state, action)
|
||||
state.games[action.payload.game].typewriterMode = action.payload.typewriterMode
|
||||
state.games[action.payload.game.toLowerCase()].typewriterMode = action.payload.typewriterMode
|
||||
}
|
||||
}
|
||||
})
|
||||
@@ -138,74 +138,74 @@ export const progressSlice = createSlice({
|
||||
/** if the level does not exist, return default values */
|
||||
export function selectLevel(game: string, world: string, level: number) {
|
||||
return (state) =>{
|
||||
if (!state.progress.games[game]) { return initalLevelProgressState }
|
||||
if (!state.progress.games[game].data[world]) { return initalLevelProgressState }
|
||||
if (!state.progress.games[game].data[world][level]) { return initalLevelProgressState }
|
||||
return state.progress.games[game].data[world][level]
|
||||
if (!state.progress.games[game.toLowerCase()]) { return initalLevelProgressState }
|
||||
if (!state.progress.games[game.toLowerCase()].data[world]) { return initalLevelProgressState }
|
||||
if (!state.progress.games[game.toLowerCase()].data[world][level]) { return initalLevelProgressState }
|
||||
return state.progress.games[game.toLowerCase()].data[world][level]
|
||||
}
|
||||
}
|
||||
|
||||
/** return the code of the current level */
|
||||
export function selectCode(game: string, world: string, level: number) {
|
||||
return (state) => {
|
||||
return selectLevel(game, world, level)(state).code
|
||||
return selectLevel(game.toLowerCase(), world, level)(state).code
|
||||
}
|
||||
}
|
||||
|
||||
/** return the current inventory */
|
||||
export function selectInventory(game: string) {
|
||||
return (state) => {
|
||||
if (!state.progress.games[game]) { return [] }
|
||||
return state.progress.games[game].inventory
|
||||
if (!state.progress.games[game.toLowerCase()]) { return [] }
|
||||
return state.progress.games[game.toLowerCase()].inventory
|
||||
}
|
||||
}
|
||||
|
||||
/** return the code of the current level */
|
||||
export function selectHelp(game: string, world: string, level: number) {
|
||||
return (state) => {
|
||||
return selectLevel(game, world, level)(state).help
|
||||
return selectLevel(game.toLowerCase(), world, level)(state).help
|
||||
}
|
||||
}
|
||||
|
||||
/** return the selections made in the current level */
|
||||
export function selectSelections(game: string, world: string, level: number) {
|
||||
return (state) => {
|
||||
return selectLevel(game, world, level)(state).selections
|
||||
return selectLevel(game.toLowerCase(), world, level)(state).selections
|
||||
}
|
||||
}
|
||||
|
||||
/** return whether the current level is clompleted */
|
||||
export function selectCompleted(game: string, world: string, level: number) {
|
||||
return (state) => {
|
||||
return selectLevel(game, world, level)(state).completed
|
||||
return selectLevel(game.toLowerCase(), world, level)(state).completed
|
||||
}
|
||||
}
|
||||
|
||||
/** return progress for the current game if it exists */
|
||||
export function selectProgress(game: string) {
|
||||
return (state) => {
|
||||
return state.progress.games[game] ?? null
|
||||
return state.progress.games[game.toLowerCase()] ?? null
|
||||
}
|
||||
}
|
||||
|
||||
/** return difficulty for the current game if it exists */
|
||||
export function selectDifficulty(game: string) {
|
||||
return (state) => {
|
||||
return state.progress.games[game]?.difficulty ?? DEFAULT_DIFFICULTY
|
||||
return state.progress.games[game.toLowerCase()]?.difficulty ?? DEFAULT_DIFFICULTY
|
||||
}
|
||||
}
|
||||
|
||||
/** return whether the intro has been read */
|
||||
export function selectOpenedIntro(game: string) {
|
||||
return (state) => {
|
||||
return state.progress.games[game]?.openedIntro
|
||||
return state.progress.games[game.toLowerCase()]?.openedIntro
|
||||
}
|
||||
}
|
||||
|
||||
/** return typewriter mode for the current game if it exists */
|
||||
export function selectTypewriterMode(game: string) {
|
||||
return (state) => {
|
||||
return state.progress.games[game]?.typewriterMode ?? true
|
||||
return state.progress.games[game.toLowerCase()]?.typewriterMode ?? true
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ import { connection } from '../connection'
|
||||
import { apiSlice } from './api'
|
||||
import { progressSlice } from './progress'
|
||||
import { preferencesSlice } from "./preferences"
|
||||
import { saveState, savePreferences } from "./local_storage";
|
||||
import { saveState, savePreferences, removePreferences} from "./local_storage";
|
||||
|
||||
|
||||
export const store = configureStore({
|
||||
@@ -29,7 +29,9 @@ export const store = configureStore({
|
||||
store.subscribe(
|
||||
debounce(() => {
|
||||
saveState(store.getState()[progressSlice.name]);
|
||||
savePreferences(store.getState()[preferencesSlice.name]);
|
||||
|
||||
const preferencesState = store.getState()[preferencesSlice.name]
|
||||
preferencesState.isSavePreferences ? savePreferences(preferencesState) : removePreferences()
|
||||
}, 800)
|
||||
);
|
||||
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
# Changelog
|
||||
|
||||
## v4.5.0
|
||||
|
||||
### Breaking changes
|
||||
|
||||
* Fix (#183): local store accepts case insensitive URL. The game progress has previously been saved under case sensitive URLs. You might need to recover old progress from your browser storage.
|
||||
|
||||
## Other
|
||||
Generated
+206
-238
@@ -32,7 +32,7 @@
|
||||
"express": "^4.18.2",
|
||||
"lean4-infoview": "https://gitpkg.now.sh/leanprover/vscode-lean4/lean4-infoview?de0062c",
|
||||
"lean4web": "github:hhu-adam/lean4web#b91645a7b88814675ba9f99817436d0a2ce3a0ec",
|
||||
"octokit": "^2.0.14",
|
||||
"octokit": "^3.1.2",
|
||||
"path-browserify": "^1.0.1",
|
||||
"react": "^18.2.0",
|
||||
"react-dom": "^18.2.0",
|
||||
@@ -2843,341 +2843,335 @@
|
||||
}
|
||||
},
|
||||
"node_modules/@octokit/app": {
|
||||
"version": "13.1.8",
|
||||
"resolved": "https://registry.npmjs.org/@octokit/app/-/app-13.1.8.tgz",
|
||||
"integrity": "sha512-bCncePMguVyFpdBbnceFKfmPOuUD94T189GuQ0l00ZcQ+mX4hyPqnaWJlsXE2HSdA71eV7p8GPDZ+ErplTkzow==",
|
||||
"version": "14.0.2",
|
||||
"resolved": "https://registry.npmjs.org/@octokit/app/-/app-14.0.2.tgz",
|
||||
"integrity": "sha512-NCSCktSx+XmjuSUVn2dLfqQ9WIYePGP95SDJs4I9cn/0ZkeXcPkaoCLl64Us3dRKL2ozC7hArwze5Eu+/qt1tg==",
|
||||
"dependencies": {
|
||||
"@octokit/auth-app": "^4.0.13",
|
||||
"@octokit/auth-unauthenticated": "^3.0.0",
|
||||
"@octokit/core": "^4.0.0",
|
||||
"@octokit/oauth-app": "^4.0.7",
|
||||
"@octokit/plugin-paginate-rest": "^6.0.0",
|
||||
"@octokit/types": "^9.0.0",
|
||||
"@octokit/webhooks": "^10.0.0"
|
||||
"@octokit/auth-app": "^6.0.0",
|
||||
"@octokit/auth-unauthenticated": "^5.0.0",
|
||||
"@octokit/core": "^5.0.0",
|
||||
"@octokit/oauth-app": "^6.0.0",
|
||||
"@octokit/plugin-paginate-rest": "^9.0.0",
|
||||
"@octokit/types": "^12.0.0",
|
||||
"@octokit/webhooks": "^12.0.4"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">= 14"
|
||||
"node": ">= 18"
|
||||
}
|
||||
},
|
||||
"node_modules/@octokit/auth-app": {
|
||||
"version": "4.0.13",
|
||||
"resolved": "https://registry.npmjs.org/@octokit/auth-app/-/auth-app-4.0.13.tgz",
|
||||
"integrity": "sha512-NBQkmR/Zsc+8fWcVIFrwDgNXS7f4XDrkd9LHdi9DPQw1NdGHLviLzRO2ZBwTtepnwHXW5VTrVU9eFGijMUqllg==",
|
||||
"version": "6.0.3",
|
||||
"resolved": "https://registry.npmjs.org/@octokit/auth-app/-/auth-app-6.0.3.tgz",
|
||||
"integrity": "sha512-9N7IlBAKEJR3tJgPSubCxIDYGXSdc+2xbkjYpk9nCyqREnH8qEMoMhiEB1WgoA9yTFp91El92XNXAi+AjuKnfw==",
|
||||
"dependencies": {
|
||||
"@octokit/auth-oauth-app": "^5.0.0",
|
||||
"@octokit/auth-oauth-user": "^2.0.0",
|
||||
"@octokit/request": "^6.0.0",
|
||||
"@octokit/request-error": "^3.0.0",
|
||||
"@octokit/types": "^9.0.0",
|
||||
"@octokit/auth-oauth-app": "^7.0.0",
|
||||
"@octokit/auth-oauth-user": "^4.0.0",
|
||||
"@octokit/request": "^8.0.2",
|
||||
"@octokit/request-error": "^5.0.0",
|
||||
"@octokit/types": "^12.0.0",
|
||||
"deprecation": "^2.3.1",
|
||||
"lru-cache": "^9.0.0",
|
||||
"universal-github-app-jwt": "^1.1.1",
|
||||
"lru-cache": "^10.0.0",
|
||||
"universal-github-app-jwt": "^1.1.2",
|
||||
"universal-user-agent": "^6.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">= 14"
|
||||
"node": ">= 18"
|
||||
}
|
||||
},
|
||||
"node_modules/@octokit/auth-app/node_modules/lru-cache": {
|
||||
"version": "9.1.2",
|
||||
"resolved": "https://registry.npmjs.org/lru-cache/-/lru-cache-9.1.2.tgz",
|
||||
"integrity": "sha512-ERJq3FOzJTxBbFjZ7iDs+NiK4VI9Wz+RdrrAB8dio1oV+YvdPzUEE4QNiT2VD51DkIbCYRUUzCRkssXCHqSnKQ==",
|
||||
"version": "10.1.0",
|
||||
"resolved": "https://registry.npmjs.org/lru-cache/-/lru-cache-10.1.0.tgz",
|
||||
"integrity": "sha512-/1clY/ui8CzjKFyjdvwPWJUYKiFVXG2I2cY0ssG7h4+hwk+XOIX7ZSG9Q7TW8TW3Kp3BUSqgFWBLgL4PJ+Blag==",
|
||||
"engines": {
|
||||
"node": "14 || >=16.14"
|
||||
}
|
||||
},
|
||||
"node_modules/@octokit/auth-oauth-app": {
|
||||
"version": "5.0.6",
|
||||
"resolved": "https://registry.npmjs.org/@octokit/auth-oauth-app/-/auth-oauth-app-5.0.6.tgz",
|
||||
"integrity": "sha512-SxyfIBfeFcWd9Z/m1xa4LENTQ3l1y6Nrg31k2Dcb1jS5ov7pmwMJZ6OGX8q3K9slRgVpeAjNA1ipOAMHkieqyw==",
|
||||
"version": "7.0.1",
|
||||
"resolved": "https://registry.npmjs.org/@octokit/auth-oauth-app/-/auth-oauth-app-7.0.1.tgz",
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|
||||
"integrity": "sha512-yCzhz6FN2wU1NiiQRogkTQszlQSlpWaw8SvVegAc+bDxbzHgh1vX8uIe8OYyMH6DwH+sdTJsgMl36+mSMdRJIQ=="
|
||||
},
|
||||
"node_modules/universalify": {
|
||||
"version": "0.1.2",
|
||||
|
||||
+1
-1
@@ -29,7 +29,7 @@
|
||||
"express": "^4.18.2",
|
||||
"lean4-infoview": "https://gitpkg.now.sh/leanprover/vscode-lean4/lean4-infoview?de0062c",
|
||||
"lean4web": "github:hhu-adam/lean4web#b91645a7b88814675ba9f99817436d0a2ce3a0ec",
|
||||
"octokit": "^2.0.14",
|
||||
"octokit": "^3.1.2",
|
||||
"path-browserify": "^1.0.1",
|
||||
"react": "^18.2.0",
|
||||
"react-dom": "^18.2.0",
|
||||
|
||||
@@ -11,7 +11,7 @@ unsafe def main : List String → IO UInt32 := fun args => do
|
||||
|
||||
-- TODO: remove this argument
|
||||
if args[0]? == some "--server" then
|
||||
MyServer.FileWorker.workerMain {} args
|
||||
GameServer.FileWorker.workerMain {} args
|
||||
else
|
||||
e.putStrLn s!"Expected `--server`"
|
||||
return 1
|
||||
|
||||
+342
-261
@@ -5,6 +5,7 @@ import GameServer.ImportModules
|
||||
import GameServer.SaveData
|
||||
|
||||
namespace MyModule
|
||||
|
||||
open Lean
|
||||
open Elab
|
||||
open Parser
|
||||
@@ -48,7 +49,8 @@ partial def parseTactic (inputCtx : InputContext) (pmctx : ParserModuleContext)
|
||||
|
||||
end MyModule
|
||||
|
||||
namespace MyServer.FileWorker
|
||||
namespace GameServer.FileWorker
|
||||
|
||||
open Lean
|
||||
open Lean.Server
|
||||
open Lean.Server.FileWorker
|
||||
@@ -57,103 +59,147 @@ open IO
|
||||
open Snapshots
|
||||
open JsonRpc
|
||||
|
||||
structure GameWorkerState :=
|
||||
/--
|
||||
Game-specific state to be packed on top of the `Lean.Server.FileWorker.WorkerState`
|
||||
used by the lean server.
|
||||
-/
|
||||
structure WorkerState :=
|
||||
/--
|
||||
Collection of items which are considered unlocked.
|
||||
Tactics and theorems are mixed together.
|
||||
-/
|
||||
inventory : Array String
|
||||
/--
|
||||
Check for tactics/theorems that are not unlocked.
|
||||
0: no check
|
||||
1: give warnings
|
||||
2: give errors
|
||||
Difficulty determines whether tactics/theorems can be locked.
|
||||
* 0: do not check
|
||||
* 1: give warnings when locked items are used
|
||||
* 2: give errors when locked items are used
|
||||
-/
|
||||
difficulty : Nat
|
||||
/--
|
||||
`levelInfo` contains all the (static) information about the level which is not influenced
|
||||
by the user's progress.
|
||||
-/
|
||||
levelInfo : LevelInfo
|
||||
deriving ToJson, FromJson
|
||||
deriving ToJson, FromJson
|
||||
|
||||
abbrev GameWorkerM := StateT GameWorkerState Server.FileWorker.WorkerM
|
||||
/--
|
||||
Pack the `GameServer.FileWorker.WorkerState` on top of the normal worker monad
|
||||
`Server.FileWorker.WorkerM`.
|
||||
-/
|
||||
abbrev WorkerM := StateT WorkerState Server.FileWorker.WorkerM
|
||||
|
||||
section Elab
|
||||
|
||||
/-- Add a message. use `(severity := .warning)` to specify the severity-/
|
||||
def addMessage (info : SourceInfo) (inputCtx : Parser.InputContext)
|
||||
(severity := MessageSeverity.warning) (s : MessageData) :
|
||||
Elab.Command.CommandElabM Unit := do
|
||||
modify fun st => { st with
|
||||
messages := st.messages.add {
|
||||
fileName := inputCtx.fileName
|
||||
severity := severity
|
||||
pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
|
||||
data := s }}
|
||||
|
||||
/-- Deprecated! -/
|
||||
def addErrorMessage (info : SourceInfo) (inputCtx : Parser.InputContext) (s : MessageData) :
|
||||
Elab.Command.CommandElabM Unit := do
|
||||
modify fun st => { st with
|
||||
messages := st.messages.add {
|
||||
fileName := inputCtx.fileName
|
||||
severity := MessageSeverity.error
|
||||
pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
|
||||
data := s
|
||||
}
|
||||
}
|
||||
messages := st.messages.add {
|
||||
fileName := inputCtx.fileName
|
||||
severity := MessageSeverity.error
|
||||
pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
|
||||
data := s }}
|
||||
|
||||
-- TODO: use HashSet for allowed tactics?
|
||||
/-- Find all tactics in syntax object that are forbidden according to a
|
||||
set `allowed` of allowed tactics. -/
|
||||
partial def findForbiddenTactics (inputCtx : Parser.InputContext)
|
||||
(gameWorkerState : GameWorkerState) (stx : Syntax) :
|
||||
Elab.Command.CommandElabM Unit := do
|
||||
let levelInfo := gameWorkerState.levelInfo
|
||||
/--
|
||||
Find all tactics in syntax object that are forbidden according to a
|
||||
set `allowed` of allowed tactics.
|
||||
-/
|
||||
partial def findForbiddenTactics (inputCtx : Parser.InputContext) (workerState : WorkerState)
|
||||
(stx : Syntax) : Elab.Command.CommandElabM Unit := do
|
||||
let levelInfo := workerState.levelInfo
|
||||
-- Parse the syntax object and look for tactics and declarations.
|
||||
match stx with
|
||||
| .missing => return ()
|
||||
| .node _info _kind args =>
|
||||
-- Go inside a node.
|
||||
for arg in args do
|
||||
findForbiddenTactics inputCtx gameWorkerState arg
|
||||
findForbiddenTactics inputCtx workerState arg
|
||||
| .atom info val =>
|
||||
-- ignore syntax elements that do not start with a letter
|
||||
-- and ignore "with" keyword
|
||||
let allowed := ["with", "fun", "at", "only", "by", "to"]
|
||||
-- Atoms might be tactic names or other keywords.
|
||||
-- Note: We whitelisted known keywords because we cannot
|
||||
-- distinguish keywords from tactic names.
|
||||
let allowed := ["with", "fun", "at", "only", "by", "to", "generalizing", "says"]
|
||||
-- Ignore syntax elements that do not start with a letter or are listed above.
|
||||
if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
|
||||
let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
|
||||
-- Treat `simp?` and `simp!` like `simp`
|
||||
let val := val.dropRightWhile (fun c => c == '!' || c == '?')
|
||||
match levelInfo.tactics.find? (·.name.toString == val) with
|
||||
| none =>
|
||||
-- Note: This case means that the tactic will never be introduced in the game.
|
||||
match gameWorkerState.inventory.find? (· == val) with
|
||||
-- Tactic will never be introduced in the game.
|
||||
match workerState.inventory.find? (· == val) with
|
||||
| some _ =>
|
||||
-- Tactic is in the inventory, allow it.
|
||||
-- Note: This case shouldn't be possible...
|
||||
pure ()
|
||||
| none =>
|
||||
addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
|
||||
| some _ => pure () -- tactic is in the inventory, allow it.
|
||||
-- Tactic is not in the inventory.
|
||||
addMessageByDifficulty info s!"The tactic '{val}' is not available in this game!"
|
||||
| some tac =>
|
||||
if tac.locked then
|
||||
match gameWorkerState.inventory.find? (· == val) with
|
||||
-- Tactic is introduced at some point in the game.
|
||||
if tac.disabled then
|
||||
-- Tactic is disabled in this level.
|
||||
addMessageByDifficulty info s!"The tactic '{val}' is disabled in this level!"
|
||||
else if tac.locked then
|
||||
match workerState.inventory.find? (· == val) with
|
||||
| none =>
|
||||
addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
|
||||
| some _ => pure () -- tactic is in the inventory, allow it.
|
||||
else if tac.disabled then
|
||||
addWarningMessage info s!"The tactic '{val}' is disabled in this level!"
|
||||
-- Tactic is marked as locked and not in the inventory.
|
||||
addMessageByDifficulty info s!"You have not unlocked the tactic '{val}' yet!"
|
||||
| some _ =>
|
||||
-- Tactic is in the inventory, allow it.
|
||||
pure ()
|
||||
| .ident info _rawVal val _preresolved =>
|
||||
let ns ←
|
||||
try resolveGlobalConst (mkIdent val)
|
||||
catch | _ => pure [] -- catch "unknown constant" error
|
||||
for n in ns do
|
||||
let some (.thmInfo ..) := (← getEnv).find? n
|
||||
| return () -- not a theorem -> ignore
|
||||
-- Try to resolve the name
|
||||
let ns ←
|
||||
try resolveGlobalConst (mkIdent val)
|
||||
-- Catch "unknown constant" error
|
||||
catch | _ => pure []
|
||||
for n in ns do
|
||||
let some (.thmInfo ..) := (← getEnv).find? n
|
||||
-- Not a theorem, no checks needed.
|
||||
| return ()
|
||||
if some n = levelInfo.statementName then
|
||||
-- Forbid the theorem we are proving currently
|
||||
if some n = levelInfo.statementName then
|
||||
addErrorMessage info inputCtx s!"Structural recursion: you can't use '{n}' to proof itself!"
|
||||
addMessage info inputCtx (severity := .error)
|
||||
s!"Structural recursion: you can't use '{n}' to proof itself!"
|
||||
let theoremsAndDefs := levelInfo.lemmas ++ levelInfo.definitions
|
||||
match theoremsAndDefs.find? (·.name == n) with
|
||||
| none =>
|
||||
-- Theorem will never be introduced in this game
|
||||
addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
|
||||
| some thm =>
|
||||
-- Theorem is introduced at some point in the game.
|
||||
if thm.disabled then
|
||||
-- Theorem is disabled in this level.
|
||||
addMessageByDifficulty info s!"The theorem/definition '{n}' is disabled in this level!"
|
||||
else if thm.locked then
|
||||
-- Theorem is still locked.
|
||||
addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
|
||||
|
||||
let lemmasAndDefs := levelInfo.lemmas ++ levelInfo.definitions
|
||||
match lemmasAndDefs.find? (fun l => l.name == n) with
|
||||
| none => addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
|
||||
| some lem =>
|
||||
if lem.locked then
|
||||
addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
|
||||
else if lem.disabled then
|
||||
addWarningMessage info s!"The lemma/definition '{n}' is disabled in this level!"
|
||||
where addWarningMessage (info : SourceInfo) (s : MessageData) :=
|
||||
let difficulty := gameWorkerState.difficulty
|
||||
where addMessageByDifficulty (info : SourceInfo) (s : MessageData) :=
|
||||
-- See `GameServer.FileWorker.WorkerState.difficulty`. Send nothing/warnings/errors
|
||||
-- deppending on difficulty.
|
||||
let difficulty := workerState.difficulty
|
||||
if difficulty > 0 then
|
||||
modify fun st => { st with
|
||||
messages := st.messages.add {
|
||||
fileName := inputCtx.fileName
|
||||
severity := if difficulty > 1 then MessageSeverity.error else MessageSeverity.warning
|
||||
pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
|
||||
data := s
|
||||
}
|
||||
}
|
||||
addMessage info inputCtx (if difficulty > 1 then .error else .warning) s
|
||||
else pure ()
|
||||
-- where addErrorMessage (info : SourceInfo) (s : MessageData) :=
|
||||
-- pure ()
|
||||
|
||||
open Elab Meta Expr in
|
||||
|
||||
def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets : Bool)
|
||||
(couldBeEndSnap : Bool) (gameWorkerState : GameWorkerState)
|
||||
(couldBeEndSnap : Bool) (gameWorkerState : WorkerState)
|
||||
(initParams : Lsp.InitializeParams) : IO Snapshot := do
|
||||
-- Recognize end snap
|
||||
if inputCtx.input.atEnd snap.mpState.pos ∧ couldBeEndSnap then
|
||||
@@ -287,7 +333,7 @@ where
|
||||
|
||||
/-- Elaborates the next command after `parentSnap` and emits diagnostics into `hOut`. -/
|
||||
private def nextSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
|
||||
(gameWorkerState : GameWorkerState) (initParams : Lsp.InitializeParams)
|
||||
(gameWorkerState : WorkerState) (initParams : Lsp.InitializeParams)
|
||||
: AsyncElabM (Option Snapshot) := do
|
||||
cancelTk.check
|
||||
let s ← get
|
||||
@@ -327,7 +373,7 @@ where
|
||||
|
||||
/-- Elaborates all commands after the last snap (at least the header snap is assumed to exist), emitting the diagnostics into `hOut`. -/
|
||||
def unfoldSnaps (m : DocumentMeta) (snaps : Array Snapshot) (cancelTk : CancelToken)
|
||||
(startAfterMs : UInt32) (gameWorkerState : GameWorkerState)
|
||||
(startAfterMs : UInt32) (gameWorkerState : WorkerState)
|
||||
: ReaderT WorkerContext IO (AsyncList ElabTaskError Snapshot) := do
|
||||
let ctx ← read
|
||||
let some headerSnap := snaps[0]? | panic! "empty snapshots"
|
||||
@@ -350,226 +396,254 @@ end Elab
|
||||
section Updates
|
||||
|
||||
/-- Given the new document, updates editable doc state. -/
|
||||
def updateDocument (newMeta : DocumentMeta) : GameWorkerM Unit := do
|
||||
let s ← get
|
||||
let ctx ← read
|
||||
let oldDoc := (← StateT.lift get).doc
|
||||
oldDoc.cancelTk.set
|
||||
let initHeaderStx := (← StateT.lift get).initHeaderStx
|
||||
let (newHeaderStx, newMpState, _) ← Parser.parseHeader newMeta.mkInputContext
|
||||
let cancelTk ← CancelToken.new
|
||||
let headSnapTask := oldDoc.cmdSnaps.waitHead?
|
||||
let newSnaps ← if initHeaderStx != newHeaderStx then
|
||||
EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
|
||||
IO.sleep ctx.initParams.editDelay.toUInt32
|
||||
cancelTk.check
|
||||
IO.Process.exit 2
|
||||
else EIO.mapTask (ε := ElabTaskError) (t := headSnapTask) (prio := .dedicated) fun headSnap?? => do
|
||||
-- There is always at least one snapshot absent exceptions
|
||||
let some headSnap ← MonadExcept.ofExcept headSnap?? | panic! "empty snapshots"
|
||||
let newHeaderSnap := { headSnap with stx := newHeaderStx, mpState := newMpState }
|
||||
let changePos := oldDoc.meta.text.source.firstDiffPos newMeta.text.source
|
||||
-- Ignore exceptions, we are only interested in the successful snapshots
|
||||
let (cmdSnaps, _) ← oldDoc.cmdSnaps.getFinishedPrefix
|
||||
-- NOTE(WN): we invalidate eagerly as `endPos` consumes input greedily. To re-elaborate only
|
||||
-- when really necessary, we could do a whitespace-aware `Syntax` comparison instead.
|
||||
let mut validSnaps ← pure (cmdSnaps.takeWhile (fun s => s.endPos < changePos))
|
||||
if h : validSnaps.length ≤ 1 then
|
||||
validSnaps := [newHeaderSnap]
|
||||
else
|
||||
/- When at least one valid non-header snap exists, it may happen that a change does not fall
|
||||
within the syntactic range of that last snap but still modifies it by appending tokens.
|
||||
We check for this here. We do not currently handle crazy grammars in which an appended
|
||||
token can merge two or more previous commands into one. To do so would require reparsing
|
||||
the entire file. -/
|
||||
have : validSnaps.length ≥ 2 := Nat.gt_of_not_le h
|
||||
let mut lastSnap := validSnaps.getLast (by subst ·; simp at h)
|
||||
let preLastSnap :=
|
||||
have : 0 < validSnaps.length := Nat.lt_of_lt_of_le (by decide) this
|
||||
have : validSnaps.length - 2 < validSnaps.length := Nat.sub_lt this (by decide)
|
||||
validSnaps[validSnaps.length - 2]
|
||||
let newLastStx ← parseNextCmd newMeta.mkInputContext preLastSnap
|
||||
if newLastStx != lastSnap.stx then
|
||||
validSnaps := validSnaps.dropLast
|
||||
-- wait for a bit, giving the initial `cancelTk.check` in `nextCmdSnap` time to trigger
|
||||
-- before kicking off any expensive elaboration (TODO: make expensive elaboration cancelable)
|
||||
unfoldSnaps newMeta validSnaps.toArray cancelTk s ctx
|
||||
(startAfterMs := ctx.initParams.editDelay.toUInt32)
|
||||
StateT.lift <| modify fun st => { st with
|
||||
doc := { meta := newMeta, cmdSnaps := AsyncList.delayed newSnaps, cancelTk }}
|
||||
def updateDocument (newMeta : DocumentMeta) : WorkerM Unit := do
|
||||
let s ← get
|
||||
let ctx ← read
|
||||
let oldDoc := (← StateT.lift get).doc
|
||||
oldDoc.cancelTk.set
|
||||
let initHeaderStx := (← StateT.lift get).initHeaderStx
|
||||
let (newHeaderStx, newMpState, _) ← Parser.parseHeader newMeta.mkInputContext
|
||||
let cancelTk ← CancelToken.new
|
||||
let headSnapTask := oldDoc.cmdSnaps.waitHead?
|
||||
let newSnaps ← if initHeaderStx != newHeaderStx then
|
||||
EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
|
||||
IO.sleep ctx.initParams.editDelay.toUInt32
|
||||
cancelTk.check
|
||||
IO.Process.exit 2
|
||||
else EIO.mapTask (ε := ElabTaskError) (t := headSnapTask) (prio := .dedicated) fun headSnap?? => do
|
||||
-- There is always at least one snapshot absent exceptions
|
||||
let some headSnap ← MonadExcept.ofExcept headSnap?? | panic! "empty snapshots"
|
||||
let newHeaderSnap := { headSnap with stx := newHeaderStx, mpState := newMpState }
|
||||
let changePos := oldDoc.meta.text.source.firstDiffPos newMeta.text.source
|
||||
-- Ignore exceptions, we are only interested in the successful snapshots
|
||||
let (cmdSnaps, _) ← oldDoc.cmdSnaps.getFinishedPrefix
|
||||
-- NOTE(WN): we invalidate eagerly as `endPos` consumes input greedily. To re-elaborate only
|
||||
-- when really necessary, we could do a whitespace-aware `Syntax` comparison instead.
|
||||
let mut validSnaps ← pure (cmdSnaps.takeWhile (fun s => s.endPos < changePos))
|
||||
if h : validSnaps.length ≤ 1 then
|
||||
validSnaps := [newHeaderSnap]
|
||||
else
|
||||
/- When at least one valid non-header snap exists, it may happen that a change does not fall
|
||||
within the syntactic range of that last snap but still modifies it by appending tokens.
|
||||
We check for this here. We do not currently handle crazy grammars in which an appended
|
||||
token can merge two or more previous commands into one. To do so would require reparsing
|
||||
the entire file. -/
|
||||
have : validSnaps.length ≥ 2 := Nat.gt_of_not_le h
|
||||
let mut lastSnap := validSnaps.getLast (by subst ·; simp at h)
|
||||
let preLastSnap :=
|
||||
have : 0 < validSnaps.length := Nat.lt_of_lt_of_le (by decide) this
|
||||
have : validSnaps.length - 2 < validSnaps.length := Nat.sub_lt this (by decide)
|
||||
validSnaps[validSnaps.length - 2]
|
||||
let newLastStx ← parseNextCmd newMeta.mkInputContext preLastSnap
|
||||
if newLastStx != lastSnap.stx then
|
||||
validSnaps := validSnaps.dropLast
|
||||
-- wait for a bit, giving the initial `cancelTk.check` in `nextCmdSnap` time to trigger
|
||||
-- before kicking off any expensive elaboration (TODO: make expensive elaboration cancelable)
|
||||
unfoldSnaps newMeta validSnaps.toArray cancelTk s ctx
|
||||
(startAfterMs := ctx.initParams.editDelay.toUInt32)
|
||||
StateT.lift <| modify fun st => { st with
|
||||
doc := { meta := newMeta, cmdSnaps := AsyncList.delayed newSnaps, cancelTk }}
|
||||
|
||||
end Updates
|
||||
|
||||
section Initialization
|
||||
|
||||
def DocumentMeta.mkInputContext (doc : DocumentMeta) : Parser.InputContext where
|
||||
input := "" -- No header!
|
||||
fileName := (System.Uri.fileUriToPath? doc.uri).getD doc.uri |>.toString
|
||||
fileMap := default
|
||||
def DocumentMeta.mkInputContext (doc : DocumentMeta) : Parser.InputContext where
|
||||
input := "" -- No header!
|
||||
fileName := (System.Uri.fileUriToPath? doc.uri).getD doc.uri |>.toString
|
||||
fileMap := default
|
||||
|
||||
def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
|
||||
(gameDir : String) (module : Name):
|
||||
IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
|
||||
-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
|
||||
let out ← IO.Process.output
|
||||
{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
|
||||
if out.exitCode != 0 then
|
||||
throwServerError s!"Error while running Lake: {out.stderr}"
|
||||
def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
|
||||
(gameDir : String) (module : Name):
|
||||
IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
|
||||
-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
|
||||
let out ← IO.Process.output
|
||||
{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
|
||||
if out.exitCode != 0 then
|
||||
throwServerError s!"Error while running Lake: {out.stderr}"
|
||||
|
||||
-- Make the paths relative to the current directory
|
||||
let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
|
||||
let currentDir ← IO.currentDir
|
||||
let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
|
||||
-- Make the paths relative to the current directory
|
||||
let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
|
||||
let currentDir ← IO.currentDir
|
||||
let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
|
||||
|
||||
-- Set the search path
|
||||
Lean.searchPathRef.set paths
|
||||
-- Set the search path
|
||||
Lean.searchPathRef.set paths
|
||||
|
||||
let env ← importModules' #[{ module := `Init : Import }, { module := module : Import }]
|
||||
let env ← importModules' #[{ module := `Init : Import }, { module := module : Import }]
|
||||
|
||||
-- use empty header
|
||||
let (headerStx, headerParserState, msgLog) ← Parser.parseHeader
|
||||
{m.mkInputContext with
|
||||
input := ""
|
||||
fileMap := FileMap.ofString ""}
|
||||
(headerStx, ·) <$> EIO.asTask do
|
||||
let mut srcSearchPath : SearchPath := paths --← initSrcSearchPath (← getBuildDir)
|
||||
let headerEnv := env
|
||||
let mut headerEnv := headerEnv
|
||||
try
|
||||
if let some path := System.Uri.fileUriToPath? m.uri then
|
||||
headerEnv := headerEnv.setMainModule (← moduleNameOfFileName path none)
|
||||
catch _ => pure ()
|
||||
let cmdState := Elab.Command.mkState headerEnv {} opts
|
||||
let cmdState := { cmdState with infoState := {
|
||||
enabled := true
|
||||
trees := #[Elab.InfoTree.context ({
|
||||
env := headerEnv
|
||||
fileMap := m.text
|
||||
ngen := { namePrefix := `_worker }
|
||||
}) (Elab.InfoTree.node
|
||||
(Elab.Info.ofCommandInfo { elaborator := `header, stx := headerStx })
|
||||
(headerStx[1].getArgs.toList.map (fun importStx =>
|
||||
Elab.InfoTree.node (Elab.Info.ofCommandInfo {
|
||||
elaborator := `import
|
||||
stx := importStx
|
||||
}) #[].toPArray'
|
||||
)).toPArray'
|
||||
)].toPArray'
|
||||
}}
|
||||
let headerSnap := {
|
||||
beginPos := 0
|
||||
stx := headerStx
|
||||
mpState := {}
|
||||
cmdState := cmdState
|
||||
interactiveDiags := ← cmdState.messages.msgs.mapM (Widget.msgToInteractiveDiagnostic m.text · hasWidgets)
|
||||
tacticCache := (← IO.mkRef {})
|
||||
}
|
||||
publishDiagnostics m headerSnap.diagnostics.toArray hOut
|
||||
return (headerSnap, srcSearchPath)
|
||||
-- use empty header
|
||||
let (headerStx, headerParserState, msgLog) ← Parser.parseHeader
|
||||
{m.mkInputContext with
|
||||
input := ""
|
||||
fileMap := FileMap.ofString ""}
|
||||
(headerStx, ·) <$> EIO.asTask do
|
||||
let mut srcSearchPath : SearchPath := paths --← initSrcSearchPath (← getBuildDir)
|
||||
let headerEnv := env
|
||||
let mut headerEnv := headerEnv
|
||||
try
|
||||
if let some path := System.Uri.fileUriToPath? m.uri then
|
||||
headerEnv := headerEnv.setMainModule (← moduleNameOfFileName path none)
|
||||
catch _ => pure ()
|
||||
let cmdState := Elab.Command.mkState headerEnv {} opts
|
||||
let cmdState := { cmdState with infoState := {
|
||||
enabled := true
|
||||
trees := #[Elab.InfoTree.context ({
|
||||
env := headerEnv
|
||||
fileMap := m.text
|
||||
ngen := { namePrefix := `_worker }
|
||||
}) (Elab.InfoTree.node
|
||||
(Elab.Info.ofCommandInfo { elaborator := `header, stx := headerStx })
|
||||
(headerStx[1].getArgs.toList.map (fun importStx =>
|
||||
Elab.InfoTree.node (Elab.Info.ofCommandInfo {
|
||||
elaborator := `import
|
||||
stx := importStx
|
||||
}) #[].toPArray'
|
||||
)).toPArray'
|
||||
)].toPArray'
|
||||
}}
|
||||
let headerSnap := {
|
||||
beginPos := 0
|
||||
stx := headerStx
|
||||
mpState := {}
|
||||
cmdState := cmdState
|
||||
interactiveDiags := ← cmdState.messages.msgs.mapM (Widget.msgToInteractiveDiagnostic m.text · hasWidgets)
|
||||
tacticCache := (← IO.mkRef {})
|
||||
}
|
||||
publishDiagnostics m headerSnap.diagnostics.toArray hOut
|
||||
return (headerSnap, srcSearchPath)
|
||||
|
||||
def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
|
||||
(gameDir : String) (gameWorkerState : GameWorkerState) : IO (WorkerContext × WorkerState) := do
|
||||
let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
|
||||
def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
|
||||
(gameDir : String) (gameWorkerState : WorkerState) : IO (WorkerContext × Server.FileWorker.WorkerState) := do
|
||||
let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
|
||||
|
||||
let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
|
||||
gameDir gameWorkerState.levelInfo.module
|
||||
let cancelTk ← CancelToken.new
|
||||
let ctx :=
|
||||
{ hIn := i
|
||||
hOut := o
|
||||
hLog := e
|
||||
headerTask
|
||||
initParams
|
||||
clientHasWidgets
|
||||
}
|
||||
let cmdSnaps ← EIO.mapTask (t := headerTask) (match · with
|
||||
| Except.ok (s, _) => unfoldSnaps meta #[s] cancelTk gameWorkerState ctx (startAfterMs := 0)
|
||||
| Except.error e => throw (e : ElabTaskError))
|
||||
let doc : EditableDocument := { meta, cmdSnaps := AsyncList.delayed cmdSnaps, cancelTk }
|
||||
return (ctx,
|
||||
{ doc := doc
|
||||
initHeaderStx := headerStx
|
||||
currHeaderStx := headerStx
|
||||
importCachingTask? := none
|
||||
pendingRequests := RBMap.empty
|
||||
rpcSessions := RBMap.empty
|
||||
})
|
||||
let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
|
||||
gameDir gameWorkerState.levelInfo.module
|
||||
let cancelTk ← CancelToken.new
|
||||
let ctx :=
|
||||
{ hIn := i
|
||||
hOut := o
|
||||
hLog := e
|
||||
headerTask
|
||||
initParams
|
||||
clientHasWidgets
|
||||
}
|
||||
let cmdSnaps ← EIO.mapTask (t := headerTask) (match · with
|
||||
| Except.ok (s, _) => unfoldSnaps meta #[s] cancelTk gameWorkerState ctx (startAfterMs := 0)
|
||||
| Except.error e => throw (e : ElabTaskError))
|
||||
let doc : EditableDocument := { meta, cmdSnaps := AsyncList.delayed cmdSnaps, cancelTk }
|
||||
return (ctx,
|
||||
{ doc := doc
|
||||
initHeaderStx := headerStx
|
||||
currHeaderStx := headerStx
|
||||
importCachingTask? := none
|
||||
pendingRequests := RBMap.empty
|
||||
rpcSessions := RBMap.empty
|
||||
})
|
||||
|
||||
end Initialization
|
||||
|
||||
section NotificationHandling
|
||||
|
||||
def handleDidChange (p : DidChangeTextDocumentParams) : GameWorkerM Unit := do
|
||||
let docId := p.textDocument
|
||||
let changes := p.contentChanges
|
||||
let oldDoc := (← StateT.lift get).doc
|
||||
let some newVersion ← pure docId.version?
|
||||
| throwServerError "Expected version number"
|
||||
if newVersion ≤ oldDoc.meta.version then
|
||||
-- TODO(WN): This happens on restart sometimes.
|
||||
IO.eprintln s!"Got outdated version number: {newVersion} ≤ {oldDoc.meta.version}"
|
||||
else if ¬ changes.isEmpty then
|
||||
let newDocText := foldDocumentChanges changes oldDoc.meta.text
|
||||
updateDocument ⟨docId.uri, newVersion, newDocText, .always⟩
|
||||
def handleDidChange (p : DidChangeTextDocumentParams) : WorkerM Unit := do
|
||||
let docId := p.textDocument
|
||||
let changes := p.contentChanges
|
||||
let oldDoc := (← StateT.lift get).doc
|
||||
let some newVersion ← pure docId.version?
|
||||
| throwServerError "Expected version number"
|
||||
if newVersion ≤ oldDoc.meta.version then
|
||||
-- TODO(WN): This happens on restart sometimes.
|
||||
IO.eprintln s!"Got outdated version number: {newVersion} ≤ {oldDoc.meta.version}"
|
||||
else if ¬ changes.isEmpty then
|
||||
let newDocText := foldDocumentChanges changes oldDoc.meta.text
|
||||
updateDocument ⟨docId.uri, newVersion, newDocText, .always⟩
|
||||
|
||||
end NotificationHandling
|
||||
|
||||
section MessageHandling
|
||||
|
||||
def handleNotification (method : String) (params : Json) : GameWorkerM Unit := do
|
||||
let handle := fun paramType [FromJson paramType] (handler : paramType → GameWorkerM Unit) =>
|
||||
(StateT.lift <| parseParams paramType params) >>= handler
|
||||
match method with
|
||||
| "textDocument/didChange" => handle DidChangeTextDocumentParams (handleDidChange)
|
||||
| "$/cancelRequest" => handle CancelParams (handleCancelRequest ·)
|
||||
| "$/setTrace" => pure ()
|
||||
| "$/lean/rpc/release" => handle RpcReleaseParams (handleRpcRelease ·)
|
||||
| "$/lean/rpc/keepAlive" => handle RpcKeepAliveParams (handleRpcKeepAlive ·)
|
||||
| _ => throwServerError s!"Got unsupported notification method: {method}"
|
||||
|
||||
/--
|
||||
Modified notification handler.
|
||||
|
||||
Compare to `Lean.Server.FileWorker.handleNotification`.
|
||||
We use the modified `WorkerM` and use our custom `handleDidChange`.
|
||||
|
||||
-/
|
||||
def handleNotification (method : String) (params : Json) : WorkerM Unit := do
|
||||
let handle := fun paramType [FromJson paramType] (handler : paramType → WorkerM Unit) =>
|
||||
(StateT.lift <| parseParams paramType params) >>= handler
|
||||
match method with
|
||||
-- Modified `textDocument/didChange`, using a custom `handleDidChange`
|
||||
| "textDocument/didChange" => handle DidChangeTextDocumentParams (handleDidChange)
|
||||
-- unmodified
|
||||
| "$/cancelRequest" => handle CancelParams (handleCancelRequest ·)
|
||||
-- unmodified
|
||||
| "$/lean/rpc/release" => handle RpcReleaseParams (handleRpcRelease ·)
|
||||
-- unmodified
|
||||
| "$/lean/rpc/keepAlive" => handle RpcKeepAliveParams (handleRpcKeepAlive ·)
|
||||
-- New. TODO: What is this for?
|
||||
| "$/setTrace" => pure ()
|
||||
| _ => throwServerError s!"Got unsupported notification method: {method}"
|
||||
|
||||
end MessageHandling
|
||||
|
||||
section MainLoop
|
||||
partial def mainLoop : GameWorkerM Unit := do
|
||||
let ctx ← read
|
||||
let mut st ← StateT.lift get
|
||||
let msg ← ctx.hIn.readLspMessage
|
||||
let filterFinishedTasks (acc : PendingRequestMap) (id : RequestID) (task : Task (Except IO.Error Unit))
|
||||
: IO PendingRequestMap := do
|
||||
if (← hasFinished task) then
|
||||
/- Handler tasks are constructed so that the only possible errors here
|
||||
are failures of writing a response into the stream. -/
|
||||
if let Except.error e := task.get then
|
||||
throwServerError s!"Failed responding to request {id}: {e}"
|
||||
pure <| acc.erase id
|
||||
else pure acc
|
||||
let pendingRequests ← st.pendingRequests.foldM (fun acc id task => filterFinishedTasks acc id task) st.pendingRequests
|
||||
st := { st with pendingRequests }
|
||||
|
||||
-- Opportunistically (i.e. when we wake up on messages) check if any RPC session has expired.
|
||||
for (id, seshRef) in st.rpcSessions do
|
||||
let sesh ← seshRef.get
|
||||
if (← sesh.hasExpired) then
|
||||
st := { st with rpcSessions := st.rpcSessions.erase id }
|
||||
/--
|
||||
Erase finished tasks if there are no errors.
|
||||
-/
|
||||
private def filterFinishedTasks (acc : PendingRequestMap) (id : RequestID)
|
||||
(task : Task (Except IO.Error Unit)) : IO PendingRequestMap := do
|
||||
if (← hasFinished task) then
|
||||
/- Handler tasks are constructed so that the only possible errors here
|
||||
are failures of writing a response into the stream. -/
|
||||
if let Except.error e := task.get then
|
||||
throwServerError s!"Failed responding to request {id}: {e}"
|
||||
pure <| acc.erase id
|
||||
else pure acc
|
||||
|
||||
/--
|
||||
The main-loop.
|
||||
-/
|
||||
partial def mainLoop : WorkerM Unit := do
|
||||
let ctx ← read
|
||||
let mut st ← StateT.lift get
|
||||
let msg ← ctx.hIn.readLspMessage
|
||||
let pendingRequests ← st.pendingRequests.foldM (fun acc id task =>
|
||||
filterFinishedTasks acc id task) st.pendingRequests
|
||||
st := { st with pendingRequests }
|
||||
-- Opportunistically (i.e. when we wake up on messages) check if any RPC session has expired.
|
||||
for (id, seshRef) in st.rpcSessions do
|
||||
let sesh ← seshRef.get
|
||||
if (← sesh.hasExpired) then
|
||||
st := { st with rpcSessions := st.rpcSessions.erase id }
|
||||
|
||||
set st
|
||||
|
||||
-- Process the RPC-message and restart main-loop.
|
||||
match msg with
|
||||
| Message.request id "shutdown" none =>
|
||||
ctx.hOut.writeLspResponse ⟨id, Json.null⟩
|
||||
mainLoop
|
||||
| Message.request id method (some params) =>
|
||||
-- Requests are handled by the unmodified lean server.
|
||||
handleRequest id method (toJson params)
|
||||
mainLoop
|
||||
| Message.notification "exit" none =>
|
||||
let doc := st.doc
|
||||
doc.cancelTk.set
|
||||
return ()
|
||||
| Message.notification method (some params) =>
|
||||
-- Custom notification handler
|
||||
handleNotification method (toJson params)
|
||||
mainLoop
|
||||
| _ =>
|
||||
throwServerError s!"Got invalid JSON-RPC message: {toJson msg}"
|
||||
|
||||
set st
|
||||
match msg with
|
||||
| Message.request id method (some params) =>
|
||||
handleRequest id method (toJson params)
|
||||
mainLoop
|
||||
| Message.notification "exit" none =>
|
||||
let doc := st.doc
|
||||
doc.cancelTk.set
|
||||
return ()
|
||||
| Message.request id "shutdown" none =>
|
||||
ctx.hOut.writeLspResponse ⟨id, Json.null⟩
|
||||
mainLoop
|
||||
| Message.notification method (some params) =>
|
||||
handleNotification method (toJson params)
|
||||
mainLoop
|
||||
| _ => throwServerError s!"Got invalid JSON-RPC message: {toJson msg}"
|
||||
end MainLoop
|
||||
|
||||
|
||||
def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : IO UInt32 := do
|
||||
let i ← maybeTee "fwIn.txt" false i
|
||||
let o ← maybeTee "fwOut.txt" true o
|
||||
@@ -608,12 +682,13 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : I
|
||||
let levelInfo ← loadLevelData gameDir levelId.world levelId.level
|
||||
let some initializationOptions := initRequest.param.initializationOptions?
|
||||
| throwServerError "no initialization options found"
|
||||
let gameWorkerState : GameWorkerState:= {
|
||||
let gameWorkerState : WorkerState := {
|
||||
inventory := initializationOptions.inventory
|
||||
difficulty := initializationOptions.difficulty
|
||||
levelInfo
|
||||
}
|
||||
let (ctx, st) ← initializeWorker meta i o e initParams opts gameDir gameWorkerState
|
||||
-- Run the main loop
|
||||
let _ ← StateRefT'.run (s := st) <| ReaderT.run (r := ctx) <|
|
||||
StateT.run (s := gameWorkerState) <| (mainLoop)
|
||||
return (0 : UInt32)
|
||||
@@ -625,6 +700,11 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : I
|
||||
message := e.toString }] o
|
||||
return (1 : UInt32)
|
||||
|
||||
/--
|
||||
The main function. Simply wrapping `initAndRunWorker`.
|
||||
|
||||
TODO: The first arg `args[0]` is always expected to be `--server`. We could drop this completely.
|
||||
-/
|
||||
def workerMain (opts : Options) (args : List String): IO UInt32 := do
|
||||
let i ← IO.getStdin
|
||||
let o ← IO.getStdout
|
||||
@@ -632,8 +712,9 @@ def workerMain (opts : Options) (args : List String): IO UInt32 := do
|
||||
try
|
||||
let some gameDir := args[1]? | throwServerError "Expected second argument: gameDir"
|
||||
let exitCode ← initAndRunWorker i o e opts gameDir
|
||||
-- HACK: all `Task`s are currently "foreground", i.e. we join on them on main thread exit, but we definitely don't
|
||||
-- want to do that in the case of the worker processes, which can produce non-terminating tasks evaluating user code
|
||||
-- HACK: all `Task`s are currently "foreground", i.e. we join on them on main thread exit,
|
||||
-- but we definitely don't want to do that in the case of the worker processes,
|
||||
-- which can produce non-terminating tasks evaluating user code.
|
||||
o.flush
|
||||
e.flush
|
||||
IO.Process.exit exitCode.toUInt8
|
||||
@@ -641,4 +722,4 @@ def workerMain (opts : Options) (args : List String): IO UInt32 := do
|
||||
e.putStrLn s!"worker initialization error: {err}"
|
||||
return (1 : UInt32)
|
||||
|
||||
end MyServer.FileWorker
|
||||
end GameServer.FileWorker
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
[{"url": "https://github.com/leanprover/std4.git",
|
||||
"type": "git",
|
||||
"subDir": null,
|
||||
"rev": "af7f36db6e7e9e395710a70635f915e8e3a0e69b",
|
||||
"rev": "08ec2584b1892869e3a5f4122b029989bcb4ca79",
|
||||
"name": "std",
|
||||
"manifestFile": "lake-manifest.json",
|
||||
"inputRev": "v4.4.0",
|
||||
"inputRev": "v4.5.0",
|
||||
"inherited": false,
|
||||
"configFile": "lakefile.lean"}],
|
||||
"name": "GameServer",
|
||||
|
||||
@@ -1 +1 @@
|
||||
leanprover/lean4:v4.4.0
|
||||
leanprover/lean4:v4.5.0
|
||||
|
||||
Reference in New Issue
Block a user