use initialization options for inventory
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@@ -549,6 +549,9 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
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const uriStr = `file:///${worldId}/${levelId}`
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const uri = monaco.Uri.parse(uriStr)
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const inventory: Array<String> = useSelector(selectInventory(gameId))
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const difficulty: number = useSelector(selectDifficulty(gameId))
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useEffect(() => {
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const model = monaco.editor.createModel(initialCode ?? '', 'lean4', uri)
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if (onDidChangeContent) {
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@@ -615,7 +618,7 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
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}
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// Following `vscode-lean4/webview/index.ts`
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const client = new LeanClient(connectionProvider, showRestartMessage)
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const client = new LeanClient(connectionProvider, showRestartMessage, {inventory, difficulty})
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const infoProvider = new InfoProvider(client)
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// const div: HTMLElement = infoviewRef.current!
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const imports = {
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Generated
+3
-3
@@ -31,7 +31,7 @@
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"debounce": "^1.2.1",
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"express": "^4.18.2",
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"lean4-infoview": "https://gitpkg.now.sh/leanprover/vscode-lean4/lean4-infoview?de0062c",
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"lean4web": "github:hhu-adam/lean4web#03fe27835115d6b00c02e3f61cefd4a1ba9e3ae0",
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"lean4web": "github:hhu-adam/lean4web#b91645a7b88814675ba9f99817436d0a2ce3a0ec",
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"octokit": "^2.0.14",
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"path-browserify": "^1.0.1",
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"react": "^18.2.0",
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@@ -10081,8 +10081,8 @@
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},
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"node_modules/lean4web": {
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"version": "0.1.0",
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"resolved": "git+ssh://git@github.com/hhu-adam/lean4web.git#03fe27835115d6b00c02e3f61cefd4a1ba9e3ae0",
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"integrity": "sha512-VwKtgF6CUQtC3616+/y4I4DURdaVNU7Bvs++tDbL39YDOSomjLyauLZzzyXRr8/CAFGsnaF13eiafENWMzZE5Q==",
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"resolved": "git+ssh://git@github.com/hhu-adam/lean4web.git#b91645a7b88814675ba9f99817436d0a2ce3a0ec",
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"integrity": "sha512-s9qYeXuMNBGDPKC5IuFTjV/j8tQCRkZr+poYKEWljrM95rsz4JHIvjdEt891fE9JhPDLSN+iXNRXwIOCT6FlMg==",
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"dependencies": {
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"@emotion/react": "^11.11.1",
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"@emotion/styled": "^11.11.0",
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+1
-1
@@ -28,7 +28,7 @@
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"debounce": "^1.2.1",
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"express": "^4.18.2",
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"lean4-infoview": "https://gitpkg.now.sh/leanprover/vscode-lean4/lean4-infoview?de0062c",
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"lean4web": "github:hhu-adam/lean4web#03fe27835115d6b00c02e3f61cefd4a1ba9e3ae0",
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"lean4web": "github:hhu-adam/lean4web#b91645a7b88814675ba9f99817436d0a2ce3a0ec",
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"octokit": "^2.0.14",
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"path-browserify": "^1.0.1",
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"react": "^18.2.0",
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@@ -213,7 +213,7 @@ def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets
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modify (fun s => { s with messages := msgLog })
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parseResultRef.set (tacticStx, cmdParserState)
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-- TODO: Check for forbidden tactics
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-- Check for forbidden tactics
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findForbiddenTactics inputCtx gameWorkerState level tacticStx
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-- Insert invisible `skip` command to make sure we always display the initial goal
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@@ -590,7 +590,7 @@ end MainLoop
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def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : IO UInt32 := do
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let i ← maybeTee "fwIn.txt" false i
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let o ← maybeTee "fwOut.txt" true o
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let initRequest ← i.readLspRequestAs "initialize" InitializeParams
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let initRequest ← i.readLspRequestAs "initialize" Game.InitializeParams
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o.writeLspResponse {
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id := initRequest.id
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result := {
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@@ -616,20 +616,15 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : I
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let _ ← IO.setStderr e
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try
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let game ← loadGameData gameDir
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let s : GameWorkerState:= {
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-- uri := doc.uri
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-- gameDir := gameDir
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-- levelModule := sorry
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-- tactics := sorry
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-- lemmas := sorry
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-- definitions := sorry
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inventory := #[] -- TODO: Ensure that this is set in time!
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difficulty := 0 -- TODO: Ensure that this is set in time!
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-- statementName := sorry
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let some initializationOptions := initRequest.param.initializationOptions?
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| throwServerError "no initialization options found"
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let gameWorkerState : GameWorkerState:= {
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inventory := initializationOptions.inventory
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difficulty := initializationOptions.difficulty
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}
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let (ctx, st) ← initializeWorker meta i o e initRequest.param opts gameDir game s
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let (ctx, st) ← initializeWorker meta i o e initRequest.param.toLeanInternal opts gameDir game gameWorkerState
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let _ ← StateRefT'.run (s := st) <| ReaderT.run (r := ctx) <|
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StateT.run (s := s) <| (mainLoop)
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StateT.run (s := gameWorkerState) <| (mainLoop)
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return (0 : UInt32)
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catch e =>
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IO.eprintln e
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@@ -25,6 +25,58 @@ open Lsp
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open JsonRpc
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open IO
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/- Game-specific version of `InitializeParams` that allows for extra options: -/
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structure InitializationOptions extends Lean.Lsp.InitializationOptions :=
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difficulty : Nat
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inventory : Array String
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deriving ToJson, FromJson
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structure InitializeParams where
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processId? : Option Int := none
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clientInfo? : Option ClientInfo := none
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/- We don't support the deprecated rootPath
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(rootPath? : Option String) -/
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rootUri? : Option String := none
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initializationOptions? : Option InitializationOptions := none
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capabilities : ClientCapabilities
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/-- If omitted, we default to off. -/
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trace : Trace := Trace.off
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workspaceFolders? : Option (Array WorkspaceFolder) := none
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deriving ToJson
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instance : FromJson InitializeParams where
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fromJson? j := do
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let processId? := j.getObjValAs? Int "processId"
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let clientInfo? := j.getObjValAs? ClientInfo "clientInfo"
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let rootUri? := j.getObjValAs? String "rootUri"
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let initializationOptions? := j.getObjValAs? InitializationOptions "initializationOptions"
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let capabilities ← j.getObjValAs? ClientCapabilities "capabilities"
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let trace := (j.getObjValAs? Trace "trace").toOption.getD Trace.off
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let workspaceFolders? := j.getObjValAs? (Array WorkspaceFolder) "workspaceFolders"
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return ⟨
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processId?.toOption,
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clientInfo?.toOption,
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rootUri?.toOption,
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initializationOptions?.toOption,
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capabilities,
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trace,
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workspaceFolders?.toOption⟩
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def InitializeParams.toLeanInternal (p : InitializeParams) : Lean.Lsp.InitializeParams :=
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{
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processId? := p.processId?
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clientInfo? := p.clientInfo?
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rootUri? := p.rootUri?
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initializationOptions? := p.initializationOptions?.map fun o => {
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editDelay? := o.editDelay?
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hasWidgets? := o.hasWidgets?
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}
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capabilities := p.capabilities
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trace := p.trace
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workspaceFolders? := p.workspaceFolders?
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}
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structure SetInventoryParams where
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inventory : Array String
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difficulty : Nat
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