rename difficulty

pull/118/head
Jon Eugster 3 years ago
parent 5ff7a87696
commit 491d56a9d6

@ -117,7 +117,7 @@ export function WorldSelectionMenu() {
} }
function label(x : number) { function label(x : number) {
return x == 0 ? 'Playground' : x == 1 ? 'Explorer' : 'Strict' return x == 0 ? 'Playground' : x == 1 ? 'Explorer' : 'Regular'
} }
return <nav className="world-selection-menu"> return <nav className="world-selection-menu">
@ -126,14 +126,14 @@ export function WorldSelectionMenu() {
<Button title="Clear game progress" to="" onClick={openEraseMenu}><FontAwesomeIcon icon={faEraser} /></Button> <Button title="Clear game progress" to="" onClick={openEraseMenu}><FontAwesomeIcon icon={faEraser} /></Button>
<div className="slider-wrap"> <div className="slider-wrap">
<Slider <Slider
title="Difficulties:&#10;- strict: 🔐 levels, 🔐 tactics&#10;- explorer: 🔓 levels, 🔐 tactics&#10;- playground: 🔓 levels, 🔓 tactics" title="Difficulties:&#10;- regular: 🔐 levels, 🔐 tactics&#10;- explorer: 🔓 levels, 🔐 tactics&#10;- playground: 🔓 levels, 🔓 tactics"
min={0} max={2} min={0} max={2}
aria-label="Mode" aria-label="Mode"
defaultValue={difficulty} defaultValue={difficulty}
marks={[ marks={[
{value: 0, label: 'playground'}, {value: 0, label: 'playground'},
{value: 1, label: 'explorer'}, {value: 1, label: 'explorer'},
{value: 2, label: 'strict'} {value: 2, label: 'regular'}
]} ]}
valueLabelFormat={label} valueLabelFormat={label}
getAriaValueText={label} getAriaValueText={label}

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