Merge branch 'main' of github.com:hhu-adam/lean4game
This commit is contained in:
+3
-1
@@ -1,3 +1,5 @@
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node_modules
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node_modules
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client/dist
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client/dist
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server/build
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server/build
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**/lean_packages/
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@@ -48,11 +48,12 @@ elab "Introduction" t:str : command => do
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| .Game => modifyCurGame fun game => pure {game with introduction := t.getString}
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| .Game => modifyCurGame fun game => pure {game with introduction := t.getString}
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/-- Define the statement of the current level. -/
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/-- Define the statement of the current level. -/
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elab "Statement" sig:declSig val:declVal : command => do
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elab "Statement" statementName:ident ? descr:str ? sig:declSig val:declVal : command => do
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let lvlIdx ← getCurLevelIdx
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let lvlIdx ← getCurLevelIdx
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let declName : Name := (← getCurGame).name ++ (← getCurWorld).name ++ ("level" ++ toString lvlIdx : String)
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let declName : Name := (← getCurGame).name ++ (← getCurWorld).name ++ ("level" ++ toString lvlIdx : String)
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elabCommand (← `(theorem $(mkIdent declName) $sig $val))
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elabCommand (← `(theorem $(mkIdent declName) $sig $val))
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modifyCurLevel fun level => pure {level with goal := sig}
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modifyCurLevel fun level => pure {level with goal := sig}
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-- TODO: Do something with the lemma name.
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/-- Define the conclusion of the current game or current level if some
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/-- Define the conclusion of the current game or current level if some
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building a level. -/
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building a level. -/
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@@ -131,6 +132,10 @@ local elab "Message'" decls:mydecl* ":" goal:term "=>" msg:str : command => do
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macro "Message" decls:mydecl* ":" goal:term "=>" msg:str : command => do
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macro "Message" decls:mydecl* ":" goal:term "=>" msg:str : command => do
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`(set_option linter.unusedVariables false in Message' $decls* : $goal => $msg)
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`(set_option linter.unusedVariables false in Message' $decls* : $goal => $msg)
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/-- Declare a hint in reaction to a given tactic state in the current level. -/
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macro "Hint" decls:mydecl* ":" goal:term "=>" msg:str : command => do
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`(set_option linter.unusedVariables false in Message' $decls* : $goal => $msg)
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-- TODO: implement me?
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/-! ## Tactics -/
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/-! ## Tactics -/
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+10
@@ -0,0 +1,10 @@
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{
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"editor.insertSpaces": true,
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"editor.tabSize": 2,
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"editor.rulers" : [100],
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"files.encoding": "utf8",
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"files.eol": "\n",
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"files.insertFinalNewline": true,
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"files.trimFinalNewlines": true,
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"files.trimTrailingWhitespace": true
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}
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@@ -1,6 +1,16 @@
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import TestGame.Metadata
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import TestGame.Metadata
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import TestGame.Levels.Level1
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import TestGame.Levels.Logic.L01_Rfl
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import TestGame.Levels.Level2
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import TestGame.Levels.Logic.L02_Rfl
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import TestGame.Levels.Level3
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import TestGame.Levels.Logic.L03_Assumption
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import TestGame.Levels.Level4
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import TestGame.Levels.Logic.L03b_Assumption
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import TestGame.Levels.Level5
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import TestGame.Levels.Logic.L04_Rewrite
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import TestGame.Levels.Logic.L05_Apply
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import TestGame.Levels.Logic.L05b_Apply
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import TestGame.Levels.Logic.L05c_Apply
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import TestGame.Levels.Logic.L06_Iff
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import TestGame.Levels.Logic.L06b_Iff
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import TestGame.Levels.Logic.L06c_Iff
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import TestGame.Levels.Logic.L06d_Iff
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import TestGame.Levels.Logic.L07_And
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import TestGame.Levels.Logic.L08_Or
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import TestGame.Levels.Logic.L08b_Or
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@@ -1,14 +1,14 @@
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import GameServer.Commands
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import GameServer.Commands
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import TestGame.MyNat
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-- import TestGame.MyNat
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LemmaDoc zero_add as zero_add in "Addition"
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-- LemmaDoc zero_add as zero_add in "Addition"
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"This lemma says `∀ a : ℕ, 0 + a = a`."
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-- "This lemma says `∀ a : ℕ, 0 + a = a`."
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LemmaDoc add_zero as add_zero in "Addition"
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-- LemmaDoc add_zero as add_zero in "Addition"
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"This lemma says `∀ a : ℕ, a + 0 = a`."
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-- "This lemma says `∀ a : ℕ, a + 0 = a`."
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LemmaDoc add_succ as add_succ in "Addition"
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-- LemmaDoc add_succ as add_succ in "Addition"
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"This lemma says `∀ a b : ℕ, a + succ b = succ (a + b)`."
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-- "This lemma says `∀ a b : ℕ, a + succ b = succ (a + b)`."
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LemmaSet addition : "Addition lemmas" :=
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-- LemmaSet addition : "Addition lemmas" :=
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zero_add add_zero
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-- zero_add add_zero
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@@ -0,0 +1,35 @@
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import TestGame.Metadata
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Game "TestGame"
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World "TestWorld"
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Level 1
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Title "Aller Anfang ist... ein Einzeiler?"
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Introduction
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"
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Willkommen zum Lean-Crashkurs wo du lernst wie man mathematische Beweise vom Computer
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unterstützt und verifiziert schreiben kann.
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Ein Beweis besteht in Lean aus verschiedenen **Taktiken**, welche ungefähr einem
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logischen Schritt entsprechen, den man auf Papier aufschreiben würde.
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Rechts im **Infoview** siehst den Status des aktuellen Beweis.
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Du siehst ein oder mehrere offene **Goals** (mit einem `⊢` davor), die du noch zeigen musst.
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Wenn du eine Taktik hinschreibst, dann versucht Lean diesen Schritt beim
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ersten offenen Goal zu machen.
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Wenn der Beweis komplett ist, erscheint \"goals accomplished\".
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"
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Statement "Zeige `42 = 42`." : 42 = 42 := by
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rfl
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Message : 42 = 42 =>
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"Die erste Taktik ist `rfl`, die ein Goal von der Form `A = A` beweist."
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Hint : 42 = 42 =>
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"Man schreibt eine Taktik pro Zeile, also gib 'rfl' ein gefolgt von ENTER."
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Conclusion "Bravo!"
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Tactics rfl
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@@ -0,0 +1,28 @@
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import TestGame.Metadata
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Game "TestGame"
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World "TestWorld"
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Level 2
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Title "Definitionally equal"
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Introduction
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"
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Achtung: `rfl` kann auch Gleichungen beweisen, wenn die beiden Terme Lean-intern gleich
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definiert sind, auch wenn diese unterschiedlich dargestellt werden.
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So sind `1 + 1` und `2` per Definition das Gleiche, da sie beide von Lean als `0.succ.succ`
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gelesen werden.
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Das kann anfänglich verwirrend sein und das Verhalten hängt von der Lean-Implementation ab.
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"
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Statement "Zeige dass eins plus eins zwei ist." : 1 + 1 = 2 := by
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rfl
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Conclusion
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|
"
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Im weiteren führen die meisten anderen Taktiken `refl` automatisch am Ende aus,
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|
deshalb musst du dieses häufig gar nicht mehr schreiben.
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|
"
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Tactics rfl
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@@ -0,0 +1,29 @@
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import TestGame.Metadata
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Game "TestGame"
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World "TestWorld"
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Level 3
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Title "Annahmen"
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Introduction
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|
"
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|
Mathematische Aussagen haben Annahmen. Das sind zum einen Objekte, wie \"sei `n` eine
|
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|
natürliche Zahl\", oder auch wahre Aussagen über diese Objekte, wie zum Beispiel
|
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\"und angenommen, dass `n` strikt grösser als `1` ist\".
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|
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|
In Lean schreibt man beides mit dem gleichen Syntax: `(n : ℕ) (h : 1 < n)` definiert
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|
zuerst `n` als natürliche Zahl und kreeirt eien Annahme, dass `1 < n`. Dieser Annahme geben wir
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|
den Namen `h`.
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Wenn das Goal genau einer Annahme entspricht, kann man diese mit `assumption` beweisen.
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"
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Statement triviale_angelegenheit
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|
"Angenommen `1 < n`. dann ist `1 < n`."
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(n : ℕ) (h : 1 < n) : 1 < n := by
|
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|
assumption
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Conclusion ""
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Tactics assumption
|
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@@ -0,0 +1,28 @@
|
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|
import TestGame.Metadata
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import Mathlib.Data.Nat.Basic -- TODO
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Game "TestGame"
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World "TestWorld"
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Level 4
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Title "Logische Aussagen: `Prop`"
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|
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|
Introduction
|
||||||
|
"
|
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|
Eine allgemeine logische Aussage definiert man mit `(A : Prop)`. Damit sagt man noch nicht,
|
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|
ob die Aussage `A` wahr oder falsch ist. Mit einer Annahme `(hA : A)` nimmt man an, dass
|
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`A` wahr ist: `hA` ist ein Beweis der Aussage `A`.
|
||||||
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"
|
||||||
|
|
||||||
|
-- TODO: Macht es Sinn mehrere Aufgaben auf einer Seite zu haben?
|
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Statement mehr_triviales
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|
"
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|
Sei `A` eine logische Aussage und angenommen man hat einen Beweis für `A`.
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|
Zeige, dass `A` wahr ist.
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|
"
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(A : Prop) (hA : A) : A := by
|
||||||
|
assumption
|
||||||
|
|
||||||
|
Conclusion ""
|
||||||
|
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||||||
|
Tactics assumption
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@@ -0,0 +1,53 @@
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|
import TestGame.Metadata
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|
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Game "TestGame"
|
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World "TestWorld"
|
||||||
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Level 5
|
||||||
|
|
||||||
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Title "Rewrite"
|
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|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Oft sind aber die Annahmen nicht genau das, was man zeigen will, sondern man braucht
|
||||||
|
mehrere Schritte im Beweis.
|
||||||
|
|
||||||
|
Wenn man eine Annahme `(h : X = Y)` hat die sagt, dass `X` und `Y` gleich sind,
|
||||||
|
kann man die Taktik `rw` (steht für 'rewrite') brauchen um im Goal
|
||||||
|
das eine durch das andere zu ersetzen.
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement umschreiben
|
||||||
|
"
|
||||||
|
Angenommen man hat die Gleichheiten
|
||||||
|
`a = b`, `a = d`, `c = d`.
|
||||||
|
Zeige dass `b = c`.
|
||||||
|
"
|
||||||
|
(a b c d : ℕ) (h₁ : c = d) (h₂ : a = b) (h₃ : a = d) : b = c := by
|
||||||
|
rw [h₁]
|
||||||
|
rw [←h₂]
|
||||||
|
assumption
|
||||||
|
|
||||||
|
-- Gleich am Anfang anzeigen.
|
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|
Message (a : ℕ) (b : ℕ) (c : ℕ) (d : ℕ) (h₁ : c = d) (h₂ : a = b) (h₃ : a = d) : b = c =>
|
||||||
|
"Wenn man eine Annahme `(h₁ : c = d)` hat, kann man mit `rw [h₁]` (oder `rewrite [h₁]`) das erste
|
||||||
|
`c` im Goal mit `d` ersetzen."
|
||||||
|
|
||||||
|
Hint (a : ℕ) (b : ℕ) (c : ℕ) (d : ℕ) (h₁ : c = d) (h₂ : a = b) (h₃ : a = d) : b = c =>
|
||||||
|
"Die kleinen Zahlen `h₁ h₂ h₃` werden in Lean oft verwendet und man schreibt diese mit
|
||||||
|
`\\1`, `\\2`, `\\3`, …"
|
||||||
|
|
||||||
|
Message (a : ℕ) (b : ℕ) (c : ℕ) (d : ℕ) (h₁ : c = d) (h₂ : a = b) (h₃ : a = d) : b = d =>
|
||||||
|
"Mit `rw [← h₂]` (`\\l`, also klein L wie \"left\") kann man eine Hypotheses
|
||||||
|
`(h₂ : a = b)` rückwärts anwenden und `b` durch `a` ersetzen."
|
||||||
|
|
||||||
|
-- TODO: Muss ich das wirklich mehrmals auflisten?
|
||||||
|
Message (x : ℕ) : x = x =>
|
||||||
|
"Der Hauptunterschied zwischen `rw` und `rewrite` ist, dass das erste automatisch versucht,
|
||||||
|
anschliessend `rfl` anzuwenden. Bei `rewrite` musst du `rfl` explizit noch aufrufen."
|
||||||
|
|
||||||
|
Conclusion "Übrigens, mit `rw [h₁] at h₂` kann man auch eine andere Annahme umschreiben
|
||||||
|
anstatt dem Goal."
|
||||||
|
-- TODO: Das macht es doch unmöglich mit den Messages...
|
||||||
|
|
||||||
|
Tactics assumption
|
||||||
|
Tactics rw
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
import Mathlib
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 6
|
||||||
|
|
||||||
|
Title "Implikation"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Wie wir schon gesehen haben, wir eine logische Aussage als `(A : Prop)` geschrieben, und
|
||||||
|
die Annahme, dass `A` wahr ist als `(hA : A)`, also `hA` ist sozusagens ein Beweis der
|
||||||
|
Aussage `A`.
|
||||||
|
|
||||||
|
Logische Aussagen können einander implizieren. Wir kennen hauptsächlich zwei Zeichen dafür:
|
||||||
|
`A ↔ B` (`\\iff`) bedeutet \"Genau dann wenn\" und `A → B` (`\\to`) bedeutet \"`A` impliziert `B`\".
|
||||||
|
|
||||||
|
Wenn man Aussage `B` beweisen will und eine Implikationsannahme `(h : A → B)` hat, dann kann man
|
||||||
|
diese mit `apply h` anwenden.
|
||||||
|
Auf Papier würde man schreiben, \"es genügt zu zeigen, dass `A` stimmt, denn `A` impliziert `B`\".
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement
|
||||||
|
"
|
||||||
|
Seien `A`, `B` logische Aussagen, wobei `A` wahr ist und `A` impliziert `B`.
|
||||||
|
Zeige, dass `B` wahr ist.
|
||||||
|
"
|
||||||
|
(A B : Prop) (hA : A) (g : A → B) : B := by
|
||||||
|
apply g
|
||||||
|
assumption
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (hA : A) (g : A → B) : A =>
|
||||||
|
"Nachdem du die Implikation `A → B` angewendet hast, musst du nur noch `A` zeigen,
|
||||||
|
dafür hast du bereits einen Beweis in den Annahmen."
|
||||||
|
|
||||||
|
Tactics apply
|
||||||
|
Tactics assumption
|
||||||
@@ -0,0 +1,43 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 7
|
||||||
|
|
||||||
|
Title "Implikation"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Angenommen man hat folgende Implikationen und weiss dass Aussage `A` wahr ist.
|
||||||
|
```
|
||||||
|
A → B ← C
|
||||||
|
↓ ↓
|
||||||
|
D → E → F
|
||||||
|
```
|
||||||
|
Beweise Aussage `F`.
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement
|
||||||
|
"
|
||||||
|
Seien `A`, `B` logische Aussagen, wobei `A` wahr ist und `A` impliziert `B`.
|
||||||
|
Zeige, dass `B` wahr ist.
|
||||||
|
"
|
||||||
|
(A B C D E F : Prop) (hA : A) (f : A → B) (g : C → B) (h : B → E)
|
||||||
|
(i : D → E) (k : E → F) (m : C → F) : F := by
|
||||||
|
apply k
|
||||||
|
apply h
|
||||||
|
apply f
|
||||||
|
assumption
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (C : Prop) (D : Prop) (E : Prop) (F : Prop)
|
||||||
|
(hA : A) (f : A → B) (g : C → B) (h : B → E)
|
||||||
|
(i : D → E) (k : E → F) (m : C → F) : C =>
|
||||||
|
"Sackgasse. Probier doch einen anderen Weg."
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (C : Prop) (D : Prop) (E : Prop) (F : Prop)
|
||||||
|
(hA : A) (f : A → B) (g : C → B) (h : B → E)
|
||||||
|
(i : D → E) (k : E → F) (m : C → F) : D =>
|
||||||
|
"Sackgasse. Probier doch einen anderen Weg."
|
||||||
|
|
||||||
|
Tactics apply
|
||||||
|
Tactics assumption
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 8
|
||||||
|
|
||||||
|
Title "Implikation"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Wenn das Goal von der Form `A → B` ist, kann man mit `intro` annehmen, dass `A` wahr ist
|
||||||
|
und das Goal wird zu `B`.
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement
|
||||||
|
(A B C : Prop) (f : A → B) (g : B → C) : A → C := by
|
||||||
|
intro hA
|
||||||
|
apply g
|
||||||
|
apply f
|
||||||
|
assumption
|
||||||
|
|
||||||
|
Tactics intro apply assumption
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 9
|
||||||
|
|
||||||
|
Title "Genau dann wenn"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Genau-dann-wenn `A ↔ B` (`\\iff`) besteht aus zwei Implikationen `A → B` und `B → A`.
|
||||||
|
|
||||||
|
Als erstes kann man mit `rw` Annahmen der Form `(h : A ↔ B)` genau gleich wie Gleichungen
|
||||||
|
`(h : a = b)` benützen, um das Goal umzuschreiben.
|
||||||
|
|
||||||
|
Hier also nochmals die Gleiche Aufgabe, aber diesmal mit Iff-Statements von Aussagen anstatt
|
||||||
|
Gleichungen von natürlichen Zahlen.
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement
|
||||||
|
"
|
||||||
|
Zeige dass `B ↔ C`.
|
||||||
|
"
|
||||||
|
(A B C D : Prop) (h₁ : C ↔ D) (h₂ : A ↔ B) (h₃ : A ↔ D) : B ↔ C := by
|
||||||
|
rw [h₁]
|
||||||
|
rw [←h₂]
|
||||||
|
assumption
|
||||||
|
|
||||||
|
Tactics rw
|
||||||
|
Tactics assumption
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 10
|
||||||
|
|
||||||
|
Title "Genau dann wenn"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Als nächstes will man oft ein Iff-Statement `A ↔ B` wie zwei einzelne Implikationen
|
||||||
|
`A → B` und `B → A` behandeln.
|
||||||
|
|
||||||
|
Wenn das Goal `A ↔ B` ist, kann man mit der `constructor` Taktik, dieses in die Einzelteile
|
||||||
|
`A → B` und `B → A` zerlegen.
|
||||||
|
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement
|
||||||
|
"
|
||||||
|
Zeige dass `B ↔ C`.
|
||||||
|
"
|
||||||
|
(A B : Prop) (mp : A → B) (mpr : B → A) : A ↔ B := by
|
||||||
|
constructor
|
||||||
|
assumption
|
||||||
|
assumption
|
||||||
|
|
||||||
|
|
||||||
|
Conclusion
|
||||||
|
"
|
||||||
|
Die Taktik `constructor` heisst so, weil `↔` als \"Struktur\" definiert ist, die
|
||||||
|
aus mehreren Einzelteilen besteht: `⟨A → B, B → A⟩`. Man sagt also Lean, es soll versuchen,
|
||||||
|
ob das Goal aus solchen Einzelteilen \"konstruiert\" werden kann.
|
||||||
|
"
|
||||||
|
|
||||||
|
Tactics constructor
|
||||||
|
Tactics assumption
|
||||||
|
|
||||||
|
-- TODO : `case mpr =>` ist mathematisch noch sinnvoll.
|
||||||
@@ -0,0 +1,62 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
import Std.Tactic.RCases
|
||||||
|
import Mathlib.Tactic.Cases
|
||||||
|
|
||||||
|
set_option tactic.hygienic false
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 11
|
||||||
|
|
||||||
|
Title "Genau dann wenn"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Umgekehrt, wenn man eine Annahme `(h : A ↔ B)` hat, kann man auf verschiedene
|
||||||
|
Arten die Einzelteile `A → B` und `B → A` extrahieren.
|
||||||
|
|
||||||
|
- mit `rcases h` oder `rcases h with ⟨h₁, h₂⟩` teilt man die Annahme `h` auf. (Im zweiten Fall gibt
|
||||||
|
man explizit an, wie die neuen Annahmen heissen sollen, die Klammern sind `\\<` und `\\>`).
|
||||||
|
|
||||||
|
"
|
||||||
|
Statement
|
||||||
|
(A B : Prop) : (A ↔ B) → (A → B) := by
|
||||||
|
intro h
|
||||||
|
rcases h
|
||||||
|
exact mp
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) : (A ↔ B) → A → B =>
|
||||||
|
"Angefangen mit `intro h` kannst du annehmen, dass `(h : A ↔ B)` wahr ist."
|
||||||
|
|
||||||
|
Conclusion
|
||||||
|
"
|
||||||
|
Anstatt
|
||||||
|
```
|
||||||
|
intro h
|
||||||
|
rcases h with ⟨h₁, h₂⟩
|
||||||
|
```
|
||||||
|
kann man direkt `intro ⟨h₁, h₂⟩` schreiben.
|
||||||
|
Wie du schon gesehen hast, sind diese Klammern `⟨⟩` Lean's Syntax für eine Struktur aus
|
||||||
|
mehreren Teilen.
|
||||||
|
|
||||||
|
"
|
||||||
|
|
||||||
|
Tactics intro apply rcases assumption
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
-- TODO: The new `cases` works differntly. There is also `cases'`
|
||||||
|
example (A B : Prop) : (A ↔ B) → (A → B) := by
|
||||||
|
intro h
|
||||||
|
cases h with
|
||||||
|
| intro a b =>
|
||||||
|
assumption
|
||||||
|
|
||||||
|
example (A B : Prop) : (A ↔ B) → (A → B) := by
|
||||||
|
intro h
|
||||||
|
cases' h with a b
|
||||||
|
assumption
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 12
|
||||||
|
|
||||||
|
Title "Genau dann wenn"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Man kann auch die einzelnen Richtungen benützen, ohne `h` selber zu verändern:
|
||||||
|
|
||||||
|
- `h.1` und `h.2` sind direkt die einzelnen Richtungen. Man kann also z.B. mit `apply h.1` die
|
||||||
|
Implikation `A → B` auf ein Goal `B` anwenden.
|
||||||
|
- `h.mp` und `h.mpr` sind die bevorzugten Namen anstatt `.1` und `.2`. \"mp\" kommt von
|
||||||
|
\"Modus Ponens\", aber das ist hier irrelevant.
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement
|
||||||
|
"
|
||||||
|
Benütze nur `apply` und `assumption` um das gleiche Resultat zu zeigen.
|
||||||
|
"
|
||||||
|
(A B C : Prop) (h : A ↔ B) (g : B → C) : A → C := by
|
||||||
|
intro hA
|
||||||
|
apply g
|
||||||
|
apply h.mp
|
||||||
|
assumption
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (C : Prop) (h : A ↔ B) (g : B → C) (hA : A) : B =>
|
||||||
|
"Mit `apply h.mp` kannst du nun die Implikation `A → B` anwenden."
|
||||||
|
|
||||||
|
Tactics apply
|
||||||
|
Tactics assumption
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
import Std.Tactic.RCases
|
||||||
|
|
||||||
|
set_option tactic.hygienic false
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 13
|
||||||
|
|
||||||
|
Title "Und"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Das logische UND `A ∧ B` (`\\and`) funktioniert sehr ähnlich zum Iff (`↔`).
|
||||||
|
Grund dafür ist, dass `A ∧ B` auch eine Struktur aus zwei Teilen `⟨A, B⟩` ist.
|
||||||
|
|
||||||
|
Man can also genau gleich `constructor` und `rcases` anwenden, ebenso kann man
|
||||||
|
`.1` und `.2` für die Einzelteile brauchen, diese heissen lediglich
|
||||||
|
`h.left` und `h.right` anstatt `.mp` und `.mpr`.
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement
|
||||||
|
(A B : Prop) : (A ∧ (A → B)) ↔ (A ∧ B) := by
|
||||||
|
constructor
|
||||||
|
intro h
|
||||||
|
rcases h with ⟨h₁, h₂⟩
|
||||||
|
constructor
|
||||||
|
assumption
|
||||||
|
apply h₂
|
||||||
|
assumption
|
||||||
|
intro h
|
||||||
|
rcases h with ⟨h₁, h₂⟩
|
||||||
|
constructor
|
||||||
|
assumption
|
||||||
|
intro
|
||||||
|
assumption
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) : A ∧ (A → B) ↔ A ∧ B =>
|
||||||
|
"`↔` oder `∧` im Goal kann man mit `constructor` aufteilen."
|
||||||
|
|
||||||
|
-- if they don't use `intro ⟨_, _⟩`.
|
||||||
|
Message (A : Prop) (B : Prop) (h : A ∧ (A → B)) : A ∧ B =>
|
||||||
|
"Jetzt erst mal noch schnell die Annahme `A ∧ (A → B)` mit `rcases` aufteilen."
|
||||||
|
|
||||||
|
-- if they don't use `intro ⟨_, _⟩`.
|
||||||
|
Message (A : Prop) (B : Prop) (h : A ∧ B) : A ∧ (A → B) =>
|
||||||
|
"Jetzt erst mal noch schnell die Annahme `A ∧ B` mit `rcases` aufteilen."
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (hA : A) (h : A → B) : A ∧ B =>
|
||||||
|
"Wieder in Einzelteile aufteilen..."
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) : A ∧ (A → B) =>
|
||||||
|
"Immer das gleiche ... noch mehr aufteilen."
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (h₁: A) (h₂: B) : A → B =>
|
||||||
|
"Das ist jetzt vielleicht etwas verwirrend: Wir wollen die Implikation `A → B` zeigen,
|
||||||
|
wissen aber, dass `B` immer wahr ist (habe eine Annahme der Form `(hB : B)`).
|
||||||
|
|
||||||
|
Mit intro können wir einfach nochmal annehmen, dass `A` wahr ist. Es stört uns nicht,
|
||||||
|
dass wir das schon wissen und auch gar nicht brauchen. Damit müssen wir nur noch zeigen,
|
||||||
|
dass `B` wahr ist."
|
||||||
|
|
||||||
|
Hint (A : Prop) (B : Prop) (hA : A) (h : A → B) : B =>
|
||||||
|
"Sieht nach einem Fall für `apply` aus."
|
||||||
|
|
||||||
|
|
||||||
|
-- TODO
|
||||||
|
|
||||||
|
|
||||||
|
Tactics apply rcases
|
||||||
|
Tactics assumption
|
||||||
@@ -0,0 +1,25 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
import Std.Tactic.RCases
|
||||||
|
import Mathlib.Tactic.LeftRight
|
||||||
|
|
||||||
|
set_option tactic.hygienic false
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 14
|
||||||
|
|
||||||
|
Title "Oder"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Das logische ODER `A ∨ B` (`\\or`) funktioniert ein wenig anders als das UND.
|
||||||
|
|
||||||
|
Wenn das Goal ein `∨` ist kann man mit `left` oder `right` entscheiden,
|
||||||
|
welche Seite man beweisen möchte.
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement (A B : Prop) (hA : A) : A ∨ (¬ B) := by
|
||||||
|
left
|
||||||
|
assumption
|
||||||
|
|
||||||
|
Tactics left right assumption
|
||||||
@@ -0,0 +1,58 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
import Std.Tactic.RCases
|
||||||
|
import Mathlib.Tactic.LeftRight
|
||||||
|
|
||||||
|
set_option tactic.hygienic false
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 15
|
||||||
|
|
||||||
|
Title "Oder"
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
"
|
||||||
|
Wenn man hingegen ein ODER - `(h : A ∨ B)` - in den Annahmen hat, kann man dieses
|
||||||
|
ähnlich wie beim UND mit `rcases h` aufteilen.
|
||||||
|
|
||||||
|
ABER! Beim UND `(h : A ∧ B)` hat man dann zwei neue Annahmen erhalten, und diese hat man mit
|
||||||
|
`rcases h with ⟨hA, hB⟩` benannt. Beim ODER `(h : A ∨ B)` kriegt man stattdessen zwei **Goals**
|
||||||
|
wo man annimmt, dass entweder die linke oder rechte Seite von `h` war ist.
|
||||||
|
Diese Annahme benennt man dann mit `rcases h with hA | hB`.
|
||||||
|
"
|
||||||
|
|
||||||
|
Statement and_or_imp
|
||||||
|
"Benutze alle vier Methoden mit UND und ODER umzugehen um folgende Aussage zu beweisen."
|
||||||
|
(A B C : Prop) (h : (A ∧ B) ∨ (A → C)) (hA : A) : (B ∨ (C ∧ A)) := by
|
||||||
|
rcases h with h₁ | h₂
|
||||||
|
left
|
||||||
|
rcases h₁ with ⟨x, y⟩
|
||||||
|
assumption
|
||||||
|
right
|
||||||
|
constructor
|
||||||
|
apply h₂
|
||||||
|
assumption
|
||||||
|
assumption
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (C : Prop) (h : A ∧ B ∨ (A → C)) (hA : A) : B ∨ (C ∧ A) =>
|
||||||
|
"Ein ODER in den Annahmen teilt man mit `rcases h with h₁ | h₂`. Der `|` signalisiert
|
||||||
|
dass `h₁` und `h2` die Namen der neuen Annahmen in den verschiedenen Fällen sind."
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (C : Prop) (h : A ∧ B) (hA : A) : B ∨ (C ∧ A) =>
|
||||||
|
"Ein ODER im Goal kann mit `left` oder `right` angegangen werden."
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (C : Prop) (h : A ∧ B) (hA : A) : B =>
|
||||||
|
"Ein UND in den Annahmen kann man mit `rcases h with ⟨h₁, h₂⟩` aufteilen.
|
||||||
|
Der Konstruktor `⟨⟩` signalisiert hier, dass dann nur ein Goal aber zwei neu benannte
|
||||||
|
Annahmen erhält."
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (C : Prop) (h : A ∧ B) : C =>
|
||||||
|
"Sackgasse."
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (C : Prop) (h : A ∧ B) : C ∧ A =>
|
||||||
|
"Hmmm..."
|
||||||
|
|
||||||
|
Message (A : Prop) (B : Prop) (C : Prop) (h : A → C) : C ∧ A =>
|
||||||
|
"Ein UND im Goal kann mit `constructor` aufgeteilt werden."
|
||||||
|
|
||||||
|
Tactics left right assumption constructor rcases
|
||||||
@@ -0,0 +1,38 @@
|
|||||||
|
import TestGame.Metadata
|
||||||
|
import Mathlib
|
||||||
|
|
||||||
|
Game "TestGame"
|
||||||
|
World "TestWorld"
|
||||||
|
Level 1
|
||||||
|
|
||||||
|
Title "Annahmen"
|
||||||
|
|
||||||
|
Introduction "yadaa yadaa"
|
||||||
|
|
||||||
|
class MyClass (n : ℕ) where
|
||||||
|
|
||||||
|
Statement name
|
||||||
|
"Beweise dieses Lemma."
|
||||||
|
(n m : ℕ) : CommSemigroup ℕ where
|
||||||
|
mul := fun i j => 0
|
||||||
|
mul_comm := sorry
|
||||||
|
mul_assoc := sorry
|
||||||
|
|
||||||
|
--@[exercise]
|
||||||
|
instance instTest (n m : ℕ) : CommSemigroup ℕ where
|
||||||
|
mul := fun i j => 0
|
||||||
|
mul_comm := by
|
||||||
|
sorry
|
||||||
|
mul_assoc := by
|
||||||
|
sorry
|
||||||
|
|
||||||
|
--@[exercise]
|
||||||
|
lemma asdf (a b c d : ℕ) (h₁ : c = d) (h₂ : a = b) (h₃ : a = d) : b = c := by
|
||||||
|
rewrite [h₁]
|
||||||
|
rw [←h₂]
|
||||||
|
assumption
|
||||||
|
|
||||||
|
|
||||||
|
Conclusion ""
|
||||||
|
|
||||||
|
Tactics assumption
|
||||||
@@ -1,7 +1,8 @@
|
|||||||
import GameServer.Commands
|
import GameServer.Commands
|
||||||
import TestGame.MyNat
|
--import TestGame.MyNat
|
||||||
import TestGame.TacticDocs
|
import TestGame.TacticDocs
|
||||||
import TestGame.LemmaDocs
|
import TestGame.LemmaDocs
|
||||||
|
import Mathlib.Init.Data.Nat.Basic -- Imports the notation ℕ.
|
||||||
|
|
||||||
Game "TestGame"
|
Game "TestGame"
|
||||||
|
|
||||||
@@ -10,10 +11,10 @@ Title "The Natural Number Game"
|
|||||||
Introduction
|
Introduction
|
||||||
"This is a sad day for mathematics. While trying to find glorious new foundations for mathematics,
|
"This is a sad day for mathematics. While trying to find glorious new foundations for mathematics,
|
||||||
someone removed the law of excluded middle and the axiom of choice. Unsurprisingly,
|
someone removed the law of excluded middle and the axiom of choice. Unsurprisingly,
|
||||||
everything collapsed. A brave rescue team managed to retrieve our precious axioms from the wreckage
|
everything collapsed. A brave rescue team managed to retrieve our precious axioms from the wreckage
|
||||||
but now we need to rebuild all of mathematics from scratch.
|
but now we need to rebuild all of mathematics from scratch.
|
||||||
|
|
||||||
As a beginning mathematics wizard, you've been tasked to rebuild the theory of natural numbers from
|
As a beginning mathematics wizard, you've been tasked to rebuild the theory of natural numbers from
|
||||||
the axioms that Giuseppe Peano found under the collapsed tower of number theory. You've been equipped
|
the axioms that Giuseppe Peano found under the collapsed tower of number theory. You've been equipped
|
||||||
with a level 1 spell book. Good luck."
|
with a level 1 spell book. Good luck."
|
||||||
|
|
||||||
@@ -31,4 +32,4 @@ World "v4"
|
|||||||
|
|
||||||
Path TestWorld → w1 → w2 → w3
|
Path TestWorld → w1 → w2 → w3
|
||||||
Path w1 → v1 → v2 → v3 → w3
|
Path w1 → v1 → v2 → v3 → w3
|
||||||
Path v3 → v4
|
Path v3 → v4
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
axiom MyNat : Type
|
axiom MyNat : Type
|
||||||
|
|
||||||
notation "ℕ" => MyNat
|
--notation "ℕ" => MyNat
|
||||||
|
|
||||||
--axiom zero : ℕ
|
--axiom zero : ℕ
|
||||||
|
|
||||||
@@ -17,4 +17,3 @@ axiom add_zero : ∀ a : ℕ, a + 0 = a
|
|||||||
axiom add_succ : ∀ a b : ℕ, a + succ b = succ (a + b)
|
axiom add_succ : ∀ a b : ℕ, a + succ b = succ (a + b)
|
||||||
|
|
||||||
@[elab_as_elim] axiom myInduction {P : ℕ → Prop} (n : ℕ) (h₀ : P 0) (h : ∀ n, P n → P (succ n)) : P n
|
@[elab_as_elim] axiom myInduction {P : ℕ → Prop} (n : ℕ) (h₀ : P 0) (h : ∀ n, P n → P (succ n)) : P n
|
||||||
|
|
||||||
|
|||||||
@@ -4,29 +4,131 @@ import TestGame.Tactics
|
|||||||
|
|
||||||
TacticDoc rfl
|
TacticDoc rfl
|
||||||
"
|
"
|
||||||
## Summary
|
## Beschreibung
|
||||||
|
|
||||||
`rfl` proves goals of the form `X = X`.
|
`rfl` beweist ein Goal der Form `X = X`.
|
||||||
|
|
||||||
## Details
|
## Detail
|
||||||
|
|
||||||
The `rfl` tactic will close any goal of the form `A = B`
|
`rfl` beweist jedes Goal `A = B` wenn `A` und `B` genau das gleiche sind.
|
||||||
where `A` and `B` are *exactly the same thing*.
|
Wichtig ist nicht, ob diese im Infoview gleich aussehen, sondern ob sie in
|
||||||
|
Lean gleich definiert sind.
|
||||||
|
|
||||||
### Example:
|
## Beispiel
|
||||||
If it looks like this in the top right hand box:
|
`rfl` kann folgenes Goal beweisen:
|
||||||
|
```
|
||||||
|
Objects
|
||||||
|
a b c : ℕ
|
||||||
|
Prove:
|
||||||
|
(a + b) * c = (a + b) * c
|
||||||
|
```
|
||||||
|
|
||||||
|
`rfl` kann auch folgendes beweisen:
|
||||||
|
```
|
||||||
|
Objects
|
||||||
|
n : ℕ
|
||||||
|
Prove:
|
||||||
|
1 + 1 = 2
|
||||||
|
```
|
||||||
|
denn Lean liest dies intern als `0.succ.succ = 0.succ.succ`.
|
||||||
|
"
|
||||||
|
|
||||||
|
TacticDoc assumption
|
||||||
|
"
|
||||||
|
## Beschreibung
|
||||||
|
|
||||||
|
`assumption` sucht nach einer Annahme, die genau dem Goal entspricht.
|
||||||
|
|
||||||
|
## Beispiel
|
||||||
|
Wenn das Goal wie folgt aussieht:
|
||||||
```
|
```
|
||||||
Objects
|
Objects
|
||||||
a b c d : ℕ
|
a b c d : ℕ
|
||||||
|
h : a + b = c
|
||||||
|
g : a * b = 16
|
||||||
|
t : c = 12
|
||||||
Prove:
|
Prove:
|
||||||
(a + b) * (c + d) = (a + b) * (c + d)
|
a + b = c
|
||||||
```
|
```
|
||||||
|
|
||||||
then
|
dann findet `assumption` die Annahme `h`und schliesst den Beweis.
|
||||||
|
"
|
||||||
|
|
||||||
|
TacticDoc rewrite
|
||||||
|
"
|
||||||
|
## Beschreibung
|
||||||
|
|
||||||
|
Wie `rw` aber ruft `rfl` am Schluss nicht automatisch auf.
|
||||||
|
"
|
||||||
|
|
||||||
|
TacticDoc rw
|
||||||
|
"
|
||||||
|
## Beschreibung
|
||||||
|
|
||||||
|
Wenn man eine Annahme `(h : X = Y)` hat, kann man mit
|
||||||
|
`rw [h]` alle `X` im Goal durch `Y` ersetzen.
|
||||||
|
|
||||||
|
## Detail
|
||||||
|
- `rw [←h]` wendet `h` rückwärts an und ersetzt alle `Y` durch `X`.
|
||||||
|
- `rw [h, g, ←f]`: Man kann auch mehrere `rw` zusammenfassen.
|
||||||
|
- `rw [h] at h₂` ersetzt alle `X` in `h₂` zu `Y` (anstatt im Goal).
|
||||||
|
|
||||||
|
`rw` funktioniert gleichermassen mit Annahmen `(h : X = Y)` also auch
|
||||||
|
mit Theoremen/Lemmas der Form `X = Y`
|
||||||
|
|
||||||
|
## Beispiel
|
||||||
|
|
||||||
|
TODO
|
||||||
|
"
|
||||||
|
|
||||||
|
|
||||||
|
TacticDoc apply
|
||||||
|
"
|
||||||
|
## Beschreibung
|
||||||
|
|
||||||
|
TODO
|
||||||
|
"
|
||||||
|
|
||||||
|
TacticDoc constructor
|
||||||
|
"
|
||||||
|
## Beschreibung
|
||||||
|
|
||||||
|
TODO
|
||||||
|
"
|
||||||
|
|
||||||
|
TacticDoc rcases
|
||||||
|
"
|
||||||
|
## Beschreibung
|
||||||
|
|
||||||
|
TODO
|
||||||
|
"
|
||||||
|
|
||||||
|
TacticDoc left
|
||||||
|
"
|
||||||
|
## Beschreibung
|
||||||
|
|
||||||
|
TODO
|
||||||
|
"
|
||||||
|
|
||||||
|
TacticDoc right
|
||||||
|
"
|
||||||
|
## Beschreibung
|
||||||
|
|
||||||
|
TODO
|
||||||
|
"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
`rfl`
|
|
||||||
|
|
||||||
will close the goal and solve the level."
|
|
||||||
|
|
||||||
TacticDoc induction_on
|
TacticDoc induction_on
|
||||||
"
|
"
|
||||||
@@ -67,82 +169,9 @@ Prove:
|
|||||||
```
|
```
|
||||||
"
|
"
|
||||||
|
|
||||||
TacticDoc rewrite
|
|
||||||
"
|
|
||||||
## Summary
|
|
||||||
|
|
||||||
If `h` is a proof of `X = Y`, then `rewrite [h],` will change
|
|
||||||
all `X`s in the goal to `Y`s. Variants: `rewrite [<- h]` (changes
|
|
||||||
`Y` to `X`) and
|
|
||||||
`rewrite [h] at h2` (changes `X` to `Y` in hypothesis `h2` instead
|
|
||||||
of the goal).
|
|
||||||
|
|
||||||
## Details
|
|
||||||
|
|
||||||
The `rewrite` tactic is a way to do \"substituting in\". There
|
|
||||||
are two distinct situations where use this tactics.
|
|
||||||
|
|
||||||
1) If `h : A = B` is a hypothesis (i.e., a proof of `A = B`)
|
|
||||||
in your local context (the box in the top right)
|
|
||||||
and if your goal contains one or more `A`s, then `rewrite h`
|
|
||||||
will change them all to `B`'s.
|
|
||||||
|
|
||||||
2) The `rewrite` tactic will also work with proofs of theorems
|
|
||||||
which are equalities (look for them in the inventory).
|
|
||||||
For example, if your inventory contains `add_zero x : x + 0 = x`,
|
|
||||||
then `rewrite [add_zero]` will change `x + 0` into `x` in your goal
|
|
||||||
(or fail with an error if Lean cannot find `x + 0` in the goal).
|
|
||||||
|
|
||||||
Important note: if `h` is not a proof of the form `A = B`
|
|
||||||
or `A ↔ B` (for example if `h` is a function, an implication,
|
|
||||||
or perhaps even a proposition itself rather than its proof),
|
|
||||||
then `rewrite` is not the tactic you want to use. For example,
|
|
||||||
`rewrite [P = Q]` is never correct: `P = Q` is the true-false
|
|
||||||
statement itself, not the proof.
|
|
||||||
If `h : P = Q` is its proof, then `rewrite [h]` will work.
|
|
||||||
|
|
||||||
Pro tip 1: If `h : A = B` and you want to change
|
|
||||||
`B`s to `A`s instead, try `rewrite [<- h]` (get the arrow with `\\l` and
|
|
||||||
note that this is a small letter L, not a number 1).
|
|
||||||
|
|
||||||
### Example:
|
|
||||||
If it looks like this in the top right hand box:
|
|
||||||
```
|
|
||||||
Objects
|
|
||||||
x y : ℕ
|
|
||||||
Assumptions
|
|
||||||
h : x = y + y
|
|
||||||
Prove:
|
|
||||||
succ (x + 0) = succ (y + y)
|
|
||||||
```
|
|
||||||
|
|
||||||
then
|
|
||||||
|
|
||||||
`rewrite [add_zero]`
|
|
||||||
|
|
||||||
will change the goal into `succ x = succ (y + y)`, and then
|
|
||||||
|
|
||||||
`rewrite [h]`
|
|
||||||
|
|
||||||
will change the goal into `succ (y + y) = succ (y + y)`, which
|
|
||||||
can be solved with `rfl,`.
|
|
||||||
|
|
||||||
### Example:
|
|
||||||
You can use `rewrite` to change a hypothesis as well.
|
|
||||||
For example, if your local context looks like this:
|
|
||||||
```
|
|
||||||
Objects
|
|
||||||
x y : ℕ
|
|
||||||
Assumptions
|
|
||||||
h1 : x = y + 3
|
|
||||||
h2 : 2 * y = x
|
|
||||||
Prove:
|
|
||||||
y = 3
|
|
||||||
```
|
|
||||||
then `rewrite [h1] at h2` will turn `h2` into `h2 : 2 * y = y + 3`.
|
|
||||||
"
|
|
||||||
|
|
||||||
TacticDoc intro
|
TacticDoc intro
|
||||||
"Useful to introduce stuff"
|
"Useful to introduce stuff"
|
||||||
|
|
||||||
TacticSet basics := rfl induction_on intro rewrite
|
TacticSet basics := rfl induction_on intro rewrite
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
import Lean
|
import Lean
|
||||||
import TestGame.MyNat
|
-- import TestGame.MyNat
|
||||||
|
|
||||||
open Lean Elab Tactic
|
open Lean Elab Tactic
|
||||||
|
|
||||||
@@ -8,5 +8,5 @@ elab "swap" : tactic => do
|
|||||||
| g₁::g₂::t => setGoals (g₂::g₁::t)
|
| g₁::g₂::t => setGoals (g₂::g₁::t)
|
||||||
| _ => pure ()
|
| _ => pure ()
|
||||||
|
|
||||||
-- macro "induction_on" n:ident : tactic =>
|
-- macro "induction_on" n:ident : tactic =>
|
||||||
-- `(tactic| refine myInduction $n ?base ?inductive_step; swap; clear $n; intro $n $(mkIdent `ind_hyp); swap)
|
-- `(tactic| refine myInduction $n ?base ?inductive_step; swap; clear $n; intro $n $(mkIdent `ind_hyp); swap)
|
||||||
|
|||||||
@@ -3,6 +3,9 @@ open Lake DSL
|
|||||||
|
|
||||||
require GameServer from ".."/"leanserver"
|
require GameServer from ".."/"leanserver"
|
||||||
|
|
||||||
|
require mathlib from git
|
||||||
|
"https://github.com/leanprover-community/mathlib4.git"@"b1cf06cb126ee163a7dc895c1aee17946ff20900"
|
||||||
|
|
||||||
package TestGame
|
package TestGame
|
||||||
|
|
||||||
@[default_target]
|
@[default_target]
|
||||||
|
|||||||
Reference in New Issue
Block a user