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@ -60,10 +60,32 @@ elab "Introduction" t:str : command => do
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/-- Define the info of the current game. Used for e.g. credits -/
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elab "Info" t:str : command => do
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match ← getCurLayer with
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| .Level => pure ()
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| .World => pure ()
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| .Level =>
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logError "Can't use `Info` in a level!"
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pure ()
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| .World =>
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logError "Can't use `Info` in a world"
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pure ()
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| .Game => modifyCurGame fun game => pure {game with info := t.getString}
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/-- Provide the location of the image for the current game/world/level.
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Paths are relative to the lean project's root. -/
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elab "Image" t:str : command => do
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let file := t.getString
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if not <| ← System.FilePath.pathExists file then
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logWarningAt t s!"Make sure the cover image '{file}' exists."
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if not <| file.startsWith "images/" then
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logWarningAt t s!"The file name should start with `images/`. Make sure all images are in that folder."
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match ← getCurLayer with
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| .Level =>
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logWarning "Level-images not implemented yet" -- TODO
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modifyCurLevel fun level => pure {level with image := file}
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| .World =>
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modifyCurWorld fun world => pure {world with image := file}
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| .Game =>
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logWarning "Main image of the game not implemented yet" -- TODO
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modifyCurGame fun game => pure {game with image := file}
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/-- Define the conclusion of the current game or current level if some
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building a level. -/
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@ -96,10 +118,15 @@ elab "Languages" t:str* : command => do
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tile := {game.tile with languages := t.map (·.getString) |>.toList}}
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/-- The Image of the game (optional). TODO: Not impementeds -/
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elab "Image" t:str : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with image := t.getString}}
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elab "CoverImage" t:str : command => do
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let file := t.getString
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if not <| ← System.FilePath.pathExists file then
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logWarningAt t s!"Make sure the cover image '{file}' exists."
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if not <| file.startsWith "images/" then
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logWarningAt t s!"The file name should start with `images/`. Make sure all images are in that folder."
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modifyCurGame fun game => pure {game with
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tile := {game.tile with image := file}}
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/-! # Inventory
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@ -655,6 +682,26 @@ elab "Template" tacs:tacticSeq : tactic => do
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modifyLevel (←getCurLevelId) fun level => do
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return {level with template := s!"{template}"}
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open IO.FS System FilePath in
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/-- Copies the folder `images/` to `.lake/gamedata/images/` -/
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def copyImages : IO Unit := do
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let target : FilePath := ".lake" / "gamedata"
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for file in ← walkDir "images" do
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let outFile := target.join file
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-- create the directories
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if ← file.isDir then
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createDirAll outFile
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else
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if let some parent := outFile.parent then
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createDirAll parent
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-- copy file
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let content ← readBinFile file
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writeBinFile outFile content
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-- TODO: Notes for testing if a declaration has the simp attribute
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-- -- Test: From zulip
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@ -676,7 +723,7 @@ elab "Template" tacs:tacticSeq : tactic => do
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#eval IO.FS.createDirAll ".lake/gamedata/"
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-- TODO: register all of this as ToJson instance?
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def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : CommandElabM Unit:= do
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def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : CommandElabM Unit := do
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let game ← getCurGame
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let env ← getEnv
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let path : System.FilePath := s!"{← IO.currentDir}" / ".lake" / "gamedata"
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@ -685,6 +732,9 @@ def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name)) : Comma
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IO.FS.removeDirAll path
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IO.FS.createDirAll path
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-- copy the images folder
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copyImages
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for (worldId, world) in game.worlds.nodes.toArray do
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for (levelId, level) in world.levels.toArray do
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IO.FS.writeFile (path / s!"level__{worldId}__{levelId}.json") (toString (toJson (level.toInfo env)))
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