update installation instruction
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@@ -157,20 +157,31 @@ There will be features added to get automatic information from mathlib!
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# Running Games Locally
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The installation instructions are not yet tested on Mac/Windows. Comments very welcome!
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## Using Dev Containers
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* Install Docker and Dev Containers:
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https://code.visualstudio.com/docs/devcontainers/containers#_getting-started
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1. **Install Docker and Dev Containers** *(once)*:<br/>
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See [official instructions](https://code.visualstudio.com/docs/devcontainers/containers#_getting-started).
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Explicitely this means:
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* Install docker engine if you have not yet: [Instructions](https://docs.docker.com/engine/install/).
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I followed the "Server" instructions for linux.
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* Note that on Linux you need to add your user to the `docker` group
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([see instructions](https://docs.docker.com/engine/install/linux-postinstall/)) and probably reboot.
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* Open the games folder in VSCode: `cd NNG4 && code .` or "Open Folder" within VSCode
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* a message appears prompting you to install the "Dev Containers" extension (by Microsoft).
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* Once you have the Dev Containers Extension installed,
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(re)open the project folder of your game in VSCode.
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2. **Open Project in Dev Container** **(everytime)**:<br/>
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Once you have the Dev Containers Extension installed, (re)open the project folder of your game in VSCode.
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A message appears asking you to "Reopen in Container".
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* A message appears: "Folder contains a Dev Container configuration file. Reopen folder to develop in a container." Click `Reopen in Container`.
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* The first start will take a while, on a local testrun it was about 90 seconds. After the first
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start this should be very quick.
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* Afterwards, go to your browser and open http://localhost:3000/#/g/local/game.
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* The first start will take a while, but after a few minutes,
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go to your browser and open http://localhost:3000/#/g/local/game.
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* After you have done some changes to the game in VSCode, open VSCode's terminal (View > Terminal) and run `lake build`. Then go to your browser and reload to see the changes.
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3. **Editing Files** *(everytime)*:<br/>
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After editing some files in VSCode, open VSCode's terminal (View > Terminal) and run `lake build`.
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Now you can reload your browser to see the changes.
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## Without Dev Containers
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Install `nvm`:
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@@ -231,3 +242,11 @@ npm start
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This takes a little time. Eventually, the server is available on http://localhost:3000/
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and the game is available on http://localhost:3000/#/g/hhu-adam/NNG4.
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Note: TODO
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To modify the game engine itself you should `export NODE_ENV=development` first before running
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`npm start`. That way the local games will take the current version of the gameserver and you see
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your changes life. Otherwise, each game uses the version of the gameserver it checked out
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from github.
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