cleanup
This commit is contained in:
@@ -47,13 +47,11 @@ function Level() {
|
||||
const params = useParams()
|
||||
const levelId = parseInt(params.levelId)
|
||||
const worldId = params.worldId
|
||||
|
||||
useLoadWorldFiles(worldId)
|
||||
|
||||
return <WorldLevelIdContext.Provider value={{worldId, levelId}}>
|
||||
{levelId == 0 ? <Introduction /> : <PlayableLevel />}
|
||||
</WorldLevelIdContext.Provider>
|
||||
|
||||
}
|
||||
|
||||
function ChatPanel({lastLevel}) {
|
||||
@@ -105,7 +103,6 @@ function ChatPanel({lastLevel}) {
|
||||
console.debug(`help: ${Array.from(tmp.values())}`)
|
||||
}
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
// TODO: For some reason this is always called twice
|
||||
console.debug('scroll chat')
|
||||
@@ -129,7 +126,6 @@ function ChatPanel({lastLevel}) {
|
||||
// // chatRef.current!.scrollTo(0,0)
|
||||
// }, [gameId, worldId, levelId])
|
||||
|
||||
|
||||
return <div className="chat-panel">
|
||||
<div ref={chatRef} className="chat">
|
||||
{level?.data?.introduction &&
|
||||
@@ -196,6 +192,15 @@ function PlayableLevel() {
|
||||
const codeviewRef = useRef<HTMLDivElement>(null)
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const {worldId, levelId} = useContext(WorldLevelIdContext)
|
||||
const {mobile} = React.useContext(MobileContext)
|
||||
|
||||
const difficulty = useSelector(selectDifficulty(gameId))
|
||||
const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
|
||||
const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
|
||||
const inventory: Array<String> = useSelector(selectInventory(gameId))
|
||||
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
|
||||
|
||||
// The state variables for the `ProofContext`
|
||||
const [proof, setProof] = useState<Array<ProofStep>>([])
|
||||
@@ -204,18 +209,11 @@ function PlayableLevel() {
|
||||
const [deletedChat, setDeletedChat] = useState<Array<GameHint>>([])
|
||||
// A set of row numbers where help is displayed
|
||||
const [showHelp, setShowHelp] = useState<Set<number>>(new Set())
|
||||
const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
|
||||
const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
|
||||
/** Only for mobile layout */
|
||||
// Only for mobile layout
|
||||
const [pageNumber, setPageNumber] = useState(0)
|
||||
const {mobile} = React.useContext(MobileContext)
|
||||
const [commandLineMode, setCommandLineMode] = useState(true)
|
||||
const [commandLineInput, setCommandLineInput] = useState("")
|
||||
const difficulty = useSelector(selectDifficulty(gameId))
|
||||
const inventory: Array<String> = useSelector(selectInventory(gameId))
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
const lastLevel = levelId >= gameInfo.data?.worldSize[worldId]
|
||||
const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
|
||||
const dispatch = useAppDispatch()
|
||||
|
||||
// impressum pop-up
|
||||
|
||||
Reference in New Issue
Block a user