First big junk of communication refactor
This commit is contained in:
@@ -1,7 +1,9 @@
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import { GameHint } from "./infoview/rpc_api";
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import { GameHint, InteractiveGoalsWithHints, ProofState } from "./infoview/rpc_api";
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import * as React from 'react';
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import Markdown from './markdown';
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import { ProofStep } from "./infoview/context";
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import { DeletedChatContext, ProofContext } from "./infoview/context";
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import { lastStepHasErrors } from "./infoview/goals";
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import { Button } from "./button";
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export function Hint({hint, step, selected, toggleSelection, lastLevel} : {hint: GameHint, step: number, selected: number, toggleSelection: any, lastLevel?: boolean}) {
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return <div className={`message information step-${step}` + (step == selected ? ' selected' : '') + (lastLevel ? ' recent' : '')} onClick={toggleSelection}>
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@@ -16,7 +18,7 @@ export function HiddenHint({hint, step, selected, toggleSelection, lastLevel} :
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}
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export function Hints({hints, showHidden, step, selected, toggleSelection, lastLevel} : {hints: GameHint[], showHidden: boolean, step: number, selected: number, toggleSelection: any, lastLevel?: boolean}) {
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if (!hints) {return <></>}
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const openHints = hints.filter(hint => !hint.hidden)
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const hiddenHints = hints.filter(hint => hint.hidden)
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@@ -46,22 +48,52 @@ export function DeletedHints({hints} : {hints: GameHint[]}) {
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}
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/** Filter hints to not show consequtive identical hints twice.
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*
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* This function takes a `ProofStep[]` and extracts the hints in form of an
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* element of type `GameHint[][]` where it removes hints that are identical to hints
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* appearing in the previous step. Hidden hints are not filtered.
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*
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* This effectively means we prevent consequtive identical hints from being shown.
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* Hidden hints are not filtered.
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*/
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export function filterHints(proof: ProofStep[]): GameHint[][] {
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return proof.map((step, i) => {
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if (i == 0){
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return step.hints
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} else {
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// TODO: Writing all fields explicitely is somewhat fragile to changes, is there a
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// good way to shallow-compare objects?
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return step.hints.filter((hint) => hint.hidden ||
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(proof[i-1].hints.find((x) => (x.text == hint.text && x.hidden == hint.hidden)) === undefined))
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}
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})
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export function filterHints(hints: GameHint[], prevHints: GameHint[]): GameHint[] {
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if (!hints) {
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return []}
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else if (!prevHints) {
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return hints }
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else {
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return hints.filter((hint) => hint.hidden ||
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(prevHints.find(x => (x.text == hint.text && x.hidden == hint.hidden)) === undefined)
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)
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}
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}
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function hasHiddenHints(step: InteractiveGoalsWithHints): boolean {
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return step?.goals[0]?.hints.some((hint) => hint.hidden)
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}
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export function MoreHelpButton() {
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const {proof, setProof} = React.useContext(ProofContext)
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const {deletedChat, setDeletedChat, showHelp, setShowHelp} = React.useContext(DeletedChatContext)
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let k = proof.steps.length - (lastStepHasErrors(proof) ? 2 : 1)
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const activateHiddenHints = (ev) => {
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// If the last step (`k`) has errors, we want the hidden hints from the
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// second-to-last step to be affected
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if (!(proof.steps.length)) {return}
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// state must not be mutated, therefore we need to clone the set
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let tmp = new Set(showHelp)
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if (tmp.has(k)) {
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tmp.delete(k)
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} else {
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tmp.add(k)
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}
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setShowHelp(tmp)
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console.debug(`help: ${Array.from(tmp.values())}`)
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}
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if (hasHiddenHints(proof.steps[k]) && !showHelp.has(k)) {
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return <Button to="" onClick={activateHiddenHints}>
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Show more help!
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</Button>
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}
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}
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@@ -3,8 +3,8 @@
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*/
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import * as React from 'react';
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import { InteractiveDiagnostic, InteractiveTermGoal } from '@leanprover/infoview-api';
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import { GameHint, InteractiveGoal, InteractiveGoals } from './rpc_api';
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import { InteractiveDiagnostic } from '@leanprover/infoview-api';
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import { GameHint, InteractiveGoal, InteractiveTermGoal,InteractiveGoalsWithHints, ProofState } from './rpc_api';
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import { PreferencesState } from '../../state/preferences';
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export const MonacoEditorContext = React.createContext<monaco.editor.IStandaloneCodeEditor>(
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@@ -12,37 +12,39 @@ export const MonacoEditorContext = React.createContext<monaco.editor.IStandalone
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export type InfoStatus = 'updating' | 'error' | 'ready';
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/** One step of the proof */
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export type ProofStep = {
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/** The command in this step */
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command : string
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/** List of goals *after* this command */
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goals: InteractiveGoal[] // TODO: Add correct type
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/** Story relevant messages */
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hints: GameHint[] // TODO: Add correct type
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/** Errors and warnings */
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errors: InteractiveDiagnostic[] // TODO: Add correct type
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}
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// /** One step of the proof */
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// export type ProofStep = {
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// /** The command in this step */
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// command : string
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// /** List of goals *after* this command */
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// goals: InteractiveGoal[] // TODO: Add correct type
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// /** Story relevant messages */
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// hints: GameHint[] // TODO: Add correct type
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// /** Errors and warnings */
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// errors: InteractiveDiagnostic[] // TODO: Add correct type
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// }
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/** The context storing the proof step-by-step for the command line mode */
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export const ProofContext = React.createContext<{
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/** The proof consists of multiple steps that are processed one after the other.
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* In particular multi-line terms like `match`-statements will not be supported.
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*
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* Note that the first step will always have `null` as command
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* Note that the first step will always have "" as command
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*/
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proof: ProofStep[],
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setProof: React.Dispatch<React.SetStateAction<Array<ProofStep>>>
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proof: ProofState,
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setProof: React.Dispatch<React.SetStateAction<ProofState>>
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}>({
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proof: [],
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setProof: () => {} // TODO: implement me
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proof: {steps: [], diagnostics: [], completed: false},
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setProof: () => {}
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})
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// TODO: Do we still need that?
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export interface ProofStateProps {
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// pos: DocumentPosition;
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status: InfoStatus;
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messages: InteractiveDiagnostic[];
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goals?: InteractiveGoals;
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goals?: InteractiveGoalsWithHints;
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termGoal?: InteractiveTermGoal;
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error?: string;
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// userWidgets: UserWidgetInstance[];
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@@ -50,18 +52,18 @@ export interface ProofStateProps {
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// triggerUpdate: () => Promise<void>;
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}
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export const ProofStateContext = React.createContext<{
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proofState : ProofStateProps,
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setProofState: React.Dispatch<React.SetStateAction<ProofStateProps>>
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}>({
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proofState : {
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status: 'updating',
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messages: [],
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goals: undefined,
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termGoal: undefined,
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error: undefined},
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setProofState: () => {},
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})
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// export const ProofStateContext = React.createContext<{
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// proofState : ProofStateProps,
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// setProofState: React.Dispatch<React.SetStateAction<ProofStateProps>>
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// }>({
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// proofState : {
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// status: 'updating',
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// messages: [],
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// goals: undefined,
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// termGoal: undefined,
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// error: undefined},
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// setProofState: () => {},
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// })
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export interface IPreferencesContext extends PreferencesState{
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mobile: boolean, // The variables that actually control the page 'layout' can only be changed through layout.
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@@ -10,7 +10,10 @@ import { Locations, LocationsContext, SelectableLocation } from '../../../../nod
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import { InteractiveCode } from '../../../../node_modules/lean4-infoview/src/infoview/interactiveCode'
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import { WithTooltipOnHover } from '../../../../node_modules/lean4-infoview/src/infoview/tooltips';
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import { InputModeContext } from './context';
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import { InteractiveGoal, InteractiveGoals, InteractiveHypothesisBundle } from './rpc_api';
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import { InteractiveGoal, InteractiveGoals, InteractiveGoalsWithHints, InteractiveHypothesisBundle, ProofState } from './rpc_api';
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import { RpcSessionAtPos } from '@leanprover/infoview/*';
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import { DocumentPosition } from '../../../../node_modules/lean4-infoview/src/infoview/util';
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import { DiagnosticSeverity } from 'vscode-languageserver-protocol';
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/** Returns true if `h` is inaccessible according to Lean's default name rendering. */
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function isInaccessibleName(h: string): boolean {
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@@ -39,7 +42,11 @@ function goalToString(g: InteractiveGoal): string {
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}
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export function goalsToString(goals: InteractiveGoals): string {
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return goals.goals.map(goalToString).join('\n\n')
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return goals.goals.map(g => goalToString(g)).join('\n\n')
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}
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export function goalsWithHintsToString(goals: InteractiveGoalsWithHints): string {
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return goals.goals.map(g => goalToString(g.goal)).join('\n\n')
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}
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interface GoalFilterState {
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@@ -255,7 +262,7 @@ export const ProofDisplay = React.memo((props : ProofDisplayProps) => {
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})
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interface GoalsProps {
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goals: InteractiveGoals
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goals: InteractiveGoalsWithHints
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filter: GoalFilterState
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}
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@@ -264,7 +271,7 @@ export function Goals({ goals, filter }: GoalsProps) {
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return <>No goals</>
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} else {
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return <>
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{goals.goals.map((g, i) => <Goal typewriter={false} key={i} goal={g} filter={filter} />)}
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{goals.goals.map((g, i) => <Goal typewriter={false} key={i} goal={g.goal} filter={filter} />)}
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</>
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}
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}
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@@ -276,7 +283,7 @@ interface FilteredGoalsProps {
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* When this is `undefined`, the component will not appear at all but will remember its state
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* by virtue of still being mounted in the React tree. When it does appear again, the filter
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* settings and collapsed state will be as before. */
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goals?: InteractiveGoals
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goals?: InteractiveGoalsWithHints
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}
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/**
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@@ -291,7 +298,7 @@ export const FilteredGoals = React.memo(({ headerChildren, goals }: FilteredGoal
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data-id="copy-goal-to-comment"
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onClick={e => {
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e.preventDefault();
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if (goals) void ec.copyToComment(goalsToString(goals))
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if (goals) void ec.copyToComment(goalsWithHintsToString(goals))
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}}
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title="copy state to comment" />
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@@ -336,3 +343,112 @@ export const FilteredGoals = React.memo(({ headerChildren, goals }: FilteredGoal
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</details>
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</div>
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})
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export function loadGoals(
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rpcSess: RpcSessionAtPos,
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uri: string,
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setProof: React.Dispatch<React.SetStateAction<ProofState>>) {
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console.info('sending rpc request to load the proof state')
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rpcSess.call('Game.getProofState', DocumentPosition.toTdpp({line: 0, character: 0, uri: uri})).then(
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(proof : ProofState) => {
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console.info(`received a proof state!`)
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console.log(proof)
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setProof(proof)
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// let tmpProof : ProofStep[] = []
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// let goalCount = 0
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// steps.map((goals, i) => {
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// // The first step has an empty command and therefore also no error messages
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// // Usually there is a newline at the end of the editors content, so we need to
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// // display diagnostics from potentally two lines in the last step.
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// let messages = i ? (i == steps.length - 1 ? diagnostics.slice(i-1).flat() : diagnostics[i-1]) : []
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// // Filter out the 'unsolved goals' message
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// messages = messages.filter((msg) => {
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// return !("append" in msg.message &&
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// "text" in msg.message.append[0] &&
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// msg.message.append[0].text === "unsolved goals")
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// })
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// if (typeof goals == 'undefined') {
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// tmpProof.push({
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// command: i ? model.getLineContent(i) : '',
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// goals: [],
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// hints: [],
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// errors: messages
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// } as ProofStep)
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// console.debug('goals is undefined')
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// return
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// }
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// // If the number of goals reduce, show a message
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// if (goals.length && goalCount > goals.length) {
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// messages.unshift({
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// range: {
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// start: {
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// line: i-1,
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// character: 0,
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// },
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// end: {
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// line: i-1,
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// character: 0,
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// }},
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// severity: DiagnosticSeverity.Information,
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// message: {
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// text: 'intermediate goal solved 🎉'
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// }
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// })
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// }
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// goalCount = goals.length
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// // with no goals there will be no hints.
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// let hints : GameHint[] = goals.length ? goals[0].hints : []
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// console.debug(`Command (${i}): `, i ? model.getLineContent(i) : '')
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// console.debug(`Goals: (${i}): `, goalsToString(goals)) //
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// console.debug(`Hints: (${i}): `, hints)
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// console.debug(`Errors: (${i}): `, messages)
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// tmpProof.push({
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// // the command of the line above. Note that `getLineContent` starts counting
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// // at `1` instead of `zero`. The first ProofStep will have an empty command.
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// command: i ? model.getLineContent(i) : '',
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// // TODO: store correct data
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// goals: goals.map(g => g.goal),
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// // only need the hints of the active goals in chat
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// hints: hints,
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// // errors and messages from the server
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// errors: messages
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// } as ProofStep)
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// })
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// // Save the proof to the context
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// setProof(tmpProof)
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}
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)
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}
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export function lastStepHasErrors (proof : ProofState): boolean {
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if (!proof?.steps.length) {return false}
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let diags = [...proof.steps[proof.steps.length - 1].diags, ...proof.diagnostics]
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return diags.some(
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(d) => (d.severity == DiagnosticSeverity.Error ) // || d.severity == DiagnosticSeverity.Warning
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)
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}
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export function isLastStepWithErrors (proof : ProofState, i: number): boolean {
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if (!proof?.steps.length) {return false}
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return (i == proof.steps.length - 1) && lastStepHasErrors(proof)
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}
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@@ -4,7 +4,7 @@ import * as React from 'react'
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import { CircularProgress } from '@mui/material'
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import type { Location, Diagnostic } from 'vscode-languageserver-protocol'
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import { getInteractiveTermGoal, InteractiveDiagnostic, UserWidgetInstance, Widget_getWidgets, RpcSessionAtPos, isRpcError,
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RpcErrorCode, getInteractiveDiagnostics, InteractiveTermGoal } from '@leanprover/infoview-api'
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RpcErrorCode, getInteractiveDiagnostics } from '@leanprover/infoview-api'
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import { basename, DocumentPosition, RangeHelpers, useEvent, usePausableState, discardMethodNotFound,
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mapRpcError, useAsyncWithTrigger, PausableProps } from '../../../../node_modules/lean4-infoview/src/infoview/util'
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import { ConfigContext, EditorContext, LspDiagnosticsContext, ProgressContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts'
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@@ -14,7 +14,7 @@ import { GoalsLocation, Locations, LocationsContext } from '../../../../node_mod
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import { AllMessages, lspDiagToInteractive } from './messages'
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import { goalsToString, Goal, MainAssumptions, OtherGoals, ProofDisplay } from './goals'
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import { InteractiveGoals } from './rpc_api'
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import { InteractiveTermGoal, InteractiveGoalsWithHints, InteractiveGoals, ProofState } from './rpc_api'
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import { MonacoEditorContext, ProofStateProps, InfoStatus, ProofContext } from './context'
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// TODO: All about pinning could probably be removed
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@@ -83,11 +83,11 @@ interface InfoDisplayContentProps extends PausableProps {
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error?: string
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userWidgets: UserWidgetInstance[]
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triggerUpdate: () => Promise<void>
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proof? : string
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proofString? : string
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}
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const InfoDisplayContent = React.memo((props: InfoDisplayContentProps) => {
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const {pos, messages, goals, termGoal, error, userWidgets, triggerUpdate, isPaused, setPaused, proof} = props
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const {pos, messages, goals, termGoal, error, userWidgets, triggerUpdate, isPaused, setPaused, proofString} = props
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const hasWidget = userWidgets.length > 0
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const hasError = !!error
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@@ -114,7 +114,8 @@ const InfoDisplayContent = React.memo((props: InfoDisplayContentProps) => {
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const goalFilter = { reverse: false, showType: true, showInstance: true, showHiddenAssumption: true, showLetValue: true }
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/* Adding {' '} to manage string literals properly: https://reactjs.org/docs/jsx-in-depth.html#string-literals-1 */
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return <>
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return <>
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{hasError &&
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<div className='error' key='errors'>
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Error updating:{' '}{error}.
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@@ -129,7 +130,7 @@ const InfoDisplayContent = React.memo((props: InfoDisplayContentProps) => {
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</div>
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<div>
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{ goals && (goals.goals.length > 0
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? <Goal typewriter={true} filter={goalFilter} key='mainGoal' goal={goals.goals[0]} showHints={true} />
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? <Goal typewriter={true} filter={goalFilter} key='mainGoal' goal={goals[0]?.goal} showHints={true} />
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: <div className="goals-section-title">No Goals</div>
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)}
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</div>
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@@ -137,7 +138,7 @@ const InfoDisplayContent = React.memo((props: InfoDisplayContentProps) => {
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{userWidgets.map(widget =>
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<details key={`widget::${widget.id}::${widget.range?.toString()}`} open>
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<summary className='mv2 pointer'>{widget.name}</summary>
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<PanelWidgetDisplay pos={pos} goals={goals ? goals.goals.map (goal => goal) : []}
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<PanelWidgetDisplay pos={pos} goals={goals ? goals.goals : []}
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termGoal={termGoal} selectedLocations={selectedLocs} widget={widget}/>
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</details>
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||||
)}
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@@ -166,6 +167,7 @@ interface InfoDisplayProps {
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pos: DocumentPosition,
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status: InfoStatus,
|
||||
messages: InteractiveDiagnostic[],
|
||||
proof?: ProofState,
|
||||
goals?: InteractiveGoals,
|
||||
termGoal?: InteractiveTermGoal,
|
||||
error?: string,
|
||||
@@ -175,7 +177,7 @@ interface InfoDisplayProps {
|
||||
}
|
||||
|
||||
/** Displays goal state and messages. Can be paused. */
|
||||
function InfoDisplay(props0: ProofStateProps & InfoDisplayProps & InfoPinnable) {
|
||||
function InfoDisplay(props0: InfoDisplayProps & InfoPinnable) {
|
||||
// Used to update the paused state *just once* if it is paused,
|
||||
// but a display update is triggered
|
||||
const [shouldRefresh, setShouldRefresh] = React.useState<boolean>(false)
|
||||
@@ -214,7 +216,7 @@ function InfoDisplay(props0: ProofStateProps & InfoDisplayProps & InfoPinnable)
|
||||
{/* <details open> */}
|
||||
{/* <InfoStatusBar {...props} triggerUpdate={triggerDisplayUpdate} isPaused={isPaused} setPaused={setPaused} /> */}
|
||||
<div className="vscode-light">
|
||||
<InfoDisplayContent {...props} proof={editor.getValue()} triggerUpdate={triggerDisplayUpdate} isPaused={isPaused} setPaused={setPaused} />
|
||||
<InfoDisplayContent {...props} proofString={editor.getValue()} triggerUpdate={triggerDisplayUpdate} isPaused={isPaused} setPaused={setPaused} />
|
||||
</div>
|
||||
{/* </details> */}
|
||||
</RpcContext.Provider>
|
||||
@@ -290,6 +292,8 @@ function InfoAux(props: InfoProps) {
|
||||
// with e.g. a new `pos`.
|
||||
type InfoRequestResult = Omit<InfoDisplayProps, 'triggerUpdate'>
|
||||
const [state, triggerUpdateCore] = useAsyncWithTrigger(() => new Promise<InfoRequestResult>((resolve, reject) => {
|
||||
|
||||
const proofReq = rpcSess.call('Game.getProofState', DocumentPosition.toTdpp(pos))
|
||||
const goalsReq = rpcSess.call('Game.getInteractiveGoals', DocumentPosition.toTdpp(pos))
|
||||
const termGoalReq = getInteractiveTermGoal(rpcSess, DocumentPosition.toTdpp(pos))
|
||||
const widgetsReq = Widget_getWidgets(rpcSess, pos).catch(discardMethodNotFound)
|
||||
@@ -308,6 +312,7 @@ function InfoAux(props: InfoProps) {
|
||||
pos,
|
||||
status: 'updating',
|
||||
messages: lspDiagsHere.map(lspDiagToInteractive),
|
||||
proof: undefined,
|
||||
goals: undefined,
|
||||
termGoal: undefined,
|
||||
error: undefined,
|
||||
@@ -318,11 +323,12 @@ function InfoAux(props: InfoProps) {
|
||||
|
||||
// NB: it is important to await await reqs at once, otherwise
|
||||
// if both throw then one exception becomes unhandled.
|
||||
Promise.all([goalsReq, termGoalReq, widgetsReq, messagesReq]).then(
|
||||
([goals, termGoal, userWidgets, messages]) => resolve({
|
||||
Promise.all([proofReq, goalsReq, termGoalReq, widgetsReq, messagesReq]).then(
|
||||
([proof, goals, termGoal, userWidgets, messages]) => resolve({
|
||||
pos,
|
||||
status: 'ready',
|
||||
messages,
|
||||
proof : proof as any,
|
||||
goals: goals as any,
|
||||
termGoal,
|
||||
error: undefined,
|
||||
@@ -353,6 +359,7 @@ function InfoAux(props: InfoProps) {
|
||||
pos,
|
||||
status: 'error',
|
||||
messages: lspDiagsHere.map(lspDiagToInteractive),
|
||||
proof: undefined,
|
||||
goals: undefined,
|
||||
termGoal: undefined,
|
||||
error: `Error fetching goals: ${errorString}`,
|
||||
@@ -389,6 +396,7 @@ function InfoAux(props: InfoProps) {
|
||||
pos,
|
||||
status: 'updating',
|
||||
messages: [],
|
||||
proof: undefined,
|
||||
goals: undefined,
|
||||
termGoal: undefined,
|
||||
error: undefined,
|
||||
|
||||
@@ -26,15 +26,16 @@ import Markdown from '../markdown';
|
||||
|
||||
import { Infos } from './infos';
|
||||
import { AllMessages, Errors, WithLspDiagnosticsContext } from './messages';
|
||||
import { Goal } from './goals';
|
||||
import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context';
|
||||
import { Typewriter, hasErrors, hasInteractiveErrors } from './typewriter';
|
||||
import { Goal, isLastStepWithErrors, lastStepHasErrors, loadGoals } from './goals';
|
||||
import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext, ProofContext, SelectionContext, WorldLevelIdContext } from './context';
|
||||
import { Typewriter, getInteractiveDiagsAt, hasErrors, hasInteractiveErrors } from './typewriter';
|
||||
import { InteractiveDiagnostic } from '@leanprover/infoview/*';
|
||||
import { Button } from '../button';
|
||||
import { CircularProgress } from '@mui/material';
|
||||
import { GameHint } from './rpc_api';
|
||||
import { GameHint, InteractiveGoalsWithHints, ProofState } from './rpc_api';
|
||||
import { store } from '../../state/store';
|
||||
import { Hints, filterHints } from '../hints';
|
||||
import { Hints, MoreHelpButton, filterHints } from '../hints';
|
||||
import { DocumentPosition } from '../../../../node_modules/lean4-infoview/src/infoview/util';
|
||||
|
||||
/** Wrapper for the two editors. It is important that the `div` with `codeViewRef` is
|
||||
* always present, or the monaco editor cannot start.
|
||||
@@ -61,36 +62,35 @@ function DualEditorMain({ worldId, levelId, level, worldSize }: { worldId: strin
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const { typewriterMode } = React.useContext(InputModeContext)
|
||||
|
||||
// Mark level as completed when server gives notification
|
||||
const {proof, setProof} = React.useContext(ProofContext)
|
||||
|
||||
const dispatch = useAppDispatch()
|
||||
useServerNotificationEffect(
|
||||
'$/game/completed',
|
||||
(params: any) => {
|
||||
if (ec.events.changedCursorLocation.current &&
|
||||
ec.events.changedCursorLocation.current.uri === params.uri) {
|
||||
dispatch(levelCompleted({ game: gameId, world: worldId, level: levelId }))
|
||||
|
||||
// On completion, add the names of all new items to the local storage
|
||||
let newTiles = [
|
||||
...level?.tactics,
|
||||
...level?.lemmas,
|
||||
...level?.definitions
|
||||
].filter((tile) => tile.new).map((tile) => tile.name)
|
||||
React.useEffect(() => {
|
||||
if (proof.completed) {
|
||||
dispatch(levelCompleted({ game: gameId, world: worldId, level: levelId }))
|
||||
|
||||
// Add the proven statement to the local storage as well.
|
||||
if (level?.statementName != null) {
|
||||
newTiles.push(level?.statementName)
|
||||
}
|
||||
// On completion, add the names of all new items to the local storage
|
||||
let newTiles = [
|
||||
...level?.tactics,
|
||||
...level?.lemmas,
|
||||
...level?.definitions
|
||||
].filter((tile) => tile.new).map((tile) => tile.name)
|
||||
|
||||
let inv: string[] = selectInventory(gameId)(store.getState())
|
||||
|
||||
// add new items and remove duplicates
|
||||
let newInv = [...inv, ...newTiles].filter((item, i, array) => array.indexOf(item) == i)
|
||||
|
||||
dispatch(changedInventory({ game: gameId, inventory: newInv }))
|
||||
// Add the proven statement to the local storage as well.
|
||||
if (level?.statementName != null) {
|
||||
newTiles.push(level?.statementName)
|
||||
}
|
||||
}, [level]
|
||||
)
|
||||
|
||||
let inv: string[] = selectInventory(gameId)(store.getState())
|
||||
|
||||
// add new items and remove duplicates
|
||||
let newInv = [...inv, ...newTiles].filter((item, i, array) => array.indexOf(item) == i)
|
||||
|
||||
dispatch(changedInventory({ game: gameId, inventory: newInv }))
|
||||
|
||||
}
|
||||
}, [proof, level])
|
||||
|
||||
/* Set up updates to the global infoview state on editor events. */
|
||||
const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
|
||||
@@ -154,7 +154,7 @@ export function Main(props: { world: string, level: number, data: LevelInfo}) {
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const {worldId, levelId} = React.useContext(WorldLevelIdContext)
|
||||
|
||||
const completed = useAppSelector(selectCompleted(gameId, props.world, props.level))
|
||||
const { proof, setProof } = React.useContext(ProofContext)
|
||||
|
||||
console.debug(`template: ${props.data?.template}`)
|
||||
|
||||
@@ -206,7 +206,7 @@ export function Main(props: { world: string, level: number, data: LevelInfo}) {
|
||||
ret = <div><p>{serverStoppedResult.message}</p><p className="error">{serverStoppedResult.reason}</p></div>
|
||||
} else {
|
||||
ret = <div className="infoview vscode-light">
|
||||
{completed && <div className="level-completed">Level completed! 🎉</div>}
|
||||
{proof.completed && <div className="level-completed">Level completed! 🎉</div>}
|
||||
<Infos />
|
||||
</div>
|
||||
}
|
||||
@@ -223,15 +223,24 @@ const goalFilter = {
|
||||
}
|
||||
|
||||
/** The display of a single entered lean command */
|
||||
function Command({ command, deleteProof }: { command: string, deleteProof: any }) {
|
||||
function Command({ proof, i, deleteProof }: { proof: ProofState, i: number, deleteProof: any }) {
|
||||
// The first step will always have an empty command
|
||||
if (!command) { return <></> }
|
||||
return <div className="command">
|
||||
<div className="command-text">{command}</div>
|
||||
<Button to="" className="undo-button btn btn-inverted" title="Retry proof from here" onClick={deleteProof}>
|
||||
<FontAwesomeIcon icon={faDeleteLeft} /> Retry
|
||||
</Button>
|
||||
</div>
|
||||
if (!proof?.steps[i]?.command) { return <></> }
|
||||
|
||||
if (isLastStepWithErrors(proof, i)) {
|
||||
// If the last step has errors, we display the command in a different style
|
||||
// indicating that it will be removed on the next try.
|
||||
return <div className="failed-command">
|
||||
<i>Failed command</i>: {proof.steps[i].command}
|
||||
</div>
|
||||
} else {
|
||||
return <div className="command">
|
||||
<div className="command-text">{proof.steps[i].command}</div>
|
||||
<Button to="" className="undo-button btn btn-inverted" title="Retry proof from here" onClick={deleteProof}>
|
||||
<FontAwesomeIcon icon={faDeleteLeft} /> Retry
|
||||
</Button>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
|
||||
// const MessageView = React.memo(({uri, diag}: MessageViewProps) => {
|
||||
@@ -286,10 +295,14 @@ function Command({ command, deleteProof }: { command: string, deleteProof: any }
|
||||
// }, fastIsEqual)
|
||||
|
||||
/** The tabs of goals that lean ahs after the command of this step has been processed */
|
||||
function GoalsTabs({ proofStep, last, onClick, onGoalChange=(n)=>{}}: { proofStep: ProofStep, last : boolean, onClick? : any, onGoalChange?: (n?: number) => void }) {
|
||||
function GoalsTabs({ proofStep, last, onClick, onGoalChange=(n)=>{}}: { proofStep: InteractiveGoalsWithHints, last : boolean, onClick? : any, onGoalChange?: (n?: number) => void }) {
|
||||
|
||||
const [selectedGoal, setSelectedGoal] = React.useState<number>(0)
|
||||
|
||||
if (proofStep.goals.length == 0) {
|
||||
return <></>
|
||||
}
|
||||
|
||||
return <div className="goal-tabs" onClick={onClick}>
|
||||
<div className={`tab-bar ${last ? 'current' : ''}`}>
|
||||
{proofStep.goals.map((goal, i) => (
|
||||
@@ -300,7 +313,7 @@ function GoalsTabs({ proofStep, last, onClick, onGoalChange=(n)=>{}}: { proofSte
|
||||
))}
|
||||
</div>
|
||||
<div className="goal-tab vscode-light">
|
||||
<Goal typewriter={false} filter={goalFilter} goal={proofStep.goals[selectedGoal]} />
|
||||
<Goal typewriter={false} filter={goalFilter} goal={proofStep.goals[selectedGoal]?.goal} />
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
@@ -350,12 +363,11 @@ export function TypewriterInterface({props}) {
|
||||
const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
|
||||
const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext)
|
||||
const {mobile} = React.useContext(PreferencesContext)
|
||||
const { proof } = React.useContext(ProofContext)
|
||||
const { proof, setProof } = React.useContext(ProofContext)
|
||||
const { setTypewriterInput } = React.useContext(InputModeContext)
|
||||
const { selectedStep, setSelectedStep } = React.useContext(SelectionContext)
|
||||
|
||||
const proofPanelRef = React.useRef<HTMLDivElement>(null)
|
||||
const completed = useAppSelector(selectCompleted(gameId, props.world, props.level))
|
||||
// const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
|
||||
// const curUri = useEventResult(ec.events.changedCursorLocation, loc => loc?.uri);
|
||||
|
||||
@@ -367,9 +379,11 @@ export function TypewriterInterface({props}) {
|
||||
function deleteProof(line: number) {
|
||||
return (ev) => {
|
||||
let deletedChat: Array<GameHint> = []
|
||||
filterHints(proof).slice(line).map((hintsAtStep, i) => {
|
||||
proof.steps.slice(line).map((step, i) => {
|
||||
let filteredHints = filterHints(step.goals[0]?.hints, proof?.steps[i-1]?.goals[0]?.hints)
|
||||
|
||||
// Only add these hidden hints to the deletion stack which were visible
|
||||
deletedChat = [...deletedChat, ...hintsAtStep.filter(hint => (!hint.hidden || showHelp.has(line + i)))]
|
||||
deletedChat = [...deletedChat, ...filteredHints.filter(hint => (!hint.hidden || showHelp.has(line + i)))]
|
||||
})
|
||||
setDeletedChat(deletedChat)
|
||||
|
||||
@@ -382,7 +396,9 @@ export function TypewriterInterface({props}) {
|
||||
forceMoveMarkers: false
|
||||
}])
|
||||
setSelectedStep(undefined)
|
||||
setTypewriterInput(proof[line].command)
|
||||
setTypewriterInput(proof.steps[line].command)
|
||||
// Reload proof on deleting
|
||||
loadGoals(rpcSess, uri, setProof)
|
||||
ev.stopPropagation()
|
||||
}
|
||||
}
|
||||
@@ -402,7 +418,7 @@ export function TypewriterInterface({props}) {
|
||||
|
||||
// Scroll to the end of the proof if it is updated.
|
||||
React.useEffect(() => {
|
||||
if (proof?.length > 1) {
|
||||
if (proof.steps.length > 1) {
|
||||
proofPanelRef.current?.lastElementChild?.scrollIntoView() //scrollTo(0,0)
|
||||
} else {
|
||||
proofPanelRef.current?.scrollTo(0,0)
|
||||
@@ -423,38 +439,8 @@ export function TypewriterInterface({props}) {
|
||||
}
|
||||
}, [selectedStep])
|
||||
|
||||
// TODO: This about hidden hints is all copied from `level.tsx`. Can we move that into `hints.tsx`?
|
||||
|
||||
// If the last step has errors, we want to treat it as if it is part of the second-to-last step
|
||||
let k = proof.length - 1
|
||||
let withErr = hasInteractiveErrors(proof[k]?.errors) ? 1 : 0
|
||||
|
||||
const activateHiddenHints = (ev) => {
|
||||
// If the last step (`k`) has errors, we want the hidden hints from the
|
||||
// second-to-last step to be affected
|
||||
if (!(proof.length)) {return}
|
||||
|
||||
// state must not be mutated, therefore we need to clone the set
|
||||
let tmp = new Set(showHelp)
|
||||
if (tmp.has(k - withErr)) {
|
||||
tmp.delete(k - withErr)
|
||||
} else {
|
||||
tmp.add(k - withErr)
|
||||
}
|
||||
setShowHelp(tmp)
|
||||
console.debug(`help: ${Array.from(tmp.values())}`)
|
||||
}
|
||||
|
||||
function hasHiddenHints(i : number): boolean {
|
||||
let step = proof[i]
|
||||
|
||||
// For example if the proof isn't loaded yet
|
||||
if(!step) {return false}
|
||||
|
||||
return step.hints.some((hint) => hint.hidden)
|
||||
}
|
||||
|
||||
let lastStepErrors = proof.length ? hasInteractiveErrors(proof[proof.length - 1].errors) : false
|
||||
// TODO: superfluous, can be replaced with `withErr` from above
|
||||
let lastStepErrors = proof.steps.length ? hasInteractiveErrors(getInteractiveDiagsAt(proof, proof.steps.length)) : false
|
||||
|
||||
|
||||
useServerNotificationEffect("$/game/loading", (params : any) => {
|
||||
@@ -474,20 +460,22 @@ export function TypewriterInterface({props}) {
|
||||
</div>
|
||||
<div className='proof' ref={proofPanelRef}>
|
||||
<ExerciseStatement data={props.data} />
|
||||
{proof.length ?
|
||||
{proof.steps.length ?
|
||||
<>
|
||||
{proof.map((step, i) => {
|
||||
if (i == proof.length - 1 && lastStepErrors) {
|
||||
// if the last command contains an error, we only display the errors but not the
|
||||
// entered command as it is still present in the command line.
|
||||
// TODO: Should not use index as key.
|
||||
return <div key={`proof-step-${i}`}>
|
||||
<Errors errors={step.errors} typewriterMode={true} />
|
||||
</div>
|
||||
} else {
|
||||
{proof.steps.map((step, i) => {
|
||||
let filteredHints = filterHints(step.goals[0]?.hints, proof?.steps[i-1]?.goals[0]?.hints)
|
||||
|
||||
// if (i == proof.steps.length - 1 && hasInteractiveErrors(step.diags)) {
|
||||
// // if the last command contains an error, we only display the errors but not the
|
||||
// // entered command as it is still present in the command line.
|
||||
// // TODO: Should not use index as key.
|
||||
// return <div key={`proof-step-${i}`} className={`step step-${i}`}>
|
||||
// <Errors errors={step.diags} typewriterMode={true} />
|
||||
// </div>
|
||||
// } else {
|
||||
return <div key={`proof-step-${i}`} className={`step step-${i}` + (selectedStep == i ? ' selected' : '')}>
|
||||
<Command command={step.command} deleteProof={deleteProof(i)} />
|
||||
<Errors errors={step.errors} typewriterMode={true} />
|
||||
<Command proof={proof} i={i} deleteProof={deleteProof(i)} />
|
||||
<Errors errors={step.diags} typewriterMode={true} />
|
||||
{mobile && i == 0 && props.data?.introduction &&
|
||||
<div className={`message information step-0${selectedStep === 0 ? ' selected' : ''}`} onClick={toggleSelectStep(0)}>
|
||||
<Markdown>{props.data?.introduction}</Markdown>
|
||||
@@ -495,22 +483,21 @@ export function TypewriterInterface({props}) {
|
||||
}
|
||||
{mobile &&
|
||||
<Hints key={`hints-${i}`}
|
||||
hints={step.hints} showHidden={showHelp.has(i)} step={i}
|
||||
hints={filteredHints} showHidden={showHelp.has(i)} step={i}
|
||||
selected={selectedStep} toggleSelection={toggleSelectStep(i)}/>
|
||||
}
|
||||
<GoalsTabs proofStep={step} last={i == proof.length - (lastStepErrors ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof.length - 1 - withErr ? (n) => setDisableInput(n > 0) : (n) => {}}/>
|
||||
|
||||
{mobile && i == proof.length - 1 &&
|
||||
hasHiddenHints(proof.length - 1) && !showHelp.has(k - withErr) &&
|
||||
<Button className="btn btn-help" to="" onClick={activateHiddenHints}>
|
||||
Show more help!
|
||||
</Button>
|
||||
{/* <GoalsTabs proofStep={step} last={i == proof.steps.length - (lastStepErrors ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof.steps.length - 1 - withErr ? (n) => setDisableInput(n > 0) : (n) => {}}/> */}
|
||||
{!(isLastStepWithErrors(proof, i)) &&
|
||||
<GoalsTabs proofStep={step} last={i == proof.steps.length - (lastStepHasErrors(proof) ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof.steps.length - (lastStepHasErrors(proof) ? 2 : 1) ? (n) => setDisableInput(n > 0) : (n) => {}}/>
|
||||
}
|
||||
{mobile && i == proof.steps.length - 1 &&
|
||||
<MoreHelpButton />
|
||||
}
|
||||
|
||||
{/* Show a message that there are no goals left */}
|
||||
{!step.goals.length && (
|
||||
{/* {!step.goals.length && (
|
||||
<div className="message information">
|
||||
{completed ?
|
||||
{proof.completed ?
|
||||
<p>Level completed! 🎉</p> :
|
||||
<p>
|
||||
<b>no goals left</b><br />
|
||||
@@ -518,11 +505,17 @@ export function TypewriterInterface({props}) {
|
||||
</p>
|
||||
}
|
||||
</div>
|
||||
)}
|
||||
)} */}
|
||||
</div>
|
||||
}
|
||||
})}
|
||||
{mobile && completed &&
|
||||
//}
|
||||
)}
|
||||
{proof.diagnostics.length > 0 &&
|
||||
<div key={`proof-step-remaining`} className="step step-remaining">
|
||||
<Errors errors={proof.diagnostics} typewriterMode={true} />
|
||||
</div>
|
||||
}
|
||||
{mobile && proof.completed &&
|
||||
<div className="button-row mobile">
|
||||
{props.level >= props.worldSize ?
|
||||
<Button to={`/${gameId}`}>
|
||||
@@ -539,7 +532,7 @@ export function TypewriterInterface({props}) {
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
<Typewriter hidden={!withErr && proof[proof.length - 1]?.goals.length == 0} disabled={disableInput || !proof.length}/>
|
||||
<Typewriter disabled={disableInput || !proof.steps.length}/>
|
||||
</RpcContext.Provider>
|
||||
</div>
|
||||
}
|
||||
|
||||
@@ -3,46 +3,80 @@
|
||||
*
|
||||
* This file is based on `vscode-lean4/vscode-lean4/src/rpcApi.ts`
|
||||
*/
|
||||
import { ContextInfo, FVarId, CodeWithInfos, MVarId } from '@leanprover/infoview-api';
|
||||
|
||||
export interface GameHint {
|
||||
text: string;
|
||||
hidden: boolean;
|
||||
}
|
||||
import type { Range } from 'vscode-languageserver-protocol';
|
||||
import type { ContextInfo, FVarId, CodeWithInfos, MVarId } from '@leanprover/infoview-api';
|
||||
import { InteractiveDiagnostic, TermInfo } from '@leanprover/infoview/*';
|
||||
import type { Diagnostic } from 'vscode-languageserver-protocol';
|
||||
|
||||
export interface InteractiveHypothesisBundle {
|
||||
/** The pretty names of the variables in the bundle. Anonymous names are rendered
|
||||
* as `"[anonymous]"` whereas inaccessible ones have a `✝` appended at the end.
|
||||
* Use `InteractiveHypothesisBundle_nonAnonymousNames` to filter anonymouse ones out. */
|
||||
names: string[];
|
||||
/** Present since server version 1.1.2. */
|
||||
fvarIds?: FVarId[];
|
||||
type: CodeWithInfos;
|
||||
val?: CodeWithInfos;
|
||||
isInstance?: boolean;
|
||||
isType?: boolean;
|
||||
isAssumption?: boolean;
|
||||
isInserted?: boolean;
|
||||
isRemoved?: boolean;
|
||||
isAssumption?: boolean;
|
||||
}
|
||||
|
||||
export interface InteractiveGoalCore {
|
||||
hyps: InteractiveHypothesisBundle[];
|
||||
type: CodeWithInfos;
|
||||
/** Present since server version 1.1.2. */
|
||||
ctx?: ContextInfo;
|
||||
}
|
||||
|
||||
export interface InteractiveGoal extends InteractiveGoalCore {
|
||||
userName?: string;
|
||||
goalPrefix?: string;
|
||||
/** Present since server version 1.1.2. */
|
||||
mvarId?: MVarId;
|
||||
isInserted?: boolean;
|
||||
isRemoved?: boolean;
|
||||
}
|
||||
|
||||
export interface InteractiveGoals extends InteractiveGoalCore {
|
||||
goals: InteractiveGoals[];
|
||||
}
|
||||
|
||||
export interface InteractiveTermGoal extends InteractiveGoalCore {
|
||||
range?: Range;
|
||||
term?: TermInfo;
|
||||
}
|
||||
|
||||
export interface GameHint {
|
||||
text: string;
|
||||
hidden: boolean;
|
||||
}
|
||||
|
||||
export interface InteractiveGoalWithHints {
|
||||
goal: InteractiveGoal;
|
||||
hints: GameHint[];
|
||||
}
|
||||
|
||||
export interface InteractiveGoals {
|
||||
goals: InteractiveGoal[];
|
||||
export interface InteractiveGoalsWithHints {
|
||||
goals: InteractiveGoalWithHints[];
|
||||
command: string;
|
||||
diags: InteractiveDiagnostic[];
|
||||
}
|
||||
|
||||
/**
|
||||
* The proof state as it is received from the server.
|
||||
* Per proof step of the tactic proof, there is one `InteractiveGoalWithHints[]`.
|
||||
*/
|
||||
export interface ProofState {
|
||||
/** The proof steps. step 0 is the state at the beginning of the proof. step one
|
||||
* contains the goal after the first line has been evaluated.
|
||||
*
|
||||
* In particular `step[i]` is the proof step at the beginning of line `i` in vscode.
|
||||
*/
|
||||
steps: InteractiveGoalsWithHints[];
|
||||
/** The remaining diagnostics that are not in the steps. Usually this should only
|
||||
* be the "unsolved goals" message, I believe.
|
||||
*/
|
||||
diagnostics : InteractiveDiagnostic[];
|
||||
completed : Boolean;
|
||||
completedWithWarnings : Boolean;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ import { faWandMagicSparkles } from '@fortawesome/free-solid-svg-icons'
|
||||
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
|
||||
import { Registry } from 'monaco-textmate' // peer dependency
|
||||
import { wireTmGrammars } from 'monaco-editor-textmate'
|
||||
import { DiagnosticSeverity, PublishDiagnosticsParams } from 'vscode-languageserver-protocol';
|
||||
import { DiagnosticSeverity, PublishDiagnosticsParams, DocumentUri } from 'vscode-languageserver-protocol';
|
||||
import { useServerNotificationEffect } from '../../../../node_modules/lean4-infoview/src/infoview/util';
|
||||
import { AbbreviationRewriter } from 'lean4web/client/src/editor/abbreviation/rewriter/AbbreviationRewriter';
|
||||
import { AbbreviationProvider } from 'lean4web/client/src/editor/abbreviation/AbbreviationProvider';
|
||||
@@ -13,13 +13,21 @@ import * as leanSyntax from 'lean4web/client/src/syntaxes/lean.json'
|
||||
import * as leanMarkdownSyntax from 'lean4web/client/src/syntaxes/lean-markdown.json'
|
||||
import * as codeblockSyntax from 'lean4web/client/src/syntaxes/codeblock.json'
|
||||
import languageConfig from 'lean4/language-configuration.json';
|
||||
import { InteractiveDiagnostic, getInteractiveDiagnostics } from '@leanprover/infoview-api';
|
||||
import { InteractiveDiagnostic, RpcSessionAtPos, getInteractiveDiagnostics } from '@leanprover/infoview-api';
|
||||
import { Diagnostic } from 'vscode-languageserver-types';
|
||||
import { DocumentPosition } from '../../../../node_modules/lean4-infoview/src/infoview/util';
|
||||
import { RpcContext } from '../../../../node_modules/lean4-infoview/src/infoview/rpcSessions';
|
||||
import { DeletedChatContext, InputModeContext, MonacoEditorContext, ProofContext, ProofStep } from './context'
|
||||
import { goalsToString } from './goals'
|
||||
import { GameHint, InteractiveGoals } from './rpc_api'
|
||||
import { DeletedChatContext, InputModeContext, MonacoEditorContext, ProofContext } from './context'
|
||||
import { goalsToString, lastStepHasErrors, loadGoals } from './goals'
|
||||
import { GameHint, ProofState } from './rpc_api'
|
||||
|
||||
export interface GameDiagnosticsParams {
|
||||
uri: DocumentUri;
|
||||
diagnostics: Diagnostic[];
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/* We register a new language `leancmd` that looks like lean4, but does not use the lsp server. */
|
||||
|
||||
@@ -64,7 +72,7 @@ config.autoClosingPairs = config.autoClosingPairs.map(
|
||||
monaco.languages.setLanguageConfiguration('lean4cmd', config);
|
||||
|
||||
/** The input field */
|
||||
export function Typewriter({hidden, disabled}: {hidden?: boolean, disabled?: boolean}) {
|
||||
export function Typewriter({disabled}: {disabled?: boolean}) {
|
||||
|
||||
/** Reference to the hidden multi-line editor */
|
||||
const editor = React.useContext(MonacoEditorContext)
|
||||
@@ -89,98 +97,98 @@ export function Typewriter({hidden, disabled}: {hidden?: boolean, disabled?: boo
|
||||
/** Load all goals an messages of the current proof (line-by-line) and save
|
||||
* the retrieved information into context (`ProofContext`)
|
||||
*/
|
||||
const loadAllGoals = React.useCallback(() => {
|
||||
// const loadAllGoals = React.useCallback(() => {
|
||||
|
||||
let goalCalls = []
|
||||
let msgCalls = []
|
||||
// let goalCalls = []
|
||||
// let msgCalls = []
|
||||
|
||||
// For each line of code ask the server for the goals and the messages on this line
|
||||
for (let i = 0; i < model.getLineCount(); i++) {
|
||||
goalCalls.push(
|
||||
rpcSess.call('Game.getInteractiveGoals', DocumentPosition.toTdpp({line: i, character: 0, uri: uri}))
|
||||
)
|
||||
msgCalls.push(
|
||||
getInteractiveDiagnostics(rpcSess, {start: i, end: i+1}).catch((error) => {console.debug("promise broken")})
|
||||
)
|
||||
}
|
||||
// // For each line of code ask the server for the goals and the messages on this line
|
||||
// for (let i = 0; i < model.getLineCount(); i++) {
|
||||
// goalCalls.push(
|
||||
// rpcSess.call('Game.getInteractiveGoals', DocumentPosition.toTdpp({line: i, character: 0, uri: uri}))
|
||||
// )
|
||||
// msgCalls.push(
|
||||
// getInteractiveDiagnostics(rpcSess, {start: i, end: i+1}).catch((error) => {console.debug("promise broken")})
|
||||
// )
|
||||
// }
|
||||
|
||||
// Wait for all these requests to be processed before saving the results
|
||||
Promise.all(goalCalls).then((steps : InteractiveGoals[]) => {
|
||||
Promise.all(msgCalls).then((diagnostics : [InteractiveDiagnostic[]]) => {
|
||||
let tmpProof : ProofStep[] = []
|
||||
// // Wait for all these requests to be processed before saving the results
|
||||
// Promise.all(goalCalls).then((steps : InteractiveGoalsWithHints[]) => {
|
||||
// Promise.all(msgCalls).then((diagnostics : [InteractiveDiagnostic[]]) => {
|
||||
// let tmpProof : ProofStep[] = []
|
||||
|
||||
let goalCount = 0
|
||||
// let goalCount = 0
|
||||
|
||||
steps.map((goals, i) => {
|
||||
// The first step has an empty command and therefore also no error messages
|
||||
// Usually there is a newline at the end of the editors content, so we need to
|
||||
// display diagnostics from potentally two lines in the last step.
|
||||
let messages = i ? (i == steps.length - 1 ? diagnostics.slice(i-1).flat() : diagnostics[i-1]) : []
|
||||
// steps.map((goals, i) => {
|
||||
// // The first step has an empty command and therefore also no error messages
|
||||
// // Usually there is a newline at the end of the editors content, so we need to
|
||||
// // display diagnostics from potentally two lines in the last step.
|
||||
// let messages = i ? (i == steps.length - 1 ? diagnostics.slice(i-1).flat() : diagnostics[i-1]) : []
|
||||
|
||||
// Filter out the 'unsolved goals' message
|
||||
messages = messages.filter((msg) => {
|
||||
return !("append" in msg.message &&
|
||||
"text" in msg.message.append[0] &&
|
||||
msg.message.append[0].text === "unsolved goals")
|
||||
})
|
||||
// // Filter out the 'unsolved goals' message
|
||||
// messages = messages.filter((msg) => {
|
||||
// return !("append" in msg.message &&
|
||||
// "text" in msg.message.append[0] &&
|
||||
// msg.message.append[0].text === "unsolved goals")
|
||||
// })
|
||||
|
||||
if (typeof goals == 'undefined') {
|
||||
tmpProof.push({
|
||||
command: i ? model.getLineContent(i) : '',
|
||||
goals: [],
|
||||
hints: [],
|
||||
errors: messages
|
||||
} as ProofStep)
|
||||
console.debug('goals is undefined')
|
||||
return
|
||||
}
|
||||
// if (typeof goals == 'undefined') {
|
||||
// tmpProof.push({
|
||||
// command: i ? model.getLineContent(i) : '',
|
||||
// goals: [],
|
||||
// hints: [],
|
||||
// errors: messages
|
||||
// } as ProofStep)
|
||||
// console.debug('goals is undefined')
|
||||
// return
|
||||
// }
|
||||
|
||||
// If the number of goals reduce, show a message
|
||||
if (goals.goals.length && goalCount > goals.goals.length) {
|
||||
messages.unshift({
|
||||
range: {
|
||||
start: {
|
||||
line: i-1,
|
||||
character: 0,
|
||||
},
|
||||
end: {
|
||||
line: i-1,
|
||||
character: 0,
|
||||
}},
|
||||
severity: DiagnosticSeverity.Information,
|
||||
message: {
|
||||
text: 'intermediate goal solved 🎉'
|
||||
}
|
||||
})
|
||||
}
|
||||
goalCount = goals.goals.length
|
||||
// // If the number of goals reduce, show a message
|
||||
// if (goals.length && goalCount > goals.length) {
|
||||
// messages.unshift({
|
||||
// range: {
|
||||
// start: {
|
||||
// line: i-1,
|
||||
// character: 0,
|
||||
// },
|
||||
// end: {
|
||||
// line: i-1,
|
||||
// character: 0,
|
||||
// }},
|
||||
// severity: DiagnosticSeverity.Information,
|
||||
// message: {
|
||||
// text: 'intermediate goal solved 🎉'
|
||||
// }
|
||||
// })
|
||||
// }
|
||||
// goalCount = goals.length
|
||||
|
||||
// with no goals there will be no hints.
|
||||
let hints : GameHint[] = goals.goals.length ? goals.goals[0].hints : []
|
||||
// // with no goals there will be no hints.
|
||||
// let hints : GameHint[] = goals.length ? goals[0].hints : []
|
||||
|
||||
console.debug(`Command (${i}): `, i ? model.getLineContent(i) : '')
|
||||
console.debug(`Goals: (${i}): `, goalsToString(goals)) //
|
||||
console.debug(`Hints: (${i}): `, hints)
|
||||
console.debug(`Errors: (${i}): `, messages)
|
||||
// console.debug(`Command (${i}): `, i ? model.getLineContent(i) : '')
|
||||
// console.debug(`Goals: (${i}): `, goalsToString(goals)) //
|
||||
// console.debug(`Hints: (${i}): `, hints)
|
||||
// console.debug(`Errors: (${i}): `, messages)
|
||||
|
||||
tmpProof.push({
|
||||
// the command of the line above. Note that `getLineContent` starts counting
|
||||
// at `1` instead of `zero`. The first ProofStep will have an empty command.
|
||||
command: i ? model.getLineContent(i) : '',
|
||||
// TODO: store correct data
|
||||
goals: goals.goals,
|
||||
// only need the hints of the active goals in chat
|
||||
hints: hints,
|
||||
// errors and messages from the server
|
||||
errors: messages
|
||||
} as ProofStep)
|
||||
// tmpProof.push({
|
||||
// // the command of the line above. Note that `getLineContent` starts counting
|
||||
// // at `1` instead of `zero`. The first ProofStep will have an empty command.
|
||||
// command: i ? model.getLineContent(i) : '',
|
||||
// // TODO: store correct data
|
||||
// goals: goals.map(g => g.goal),
|
||||
// // only need the hints of the active goals in chat
|
||||
// hints: hints,
|
||||
// // errors and messages from the server
|
||||
// errors: messages
|
||||
// } as ProofStep)
|
||||
|
||||
})
|
||||
// Save the proof to the context
|
||||
setProof(tmpProof)
|
||||
}).catch((error) => {console.debug("promise broken")})
|
||||
}).catch((error) => {console.debug("promise broken")})
|
||||
}, [editor, rpcSess, uri, model])
|
||||
// })
|
||||
// // Save the proof to the context
|
||||
// setProof(tmpProof)
|
||||
// }).catch((error) => {console.debug("promise broken")})
|
||||
// }).catch((error) => {console.debug("promise broken")})
|
||||
// }, [editor, rpcSess, uri, model])
|
||||
|
||||
// Run the command
|
||||
const runCommand = React.useCallback(() => {
|
||||
@@ -201,6 +209,8 @@ export function Typewriter({hidden, disabled}: {hidden?: boolean, disabled?: boo
|
||||
forceMoveMarkers: false
|
||||
}])
|
||||
setTypewriterInput('')
|
||||
// Load proof after executing edits
|
||||
loadGoals(rpcSess, uri, setProof)
|
||||
}
|
||||
|
||||
editor.setPosition(pos)
|
||||
@@ -212,9 +222,15 @@ export function Typewriter({hidden, disabled}: {hidden?: boolean, disabled?: boo
|
||||
}
|
||||
}, [typewriterInput])
|
||||
|
||||
/* Load proof on start/switching to typewriter */
|
||||
useEffect(() => {
|
||||
if (proof.length && hasInteractiveErrors(proof[proof.length - 1].errors)) {
|
||||
setTypewriterInput(proof[proof.length - 1].command)
|
||||
loadGoals(rpcSess, uri, setProof)
|
||||
}, [])
|
||||
|
||||
/** If the last step has an error, add the command to the typewriter. */
|
||||
useEffect(() => {
|
||||
if (lastStepHasErrors(proof)) {
|
||||
setTypewriterInput(proof.steps[proof.steps.length - 1].command)
|
||||
}
|
||||
}, [proof])
|
||||
|
||||
@@ -222,7 +238,9 @@ export function Typewriter({hidden, disabled}: {hidden?: boolean, disabled?: boo
|
||||
useServerNotificationEffect('textDocument/publishDiagnostics', (params: PublishDiagnosticsParams) => {
|
||||
if (params.uri == uri) {
|
||||
setProcessing(false)
|
||||
loadAllGoals()
|
||||
//loadGoals(rpcSess, uri, setProof)
|
||||
|
||||
// TODO: loadAllGoals()
|
||||
if (!hasErrors(params.diagnostics)) {
|
||||
//setTypewriterInput("")
|
||||
editor.setPosition(editor.getModel().getFullModelRange().getEndPosition())
|
||||
@@ -236,6 +254,15 @@ export function Typewriter({hidden, disabled}: {hidden?: boolean, disabled?: boo
|
||||
// loadAllGoals()
|
||||
}, [uri]);
|
||||
|
||||
// React when answer from the server comes back
|
||||
useServerNotificationEffect('$/game/publishDiagnostics', (params: GameDiagnosticsParams) => {
|
||||
console.log('Received game diagnostics')
|
||||
console.log(`diag. uri : ${params.uri}`)
|
||||
console.log(params.diagnostics)
|
||||
|
||||
}, [uri]);
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
const myEditor = monaco.editor.create(inputRef.current!, {
|
||||
value: typewriterInput,
|
||||
@@ -306,7 +333,8 @@ export function Typewriter({hidden, disabled}: {hidden?: boolean, disabled?: boo
|
||||
useEffect(() => {
|
||||
console.debug(`time to update: ${uri} \n ${rpcSess}`)
|
||||
console.debug(rpcSess)
|
||||
loadAllGoals()
|
||||
// console.debug('LOAD ALL GOALS')
|
||||
// TODO: loadAllGoals()
|
||||
}, [rpcSess])
|
||||
|
||||
/** Process the entered command */
|
||||
@@ -315,7 +343,8 @@ export function Typewriter({hidden, disabled}: {hidden?: boolean, disabled?: boo
|
||||
runCommand()
|
||||
}
|
||||
|
||||
return <div className={`typewriter${hidden ? ' hidden' : ''}${disabled ? ' disabled' : ''}`}>
|
||||
// do not display if the proof is completed (with potential warnings still present)
|
||||
return <div className={`typewriter${proof.completedWithWarnings ? ' hidden' : ''}${disabled ? ' disabled' : ''}`}>
|
||||
<form onSubmit={handleSubmit}>
|
||||
<div className="typewriter-input-wrapper">
|
||||
<div ref={inputRef} className="typewriter-input" />
|
||||
@@ -343,3 +372,14 @@ export function hasInteractiveErrors (diags: InteractiveDiagnostic[]) {
|
||||
(d) => (d.severity == DiagnosticSeverity.Error ) // || d.severity == DiagnosticSeverity.Warning
|
||||
)
|
||||
}
|
||||
|
||||
export function getInteractiveDiagsAt (proof: ProofState, k : number) {
|
||||
if (k == 0) {
|
||||
return []
|
||||
} else if (k >= proof.steps.length-1) {
|
||||
// TODO: Do we need that?
|
||||
return proof.diagnostics.filter(msg => msg.range.start.line >= proof.steps.length-1)
|
||||
} else {
|
||||
return proof.diagnostics.filter(msg => msg.range.start.line == k-1)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,10 +28,10 @@ import Markdown from './markdown'
|
||||
import {InventoryPanel} from './inventory'
|
||||
import { hasInteractiveErrors } from './infoview/typewriter'
|
||||
import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext,
|
||||
ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './infoview/context'
|
||||
ProofContext, SelectionContext, WorldLevelIdContext } from './infoview/context'
|
||||
import { DualEditor } from './infoview/main'
|
||||
import { GameHint } from './infoview/rpc_api'
|
||||
import { DeletedHints, Hint, Hints, filterHints } from './hints'
|
||||
import { GameHint, InteractiveGoalsWithHints, ProofState } from './infoview/rpc_api'
|
||||
import { DeletedHints, Hint, Hints, MoreHelpButton, filterHints } from './hints'
|
||||
import { PrivacyPolicyPopup } from './popup/privacy_policy'
|
||||
import path from 'path';
|
||||
|
||||
@@ -49,6 +49,7 @@ import { WebSocketMessageWriter, toSocket } from 'vscode-ws-jsonrpc'
|
||||
import { IConnectionProvider } from 'monaco-languageclient'
|
||||
import { monacoSetup } from 'lean4web/client/src/monacoSetup'
|
||||
import { onigasmH } from 'onigasm/lib/onigasmH'
|
||||
import { isLastStepWithErrors, lastStepHasErrors } from './infoview/goals'
|
||||
|
||||
|
||||
monacoSetup()
|
||||
@@ -83,9 +84,7 @@ function ChatPanel({lastLevel}) {
|
||||
const {selectedStep, setSelectedStep} = useContext(SelectionContext)
|
||||
const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))
|
||||
|
||||
// If the last step has errors, we want to treat it as if it is part of the second-to-last step
|
||||
let k = proof.length - 1
|
||||
let withErr = hasInteractiveErrors(proof[k]?.errors) ? 1 : 0
|
||||
let k = proof.steps.length - (lastStepHasErrors(proof) ? 2 : 1)
|
||||
|
||||
function toggleSelection(line: number) {
|
||||
return (ev) => {
|
||||
@@ -98,29 +97,6 @@ function ChatPanel({lastLevel}) {
|
||||
}
|
||||
}
|
||||
|
||||
function hasHiddenHints(i : number): boolean {
|
||||
let step = proof[i]
|
||||
// For example if the proof isn't loaded yet
|
||||
if(!step) {return false}
|
||||
return step.hints.some((hint) => hint.hidden)
|
||||
}
|
||||
|
||||
const activateHiddenHints = (ev) => {
|
||||
// If the last step (`k`) has errors, we want the hidden hints from the
|
||||
// second-to-last step to be affected
|
||||
if (!(proof.length)) {return}
|
||||
|
||||
// state must not be mutated, therefore we need to clone the set
|
||||
let tmp = new Set(showHelp)
|
||||
if (tmp.has(k - withErr)) {
|
||||
tmp.delete(k - withErr)
|
||||
} else {
|
||||
tmp.add(k - withErr)
|
||||
}
|
||||
setShowHelp(tmp)
|
||||
console.debug(`help: ${Array.from(tmp.values())}`)
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
// TODO: For some reason this is always called twice
|
||||
console.debug('scroll chat')
|
||||
@@ -146,10 +122,6 @@ function ChatPanel({lastLevel}) {
|
||||
|
||||
let introText: Array<string> = level?.data?.introduction.split(/\n(\s*\n)+/)
|
||||
|
||||
// experimental: Remove all hints that appeared identically in the previous step
|
||||
// This effectively prevent consequtive hints being shown.
|
||||
let modifiedHints : GameHint[][] = filterHints(proof)
|
||||
|
||||
return <div className="chat-panel">
|
||||
<div ref={chatRef} className="chat">
|
||||
{introText?.filter(t => t.trim()).map(((t, i) =>
|
||||
@@ -157,18 +129,27 @@ function ChatPanel({lastLevel}) {
|
||||
<Hint key={`intro-p-${i}`}
|
||||
hint={{text: t, hidden: false}} step={0} selected={selectedStep} toggleSelection={toggleSelection(0)} />
|
||||
))}
|
||||
{modifiedHints.map((step, i) => {
|
||||
{proof.steps.map((step, i) => {
|
||||
let filteredHints = filterHints(step.goals[0]?.hints, proof?.steps[i-1]?.goals[0]?.hints)
|
||||
if (step.goals.length > 0 && !isLastStepWithErrors(proof, i)) {
|
||||
return <Hints key={`hints-${i}`}
|
||||
hints={filteredHints} showHidden={showHelp.has(i)} step={i}
|
||||
selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof.steps.length - 1}/>
|
||||
}
|
||||
})}
|
||||
|
||||
{/* {modifiedHints.map((step, i) => {
|
||||
// It the last step has errors, it will have the same hints
|
||||
// as the second-to-last step. Therefore we should not display them.
|
||||
if (!(i == proof.length - 1 && withErr)) {
|
||||
if (!(i == proof.steps.length - 1 && withErr)) {
|
||||
// TODO: Should not use index as key.
|
||||
return <Hints key={`hints-${i}`}
|
||||
hints={step} showHidden={showHelp.has(i)} step={i}
|
||||
selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof.length - 1}/>
|
||||
selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof.steps.length - 1}/>
|
||||
}
|
||||
})}
|
||||
})} */}
|
||||
<DeletedHints hints={deletedChat}/>
|
||||
{completed &&
|
||||
{proof.completed &&
|
||||
<>
|
||||
<div className={`message information recent step-${k}${selectedStep == k ? ' selected' : ''}`} onClick={toggleSelection(k)}>
|
||||
Level completed! 🎉
|
||||
@@ -182,7 +163,7 @@ function ChatPanel({lastLevel}) {
|
||||
}
|
||||
</div>
|
||||
<div className="button-row">
|
||||
{completed && (lastLevel ?
|
||||
{proof.completed && (lastLevel ?
|
||||
<Button to={`/${gameId}`}>
|
||||
<FontAwesomeIcon icon={faHome} /> Leave World
|
||||
</Button> :
|
||||
@@ -190,15 +171,12 @@ function ChatPanel({lastLevel}) {
|
||||
Next <FontAwesomeIcon icon={faArrowRight} />
|
||||
</Button>)
|
||||
}
|
||||
{hasHiddenHints(proof.length - 1) && !showHelp.has(k - withErr) &&
|
||||
<Button to="" onClick={activateHiddenHints}>
|
||||
Show more help!
|
||||
</Button>
|
||||
}
|
||||
<MoreHelpButton />
|
||||
</div>
|
||||
</div>
|
||||
}
|
||||
|
||||
|
||||
function ExercisePanel({codeviewRef, visible=true}) {
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const {worldId, levelId} = useContext(WorldLevelIdContext)
|
||||
@@ -229,7 +207,7 @@ function PlayableLevel({impressum, setImpressum}) {
|
||||
const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
|
||||
|
||||
// The state variables for the `ProofContext`
|
||||
const [proof, setProof] = useState<Array<ProofStep>>([])
|
||||
const [proof, setProof] = useState<ProofState>({steps: [], diagnostics: [], completed: false, completedWithWarnings: false})
|
||||
// When deleting the proof, we want to keep to old messages around until
|
||||
// a new proof has been entered. e.g. to consult messages coming from dead ends
|
||||
const [deletedChat, setDeletedChat] = useState<Array<GameHint>>([])
|
||||
@@ -356,15 +334,15 @@ function PlayableLevel({impressum, setImpressum}) {
|
||||
|
||||
useEffect(() => {
|
||||
// Forget whether hidden hints are displayed for steps that don't exist yet
|
||||
if (proof.length) {
|
||||
if (proof.steps.length) {
|
||||
console.debug(Array.from(showHelp))
|
||||
setShowHelp(new Set(Array.from(showHelp).filter(i => (i < proof.length))))
|
||||
setShowHelp(new Set(Array.from(showHelp).filter(i => (i < proof.steps.length))))
|
||||
}
|
||||
}, [proof])
|
||||
|
||||
// save showed help in store
|
||||
useEffect(() => {
|
||||
if (proof.length) {
|
||||
if (proof.steps.length) {
|
||||
console.debug(`showHelp:\n ${showHelp}`)
|
||||
dispatch(helpEdited({game: gameId, world: worldId, level: levelId, help: Array.from(showHelp)}))
|
||||
}
|
||||
@@ -622,6 +600,8 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
|
||||
}
|
||||
// loadRenderInfoview(imports, [infoProvider.getApi(), div], setInfoviewApi)
|
||||
setInfoProvider(infoProvider)
|
||||
|
||||
// TODO: it looks like we get errors "File Changed" here.
|
||||
client.restart()
|
||||
|
||||
const editorApi = infoProvider.getApi()
|
||||
|
||||
@@ -188,6 +188,18 @@
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
.exercise .failed-command {
|
||||
background-color: #eee;
|
||||
padding: .5em;
|
||||
border-radius: .2em;
|
||||
/* TODO: It seems my browsers merge the margings of the proof steps,
|
||||
so that it only shows once 0.5rem instead of twice. Thus have 1.5 here now.
|
||||
*/
|
||||
margin-bottom: 1.5rem;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
}
|
||||
|
||||
.exercise .command-text {
|
||||
flex: 1;
|
||||
background-color: #fff;
|
||||
|
||||
@@ -368,3 +368,8 @@ td code {
|
||||
min-width: 40px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* DEBUG */
|
||||
.proof .step {
|
||||
border: 2px solid rgb(0, 123, 255);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user