First big junk of communication refactor
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@@ -3,46 +3,80 @@
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*
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* This file is based on `vscode-lean4/vscode-lean4/src/rpcApi.ts`
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*/
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import { ContextInfo, FVarId, CodeWithInfos, MVarId } from '@leanprover/infoview-api';
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export interface GameHint {
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text: string;
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hidden: boolean;
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}
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import type { Range } from 'vscode-languageserver-protocol';
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import type { ContextInfo, FVarId, CodeWithInfos, MVarId } from '@leanprover/infoview-api';
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import { InteractiveDiagnostic, TermInfo } from '@leanprover/infoview/*';
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import type { Diagnostic } from 'vscode-languageserver-protocol';
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export interface InteractiveHypothesisBundle {
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/** The pretty names of the variables in the bundle. Anonymous names are rendered
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* as `"[anonymous]"` whereas inaccessible ones have a `✝` appended at the end.
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* Use `InteractiveHypothesisBundle_nonAnonymousNames` to filter anonymouse ones out. */
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names: string[];
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/** Present since server version 1.1.2. */
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fvarIds?: FVarId[];
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type: CodeWithInfos;
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val?: CodeWithInfos;
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isInstance?: boolean;
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isType?: boolean;
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isAssumption?: boolean;
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isInserted?: boolean;
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isRemoved?: boolean;
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isAssumption?: boolean;
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}
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export interface InteractiveGoalCore {
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hyps: InteractiveHypothesisBundle[];
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type: CodeWithInfos;
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/** Present since server version 1.1.2. */
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ctx?: ContextInfo;
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}
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export interface InteractiveGoal extends InteractiveGoalCore {
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userName?: string;
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goalPrefix?: string;
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/** Present since server version 1.1.2. */
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mvarId?: MVarId;
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isInserted?: boolean;
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isRemoved?: boolean;
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}
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export interface InteractiveGoals extends InteractiveGoalCore {
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goals: InteractiveGoals[];
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}
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export interface InteractiveTermGoal extends InteractiveGoalCore {
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range?: Range;
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term?: TermInfo;
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}
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export interface GameHint {
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text: string;
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hidden: boolean;
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}
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export interface InteractiveGoalWithHints {
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goal: InteractiveGoal;
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hints: GameHint[];
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}
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export interface InteractiveGoals {
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goals: InteractiveGoal[];
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export interface InteractiveGoalsWithHints {
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goals: InteractiveGoalWithHints[];
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command: string;
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diags: InteractiveDiagnostic[];
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}
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/**
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* The proof state as it is received from the server.
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* Per proof step of the tactic proof, there is one `InteractiveGoalWithHints[]`.
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*/
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export interface ProofState {
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/** The proof steps. step 0 is the state at the beginning of the proof. step one
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* contains the goal after the first line has been evaluated.
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*
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* In particular `step[i]` is the proof step at the beginning of line `i` in vscode.
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*/
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steps: InteractiveGoalsWithHints[];
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/** The remaining diagnostics that are not in the steps. Usually this should only
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* be the "unsolved goals" message, I believe.
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*/
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diagnostics : InteractiveDiagnostic[];
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completed : Boolean;
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completedWithWarnings : Boolean;
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}
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