connect to all game watchdog methods
This commit is contained in:
@@ -2,7 +2,6 @@
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var stderrBuffer = ""
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var stderrBuffer = ""
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var messageBuffer = []
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var messageBuffer = []
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var initialized = false;
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var initialized = false;
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var pointer = null;
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var headerMode = true;
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var headerMode = true;
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var header="";
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var header="";
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@@ -16,7 +15,7 @@ function flushMessageBuffer(){
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if (initialized) {
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if (initialized) {
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while(messageBuffer.length > 0) {
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while(messageBuffer.length > 0) {
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var msg = messageBuffer.shift();
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var msg = messageBuffer.shift();
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Module.ccall('send_message', 'void', ['string', 'pointer'], [msg, pointer]);
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Module.ccall('send_message', 'void', ['string'], [msg]);
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}
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}
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}
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}
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}
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}
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@@ -58,7 +57,7 @@ var Module = {
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}],
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}],
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"noInitialRun": true,
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"noInitialRun": true,
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"onRuntimeInitialized": () => {
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"onRuntimeInitialized": () => {
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pointer = Module.ccall('main', 'pointer', [], []);
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Module.ccall('main', 'void', [], []);
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initialized = true;
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initialized = true;
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if (stderrBuffer !== "") {
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if (stderrBuffer !== "") {
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console.log(stderrBuffer);
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console.log(stderrBuffer);
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@@ -5,8 +5,9 @@ import GameServer.Game
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Game "TestGame"
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Game "TestGame"
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Title "Hello Test"
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Title "Hello Test"
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MakeGame
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World "Test"
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Level 1
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#eval do
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Statement : 1 = 1 := sorry
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let env ← (Lean.getEnv : Lean.MetaM _)
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return (gameExt.getState env).size
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MakeGame
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@@ -11,10 +11,12 @@ open Lsp
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open JsonRpc
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open JsonRpc
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open System.Uri
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open System.Uri
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def ServerState := GameServerState
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structure WasmServerState :=
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initParams? : Option InitializeParams
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gameServerState : GameServerState
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@[export game_make_state]
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@[export game_make_state]
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unsafe def makeState : IO (ServerState) := do
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unsafe def makeState : IO WasmServerState := do
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let e ← IO.getStderr
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let e ← IO.getStderr
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try
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try
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Lean.enableInitializersExecution
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Lean.enableInitializersExecution
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@@ -25,7 +27,7 @@ unsafe def makeState : IO (ServerState) := do
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{ module := `Init : Import },
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{ module := `Init : Import },
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{ module := `GameServer : Import }
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{ module := `GameServer : Import }
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] {} 0 --← createEnv gameDir module,
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] {} 0 --← createEnv gameDir module,
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game := "TEST",
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game := `TestGame,
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gameDir := "test",
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gameDir := "test",
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inventory := #[]
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inventory := #[]
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difficulty := 0
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difficulty := 0
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@@ -46,7 +48,7 @@ unsafe def makeState : IO (ServerState) := do
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-- let worldSize := game.worlds.nodes.toList.map (fun (n, w) => (n.toString, w.levels.size))
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-- let worldSize := game.worlds.nodes.toList.map (fun (n, w) => (n.toString, w.levels.size))
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-- let gameJson := gameJson.mergeObj (Json.mkObj [("worldSize", Json.mkObj worldSize)])
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-- let gameJson := gameJson.mergeObj (Json.mkObj [("worldSize", Json.mkObj worldSize)])
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e.putStrLn s!"{gameJson}"
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e.putStrLn s!"{gameJson}"
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return state
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return ⟨none, state⟩
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catch err =>
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catch err =>
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e.putStrLn s!"Import error: {err}"
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e.putStrLn s!"Import error: {err}"
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throw err
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throw err
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@@ -87,27 +89,59 @@ def initializeServer (id : RequestID) : IO Unit := do
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return ()
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return ()
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@[export game_send_message]
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def mkContext (state : WasmServerState) : IO ServerContext := do
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unsafe def sendMessage (s : String) (state : ServerState) : IO Unit := do
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let i ← IO.getStdin
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let o ← IO.getStdout
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let o ← IO.getStdout
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let e ← IO.getStderr
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let srcSearchPath ← searchPathRef.get
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let references ← IO.mkRef (← loadReferences)
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let fileWorkersRef ← IO.mkRef (RBMap.empty : FileWorkerMap)
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let workerPath := "no-worker-path"
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let some initParams := state.initParams?
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| throwServerError "no yet initialized"
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return {
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hIn := i
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hOut := o
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hLog := e
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args := []
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fileWorkersRef := fileWorkersRef
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initParams
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workerPath
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srcSearchPath
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references
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}
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def runGameServerM (x : GameServerM α) (state : WasmServerState) : IO (α × WasmServerState) := do
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let (res, gameServerState) ← ReaderT.run
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(StateT.run x state.gameServerState)
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(← mkContext state)
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return (res, {state with gameServerState})
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def readParams (params? : Option Json.Structured) [FromJson α] : IO α :=
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let j := toJson params?
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match fromJson? j with
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| Except.ok v => pure v
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| Except.error inner => throw $ userError s!"Unexpected param '{j.compress}' \n{inner}"
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@[export game_send_message]
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unsafe def sendMessage (s : String) (state : WasmServerState) : IO WasmServerState := do
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let e ← IO.getStderr
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let e ← IO.getStderr
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try
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try
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let m ← readMessage s
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let m ← readMessage s
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match m with
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match m with
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| Message.request id "initialize" params? =>
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| Message.request id "initialize" params? =>
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let p : InitializeParams ← readParams params?
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initializeServer id
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initializeServer id
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| Message.request id "info" _ =>
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return {state with initParams? := some p}
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| _ =>
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let some game := (gameExt.getState state.env).find? `TestGame
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let (isGameEv, state) ← runGameServerM (Game.handleServerEvent (.clientMsg m)) state
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| throwServerError "Game not found"
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if isGameEv then
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let gameJson : Json := toJson game
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return state
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-- Add world sizes to Json object
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else
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-- let worldSize := game.worlds.nodes.toList.map (fun (n, w) => (n.toString, w.levels.size))
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match m with
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-- let gameJson := gameJson.mergeObj (Json.mkObj [("worldSize", Json.mkObj worldSize)])
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| _ =>
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e.putStrLn s!"{gameJson}"
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e.putStrLn s!"Expected JSON-RPC request, got: '{(toJson m).compress}'"
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o.writeLspResponse ⟨id, gameJson⟩
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return state
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| _ => pure () --throw $ userError s!"Expected JSON-RPC request, got: '{(toJson m).compress}'"
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catch err =>
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catch err =>
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e.putStrLn s!"Server error: {err}"
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e.putStrLn s!"Server error: {err}"
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return ()
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return state
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+11
-6
@@ -14,7 +14,7 @@ lean_object * state;
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lean_object * io_world;
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lean_object * io_world;
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lean_object * main() {
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void main() {
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lean_initialize();
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lean_initialize();
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lean_initialize_runtime_module();
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lean_initialize_runtime_module();
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lean_object * res;
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lean_object * res;
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@@ -27,21 +27,26 @@ lean_object * main() {
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} else {
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} else {
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lean_io_result_show_error(res);
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lean_io_result_show_error(res);
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lean_dec(res);
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lean_dec(res);
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return 0; // do not access Lean declarations if initialization failed
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return; // do not access Lean declarations if initialization failed
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}
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}
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lean_io_mark_end_initialization();
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lean_io_mark_end_initialization();
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res = game_make_state(io_world);
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res = game_make_state(io_world);
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if (lean_io_result_is_ok(res)) {
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if (lean_io_result_is_ok(res)) {
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state = lean_io_result_get_value(res);
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state = lean_io_result_get_value(res);
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return state;
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} else {
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} else {
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lean_io_result_show_error(res);
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lean_io_result_show_error(res);
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lean_dec(res);
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lean_dec(res);
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return 0; // do not access Lean declarations if initialization failed
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return; // do not access Lean declarations if initialization failed
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}
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}
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}
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}
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void send_message(char* msg, lean_object * state){
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void send_message(char* msg){
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lean_object * s = lean_mk_string(msg);
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lean_object * s = lean_mk_string(msg);
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game_send_message(s, state, io_world);
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lean_object * res = game_send_message(s, state, io_world);
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if (lean_io_result_is_ok(res)) {
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state = lean_io_result_get_value(res);
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} else {
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lean_io_result_show_error(res);
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lean_dec(res);
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}
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}
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}
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