world titles

pull/43/head
Alexander Bentkamp 2 years ago
parent f98ff9fa10
commit 6e0469d3bf

@ -40,7 +40,7 @@ function Welcome() {
if (gameInfo.data?.title) window.document.title = gameInfo.data.title
}, [gameInfo.data?.title])
const padding = 10
const padding = 20
const svgElements = []
@ -48,16 +48,18 @@ function Welcome() {
for (let i in gameInfo.data.worlds.edges) {
const edge = gameInfo.data.worlds.edges[i]
svgElements.push(
<line key={`pathway${i}`} x1={nodes[edge[0]].x} y1={nodes[edge[0]].y} x2={nodes[edge[1]].x} y2={nodes[edge[1]].y} stroke="#1976d2" strokeWidth="1"/>
<line key={`pathway${i}`} x1={nodes[edge[0]].position.x} y1={nodes[edge[0]].position.y}
x2={nodes[edge[1]].position.x} y2={nodes[edge[1]].position.y} stroke="#1976d2" strokeWidth="1"/>
)
}
for (let id in nodes) {
let position: cytoscape.Position = nodes[id]
let position: cytoscape.Position = nodes[id].position
svgElements.push(
<Link key={`world${id}`} to={`/world/${id}/level/1`}>
<circle fill="#61DAFB" cx={position.x} cy={position.y} r="8" />
<text style={{font: "italic 2px sans-serif", textAnchor: "middle", dominantBaseline: "middle"} as any} x={position.x} y={position.y}>{id}</text>
<text style={{font: "italic 2px sans-serif", textAnchor: "middle", dominantBaseline: "middle"} as any}
x={position.x} y={position.y}>{nodes[id].data.title ? nodes[id].data.title : id}</text>
</Link>
)
@ -97,7 +99,7 @@ function computeWorldLayout(worlds) {
let elements = []
for (let node of worlds.nodes) {
elements.push({ data: { id: node } })
elements.push({ data: { id: node.name, title: node.title } })
}
for (let edge of worlds.edges) {
elements.push({
@ -119,7 +121,10 @@ function computeWorldLayout(worlds) {
const layout = cy.layout({name: "klay", klay: {direction: "DOWN"}} as LayoutOptions).run()
let nodes = {}
cy.nodes().forEach((node, id) => {
nodes[node.id()] = node.position()
nodes[node.id()] = {
position: node.position(),
data: node.data()
}
})
const bounds = cy.nodes().boundingBox()
return { nodes, bounds }

@ -114,9 +114,9 @@ structure Graph (α β : Type) [inst : BEq α] [inst : Hashable α] where
edges: Array (α × α) := {}
deriving Inhabited
instance [inst : BEq α] [inst : Hashable α] [ToJson α] : ToJson (Graph α β) := {
instance [inst : BEq α] [inst : Hashable α] [ToJson α] [ToJson β] : ToJson (Graph α β) := {
toJson := fun graph => Json.mkObj [
("nodes", toJson (graph.nodes.toArray.map Prod.fst)),
("nodes", toJson (graph.nodes.toArray.map Prod.snd)),
("edges", toJson graph.edges)
]
}
@ -216,6 +216,10 @@ structure World where
levels: HashMap Nat GameLevel := {}
deriving Inhabited
instance : ToJson World := ⟨
fun world => Json.mkObj [("name", toJson world.name), ("title", world.title)]
/-! ## Game -/
structure Game where

@ -10,3 +10,7 @@ import TestGame.Levels.Implication.L09_Iff
import TestGame.Levels.Implication.L10_Apply
import TestGame.Levels.Implication.L11_Rw
import TestGame.Levels.Implication.L12_Summary
Game "TestGame"
World "Implication"
Title "Meer der Implikationen"

@ -7,3 +7,7 @@ import TestGame.Levels.Predicate.L06_Exists
import TestGame.Levels.Predicate.L07_Forall
import TestGame.Levels.Predicate.L08_PushNeg
import TestGame.Levels.Predicate.L09_Summary
Game "TestGame"
World "Predicate"
Title "Reich der Prädikate"

@ -11,3 +11,7 @@ import TestGame.Levels.Proposition.L10_And
import TestGame.Levels.Proposition.L11_Or
import TestGame.Levels.Proposition.L12_Or
import TestGame.Levels.Proposition.L13_Summary
Game "TestGame"
World "Proposition"
Title "Land der Proposititionen"

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