move landing page tiles to the games
This commit is contained in:
@@ -13,6 +13,7 @@ import bgImage from '../assets/bg.jpg'
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import Markdown from './markdown';
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import {PrivacyPolicyPopup} from './popup/privacy_policy'
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import { GameTile, useGetGameInfoQuery } from '../state/api'
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const flag = {
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'Dutch': '🇳🇱',
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@@ -33,47 +34,42 @@ function GithubIcon({url='https://github.com'}) {
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</div>
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}
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function GameTile({
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title,
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gameId,
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intro, // Catchy intro phrase.
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image=null,
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worlds='?',
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levels='?',
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prereq='–', // Optional list of games that this game builds on. Use markdown.
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description, // Longer description. Supports Markdown.
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language}) {
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function Tile({gameId, data}: {gameId: string, data: GameTile|undefined}) {
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let navigate = useNavigate();
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const routeChange = () =>{
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navigate(gameId);
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}
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if (typeof data === 'undefined') {
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return <></>
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}
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return <div className="game" onClick={routeChange}>
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<div className="wrapper">
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<div className="title">{title}</div>
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<div className="short-description">{intro}
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<div className="title">{data.title}</div>
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<div className="short-description">{data.short}
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</div>
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{ image ? <img className="image" src={image} alt="" /> : <div className="image"/> }
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<div className="long description"><Markdown>{description}</Markdown></div>
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{ data.image ? <img className="image" src={data.image} alt="" /> : <div className="image"/> }
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<div className="long description"><Markdown>{data.long}</Markdown></div>
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</div>
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<table className="info">
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<tbody>
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<tr>
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<td title="consider playing these games first.">Prerequisites</td>
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<td><Markdown>{prereq}</Markdown></td>
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<td><Markdown>{data.prerequisites.join(', ')}</Markdown></td>
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</tr>
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<tr>
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<td>Worlds</td>
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<td>{worlds}</td>
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<td>{data.worlds}</td>
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</tr>
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<tr>
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<td>Levels</td>
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<td>{levels}</td>
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<td>{data.levels}</td>
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</tr>
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<tr>
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<td>Language</td>
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<td title={`in ${language}`}>{flag[language]}</td>
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<td title={`in ${data.languages.join(', ')}`}>{data.languages.map((lan) => flag[lan]).join(', ')}</td>
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</tr>
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</tbody>
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</table>
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@@ -89,6 +85,56 @@ function LandingPage() {
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const openImpressum = () => setImpressum(true);
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const closeImpressum = () => setImpressum(false);
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// const [allGames, setAllGames] = React.useState([])
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// const [allTiles, setAllTiles] = React.useState([])
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// const getTiles=()=>{
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// fetch('featured_games.json', {
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// headers : {
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// 'Content-Type': 'application/json',
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// 'Accept': 'application/json'
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// }
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// }
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// ).then(function(response){
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// return response.json()
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// }).then(function(data) {
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// setAllGames(data.featured_games)
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// })
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// }
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// React.useEffect(()=>{
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// getTiles()
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// },[])
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// React.useEffect(()=>{
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// Promise.allSettled(
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// allGames.map((gameId) => (
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// fetch(`data/g/${gameId}/game.json`).catch(err => {return undefined})))
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// ).then(responses =>
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// responses.forEach((result) => console.log(result)))
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// // Promise.all(responses.map(res => {
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// // if (res.status == "fulfilled") {
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// // console.log(res.value.json())
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// // return res.value.json()
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// // } else {
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// // return undefined
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// // }
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// // }))
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// // ).then(allData => {
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// // setAllTiles(allData.map(data => data?.tile))
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// // })
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// },[allGames])
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// TODO: I would like to read the supported games list form a JSON,
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// Then load all these games in
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//
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let allGames = [
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"leanprover-community/nng4",
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"djvelleman/stg4",
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"hhu-adam/robo"]
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let allTiles = allGames.map((gameId) => (useGetGameInfoQuery({game: `g/${gameId}`}).data?.tile))
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return <div className="landing-page">
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<header style={{backgroundImage: `url(${bgImage})`}}>
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@@ -105,8 +151,19 @@ function LandingPage() {
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</div>
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</header>
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<div className="game-list">
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<GameTile
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{allTiles.length == 0 ?
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<p>No Games loaded. Use <a>http://localhost:3000/#/g/local/FOLDER</a> to open a
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game directly from a local folder.
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</p>
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: allGames.map((id, i) => (
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<Tile
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key={id}
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gameId={`g/${id}`}
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data={allTiles[i]}
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/>
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))
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}
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{/* <GameTile
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title="Natural Number Game"
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gameId="g/hhu-adam/NNG4"
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intro="The classical introduction game for Lean."
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@@ -129,18 +186,7 @@ This is a good first introduction to Lean!"
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levels="30"
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language="English"
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/>
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<GameTile
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title="Formaloversum"
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gameId="g/hhu-adam/Robo"
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intro="Erkunde das Leansche Universum mit deinem Robo, welcher dir bei der Verständigung mit den Formalosophen zur Seite steht."
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description="
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Dieses Spiel führt die Grundlagen zur Beweisführung in Lean ein und schneidet danach verschiedene Bereiche des Bachelorstudiums an.
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(Das Spiel befindet sich noch in der Entstehungsphase.)"
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image={coverRobo}
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language="German"
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/>
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*/}
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</div>
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<section>
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<div className="wrapper">
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@@ -3,6 +3,18 @@
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*/
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import { createApi, fetchBaseQuery } from '@reduxjs/toolkit/query/react'
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export interface GameTile {
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title: string
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short: string
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long: string
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languages: Array<string>
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prerequisites: Array<string>
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worlds: number
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levels: number
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image: string
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}
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export interface GameInfo {
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title: null|string,
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introduction: null|string,
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@@ -11,6 +23,7 @@ export interface GameInfo {
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worldSize: null|{[key: string]: number},
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authors: null|string[],
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conclusion: null|string,
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tile: null|GameTile
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}
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export interface InventoryTile {
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@@ -46,7 +46,9 @@ elab "Title" t:str : command => do
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match ← getCurLayer with
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| .Level => modifyCurLevel fun level => pure {level with title := t.getString}
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| .World => modifyCurWorld fun world => pure {world with title := t.getString}
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| .Game => modifyCurGame fun game => pure {game with title := t.getString}
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| .Game => modifyCurGame fun game => pure {game with
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title := t.getString
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tile := {game.tile with title := t.getString}}
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/-- Define the introduction of the current game/world/level. -/
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elab "Introduction" t:str : command => do
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@@ -71,6 +73,33 @@ elab "Conclusion" t:str : command => do
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| .World => modifyCurWorld fun world => pure {world with conclusion := t.getString}
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| .Game => modifyCurGame fun game => pure {game with conclusion := t.getString}
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/-- A list of games that should be played before this one. Example `Prerequisites "NNG" "STG"`. -/
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elab "Prerequisites" t:str* : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with prerequisites := t.map (·.getString) |>.toList}}
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/-- Short caption for the game (1 sentence) -/
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elab "CaptionShort" t:str : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with short := t.getString}}
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/-- More detailed description what the game is about (2-4 sentences). -/
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elab "CaptionLong" t:str : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with long := t.getString}}
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/-- A list of Languages the game is translated to. For example `Languages "German" "English"`.
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NOTE: For the time being, only a single language is supported.
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-/
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elab "Languages" t:str* : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with languages := t.map (·.getString) |>.toList}}
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/-- The Image of the game (optional). TODO: Not impementeds -/
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elab "Image" t:str : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with image := t.getString}}
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/-! # Inventory
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@@ -848,8 +877,12 @@ elab "MakeGame" : command => do
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-- Items that should not be displayed in inventory
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let mut hiddenItems : HashSet Name := {}
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let allWorlds := game.worlds.nodes.toArray
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let nrWorlds := allWorlds.size
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let mut nrLevels := 0
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-- Calculate which "items" are used/new in which world
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for (worldId, world) in game.worlds.nodes.toArray do
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for (worldId, world) in allWorlds do
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let mut usedItems : HashSet Name := {}
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let mut newItems : HashSet Name := {}
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for inventoryType in #[.Tactic, .Definition, .Lemma] do
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@@ -888,9 +921,12 @@ elab "MakeGame" : command => do
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-- logInfo m!"{worldId} uses: {usedItems.toList}"
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-- logInfo m!"{worldId} introduces: {newItems.toList}"
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-- Moreover, count the number of levels in the game
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nrLevels := nrLevels + world.levels.toArray.size
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/- for each "item" this is a HashSet of `worldId`s that introduce this item -/
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let mut worldsWithNewItem : HashMap Name (HashSet Name) := {}
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for (worldId, _world) in game.worlds.nodes.toArray do
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for (worldId, _world) in allWorlds do
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for newItem in newItemsInWorld.findD worldId {} do
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worldsWithNewItem := worldsWithNewItem.insert newItem $
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(worldsWithNewItem.findD newItem {}).insert worldId
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@@ -902,7 +938,7 @@ elab "MakeGame" : command => do
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let mut dependencyReasons : HashMap (Name × Name) (HashSet Name) := {}
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-- Calculate world dependency graph `game.worlds`
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for (dependentWorldId, _dependentWorld) in game.worlds.nodes.toArray do
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for (dependentWorldId, _dependentWorld) in allWorlds do
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let mut dependsOnWorlds : HashSet Name := {}
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-- Adding manual dependencies that were specified via the `Dependency` command.
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for (sourceId, targetId) in game.worlds.edges do
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@@ -958,6 +994,11 @@ elab "MakeGame" : command => do
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pure {game with worlds := {game.worlds with
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edges := game.worlds.edges.append (worldIds.toArray.map fun wid => (wid, dependentWorldId))}}
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-- Add the number of levels and worlds to the tile for the landing page
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modifyCurGame fun game => pure {game with tile := {game.tile with
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levels := nrLevels
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worlds := nrWorlds }}
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-- Apparently we need to reload `game` to get the changes to `game.worlds` we just made
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let game ← getCurGame
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@@ -342,6 +342,32 @@ instance : ToJson World := ⟨
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/-! ## Game -/
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/-- A tile as they are displayed on the servers landing page. -/
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structure GameTile where
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/-- The title of the game -/
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title: String
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/-- One catch phrase about the game -/
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short: String := default
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/-- One paragraph description what the game is about -/
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long: String := default
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/-- List of languages the game supports
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TODO: What's the expectected format
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TODO: Must be a list with a single language currently
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-/
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languages: List String := default
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/-- A list of games which this one builds upon -/
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prerequisites: List String := default
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/-- Number of worlds in the game -/
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worlds: Nat := default
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/-- Number of levels in the game -/
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levels: Nat := default
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/-- A cover image of the game
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TODO: What's the format? -/
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image: String := default
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deriving Inhabited, ToJson
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structure Game where
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/-- Internal name of the game. -/
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name : Name
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@@ -356,6 +382,7 @@ structure Game where
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/-- TODO: currently unused. -/
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authors : List String := default
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worlds : Graph Name World := default
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tile : GameTile := default
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deriving Inhabited, ToJson
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def getGameJson (game : «Game») : Json := Id.run do
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+2
-2
@@ -35,7 +35,7 @@ router.get('/import/status/:owner/:repo', importStatus)
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router.get('/import/trigger/:owner/:repo', importTrigger)
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const server = app
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.use(express.static(path.join(__dirname, '../client/dist/')))
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.use(express.static(path.join(__dirname, '../client/dist/'))) // TODO: add a dist folder from inside the game
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.use('/data/g/:owner/:repo/*', (req, res, next) => {
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const owner = req.params.owner;
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const repo = req.params.repo
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@@ -95,7 +95,7 @@ function startServerProcess(owner, repo) {
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let serverProcess
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if (isDevelopment) {
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let args = ["--server", game_dir]
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serverProcess = cp.spawn("./gameserver", args,
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serverProcess = cp.spawn("./gameserver", args, // TODO: find gameserver inside the games
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{ cwd: path.join(__dirname, "./.lake/build/bin/") })
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} else {
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serverProcess = cp.spawn("./bubblewrap.sh",
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Block a user