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@ -46,7 +46,9 @@ elab "Title" t:str : command => do
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match ← getCurLayer with
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| .Level => modifyCurLevel fun level => pure {level with title := t.getString}
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| .World => modifyCurWorld fun world => pure {world with title := t.getString}
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| .Game => modifyCurGame fun game => pure {game with title := t.getString}
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| .Game => modifyCurGame fun game => pure {game with
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title := t.getString
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tile := {game.tile with title := t.getString}}
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/-- Define the introduction of the current game/world/level. -/
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elab "Introduction" t:str : command => do
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@ -71,6 +73,33 @@ elab "Conclusion" t:str : command => do
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| .World => modifyCurWorld fun world => pure {world with conclusion := t.getString}
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| .Game => modifyCurGame fun game => pure {game with conclusion := t.getString}
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/-- A list of games that should be played before this one. Example `Prerequisites "NNG" "STG"`. -/
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elab "Prerequisites" t:str* : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with prerequisites := t.map (·.getString) |>.toList}}
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/-- Short caption for the game (1 sentence) -/
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elab "CaptionShort" t:str : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with short := t.getString}}
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/-- More detailed description what the game is about (2-4 sentences). -/
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elab "CaptionLong" t:str : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with long := t.getString}}
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/-- A list of Languages the game is translated to. For example `Languages "German" "English"`.
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NOTE: For the time being, only a single language is supported.
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-/
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elab "Languages" t:str* : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with languages := t.map (·.getString) |>.toList}}
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/-- The Image of the game (optional). TODO: Not impementeds -/
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elab "Image" t:str : command => do
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modifyCurGame fun game => pure {game with
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tile := {game.tile with image := t.getString}}
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/-! # Inventory
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@ -848,8 +877,12 @@ elab "MakeGame" : command => do
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-- Items that should not be displayed in inventory
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let mut hiddenItems : HashSet Name := {}
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let allWorlds := game.worlds.nodes.toArray
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let nrWorlds := allWorlds.size
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let mut nrLevels := 0
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-- Calculate which "items" are used/new in which world
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for (worldId, world) in game.worlds.nodes.toArray do
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for (worldId, world) in allWorlds do
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let mut usedItems : HashSet Name := {}
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let mut newItems : HashSet Name := {}
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for inventoryType in #[.Tactic, .Definition, .Lemma] do
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@ -888,9 +921,12 @@ elab "MakeGame" : command => do
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-- logInfo m!"{worldId} uses: {usedItems.toList}"
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-- logInfo m!"{worldId} introduces: {newItems.toList}"
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-- Moreover, count the number of levels in the game
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nrLevels := nrLevels + world.levels.toArray.size
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/- for each "item" this is a HashSet of `worldId`s that introduce this item -/
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let mut worldsWithNewItem : HashMap Name (HashSet Name) := {}
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for (worldId, _world) in game.worlds.nodes.toArray do
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for (worldId, _world) in allWorlds do
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for newItem in newItemsInWorld.findD worldId {} do
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worldsWithNewItem := worldsWithNewItem.insert newItem $
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(worldsWithNewItem.findD newItem {}).insert worldId
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@ -902,7 +938,7 @@ elab "MakeGame" : command => do
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let mut dependencyReasons : HashMap (Name × Name) (HashSet Name) := {}
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-- Calculate world dependency graph `game.worlds`
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for (dependentWorldId, _dependentWorld) in game.worlds.nodes.toArray do
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for (dependentWorldId, _dependentWorld) in allWorlds do
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let mut dependsOnWorlds : HashSet Name := {}
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-- Adding manual dependencies that were specified via the `Dependency` command.
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for (sourceId, targetId) in game.worlds.edges do
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@ -958,6 +994,11 @@ elab "MakeGame" : command => do
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pure {game with worlds := {game.worlds with
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edges := game.worlds.edges.append (worldIds.toArray.map fun wid => (wid, dependentWorldId))}}
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-- Add the number of levels and worlds to the tile for the landing page
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modifyCurGame fun game => pure {game with tile := {game.tile with
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levels := nrLevels
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worlds := nrWorlds }}
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-- Apparently we need to reload `game` to get the changes to `game.worlds` we just made
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let game ← getCurGame
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