load game data from json in FileWorker
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@@ -381,7 +381,7 @@ structure GameTile where
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TODO: What's the format? -/
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image: String := default
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deriving Inhabited, ToJson
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deriving Inhabited, ToJson, FromJson
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structure Game where
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/-- Internal name of the game. -/
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@@ -401,7 +401,7 @@ structure Game where
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tile : GameTile := default
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/-- The path to the background image of the world. -/
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image : String := default
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deriving Inhabited, ToJson
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deriving Inhabited, ToJson, FromJson
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def getGameJson (game : «Game») : Json := Id.run do
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let gameJson : Json := toJson game
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@@ -2,6 +2,7 @@
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import Lean.Server.FileWorker
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import GameServer.Game
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import GameServer.ImportModules
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import GameServer.SaveData
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namespace MyModule
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open Lean
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@@ -461,8 +462,9 @@ section Initialization
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def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
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(gameDir : String) : IO (WorkerContext × WorkerState) := do
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let game ← loadGameData gameDir
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-- TODO: We misuse the `rootUri` field to the gameName
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let rootUri? := some "MyGame"
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let rootUri? : Option String := some (toString game.name)
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let initParams := {initParams with rootUri?}
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let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
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let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
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@@ -18,6 +18,14 @@ instance [ToJson β] : ToJson (Graph Name β) := {
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]
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}
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-- Just a dummy implementation for now:
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instance : FromJson (Graph Name β) := {
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fromJson? := fun _ => .ok {
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nodes := {}
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edges := {}
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}
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}
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instance : EmptyCollection (Graph α β) := ⟨default⟩
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def Graph.insertNode (g : Graph α β) (a : α) (b : β) :=
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@@ -22,17 +22,21 @@ def copyImages : IO Unit := do
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let content ← readBinFile file
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writeBinFile outFile content
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namespace GameData
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def gameDataPath : System.FilePath := ".lake" / "gamedata"
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def gameFileName := s!"game.json"
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def docFileName := fun (inventoryType : InventoryType) (name : Name) => s!"doc__{inventoryType}__{name}.json"
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def levelFileName := fun (worldId : Name) (levelId : Nat) => s!"level__{worldId}__{levelId}.json"
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def inventoryFileName := s!"inventory.json"
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end GameData
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-- TODO: I'm not sure this should be happening here...
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#eval IO.FS.createDirAll ".lake/gamedata/"
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open GameData in
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-- TODO: register all of this as ToJson instance?
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def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name))
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(inventory : InventoryOverview): CommandElabM Unit := do
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let game ← getCurGame
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let env ← getEnv
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let path : System.FilePath := s!"{← IO.currentDir}" / ".lake" / "gamedata"
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let path := (← IO.currentDir) / gameDataPath
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if ← path.isDir then
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IO.FS.removeDirAll path
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IO.FS.createDirAll path
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@@ -42,14 +46,37 @@ def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name))
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for (worldId, world) in game.worlds.nodes.toArray do
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for (levelId, level) in world.levels.toArray do
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IO.FS.writeFile (path / s!"level__{worldId}__{levelId}.json") (toString (toJson (level.toInfo env)))
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IO.FS.writeFile (path / levelFileName worldId levelId) (toString (toJson (level.toInfo env)))
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IO.FS.writeFile (path / s!"game.json") (toString (getGameJson game))
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IO.FS.writeFile (path / gameFileName) (toString (getGameJson game))
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for inventoryType in [InventoryType.Lemma, .Tactic, .Definition] do
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for name in allItemsByType.findD inventoryType {} do
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let some item ← getInventoryItem? name inventoryType
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| throwError "Expected item to exist: {name}"
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IO.FS.writeFile (path / s!"doc__{inventoryType}__{name}.json") (toString (toJson item))
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IO.FS.writeFile (path / docFileName inventoryType name) (toString (toJson item))
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IO.FS.writeFile (path / s!"inventory.json") (toString (toJson inventory))
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let getTiles (type : InventoryType) : CommandElabM (Array InventoryTile) := do
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(allItemsByType.findD type {}).toArray.mapM (fun name => do
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let some item ← getInventoryItem? name type
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| throwError "Expected item to exist: {name}"
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return item.toTile)
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let inventory : InventoryOverview := {
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lemmas := ← getTiles .Lemma
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tactics := ← getTiles .Tactic
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definitions := ← getTiles .Definition
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lemmaTab := none
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}
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IO.FS.writeFile (path / inventoryFileName) (toString (toJson inventory))
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open GameData in
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def loadGameData (gameDir : System.FilePath) : IO Game := do
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let path := gameDir / gameDataPath
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let str ← IO.FS.readFile (path / gameFileName)
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let json ← match Json.parse str with
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| .ok v => pure v
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| .error e => throw (IO.userError e)
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let data ← match fromJson? json with
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| .ok v => pure v
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| .error e => throw (IO.userError e)
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return data
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