Modify logic for all preferences

pull/181/head
ran 2 years ago
parent cd1d212a3c
commit 8c93b3c5b3

@ -8,39 +8,48 @@ import '@fontsource/roboto/700.css';
import './css/reset.css';
import './css/app.css';
import { MobileContext } from './components/infoview/context';
import { useMobile } from './hooks';
import { AUTO_SWITCH_THRESHOLD, getWindowDimensions} from './state/preferences';
import { MobileContext, PreferencesContext} from './components/infoview/context';
import { AUTO_SWITCH_THRESHOLD, getWindowDimensions, setLayout, setisSavePreferences, PreferencesState} from './state/preferences';
import { useAppDispatch, useAppSelector } from './hooks';
export const GameIdContext = React.createContext<string>(undefined);
function App() {
const { mobile, setMobile, lockMobile, setLockMobile } = useMobile();
const dispatch = useAppDispatch()
const params = useParams()
const gameId = "g/" + params.owner + "/" + params.repo
// TODO:
const [mobile, setMobile] = React.useState<boolean>()
const layout = useAppSelector((state) => state.preferences.layout);
const changeLayout = (layout: PreferencesState["layout"]) => dispatch(setLayout(layout))
const isSavePreferences = useAppSelector((state) => state.preferences.isSavePreferences);
const changeIsSavePreferences = (isSave: boolean) => dispatch(setisSavePreferences(isSave))
const automaticallyAdjustLayout = () => {
const {width} = getWindowDimensions()
setMobile(width < AUTO_SWITCH_THRESHOLD)
}
React.useEffect(()=>{
if (!lockMobile){
if (layout === "auto"){
void automaticallyAdjustLayout()
window.addEventListener('resize', automaticallyAdjustLayout)
return () => {
window.removeEventListener('resize', automaticallyAdjustLayout)
}
return () => window.removeEventListener('resize', automaticallyAdjustLayout)
} else {
setMobile(layout === "mobile")
}
}, [lockMobile])
}, [layout])
return (
<div className="app">
<GameIdContext.Provider value={gameId}>
<MobileContext.Provider value={{mobile, setMobile, lockMobile, setLockMobile}}>
<Outlet />
<MobileContext.Provider value={{mobile, setMobile}}>
<PreferencesContext.Provider value={{layout, isSavePreferences, setLayout: changeLayout, setIsSavePreferences: changeIsSavePreferences}}>
<Outlet />
</PreferencesContext.Provider>
</MobileContext.Provider>
</GameIdContext.Provider>
</div>

@ -5,6 +5,7 @@ import * as React from 'react';
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
import { InteractiveDiagnostic, InteractiveTermGoal } from '@leanprover/infoview-api';
import { GameHint, InteractiveGoal, InteractiveGoals } from './rpc_api';
import { PreferencesState } from '../../state/preferences';
export const MonacoEditorContext = React.createContext<monaco.editor.IStandaloneCodeEditor>(
null as any)
@ -62,18 +63,26 @@ export const ProofStateContext = React.createContext<{
setProofState: () => {},
})
export interface IPreferencesContext extends PreferencesState{
setLayout: React.Dispatch<React.SetStateAction<PreferencesState["layout"]>>;
setIsSavePreferences: React.Dispatch<React.SetStateAction<Boolean>>;
}
export const PreferencesContext = React.createContext<IPreferencesContext>({
layout: "auto",
isSavePreferences: false,
setLayout: () => {},
setIsSavePreferences: () => {}
})
export interface IMobileContext {
mobile : boolean,
setMobile: React.Dispatch<React.SetStateAction<Boolean>>,
lockMobile: boolean,
setLockMobile: React.Dispatch<React.SetStateAction<Boolean>>,
}
export const MobileContext = React.createContext<IMobileContext>({
mobile: false,
setMobile: () => {},
lockMobile: false,
setLockMobile: () => {}
})
export const WorldLevelIdContext = React.createContext<{

@ -1,16 +1,20 @@
import * as React from 'react'
import { Input, Typography } from '@mui/material'
import Markdown from '../markdown'
import Switch from '@mui/material/Switch';
import { Switch, Button, ButtonGroup } from '@mui/material';
import FormControlLabel from '@mui/material/FormControlLabel';
import { IMobileContext } from "../infoview/context"
import { PreferencesState } from "../../state/preferences"
interface PreferencesPopupProps extends IMobileContext{
handleClose: () => void
interface PreferencesPopupProps extends PreferencesState{
handleClose: () => void,
setLayout: (layout: "mobile" | "auto" | "desktop") => void,
setIsSavePreferences: (isSave: boolean) => void
}
export function PreferencesPopup({ mobile, setMobile, lockMobile, setLockMobile, handleClose }: PreferencesPopupProps) {
export function PreferencesPopup({ layout, setLayout, isSavePreferences, setIsSavePreferences, handleClose }: PreferencesPopupProps) {
return <div className="modal-wrapper">
<div className="modal-backdrop" onClick={handleClose} />
<div className="modal">
@ -18,34 +22,35 @@ export function PreferencesPopup({ mobile, setMobile, lockMobile, setLockMobile,
<Typography variant="body1" component="div" className="settings">
<div className='preferences-category'>
<div className='category-title'>
<h3>Mobile layout</h3>
<h3>Layout</h3>
</div>
<div className='preferences-item'>
<div className='preferences-item first leave-left-gap'>
<FormControlLabel
control={
<Switch
checked={mobile}
onChange={() => setMobile(!mobile)}
name="checked"
color="primary"
/>
<ButtonGroup aria-label="outlined primary button group">
<Button onClick={() => setLayout("mobile")} variant={layout === "mobile" ? "contained" : "outlined"}>Mobile</Button>
<Button onClick={() => setLayout("auto")} variant={layout === "auto" ? "contained" : "outlined"}>Auto</Button>
<Button onClick={() => setLayout("desktop")} variant={layout === "desktop" ? "contained" : "outlined"}>Desktop</Button>
</ButtonGroup>
}
label="Enable"
labelPlacement="start"
label=""
/>
</div>
</div>
<div className='preferences-category tail-category'>
<div className='preferences-item'>
<FormControlLabel
control={
<Switch
checked={!lockMobile}
onChange={() => setLockMobile(!lockMobile)}
name="checked"
color="primary"
/>
<Switch
checked={isSavePreferences}
onChange={() => setIsSavePreferences(!isSavePreferences)}
name="checked"
color="primary"
/>
}
label="Auto"
labelPlacement="start"
label="Save my settings (in the browser store)"
labelPlacement="end"
/>
</div>
</div>

@ -10,7 +10,7 @@ import { useAppDispatch, useAppSelector } from '../hooks'
import { changedOpenedIntro, selectOpenedIntro } from '../state/progress'
import { useGetGameInfoQuery, useLoadInventoryOverviewQuery } from '../state/api'
import { Button } from './button'
import { MobileContext } from './infoview/context'
import { MobileContext, PreferencesContext } from './infoview/context'
import { InventoryPanel } from './inventory'
import { ErasePopup } from './popup/erase'
import { InfoPopup } from './popup/game_info'
@ -64,7 +64,9 @@ function IntroductionPanel({introduction, setPageNumber}: {introduction: string,
/** main page of the game showing among others the tree of worlds/levels */
function Welcome() {
const gameId = React.useContext(GameIdContext)
const {mobile, setMobile, lockMobile, setLockMobile} = React.useContext(MobileContext)
const {mobile, setMobile} = React.useContext(MobileContext)
const {layout, isSavePreferences, setLayout, setIsSavePreferences} = React.useContext(PreferencesContext)
const gameInfo = useGetGameInfoQuery({game: gameId})
const inventory = useLoadInventoryOverviewQuery({game: gameId})
@ -134,7 +136,7 @@ function Welcome() {
{eraseMenu? <ErasePopup handleClose={closeEraseMenu}/> : null}
{uploadMenu? <UploadPopup handleClose={closeUploadMenu}/> : null}
{info ? <InfoPopup info={gameInfo.data?.info} handleClose={closeInfo}/> : null}
{preferencesPopup ? <PreferencesPopup mobile={mobile} setMobile={setMobile} lockMobile={lockMobile} setLockMobile={setLockMobile} handleClose={closePreferencesPopup}/> : null}
{preferencesPopup ? <PreferencesPopup layout={layout} isSavePreferences={isSavePreferences} setLayout={setLayout} setIsSavePreferences={setIsSavePreferences} handleClose={closePreferencesPopup}/> : null}
</>
}

@ -11,11 +11,12 @@ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faXmark, faCircleQuestion } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from '../app'
import { useAppDispatch, useMobile } from '../hooks'
import { useAppDispatch } from '../hooks'
import { selectDifficulty, changedDifficulty, selectCompleted } from '../state/progress'
import { store } from '../state/store'
import '../css/world_tree.css'
import { MobileContext } from './infoview/context'
// Settings for the world tree
cytoscape.use( klay )
@ -197,7 +198,7 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
const gameId = React.useContext(GameIdContext)
const difficulty = useSelector(selectDifficulty(gameId))
const dispatch = useAppDispatch()
const { mobile } = useMobile()
const { mobile } = React.useContext(MobileContext)
function label(x : number) {

@ -187,3 +187,15 @@ h5, h6 {
margin-left: 0.3rem;
margin-right: 0.3rem;
}
.preferences-category.tail-category{
margin-top: 2em;
}
.preferences-item.first{
margin-top: 1em;
}
.preferences-item.leave-left-gap{
margin-left: 1em;
}

@ -1,30 +1,6 @@
import { TypedUseSelectorHook, useDispatch, useSelector } from 'react-redux'
import type { RootState, AppDispatch } from './state/store'
import { setMobile as setMobileState, setLockMobile as setLockMobileState} from "./state/preferences"
// Use throughout your app instead of plain `useDispatch` and `useSelector`
export const useAppDispatch: () => AppDispatch = useDispatch
export const useAppSelector: TypedUseSelectorHook<RootState> = useSelector
export const useMobile = () => {
const dispatch = useAppDispatch();
const mobile = useAppSelector((state) => state.preferences.mobile);
const lockMobile = useAppSelector((state) => state.preferences.lockMobile);
const setMobile = (val: boolean) => {
dispatch(setMobileState(val));
};
const setLockMobile = (val: boolean) => {
dispatch(setLockMobileState(val));
};
return {
mobile,
setMobile,
lockMobile,
setLockMobile,
};
};

@ -57,3 +57,12 @@ export function savePreferences(state: any) {
// Ignore
}
}
export function removePreferences() {
try {
localStorage.removeItem(PREFERENCES_KEY);
} catch (e) {
// Ignore
}
}

@ -1,10 +1,10 @@
import { createSlice } from "@reduxjs/toolkit";
import { loadPreferences } from "./local_storage";
import { loadPreferences, removePreferences, savePreferences } from "./local_storage";
interface PreferencesState {
mobile: boolean;
lockMobile: boolean;
export interface PreferencesState {
layout: "mobile" | "auto" | "desktop";
isSavePreferences: boolean;
}
export function getWindowDimensions() {
@ -12,26 +12,25 @@ export function getWindowDimensions() {
return {width, height}
}
const { width } = getWindowDimensions()
export const AUTO_SWITCH_THRESHOLD = 800
const initialState: PreferencesState = loadPreferences() ?? {
mobile: width < AUTO_SWITCH_THRESHOLD,
lockMobile: false
const initialState: PreferencesState = loadPreferences() ??{
layout: "auto",
isSavePreferences: false
}
export const preferencesSlice = createSlice({
name: "preferences",
initialState,
reducers: {
setMobile: (state, action) => {
state.mobile = action.payload;
setLayout: (state, action) => {
state.layout = action.payload;
},
setLockMobile: (state, action) => {
state.lockMobile = action.payload;
setisSavePreferences: (state, action) => {
state.isSavePreferences = action.payload;
action.payload ? savePreferences(state) : removePreferences()
},
},
});
export const { setMobile, setLockMobile } = preferencesSlice.actions;
export const { setLayout, setisSavePreferences } = preferencesSlice.actions;

@ -8,7 +8,7 @@ import { connection } from '../connection'
import { apiSlice } from './api'
import { progressSlice } from './progress'
import { preferencesSlice } from "./preferences"
import { saveState, savePreferences } from "./local_storage";
import { saveState, savePreferences, removePreferences} from "./local_storage";
export const store = configureStore({
@ -29,7 +29,9 @@ export const store = configureStore({
store.subscribe(
debounce(() => {
saveState(store.getState()[progressSlice.name]);
savePreferences(store.getState()[preferencesSlice.name]);
const preferencesState= store.getState()[preferencesSlice.name]
preferencesState.isSavePreferences ? savePreferences(preferencesState) : removePreferences()
}, 800)
);

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