do not show empty introductions/conclusions
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@@ -86,6 +86,7 @@ function PlayableLevel({worldId, levelId}) {
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const theme = useTheme();
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useEffect(() => {
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// Scroll to top when loading a new level
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introductionPanelRef.current!.scrollTo(0,0)
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@@ -180,9 +181,11 @@ function PlayableLevel({worldId, levelId}) {
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<Split minSize={0} snapOffset={200} sizes={[50, 25, 25]} className={`app-content level ${level.isLoading ? 'hidden' : ''}`}>
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<div className="exercise-panel">
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<div ref={introductionPanelRef} className="introduction-panel">
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<div className="message info">
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<Markdown>{level?.data?.introduction}</Markdown>
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</div>
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{level?.data?.introduction &&
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<div className="message info">
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<Markdown>{level?.data?.introduction}</Markdown>
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</div>
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}
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</div>
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<div className="exercise">
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{/* <h4>Aufgabe:</h4> */}
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@@ -206,9 +209,11 @@ function PlayableLevel({worldId, levelId}) {
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</EditorContext.Provider>
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{completed && <div className="conclusion">
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<div className="message info">
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<Markdown>{level?.data?.conclusion}</Markdown>
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</div>
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{level?.data?.conclusion &&
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<div className="message info">
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<Markdown>{level?.data?.conclusion}</Markdown>
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</div>
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}
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{levelId >= gameInfo.data?.worldSize[worldId] ?
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<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/game/${gameId}/world/${worldId}/level/${levelId + 1}`}>
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@@ -238,11 +243,13 @@ function Introduction({worldId}) {
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<LevelAppBar isLoading={gameInfo.isLoading} levelTitle="Einführung" worldId={worldId} levelId={0} />
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<div style={gameInfo.isLoading ? {display: "none"} : null} className="exercise-panel">
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<div className="introduction-panel">
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<div className="message info">
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<Markdown>
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{gameInfo.data?.worlds.nodes[worldId].introduction}
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</Markdown>
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</div>
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{ gameInfo.data?.worlds.nodes[worldId].introduction &&
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<div className="message info">
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<Markdown>
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{gameInfo.data?.worlds.nodes[worldId].introduction}
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</Markdown>
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</div>
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}
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</div>
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<div className="conclusion">
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{0 == gameInfo.data?.worldSize[worldId] ?
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