support arbitrary docker containers as games
This commit is contained in:
+1
-1
@@ -16,7 +16,7 @@ function App() {
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const params = useParams();
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return (
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<div className="app">
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<GameIdContext.Provider value={params.gameId}>
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<GameIdContext.Provider value={"g/" + params.owner + "/" + params.repo}>
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<Outlet />
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</GameIdContext.Provider>
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</div>
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@@ -23,7 +23,7 @@
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<div class="game-list">
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<div class="game" onclick="location.href='#/game/adam';" style="cursor: pointer;">
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<div class="game" onclick="location.href='#/g/hhu-adam/Robo';" style="cursor: pointer;">
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<div class="wrapper">
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<div class="title">Formaloversum</div>
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<div class="short-description">Erkunde das Leansche Universum mit deinem Robo,
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@@ -66,7 +66,7 @@
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</table>
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</div>
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<div class="game" onclick="location.href='#/game/nng';" style="cursor: pointer;">
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<div class="game" onclick="location.href='#/g/hhu-adam/NNG4';" style="cursor: pointer;">
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<div class="wrapper">
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<div class="title">Natural Number Game</div>
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<div class="short-description">
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@@ -47,8 +47,7 @@ function GameTile({
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let navigate = useNavigate();
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const routeChange = () =>{
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let path = `game/${gameId}`;
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navigate(path);
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navigate(gameId);
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}
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return <div className="game" onClick={routeChange}>
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@@ -108,7 +107,7 @@ function LandingPage() {
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<GameTile
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title="Formaloversum"
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gameId="adam"
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gameId="g/hhu-adam/Robo"
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intro="Erkunde das Leansche Universum mit deinem Robo, welcher dir bei der Verständigung mit den Formalosophen zur Seite steht."
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description="
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Dieses Spiel führt die Grundlagen zur Beweisführung in Lean ein und schneidet danach verschiedene Bereiche des Bachelorstudiums an.
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@@ -120,7 +119,7 @@ Dieses Spiel führt die Grundlagen zur Beweisführung in Lean ein und schneidet
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<GameTile
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title="Natural Number Game"
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gameId="nng"
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gameId="g/hhu-adam/NNG4"
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intro="The classical introduction game for Lean."
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description="In this game you recreate the natural numbers $\mathbb{N}$ from the Peano axioms,
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learning the basics about theorem proving in Lean.
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@@ -221,8 +221,8 @@ function PlayableLevel({worldId, levelId}) {
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</div>
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}
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{levelId >= gameInfo.data?.worldSize[worldId] ?
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<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/game/${gameId}/world/${worldId}/level/${levelId + 1}`}>
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<Button to={`/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/${gameId}/world/${worldId}/level/${levelId + 1}`}>
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Next <FontAwesomeIcon icon={faArrowRight} /></Button>}
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</div>}
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@@ -257,8 +257,8 @@ function Introduction({worldId}) {
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</div>
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<div className="conclusion">
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{0 == gameInfo.data?.worldSize[worldId] ?
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<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/game/${gameId}/world/${worldId}/level/1`}>
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<Button to={`/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/${gameId}/world/${worldId}/level/1`}>
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Start <FontAwesomeIcon icon={faArrowRight} />
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</Button>}
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</div>
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@@ -272,7 +272,7 @@ function LevelAppBar({isLoading, levelId, worldId, levelTitle}) {
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return <div className="app-bar" style={isLoading ? {display: "none"} : null} >
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<div>
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<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button>
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<Button to={`/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button>
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<span className="app-bar-title">
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{gameInfo.data?.worlds.nodes[worldId].title && `World: ${gameInfo.data?.worlds.nodes[worldId].title}`}
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</span>
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@@ -282,10 +282,10 @@ function LevelAppBar({isLoading, levelId, worldId, levelTitle}) {
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{levelTitle}
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</span>
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<Button disabled={levelId <= 0} inverted={true}
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to={`/game/${gameId}/world/${worldId}/level/${levelId - 1}`}
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to={`/${gameId}/world/${worldId}/level/${levelId - 1}`}
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><FontAwesomeIcon icon={faArrowLeft} /> Previous</Button>
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<Button disabled={levelId >= gameInfo.data?.worldSize[worldId]} inverted={true}
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to={`/game/${gameId}/world/${worldId}/level/${levelId + 1}`}
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to={`/${gameId}/world/${worldId}/level/${levelId + 1}`}
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>Next <FontAwesomeIcon icon={faArrowRight} /></Button>
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</div>
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@@ -39,7 +39,7 @@ function LevelIcon({ worldId, levelId, position }) {
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// TODO: relative positioning?
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return (
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<Link to={`/game/${gameId}/world/${worldId}/level/${levelId}`}>
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<Link to={`/${gameId}/world/${worldId}/level/${levelId}`}>
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<circle fill={completed ? "green" :"#999"} cx={x} cy={y} r={r} />
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</Link>
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)
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@@ -76,13 +76,13 @@ function Welcome() {
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for (let i = 1; i <= gameInfo.data.worldSize[id]; i++) {
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svgElements.push(
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<LevelIcon
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key={`/game/${gameId}/world/${id}/level/${i}`}
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key={`/${gameId}/world/${id}/level/${i}`}
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position={position} worldId={id} levelId={i} />
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)
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}
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svgElements.push(
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<Link key={`world${id}`} to={`/game/${gameId}/world/${id}/level/0`}>
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<Link key={`world${id}`} to={`/${gameId}/world/${id}/level/0`}>
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<circle className="world-circle" cx={s*position.x} cy={s*position.y} r={R}
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fill="#1976d2"/>
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<foreignObject className="world-title-wrapper" x={s*position.x} y={s*position.y}
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@@ -22,19 +22,18 @@ const router = createHashRouter([
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{
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path: "/",
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element: <LandingPage />,
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// loader: () => redirect("/game/adam")
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},
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{
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path: "/game/:gameId",
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path: "/g/:owner/:repo",
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element: <App />,
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errorElement: <ErrorPage />,
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children: [
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{
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path: "/game/:gameId",
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path: "/g/:owner/:repo",
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element: <Welcome />,
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},
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{
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path: "/game/:gameId/world/:worldId/level/:levelId",
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path: "/g/:owner/:repo/world/:worldId/level/:levelId",
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element: <Level />,
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},
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],
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+3
-3
@@ -66,10 +66,10 @@
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"start": "concurrently -n server,client -c blue,green \"npm run start_server\" \"npm run start_client\"",
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"start_server": "cd server && lake build && NODE_ENV=development nodemon -e mjs --exec \"node ./index.mjs\"",
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"start_client": "NODE_ENV=development webpack-dev-server --hot",
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"build": "npm run build_server && npm run build_client",
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"build_server": "server/build.sh",
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"build_client": "NODE_ENV=production webpack",
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"build": "NODE_ENV=production webpack",
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"production": "NODE_ENV=production node server/index.mjs",
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"build_robo": "rm -rf ./Robo && git clone https://github.com/hhu-adam/Robo && docker build ./Robo --file ./Robo/Dockerfile --tag github-hhu-adam:Robo && rm -rf ./Robo",
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"build_nng": "rm -rf ./NNG4 && git clone https://github.com/hhu-adam/NNG4 && docker build ./NNG4 --file ./NNG4/Dockerfile --tag github-hhu-adam:NNG4 && rm -rf ./NNG4",
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"update_lean": "./UPDATE_LEAN.sh"
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},
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"eslintConfig": {
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@@ -1,22 +0,0 @@
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#!/usr/bin/env sh
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# Operate in the directory where this file is located
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cd $(dirname $0)
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# Build Adam
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( rm -rf adam
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git clone https://github.com/hhu-adam/Robo adam/
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cd adam
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docker rmi adam:latest || true
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docker build \
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--rm -f Dockerfile -t adam:latest .
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)
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# Build NNG
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( rm -rf nng
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git clone https://github.com/hhu-adam/NNG4 nng/
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cd nng
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docker rmi nng:latest || true
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docker build \
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--rm -f Dockerfile -t nng:latest .
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)
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+34
-24
@@ -9,14 +9,20 @@ import os from 'os';
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import anonymize from 'ip-anonymize';
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import { importTrigger, importStatus } from './import.mjs'
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/** Preloaded games. The keys refer to the docker tags of the virtual machines.
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* The number `queueLength` determines how many instances of the docker container
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* get started before any user shows up to have them up and running immediately.
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* The values `name`, `module`, and `dir` are just used for development where we
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* use a project directory instead of a docker container.
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*/
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const games = {
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adam: {
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"github-hhu-adam:Robo": {
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name: "Adam",
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module: "Adam",
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dir: "../../../../Robo",
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queueLength: 5
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},
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nng: {
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"github-hhu-adam:NNG4": {
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name: "NNG",
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module: "NNG",
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dir: "../../../../NNG4",
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@@ -50,17 +56,18 @@ const isDevelopment = environment === 'development'
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/** We keep queues of started Lean Server processes to be ready when a user arrives */
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const queue = {}
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const queueLength = 5
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function startServerProcess(gameId) {
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const serverProcess = isDevelopment
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? cp.spawn("./gameserver",
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["--server", games[gameId].dir, games[gameId].module, games[gameId].name],
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function startServerProcess(tag) {
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let serverProcess
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if (isDevelopment && games[tag]?.dir) {
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serverProcess = cp.spawn("./gameserver",
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["--server", games[tag].dir, games[tag].module, games[tag].name],
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{ cwd: "./build/bin/" })
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: cp.spawn("docker",
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["run", "--runtime=runsc", "--network=none", "--rm", "-i", `${gameId}:latest`,
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"./gameserver", "--server", "/game/", games[gameId].module, games[gameId].name],
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} else {
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serverProcess = cp.spawn("docker",
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["run", "--runtime=runsc", "--network=none", "--rm", "-i", `${tag}`],
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{ cwd: "." })
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}
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serverProcess.on('error', error =>
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console.error(`Launching Lean Server failed: ${error}`)
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);
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@@ -73,32 +80,35 @@ function startServerProcess(gameId) {
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}
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/** start Lean Server processes to refill the queue */
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function fillQueue(gameId) {
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while (queue[gameId].length < games[gameId].queueLength) {
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const serverProcess = startServerProcess(gameId)
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queue[gameId].push(serverProcess)
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function fillQueue(tag) {
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while (queue[tag].length < games[tag].queueLength) {
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const serverProcess = startServerProcess(tag)
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queue[tag].push(serverProcess)
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}
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}
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for (let gameId in games) {
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queue[gameId] = []
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fillQueue(gameId)
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if (!isDevelopment) { // Don't use queue in development
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for (let tag in games) {
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queue[tag] = []
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fillQueue(tag)
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}
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}
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const urlRegEx = new RegExp("^/websocket/(.*)$")
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const urlRegEx = /^\/websocket\/g\/([\w.-]+)\/([\w.-]+)$/
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wss.addListener("connection", function(ws, req) {
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const reRes = urlRegEx.exec(req.url)
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if (!reRes) { console.error(`Connection refused because of invalid URL: ${req.url}`); return; }
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const gameId = reRes[1]
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if (!games[gameId]) { console.error(`Unknown game: ${gameId}`); return; }
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const owner = reRes[1]
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const repo = reRes[2]
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const tag = `github-${owner}:${repo}`
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let ps;
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if (isDevelopment) { // Don't use queue in development
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ps = startServerProcess(gameId)
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if (!queue[tag] || queue[tag].length == 0) {
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ps = startServerProcess(tag)
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} else {
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ps = queue[gameId].shift() // Pick the first Lean process; it's likely to be ready immediately
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fillQueue(gameId)
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ps = queue[tag].shift() // Pick the first Lean process; it's likely to be ready immediately
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fillQueue(tag)
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}
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socketCounter += 1;
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