support arbitrary docker containers as games

This commit is contained in:
Alexander Bentkamp
2023-05-10 11:44:25 +02:00
parent 161c88d58f
commit 9ba5acef4d
9 changed files with 56 additions and 70 deletions
-22
View File
@@ -1,22 +0,0 @@
#!/usr/bin/env sh
# Operate in the directory where this file is located
cd $(dirname $0)
# Build Adam
( rm -rf adam
git clone https://github.com/hhu-adam/Robo adam/
cd adam
docker rmi adam:latest || true
docker build \
--rm -f Dockerfile -t adam:latest .
)
# Build NNG
( rm -rf nng
git clone https://github.com/hhu-adam/NNG4 nng/
cd nng
docker rmi nng:latest || true
docker build \
--rm -f Dockerfile -t nng:latest .
)
+34 -24
View File
@@ -9,14 +9,20 @@ import os from 'os';
import anonymize from 'ip-anonymize';
import { importTrigger, importStatus } from './import.mjs'
/** Preloaded games. The keys refer to the docker tags of the virtual machines.
* The number `queueLength` determines how many instances of the docker container
* get started before any user shows up to have them up and running immediately.
* The values `name`, `module`, and `dir` are just used for development where we
* use a project directory instead of a docker container.
*/
const games = {
adam: {
"github-hhu-adam:Robo": {
name: "Adam",
module: "Adam",
dir: "../../../../Robo",
queueLength: 5
},
nng: {
"github-hhu-adam:NNG4": {
name: "NNG",
module: "NNG",
dir: "../../../../NNG4",
@@ -50,17 +56,18 @@ const isDevelopment = environment === 'development'
/** We keep queues of started Lean Server processes to be ready when a user arrives */
const queue = {}
const queueLength = 5
function startServerProcess(gameId) {
const serverProcess = isDevelopment
? cp.spawn("./gameserver",
["--server", games[gameId].dir, games[gameId].module, games[gameId].name],
function startServerProcess(tag) {
let serverProcess
if (isDevelopment && games[tag]?.dir) {
serverProcess = cp.spawn("./gameserver",
["--server", games[tag].dir, games[tag].module, games[tag].name],
{ cwd: "./build/bin/" })
: cp.spawn("docker",
["run", "--runtime=runsc", "--network=none", "--rm", "-i", `${gameId}:latest`,
"./gameserver", "--server", "/game/", games[gameId].module, games[gameId].name],
} else {
serverProcess = cp.spawn("docker",
["run", "--runtime=runsc", "--network=none", "--rm", "-i", `${tag}`],
{ cwd: "." })
}
serverProcess.on('error', error =>
console.error(`Launching Lean Server failed: ${error}`)
);
@@ -73,32 +80,35 @@ function startServerProcess(gameId) {
}
/** start Lean Server processes to refill the queue */
function fillQueue(gameId) {
while (queue[gameId].length < games[gameId].queueLength) {
const serverProcess = startServerProcess(gameId)
queue[gameId].push(serverProcess)
function fillQueue(tag) {
while (queue[tag].length < games[tag].queueLength) {
const serverProcess = startServerProcess(tag)
queue[tag].push(serverProcess)
}
}
for (let gameId in games) {
queue[gameId] = []
fillQueue(gameId)
if (!isDevelopment) { // Don't use queue in development
for (let tag in games) {
queue[tag] = []
fillQueue(tag)
}
}
const urlRegEx = new RegExp("^/websocket/(.*)$")
const urlRegEx = /^\/websocket\/g\/([\w.-]+)\/([\w.-]+)$/
wss.addListener("connection", function(ws, req) {
const reRes = urlRegEx.exec(req.url)
if (!reRes) { console.error(`Connection refused because of invalid URL: ${req.url}`); return; }
const gameId = reRes[1]
if (!games[gameId]) { console.error(`Unknown game: ${gameId}`); return; }
const owner = reRes[1]
const repo = reRes[2]
const tag = `github-${owner}:${repo}`
let ps;
if (isDevelopment) { // Don't use queue in development
ps = startServerProcess(gameId)
if (!queue[tag] || queue[tag].length == 0) {
ps = startServerProcess(tag)
} else {
ps = queue[gameId].shift() // Pick the first Lean process; it's likely to be ready immediately
fillQueue(gameId)
ps = queue[tag].shift() // Pick the first Lean process; it's likely to be ready immediately
fillQueue(tag)
}
socketCounter += 1;