Remove MobileContext and use PreferencesContext instead

pull/181/head
ran 2 years ago
parent ab98eaa3ba
commit 9d4a6df139

@ -8,49 +8,24 @@ import '@fontsource/roboto/700.css';
import './css/reset.css';
import './css/app.css';
import { MobileContext, PreferencesContext} from './components/infoview/context';
import { AUTO_SWITCH_THRESHOLD, getWindowDimensions, setLayout, setisSavePreferences, PreferencesState} from './state/preferences';
import { useAppDispatch, useAppSelector } from './hooks';
import { PreferencesContext} from './components/infoview/context';
import UsePreferences from "./state/hooks/use_preferences"
export const GameIdContext = React.createContext<string>(undefined);
function App() {
const dispatch = useAppDispatch()
const params = useParams()
const gameId = "g/" + params.owner + "/" + params.repo
// TODO: Modifying setMobile will not change 'layout', and the setMobile function may not exist in the future.
const [mobile, setMobile] = React.useState<boolean>()
const layout = useAppSelector((state) => state.preferences.layout);
const changeLayout = (layout: PreferencesState["layout"]) => dispatch(setLayout(layout))
const isSavePreferences = useAppSelector((state) => state.preferences.isSavePreferences);
const changeIsSavePreferences = (isSave: boolean) => dispatch(setisSavePreferences(isSave))
const automaticallyAdjustLayout = () => {
const {width} = getWindowDimensions()
setMobile(width < AUTO_SWITCH_THRESHOLD)
}
React.useEffect(()=>{
if (layout === "auto"){
void automaticallyAdjustLayout()
window.addEventListener('resize', automaticallyAdjustLayout)
return () => window.removeEventListener('resize', automaticallyAdjustLayout)
} else {
setMobile(layout === "mobile")
}
}, [layout])
const {mobile, layout, isSavePreferences, setLayout, setIsSavePreferences} = UsePreferences()
return (
<div className="app">
<GameIdContext.Provider value={gameId}>
<MobileContext.Provider value={{mobile, setMobile}}>
<PreferencesContext.Provider value={{layout, isSavePreferences, setLayout: changeLayout, setIsSavePreferences: changeIsSavePreferences}}>
<PreferencesContext.Provider value={{mobile, layout, isSavePreferences, setLayout, setIsSavePreferences}}>
<Outlet />
</PreferencesContext.Provider>
</MobileContext.Provider>
</GameIdContext.Provider>
</div>
)

@ -7,7 +7,7 @@ import { faDownload, faUpload, faEraser, faBook, faBookOpen, faGlobe, faHome,
faArrowRight, faArrowLeft, faXmark, faBars, faCode,
faCircleInfo, faTerminal, faMobileScreenButton, faDesktop, faGear } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from "../app"
import { InputModeContext, MobileContext, WorldLevelIdContext } from "./infoview/context"
import { InputModeContext, PreferencesContext, WorldLevelIdContext } from "./infoview/context"
import { GameInfo, useGetGameInfoQuery } from '../state/api'
import { changedOpenedIntro, selectCompleted, selectDifficulty, selectProgress } from '../state/progress'
import { useAppDispatch, useAppSelector } from '../hooks'
@ -162,7 +162,7 @@ export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpres
}) {
const gameId = React.useContext(GameIdContext)
const gameProgress = useAppSelector(selectProgress(gameId))
const {mobile, setMobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const [navOpen, setNavOpen] = React.useState(false)
return <div className="app-bar">
@ -212,7 +212,7 @@ export function LevelAppBar({isLoading, levelTitle, toggleImpressum, pageNumber=
}) {
const gameId = React.useContext(GameIdContext)
const {worldId, levelId} = React.useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const [navOpen, setNavOpen] = React.useState(false)
const gameInfo = useGetGameInfoQuery({game: gameId})
const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))

@ -64,27 +64,19 @@ export const ProofStateContext = React.createContext<{
})
export interface IPreferencesContext extends PreferencesState{
mobile: boolean, // The variables that actually control the page 'layout' can only be changed through layout.
setLayout: React.Dispatch<React.SetStateAction<PreferencesState["layout"]>>;
setIsSavePreferences: React.Dispatch<React.SetStateAction<Boolean>>;
}
export const PreferencesContext = React.createContext<IPreferencesContext>({
mobile: false,
layout: "auto",
isSavePreferences: false,
setLayout: () => {},
setIsSavePreferences: () => {}
})
export interface IMobileContext {
mobile : boolean,
setMobile: React.Dispatch<React.SetStateAction<Boolean>>,
}
export const MobileContext = React.createContext<IMobileContext>({
mobile: false,
setMobile: () => {},
})
export const WorldLevelIdContext = React.createContext<{
worldId : string,
levelId: number

@ -27,7 +27,7 @@ import Markdown from '../markdown';
import { Infos } from './infos';
import { AllMessages, Errors, WithLspDiagnosticsContext } from './messages';
import { Goal } from './goals';
import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context';
import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context';
import { Typewriter, hasErrors, hasInteractiveErrors } from './typewriter';
import { InteractiveDiagnostic } from '@leanprover/infoview/*';
import { Button } from '../button';
@ -349,7 +349,7 @@ export function TypewriterInterface({props}) {
const [disableInput, setDisableInput] = React.useState<boolean>(false)
const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext)
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const { proof } = React.useContext(ProofContext)
const { setTypewriterInput } = React.useContext(InputModeContext)
const { selectedStep, setSelectedStep } = React.useContext(SelectionContext)

@ -27,7 +27,7 @@ import { Button } from './button'
import Markdown from './markdown'
import {InventoryPanel} from './inventory'
import { hasInteractiveErrors } from './infoview/typewriter'
import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContext,
import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext,
ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './infoview/context'
import { DualEditor } from './infoview/main'
import { GameHint } from './infoview/rpc_api'
@ -74,7 +74,7 @@ function Level() {
function ChatPanel({lastLevel}) {
const chatRef = useRef<HTMLDivElement>(null)
const {mobile} = useContext(MobileContext)
const {mobile} = useContext(PreferencesContext)
const gameId = useContext(GameIdContext)
const {worldId, levelId} = useContext(WorldLevelIdContext)
const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
@ -215,7 +215,7 @@ function PlayableLevel({impressum, setImpressum}) {
const codeviewRef = useRef<HTMLDivElement>(null)
const gameId = React.useContext(GameIdContext)
const {worldId, levelId} = useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const dispatch = useAppDispatch()
@ -441,7 +441,7 @@ function PlayableLevel({impressum, setImpressum}) {
function IntroductionPanel({gameInfo}) {
const gameId = React.useContext(GameIdContext)
const {worldId} = useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
let text: Array<string> = gameInfo.data?.worlds.nodes[worldId].introduction.split(/\n(\s*\n)+/)
@ -468,7 +468,7 @@ export default Level
/** The site with the introduction text of a world */
function Introduction({impressum, setImpressum}) {
const gameId = React.useContext(GameIdContext)
const {mobile} = useContext(MobileContext)
const {mobile} = useContext(PreferencesContext)
const inventory = useLoadInventoryOverviewQuery({game: gameId})

@ -9,7 +9,7 @@ import FormControlLabel from '@mui/material/FormControlLabel';
import { IPreferencesContext } from "../infoview/context"
interface PreferencesPopupProps extends IPreferencesContext {
interface PreferencesPopupProps extends Omit<IPreferencesContext, 'mobile'> {
handleClose: () => void
}

@ -10,7 +10,7 @@ import { useAppDispatch, useAppSelector } from '../hooks'
import { changedOpenedIntro, selectOpenedIntro } from '../state/progress'
import { useGetGameInfoQuery, useLoadInventoryOverviewQuery } from '../state/api'
import { Button } from './button'
import { MobileContext, PreferencesContext } from './infoview/context'
import { PreferencesContext } from './infoview/context'
import { InventoryPanel } from './inventory'
import { ErasePopup } from './popup/erase'
import { InfoPopup } from './popup/game_info'
@ -27,7 +27,7 @@ import { Hint } from './hints'
/** the panel showing the game's introduction text */
function IntroductionPanel({introduction, setPageNumber}: {introduction: string, setPageNumber}) {
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const gameId = React.useContext(GameIdContext)
const dispatch = useAppDispatch()
@ -64,7 +64,7 @@ function IntroductionPanel({introduction, setPageNumber}: {introduction: string,
/** main page of the game showing among others the tree of worlds/levels */
function Welcome() {
const gameId = React.useContext(GameIdContext)
const {mobile, setMobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const {layout, isSavePreferences, setLayout, setIsSavePreferences} = React.useContext(PreferencesContext)
const gameInfo = useGetGameInfoQuery({game: gameId})

@ -16,7 +16,7 @@ import { selectDifficulty, changedDifficulty, selectCompleted } from '../state/p
import { store } from '../state/store'
import '../css/world_tree.css'
import { MobileContext } from './infoview/context'
import { PreferencesContext } from './infoview/context'
// Settings for the world tree
cytoscape.use( klay )
@ -198,7 +198,7 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
const gameId = React.useContext(GameIdContext)
const difficulty = useSelector(selectDifficulty(gameId))
const dispatch = useAppDispatch()
const { mobile } = React.useContext(MobileContext)
const { mobile } = React.useContext(PreferencesContext)
function label(x : number) {

@ -0,0 +1,41 @@
import React, { useState } from "react";
import { useAppDispatch, useAppSelector } from "../../hooks";
import {
PreferencesState,
setLayout as setPreferencesLayout,
setIsSavePreferences as setPreferencesIsSavePreferences,
getWindowDimensions,
AUTO_SWITCH_THRESHOLD
} from "../preferences";
const UsePreferences = () => {
const dispatch = useAppDispatch()
const [mobile, setMobile] = React.useState<boolean>()
const layout = useAppSelector((state) => state.preferences.layout);
const setLayout = (layout: PreferencesState["layout"]) => dispatch(setPreferencesLayout(layout))
const isSavePreferences = useAppSelector((state) => state.preferences.isSavePreferences);
const setIsSavePreferences = (isSave: boolean) => dispatch(setPreferencesIsSavePreferences(isSave))
const automaticallyAdjustLayout = () => {
const {width} = getWindowDimensions()
setMobile(width < AUTO_SWITCH_THRESHOLD)
}
React.useEffect(()=>{
if (layout === "auto"){
void automaticallyAdjustLayout()
window.addEventListener('resize', automaticallyAdjustLayout)
return () => window.removeEventListener('resize', automaticallyAdjustLayout)
} else {
setMobile(layout === "mobile")
}
}, [layout])
return {mobile, layout, isSavePreferences, setLayout, setIsSavePreferences}
}
export default UsePreferences;

@ -26,10 +26,10 @@ export const preferencesSlice = createSlice({
setLayout: (state, action) => {
state.layout = action.payload;
},
setisSavePreferences: (state, action) => {
setIsSavePreferences: (state, action) => {
state.isSavePreferences = action.payload;
},
},
});
export const { setLayout, setisSavePreferences } = preferencesSlice.actions;
export const { setLayout, setIsSavePreferences } = preferencesSlice.actions;

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