Remove MobileContext and use PreferencesContext instead

pull/181/head
ran 2 years ago
parent ab98eaa3ba
commit 9d4a6df139

@ -8,49 +8,24 @@ import '@fontsource/roboto/700.css';
import './css/reset.css'; import './css/reset.css';
import './css/app.css'; import './css/app.css';
import { MobileContext, PreferencesContext} from './components/infoview/context'; import { PreferencesContext} from './components/infoview/context';
import { AUTO_SWITCH_THRESHOLD, getWindowDimensions, setLayout, setisSavePreferences, PreferencesState} from './state/preferences'; import UsePreferences from "./state/hooks/use_preferences"
import { useAppDispatch, useAppSelector } from './hooks';
export const GameIdContext = React.createContext<string>(undefined); export const GameIdContext = React.createContext<string>(undefined);
function App() { function App() {
const dispatch = useAppDispatch()
const params = useParams() const params = useParams()
const gameId = "g/" + params.owner + "/" + params.repo const gameId = "g/" + params.owner + "/" + params.repo
// TODO: Modifying setMobile will not change 'layout', and the setMobile function may not exist in the future. const {mobile, layout, isSavePreferences, setLayout, setIsSavePreferences} = UsePreferences()
const [mobile, setMobile] = React.useState<boolean>()
const layout = useAppSelector((state) => state.preferences.layout);
const changeLayout = (layout: PreferencesState["layout"]) => dispatch(setLayout(layout))
const isSavePreferences = useAppSelector((state) => state.preferences.isSavePreferences);
const changeIsSavePreferences = (isSave: boolean) => dispatch(setisSavePreferences(isSave))
const automaticallyAdjustLayout = () => {
const {width} = getWindowDimensions()
setMobile(width < AUTO_SWITCH_THRESHOLD)
}
React.useEffect(()=>{
if (layout === "auto"){
void automaticallyAdjustLayout()
window.addEventListener('resize', automaticallyAdjustLayout)
return () => window.removeEventListener('resize', automaticallyAdjustLayout)
} else {
setMobile(layout === "mobile")
}
}, [layout])
return ( return (
<div className="app"> <div className="app">
<GameIdContext.Provider value={gameId}> <GameIdContext.Provider value={gameId}>
<MobileContext.Provider value={{mobile, setMobile}}> <PreferencesContext.Provider value={{mobile, layout, isSavePreferences, setLayout, setIsSavePreferences}}>
<PreferencesContext.Provider value={{layout, isSavePreferences, setLayout: changeLayout, setIsSavePreferences: changeIsSavePreferences}}>
<Outlet /> <Outlet />
</PreferencesContext.Provider> </PreferencesContext.Provider>
</MobileContext.Provider>
</GameIdContext.Provider> </GameIdContext.Provider>
</div> </div>
) )

@ -7,7 +7,7 @@ import { faDownload, faUpload, faEraser, faBook, faBookOpen, faGlobe, faHome,
faArrowRight, faArrowLeft, faXmark, faBars, faCode, faArrowRight, faArrowLeft, faXmark, faBars, faCode,
faCircleInfo, faTerminal, faMobileScreenButton, faDesktop, faGear } from '@fortawesome/free-solid-svg-icons' faCircleInfo, faTerminal, faMobileScreenButton, faDesktop, faGear } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from "../app" import { GameIdContext } from "../app"
import { InputModeContext, MobileContext, WorldLevelIdContext } from "./infoview/context" import { InputModeContext, PreferencesContext, WorldLevelIdContext } from "./infoview/context"
import { GameInfo, useGetGameInfoQuery } from '../state/api' import { GameInfo, useGetGameInfoQuery } from '../state/api'
import { changedOpenedIntro, selectCompleted, selectDifficulty, selectProgress } from '../state/progress' import { changedOpenedIntro, selectCompleted, selectDifficulty, selectProgress } from '../state/progress'
import { useAppDispatch, useAppSelector } from '../hooks' import { useAppDispatch, useAppSelector } from '../hooks'
@ -162,7 +162,7 @@ export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpres
}) { }) {
const gameId = React.useContext(GameIdContext) const gameId = React.useContext(GameIdContext)
const gameProgress = useAppSelector(selectProgress(gameId)) const gameProgress = useAppSelector(selectProgress(gameId))
const {mobile, setMobile} = React.useContext(MobileContext) const {mobile} = React.useContext(PreferencesContext)
const [navOpen, setNavOpen] = React.useState(false) const [navOpen, setNavOpen] = React.useState(false)
return <div className="app-bar"> return <div className="app-bar">
@ -212,7 +212,7 @@ export function LevelAppBar({isLoading, levelTitle, toggleImpressum, pageNumber=
}) { }) {
const gameId = React.useContext(GameIdContext) const gameId = React.useContext(GameIdContext)
const {worldId, levelId} = React.useContext(WorldLevelIdContext) const {worldId, levelId} = React.useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext) const {mobile} = React.useContext(PreferencesContext)
const [navOpen, setNavOpen] = React.useState(false) const [navOpen, setNavOpen] = React.useState(false)
const gameInfo = useGetGameInfoQuery({game: gameId}) const gameInfo = useGetGameInfoQuery({game: gameId})
const completed = useAppSelector(selectCompleted(gameId, worldId, levelId)) const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))

@ -64,27 +64,19 @@ export const ProofStateContext = React.createContext<{
}) })
export interface IPreferencesContext extends PreferencesState{ export interface IPreferencesContext extends PreferencesState{
mobile: boolean, // The variables that actually control the page 'layout' can only be changed through layout.
setLayout: React.Dispatch<React.SetStateAction<PreferencesState["layout"]>>; setLayout: React.Dispatch<React.SetStateAction<PreferencesState["layout"]>>;
setIsSavePreferences: React.Dispatch<React.SetStateAction<Boolean>>; setIsSavePreferences: React.Dispatch<React.SetStateAction<Boolean>>;
} }
export const PreferencesContext = React.createContext<IPreferencesContext>({ export const PreferencesContext = React.createContext<IPreferencesContext>({
mobile: false,
layout: "auto", layout: "auto",
isSavePreferences: false, isSavePreferences: false,
setLayout: () => {}, setLayout: () => {},
setIsSavePreferences: () => {} setIsSavePreferences: () => {}
}) })
export interface IMobileContext {
mobile : boolean,
setMobile: React.Dispatch<React.SetStateAction<Boolean>>,
}
export const MobileContext = React.createContext<IMobileContext>({
mobile: false,
setMobile: () => {},
})
export const WorldLevelIdContext = React.createContext<{ export const WorldLevelIdContext = React.createContext<{
worldId : string, worldId : string,
levelId: number levelId: number

@ -27,7 +27,7 @@ import Markdown from '../markdown';
import { Infos } from './infos'; import { Infos } from './infos';
import { AllMessages, Errors, WithLspDiagnosticsContext } from './messages'; import { AllMessages, Errors, WithLspDiagnosticsContext } from './messages';
import { Goal } from './goals'; import { Goal } from './goals';
import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context'; import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context';
import { Typewriter, hasErrors, hasInteractiveErrors } from './typewriter'; import { Typewriter, hasErrors, hasInteractiveErrors } from './typewriter';
import { InteractiveDiagnostic } from '@leanprover/infoview/*'; import { InteractiveDiagnostic } from '@leanprover/infoview/*';
import { Button } from '../button'; import { Button } from '../button';
@ -349,7 +349,7 @@ export function TypewriterInterface({props}) {
const [disableInput, setDisableInput] = React.useState<boolean>(false) const [disableInput, setDisableInput] = React.useState<boolean>(false)
const [loadingProgress, setLoadingProgress] = React.useState<number>(0) const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext) const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext)
const {mobile} = React.useContext(MobileContext) const {mobile} = React.useContext(PreferencesContext)
const { proof } = React.useContext(ProofContext) const { proof } = React.useContext(ProofContext)
const { setTypewriterInput } = React.useContext(InputModeContext) const { setTypewriterInput } = React.useContext(InputModeContext)
const { selectedStep, setSelectedStep } = React.useContext(SelectionContext) const { selectedStep, setSelectedStep } = React.useContext(SelectionContext)

@ -27,7 +27,7 @@ import { Button } from './button'
import Markdown from './markdown' import Markdown from './markdown'
import {InventoryPanel} from './inventory' import {InventoryPanel} from './inventory'
import { hasInteractiveErrors } from './infoview/typewriter' import { hasInteractiveErrors } from './infoview/typewriter'
import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContext, import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext,
ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './infoview/context' ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './infoview/context'
import { DualEditor } from './infoview/main' import { DualEditor } from './infoview/main'
import { GameHint } from './infoview/rpc_api' import { GameHint } from './infoview/rpc_api'
@ -74,7 +74,7 @@ function Level() {
function ChatPanel({lastLevel}) { function ChatPanel({lastLevel}) {
const chatRef = useRef<HTMLDivElement>(null) const chatRef = useRef<HTMLDivElement>(null)
const {mobile} = useContext(MobileContext) const {mobile} = useContext(PreferencesContext)
const gameId = useContext(GameIdContext) const gameId = useContext(GameIdContext)
const {worldId, levelId} = useContext(WorldLevelIdContext) const {worldId, levelId} = useContext(WorldLevelIdContext)
const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId}) const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
@ -215,7 +215,7 @@ function PlayableLevel({impressum, setImpressum}) {
const codeviewRef = useRef<HTMLDivElement>(null) const codeviewRef = useRef<HTMLDivElement>(null)
const gameId = React.useContext(GameIdContext) const gameId = React.useContext(GameIdContext)
const {worldId, levelId} = useContext(WorldLevelIdContext) const {worldId, levelId} = useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext) const {mobile} = React.useContext(PreferencesContext)
const dispatch = useAppDispatch() const dispatch = useAppDispatch()
@ -441,7 +441,7 @@ function PlayableLevel({impressum, setImpressum}) {
function IntroductionPanel({gameInfo}) { function IntroductionPanel({gameInfo}) {
const gameId = React.useContext(GameIdContext) const gameId = React.useContext(GameIdContext)
const {worldId} = useContext(WorldLevelIdContext) const {worldId} = useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext) const {mobile} = React.useContext(PreferencesContext)
let text: Array<string> = gameInfo.data?.worlds.nodes[worldId].introduction.split(/\n(\s*\n)+/) let text: Array<string> = gameInfo.data?.worlds.nodes[worldId].introduction.split(/\n(\s*\n)+/)
@ -468,7 +468,7 @@ export default Level
/** The site with the introduction text of a world */ /** The site with the introduction text of a world */
function Introduction({impressum, setImpressum}) { function Introduction({impressum, setImpressum}) {
const gameId = React.useContext(GameIdContext) const gameId = React.useContext(GameIdContext)
const {mobile} = useContext(MobileContext) const {mobile} = useContext(PreferencesContext)
const inventory = useLoadInventoryOverviewQuery({game: gameId}) const inventory = useLoadInventoryOverviewQuery({game: gameId})

@ -9,7 +9,7 @@ import FormControlLabel from '@mui/material/FormControlLabel';
import { IPreferencesContext } from "../infoview/context" import { IPreferencesContext } from "../infoview/context"
interface PreferencesPopupProps extends IPreferencesContext { interface PreferencesPopupProps extends Omit<IPreferencesContext, 'mobile'> {
handleClose: () => void handleClose: () => void
} }

@ -10,7 +10,7 @@ import { useAppDispatch, useAppSelector } from '../hooks'
import { changedOpenedIntro, selectOpenedIntro } from '../state/progress' import { changedOpenedIntro, selectOpenedIntro } from '../state/progress'
import { useGetGameInfoQuery, useLoadInventoryOverviewQuery } from '../state/api' import { useGetGameInfoQuery, useLoadInventoryOverviewQuery } from '../state/api'
import { Button } from './button' import { Button } from './button'
import { MobileContext, PreferencesContext } from './infoview/context' import { PreferencesContext } from './infoview/context'
import { InventoryPanel } from './inventory' import { InventoryPanel } from './inventory'
import { ErasePopup } from './popup/erase' import { ErasePopup } from './popup/erase'
import { InfoPopup } from './popup/game_info' import { InfoPopup } from './popup/game_info'
@ -27,7 +27,7 @@ import { Hint } from './hints'
/** the panel showing the game's introduction text */ /** the panel showing the game's introduction text */
function IntroductionPanel({introduction, setPageNumber}: {introduction: string, setPageNumber}) { function IntroductionPanel({introduction, setPageNumber}: {introduction: string, setPageNumber}) {
const {mobile} = React.useContext(MobileContext) const {mobile} = React.useContext(PreferencesContext)
const gameId = React.useContext(GameIdContext) const gameId = React.useContext(GameIdContext)
const dispatch = useAppDispatch() const dispatch = useAppDispatch()
@ -64,7 +64,7 @@ function IntroductionPanel({introduction, setPageNumber}: {introduction: string,
/** main page of the game showing among others the tree of worlds/levels */ /** main page of the game showing among others the tree of worlds/levels */
function Welcome() { function Welcome() {
const gameId = React.useContext(GameIdContext) const gameId = React.useContext(GameIdContext)
const {mobile, setMobile} = React.useContext(MobileContext) const {mobile} = React.useContext(PreferencesContext)
const {layout, isSavePreferences, setLayout, setIsSavePreferences} = React.useContext(PreferencesContext) const {layout, isSavePreferences, setLayout, setIsSavePreferences} = React.useContext(PreferencesContext)
const gameInfo = useGetGameInfoQuery({game: gameId}) const gameInfo = useGetGameInfoQuery({game: gameId})

@ -16,7 +16,7 @@ import { selectDifficulty, changedDifficulty, selectCompleted } from '../state/p
import { store } from '../state/store' import { store } from '../state/store'
import '../css/world_tree.css' import '../css/world_tree.css'
import { MobileContext } from './infoview/context' import { PreferencesContext } from './infoview/context'
// Settings for the world tree // Settings for the world tree
cytoscape.use( klay ) cytoscape.use( klay )
@ -198,7 +198,7 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
const gameId = React.useContext(GameIdContext) const gameId = React.useContext(GameIdContext)
const difficulty = useSelector(selectDifficulty(gameId)) const difficulty = useSelector(selectDifficulty(gameId))
const dispatch = useAppDispatch() const dispatch = useAppDispatch()
const { mobile } = React.useContext(MobileContext) const { mobile } = React.useContext(PreferencesContext)
function label(x : number) { function label(x : number) {

@ -0,0 +1,41 @@
import React, { useState } from "react";
import { useAppDispatch, useAppSelector } from "../../hooks";
import {
PreferencesState,
setLayout as setPreferencesLayout,
setIsSavePreferences as setPreferencesIsSavePreferences,
getWindowDimensions,
AUTO_SWITCH_THRESHOLD
} from "../preferences";
const UsePreferences = () => {
const dispatch = useAppDispatch()
const [mobile, setMobile] = React.useState<boolean>()
const layout = useAppSelector((state) => state.preferences.layout);
const setLayout = (layout: PreferencesState["layout"]) => dispatch(setPreferencesLayout(layout))
const isSavePreferences = useAppSelector((state) => state.preferences.isSavePreferences);
const setIsSavePreferences = (isSave: boolean) => dispatch(setPreferencesIsSavePreferences(isSave))
const automaticallyAdjustLayout = () => {
const {width} = getWindowDimensions()
setMobile(width < AUTO_SWITCH_THRESHOLD)
}
React.useEffect(()=>{
if (layout === "auto"){
void automaticallyAdjustLayout()
window.addEventListener('resize', automaticallyAdjustLayout)
return () => window.removeEventListener('resize', automaticallyAdjustLayout)
} else {
setMobile(layout === "mobile")
}
}, [layout])
return {mobile, layout, isSavePreferences, setLayout, setIsSavePreferences}
}
export default UsePreferences;

@ -26,10 +26,10 @@ export const preferencesSlice = createSlice({
setLayout: (state, action) => { setLayout: (state, action) => {
state.layout = action.payload; state.layout = action.payload;
}, },
setisSavePreferences: (state, action) => { setIsSavePreferences: (state, action) => {
state.isSavePreferences = action.payload; state.isSavePreferences = action.payload;
}, },
}, },
}); });
export const { setLayout, setisSavePreferences } = preferencesSlice.actions; export const { setLayout, setIsSavePreferences } = preferencesSlice.actions;

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