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@ -226,44 +226,54 @@ function PlayableLevel({worldId, levelId}) {
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return <>
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<div style={level.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div>
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<InputModeContext.Provider value={{commandLineMode, setCommandLineMode, commandLineInput, setCommandLineInput}}>
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<HintContext.Provider value={{showHiddenHints, setShowHiddenHints, hints, setHints}}>
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<LevelAppBar isLoading={level.isLoading} levelTitle={levelTitle} worldId={worldId} levelId={levelId} />
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<Split minSize={0} snapOffset={200} sizes={[25, 50, 25]} className={`app-content level ${level.isLoading ? 'hidden' : ''}`}>
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<div ref={chatPanelRef} className="chat-panel">
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<HintContext.Provider value={{showHiddenHints, setShowHiddenHints, hints, setHints}}>
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{level?.data?.introduction &&
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<div className="message info">
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<Markdown>{level?.data?.introduction}</Markdown>
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</div>
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}
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{/* {openHints.map(hint => <Hint hint={hint} />)}
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{hiddenHints.length > 0 &&
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<FormControlLabel
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control={<Switch checked={showHints} onChange={() => setShowHints((prev) => !prev)} />}
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label="I need help!"
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/>}
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{showHints && hiddenHints.map(hint => <Hint hint={hint} />)} */}
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{hints.map(hint =>
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<div className="message info"><Markdown>{hint.text}</Markdown></div>)
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}
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{completed &&
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<>
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<div className="chat">
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{level?.data?.introduction &&
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<div className="message info">
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Level completed! 🎉
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<Markdown>{level?.data?.introduction}</Markdown>
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</div>
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{level?.data?.conclusion?.trim() &&
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}
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{/* {openHints.map(hint => <Hint hint={hint} />)}
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{hiddenHints.length > 0 &&
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<FormControlLabel
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control={<Switch checked={showHints} onChange={() => setShowHints((prev) => !prev)} />}
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label="I need help!"
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/>}
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{showHints && hiddenHints.map(hint => <Hint hint={hint} />)} */}
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{hints.map(hint =>
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<div className="message info"><Markdown>{hint.text}</Markdown></div>)
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}
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{completed &&
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<>
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<div className="message info">
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<Markdown>{level?.data?.conclusion}</Markdown>
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Level completed! 🎉
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</div>
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}
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{/* { hints.map(hint => <div className="message info"><Markdown>{hint.text}</Markdown></div>) } */}
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<Hints hints={hints} showHidden={showHiddenHints}/>
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{levelId >= gameInfo.data?.worldSize[worldId] ?
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<Button to={`/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/${gameId}/world/${worldId}/level/${levelId + 1}`}>
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Next <FontAwesomeIcon icon={faArrowRight} /></Button>}
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</>
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}
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</HintContext.Provider>
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{level?.data?.conclusion?.trim() &&
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<div className="message info">
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<Markdown>{level?.data?.conclusion}</Markdown>
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</div>
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}
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{levelId >= gameInfo.data?.worldSize[worldId] ?
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<Button to={`/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
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<Button to={`/${gameId}/world/${worldId}/level/${levelId + 1}`}>
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Next <FontAwesomeIcon icon={faArrowRight} /></Button>}
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</>
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}
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{/* { hints.map(hint => <div className="message info"><Markdown>{hint.text}</Markdown></div>) } */}
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<Hints hints={hints} showHidden={showHiddenHints}/>
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{/* TODO: Remove this debugging message: */}
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{showHiddenHints && <p>Hidden Hints are displayed</p>}
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</div>
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<div className="toggle-hidden-hints">
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<FormControlLabel
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control={<Switch checked={showHiddenHints} onChange={() => setShowHiddenHints((prev) => !prev)} />}
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label="Show more help!"
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/>
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</div>
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</div>
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<div className="exercise-panel">
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<EditorContext.Provider value={editorConnection}>
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@ -294,6 +304,7 @@ function PlayableLevel({worldId, levelId}) {
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}
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</div>
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</Split>
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</HintContext.Provider>
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</InputModeContext.Provider>
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</>
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}
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