error: Tried to spawn a new thread, but
This commit is contained in:
@@ -2,6 +2,7 @@
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var stderrBuffer = ""
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var messageBuffer = []
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var initialized = false;
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var flushing = false;
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var headerMode = true;
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var header="";
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@@ -12,11 +13,15 @@ var utf8decoder = new TextDecoder();
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function flushMessageBuffer(){
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if (initialized) {
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if (initialized && !flushing) {
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while(messageBuffer.length > 0) {
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flushing = true;
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var msg = messageBuffer.shift();
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console.log(`Send message: ${msg}`);
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Module.ccall('send_message', 'void', ['string'], [msg]);
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console.log(`Message done: ${msg}`);
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}
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flushing = false;
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}
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}
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@@ -395,26 +395,9 @@ section Initialization
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fileName := (System.Uri.fileUriToPath? doc.uri).getD doc.uri |>.toString
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fileMap := default
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def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
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(levelParams : Game.DidOpenLevelParams) (initParams : InitializeParams) :
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def mkHeaderTask (m : DocumentMeta) (hOut : FS.Stream) (paths : List System.FilePath)
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(env : Environment) (opts : Options) (hasWidgets : Bool) :
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IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
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-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
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let out ← IO.Process.output
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{ cwd := levelParams.gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
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if out.exitCode != 0 then
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throwServerError s!"Error while running Lake: {out.stderr}"
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-- Make the paths relative to the current directory
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let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
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let currentDir ← IO.currentDir
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let paths := paths.map fun p => currentDir / (levelParams.gameDir : System.FilePath) / p
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-- Set the search path
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Lean.searchPathRef.set paths
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let env ← importModules #[{ module := `Init : Import }, { module := levelParams.levelModule : Import }] {} 0
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-- return (env, paths)
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-- use empty header
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let (headerStx, headerParserState, msgLog) ← Parser.parseHeader
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{m.mkInputContext with
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@@ -456,11 +439,32 @@ section Initialization
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publishDiagnostics m headerSnap.diagnostics.toArray hOut
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return (headerSnap, srcSearchPath)
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def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
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(levelParams : Game.DidOpenLevelParams) :
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IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
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-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
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let out ← IO.Process.output
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{ cwd := levelParams.gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
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if out.exitCode != 0 then
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throwServerError s!"Error while running Lake: {out.stderr}"
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-- Make the paths relative to the current directory
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let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
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let currentDir ← IO.currentDir
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let paths := paths.map fun p => currentDir / (levelParams.gameDir : System.FilePath) / p
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-- Set the search path
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Lean.searchPathRef.set paths
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let env ← importModules #[{ module := `Init : Import }, { module := levelParams.levelModule : Import }] {} 0
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-- return (env, paths)
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mkHeaderTask m hOut paths env opts hasWidgets
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def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
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(levelParams : Game.DidOpenLevelParams) : IO (WorkerContext × WorkerState) := do
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let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
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let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
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levelParams initParams
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levelParams
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let cancelTk ← CancelToken.new
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let ctx :=
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{ hIn := i
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@@ -515,10 +519,8 @@ section MessageHandling
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end MessageHandling
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section MainLoop
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partial def mainLoop : GameWorkerM Unit := do
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let ctx ← read
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partial def mainLoop1 (msg : JsonRpc.Message): GameWorkerM Bool := do
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let mut st ← StateT.lift get
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let msg ← ctx.hIn.readLspMessage
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let filterFinishedTasks (acc : PendingRequestMap) (id : RequestID) (task : Task (Except IO.Error Unit))
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: IO PendingRequestMap := do
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if (← hasFinished task) then
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@@ -541,11 +543,11 @@ section MainLoop
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match msg with
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| Message.request id method (some params) =>
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handleRequest id method (toJson params)
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mainLoop
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return false
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| Message.notification "exit" none =>
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let doc := st.doc
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doc.cancelTk.set
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return ()
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return true
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| Message.notification "$/game/setInventory" params =>
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let p := (← parseParams Game.SetInventoryParams (toJson params))
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let s ← get
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@@ -553,11 +555,19 @@ section MainLoop
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set {s with levelParams := {s.levelParams with
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inventory := p.inventory,
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difficulty := p.difficulty}}
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mainLoop
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return false
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| Message.notification method (some params) =>
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handleNotification method (toJson params)
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mainLoop
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return false
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| _ => throwServerError "Got invalid JSON-RPC message"
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partial def mainLoop : GameWorkerM Unit := do
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let ctx ← read
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let msg ← ctx.hIn.readLspMessage
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if not (← mainLoop1 msg) then
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mainLoop
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end MainLoop
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def initAndRunWorker (i o e : FS.Stream) (opts : Options) : IO UInt32 := do
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@@ -1,4 +1,5 @@
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import Lean.Server.Watchdog
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import GameServer.FileWorker
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import GameServer.EnvExtensions
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import GameServer.Game
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@@ -11,16 +12,26 @@ open Lsp
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open JsonRpc
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open System.Uri
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open MyServer.FileWorker
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structure WasmFileState :=
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fileWorkerState : FileWorker.WorkerState
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gameWorkerState : GameWorkerState
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headerTask : Task (Except Error (Snapshots.Snapshot × SearchPath))
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structure WasmServerState :=
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initParams? : Option InitializeParams
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gameServerState : GameServerState
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fileState : HashMap String WasmFileState := {}
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def wasmSearchPath : SearchPath := ["/lib", "/gamelib"]
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@[export game_make_state]
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unsafe def makeState : IO WasmServerState := do
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let e ← IO.getStderr
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try
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Lean.enableInitializersExecution
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searchPathRef.set ["/lib", "/gamelib"]
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searchPathRef.set wasmSearchPath
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let env ← importModules #[
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{ module := `GameServer : Import }
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] {} 0
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@@ -31,7 +42,7 @@ unsafe def makeState : IO WasmServerState := do
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inventory := #[]
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difficulty := 0
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}
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return ⟨none, state⟩
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return ⟨none, state, {}⟩
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catch err =>
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e.putStrLn s!"Import error: {err}"
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throw err
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@@ -71,7 +82,7 @@ def initializeServer (id : RequestID) : IO Unit := do
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}
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return ()
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def mkContext (state : WasmServerState) : IO ServerContext := do
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def mkServerContext (state : WasmServerState) : IO ServerContext := do
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let i ← IO.getStdin
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let o ← IO.getStdout
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let e ← IO.getStderr
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@@ -96,14 +107,104 @@ def mkContext (state : WasmServerState) : IO ServerContext := do
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def runGameServerM (state : WasmServerState) (x : GameServerM α) : IO (α × WasmServerState) := do
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let (res, gameServerState) ← ReaderT.run
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(StateT.run x state.gameServerState)
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(← mkContext state)
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(← mkServerContext state)
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return (res, {state with gameServerState})
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def readParams (params? : Option Json.Structured) [FromJson α] : IO α :=
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let j := toJson params?
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match fromJson? j with
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| Except.ok v => pure v
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| Except.error inner => throw $ userError s!"Unexpected param '{j.compress}' \n{inner}"
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def mkWorkerContext (state : WasmServerState) (headerTask : Task (Except Error (Snapshots.Snapshot × SearchPath))) :
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IO FileWorker.WorkerContext := do
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let i ← IO.getStdin
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let o ← IO.getStdout
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let e ← IO.getStderr
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let some initParams := state.initParams?
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| throwServerError "no yet initialized"
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let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
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return {
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hIn := i
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hOut := o
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hLog := e
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headerTask := headerTask
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initParams := initParams
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clientHasWidgets
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}
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def runGameWorkerM (state : WasmServerState) (fileState : WasmFileState) (x : GameWorkerM α) :
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IO (α × WasmFileState) := do
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let s := fileState.fileWorkerState
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let ctx ← mkWorkerContext state fileState.headerTask
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let ((res, gameWorkerState), s) ← StateRefT'.run (s := s) <| ReaderT.run (r := ctx) <|
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StateT.run (s := fileState.gameWorkerState) <| x
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let fileState := {fileState with gameWorkerState := gameWorkerState, fileWorkerState := s}
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return (res, fileState)
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def parseParams {paramType : Type} [FromJson paramType] (params : Json) : IO paramType :=
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match fromJson? params with
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| Except.ok parsed => pure parsed
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| Except.error inner => throwServerError s!"Got param with wrong structure: {params.compress}\n{inner}"
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def requestWorkerUri (method : String) (params : Json) : IO (Option DocumentUri) := do
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if method == "$/lean/rpc/connect" then
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let ps : Lsp.RpcConnectParams ← parseParams params
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pure <| fileSource ps
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else match (← routeLspRequest method params) with
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| Except.error e =>
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throwServerError e.message
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| Except.ok uri => pure uri
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open FileWorker in
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def handleDidOpen (params : DidOpenTextDocumentParams) (state : WasmServerState) : IO WasmServerState := do
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let some initParams := state.initParams?
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| throwServerError "no yet initialized"
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let (_, state) ← runGameServerM state do
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let some lvl ← GameServer.getLevelByFileName? initParams
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((System.Uri.fileUriToPath? params.textDocument.uri).getD params.textDocument.uri |>.toString)
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| throwServerError s!"Level not found: {params.textDocument.uri} | {initParams.rootUri?}"
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let env ← importModules #[
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{ module := lvl.module : Import }
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] {} 0
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(← getStderr).putStr "Import for level completed"
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let doc := params.textDocument
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let meta : DocumentMeta := ⟨doc.uri, doc.version, doc.text.toFileMap, .always⟩
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let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
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let (headerStx, headerTask) ← mkHeaderTask meta (← getStdout) wasmSearchPath env {} clientHasWidgets
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let cancelTk ← CancelToken.new
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let levelParams := {
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uri := meta.uri
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gameDir := state.gameServerState.gameDir
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levelModule := lvl.module
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tactics := lvl.tactics.tiles
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lemmas := lvl.lemmas.tiles
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definitions := lvl.definitions.tiles
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inventory := state.gameServerState.inventory
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difficulty := state.gameServerState.difficulty
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statementName := lvl.statementName
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: Game.DidOpenLevelParams
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}
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let ctx ← mkWorkerContext state headerTask
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let cmdSnaps ← EIO.mapTask (t := headerTask) (match · with
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| Except.ok (s, _) => unfoldSnaps meta #[s] cancelTk levelParams ctx (startAfterMs := 0)
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| Except.error e => throw (e : ElabTaskError))
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let doc : EditableDocument := { meta, cmdSnaps := AsyncList.delayed cmdSnaps, cancelTk }
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let s : WasmFileState := {
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fileWorkerState := {
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doc := doc
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initHeaderStx := headerStx
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pendingRequests := RBMap.empty
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rpcSessions := RBMap.empty
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}
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gameWorkerState := { levelParams }
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headerTask
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}
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let fileState := state.fileState.insert params.textDocument.uri s
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return {state with fileState}
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return state
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@[export game_send_message]
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unsafe def sendMessage (s : String) (state : WasmServerState) : IO WasmServerState := do
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@@ -111,30 +212,46 @@ unsafe def sendMessage (s : String) (state : WasmServerState) : IO WasmServerSta
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try
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let m ← readMessage s
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match m with
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| Message.request id "initialize" params? =>
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let p : InitializeParams ← readParams params?
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| Message.request id "initialize" (some params) =>
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let p : InitializeParams ← parseParams (toJson params)
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initializeServer id
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let p := {p with rootUri? := some (toString state.gameServerState.game)}
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return {state with initParams? := some p}
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| Message.notification "textDocument/didOpen" params? =>
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let some initParams := state.initParams?
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| throwServerError "no yet initialized"
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let p : LeanDidOpenTextDocumentParams ← readParams params?
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let (_, state) ← runGameServerM state do
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let some lvl ← GameServer.getLevelByFileName? initParams
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((System.Uri.fileUriToPath? p.textDocument.uri).getD p.textDocument.uri |>.toString)
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| throwServerError s!"Level not found: {p.textDocument.uri} | {initParams.rootUri?}"
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e.putStrLn s!"{lvl.module}"
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return state
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| _ =>
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let (isGameEv, state) ← runGameServerM state (Game.handleServerEvent (.clientMsg m))
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if isGameEv then
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return state
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else
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match m with
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| _ =>
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e.putStrLn s!"Expected JSON-RPC request, got: '{(toJson m).compress}'"
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return state
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| Message.notification method (some params) =>
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let handle := (fun α [FromJson α] (handler : α → WasmServerState → IO WasmServerState)
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=> parseParams (toJson params) >>= (handler · state))
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match method with --TODO
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| "textDocument/didOpen" => handle DidOpenTextDocumentParams handleDidOpen
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-- | "textDocument/didChange" => handle DidChangeTextDocumentParams handleDidChange
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-- | "textDocument/didClose" => handle DidCloseTextDocumentParams handleDidClose
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-- | "workspace/didChangeWatchedFiles" => handle DidChangeWatchedFilesParams handleDidChangeWatchedFiles
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-- | "$/cancelRequest" => handle CancelParams handleCancelRequest
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-- | "$/lean/rpc/connect" => handle RpcConnectParams (forwardNotification method)
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-- | "$/lean/rpc/release" => handle RpcReleaseParams (forwardNotification method)
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-- | "$/lean/rpc/keepAlive" => handle RpcKeepAliveParams (forwardNotification method)
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| _ => return state
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| Message.request id method (some params) =>
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let some uri ← requestWorkerUri method (toJson params)
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| throwServerError s!"Could not find Uri for request: {method}"
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let some fileState := state.fileState.find? uri
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| throwServerError s!"File not open: {uri}"
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let (_, fileState) ← runGameWorkerM state fileState do
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MyServer.FileWorker.mainLoop1 m
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let fileState := state.fileState.insert uri fileState
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return {state with fileState}
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| Message.responseError _ _ e .. =>
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throwServerError s!"Unhandled response error: {e}"
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| _ => throwServerError "Got invalid JSON-RPC message"
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-- match m with
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-- | _ =>
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-- e.putStrLn s!"Expected JSON-RPC request, got: '{(toJson m).compress}'"
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-- return state
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catch err =>
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e.putStrLn s!"Server error: {err}"
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return state
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@@ -27,6 +27,7 @@ LEAN_LIBDIR=$LEAN_SYSROOT/lib/lean
|
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emcc -o $OUT_DIR/server.js main.c -I $LEAN_SYSROOT/include -L $LEAN_LIBDIR .lake/build/ir/GameServer/*.c -lInit -lLean -lleancpp -lleanrt \
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-sFORCE_FILESYSTEM -lnodefs.js -s EXIT_RUNTIME=0 -s MAIN_MODULE=1 -s LINKABLE=1 -s EXPORT_ALL=1 -s ALLOW_MEMORY_GROWTH=1 -fwasm-exceptions -pthread -flto \
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-sPTHREAD_POOL_SIZE_STRICT=2 \
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--preload-file "${LEAN_SYSROOT}/lib/lean/Init"@/lib/Init \
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--preload-file "${LEAN_SYSROOT}/lib/lean/Init.olean"@/lib/Init.olean \
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--preload-file "${LEAN_SYSROOT}/lib/lean/Init.ilean"@/lib/Init.ilean \
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|
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Reference in New Issue
Block a user