custom interactive goal data types
This commit is contained in:
@@ -2,11 +2,11 @@
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import * as React from 'react'
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import { InteractiveCode } from '../../../../node_modules/lean4-infoview/src/infoview/interactiveCode'
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import { InteractiveGoal, InteractiveGoals, InteractiveHypothesisBundle, InteractiveHypothesisBundle_nonAnonymousNames, MVarId, TaggedText_stripTags } from '@leanprover/infoview-api'
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import { InteractiveHypothesisBundle, InteractiveHypothesisBundle_nonAnonymousNames, MVarId, TaggedText_stripTags } from '@leanprover/infoview-api'
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import { WithTooltipOnHover } from '../../../../node_modules/lean4-infoview/src/infoview/tooltips';
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import { EditorContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
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import { Locations, LocationsContext, SelectableLocation } from '../../../../node_modules/lean4-infoview/src/infoview/goalLocation';
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import { GameInteractiveGoal, GameInteractiveGoals } from './rpcApi';
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import { InteractiveGoal, InteractiveGoals } from './rpcApi';
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import { Hints } from './hints';
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/** Returns true if `h` is inaccessible according to Lean's default name rendering. */
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@@ -14,14 +14,14 @@ function isInaccessibleName(h: string): boolean {
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return h.indexOf('✝') >= 0;
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}
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function goalToString(g: GameInteractiveGoal): string {
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function goalToString(g: InteractiveGoal): string {
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let ret = ''
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if (g.goal.userName) {
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ret += `case ${g.goal.userName}\n`
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if (g.userName) {
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ret += `case ${g.userName}\n`
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}
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for (const h of g.goal.hyps) {
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for (const h of g.hyps) {
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const names = InteractiveHypothesisBundle_nonAnonymousNames(h).join(' ')
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ret += `${names} : ${TaggedText_stripTags(h.type)}`
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if (h.val) {
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@@ -30,12 +30,12 @@ function goalToString(g: GameInteractiveGoal): string {
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ret += '\n'
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}
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ret += `⊢ ${TaggedText_stripTags(g.goal.type)}`
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ret += `⊢ ${TaggedText_stripTags(g.type)}`
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return ret
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}
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export function goalsToString(goals: GameInteractiveGoals): string {
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export function goalsToString(goals: InteractiveGoals): string {
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return goals.goals.map(goalToString).join('\n\n')
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}
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@@ -113,7 +113,7 @@ function Hyp({ hyp: h, mvarId }: HypProps) {
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}
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interface GoalProps {
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goal: GameInteractiveGoal
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goal: InteractiveGoal
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filter: GoalFilterState
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}
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@@ -123,48 +123,48 @@ interface GoalProps {
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export const Goal = React.memo((props: GoalProps) => {
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const { goal, filter } = props
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const prefix = goal.goal.goalPrefix ?? 'Prove: '
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const filteredList = getFilteredHypotheses(goal.goal.hyps, filter);
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const prefix = goal.goalPrefix ?? 'Prove: '
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const filteredList = getFilteredHypotheses(goal.hyps, filter);
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const hyps = filter.reverse ? filteredList.slice().reverse() : filteredList;
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const locs = React.useContext(LocationsContext)
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const goalLocs = React.useMemo(() =>
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locs && goal.goal.mvarId ?
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{ ...locs, subexprTemplate: { mvarId: goal.goal.mvarId, loc: { target: '' }}} :
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locs && goal.mvarId ?
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{ ...locs, subexprTemplate: { mvarId: goal.mvarId, loc: { target: '' }}} :
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undefined,
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[locs, goal.goal.mvarId])
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[locs, goal.mvarId])
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const goalLi = <div key={'goal'}>
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<strong className="goal-vdash">Prove: </strong>
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<LocationsContext.Provider value={goalLocs}>
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<InteractiveCode fmt={goal.goal.type} />
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<InteractiveCode fmt={goal.type} />
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</LocationsContext.Provider>
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</div>
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let cn = 'font-code tl pre-wrap bl bw1 pl1 b--transparent '
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if (props.goal.goal.isInserted) cn += 'b--inserted '
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if (props.goal.goal.isRemoved) cn += 'b--removed '
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if (props.goal.isInserted) cn += 'b--inserted '
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if (props.goal.isRemoved) cn += 'b--removed '
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const hints = <Hints hints={goal.hints} />
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if (goal.goal.userName) {
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if (goal.userName) {
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return <details open className={cn}>
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<summary className='mv1 pointer'>
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<strong className="goal-case">case </strong>{goal.goal.userName}
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<strong className="goal-case">case </strong>{goal.userName}
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</summary>
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{filter.reverse && goalLi}
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{hyps.map((h, i) => <Hyp hyp={h} mvarId={goal.goal.mvarId} key={i} />)}
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{hyps.map((h, i) => <Hyp hyp={h} mvarId={goal.mvarId} key={i} />)}
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{!filter.reverse && goalLi}
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{hints}
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</details>
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} else return <div className={cn}>
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{filter.reverse && goalLi}
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{hyps.map((h, i) => <Hyp hyp={h} mvarId={goal.goal.mvarId} key={i} />)}
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{hyps.map((h, i) => <Hyp hyp={h} mvarId={goal.mvarId} key={i} />)}
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{!filter.reverse && goalLi}
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{hints}
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</div>
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})
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interface GoalsProps {
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goals: GameInteractiveGoals
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goals: InteractiveGoals
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filter: GoalFilterState
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}
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@@ -185,7 +185,7 @@ interface FilteredGoalsProps {
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* When this is `undefined`, the component will not appear at all but will remember its state
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* by virtue of still being mounted in the React tree. When it does appear again, the filter
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* settings and collapsed state will be as before. */
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goals?: GameInteractiveGoals
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goals?: InteractiveGoals
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}
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/**
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@@ -8,10 +8,10 @@ import { basename, DocumentPosition, RangeHelpers, useEvent, usePausableState, d
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mapRpcError, useAsyncWithTrigger, PausableProps } from '../../../../node_modules/lean4-infoview/src/infoview/util';
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import { ConfigContext, EditorContext, LspDiagnosticsContext, ProgressContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
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import { lspDiagToInteractive, MessagesList } from './messages';
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import { getInteractiveGoals, getInteractiveTermGoal, InteractiveDiagnostic,
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InteractiveGoals, UserWidgetInstance, Widget_getWidgets, RpcSessionAtPos, isRpcError,
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import { getInteractiveTermGoal, InteractiveDiagnostic,
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UserWidgetInstance, Widget_getWidgets, RpcSessionAtPos, isRpcError,
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RpcErrorCode, getInteractiveDiagnostics, InteractiveTermGoal } from '@leanprover/infoview-api';
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import { GameInteractiveGoal, GameInteractiveGoals } from './rpcApi';
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import { InteractiveGoal, InteractiveGoals } from './rpcApi';
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import { PanelWidgetDisplay } from '../../../../node_modules/lean4-infoview/src/infoview/userWidget'
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import { RpcContext, useRpcSessionAtPos } from '../../../../node_modules/lean4-infoview/src/infoview/rpcSessions';
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import { GoalsLocation, Locations, LocationsContext } from '../../../../node_modules/lean4-infoview/src/infoview/goalLocation';
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@@ -77,7 +77,7 @@ const InfoStatusBar = React.memo((props: InfoStatusBarProps) => {
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interface InfoDisplayContentProps extends PausableProps {
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pos: DocumentPosition;
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messages: InteractiveDiagnostic[];
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goals?: GameInteractiveGoals;
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goals?: InteractiveGoals;
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termGoal?: InteractiveTermGoal;
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error?: string;
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userWidgets: UserWidgetInstance[];
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@@ -121,11 +121,11 @@ const InfoDisplayContent = React.memo((props: InfoDisplayContentProps) => {
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{goals && <Goals filter={{ reverse: false, showType: true, showInstance: true, showHiddenAssumption: true, showLetValue: true }} key='goals' goals={goals} />}
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</LocationsContext.Provider>
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<FilteredGoals headerChildren='Expected type' key='term-goal'
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goals={termGoal !== undefined ? {goals: [{goal:termGoal, hints: []}]} : undefined} />
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goals={termGoal !== undefined ? {goals: [termGoal as any]} : undefined} />
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{userWidgets.map(widget =>
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<details key={`widget::${widget.id}::${widget.range?.toString()}`} open>
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<summary className='mv2 pointer'>{widget.name}</summary>
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<PanelWidgetDisplay pos={pos} goals={goals ? goals.goals.map (goal => goal.goal) : []} termGoal={termGoal}
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<PanelWidgetDisplay pos={pos} goals={goals ? goals.goals.map (goal => goal) : []} termGoal={termGoal}
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selectedLocations={selectedLocs} widget={widget}/>
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</details>
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)}
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@@ -153,7 +153,7 @@ interface InfoDisplayProps {
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pos: DocumentPosition;
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status: InfoStatus;
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messages: InteractiveDiagnostic[];
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goals?: GameInteractiveGoals;
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goals?: InteractiveGoals;
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termGoal?: InteractiveTermGoal;
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error?: string;
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userWidgets: UserWidgetInstance[];
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@@ -1,15 +1,27 @@
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import { InteractiveGoals, InteractiveGoal } from '@leanprover/infoview-api';
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import { ContextInfo, InteractiveHypothesisBundle, CodeWithInfos, MVarId } from '@leanprover/infoview-api';
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export interface GameHint {
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text: string;
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hidden: boolean;
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}
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export interface GameInteractiveGoal {
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goal: InteractiveGoal;
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export interface InteractiveGoalCore {
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hyps: InteractiveHypothesisBundle[];
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type: CodeWithInfos;
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/** Present since server version 1.1.2. */
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ctx?: ContextInfo;
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}
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export interface InteractiveGoal extends InteractiveGoalCore {
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userName?: string;
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goalPrefix?: string;
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/** Present since server version 1.1.2. */
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mvarId?: MVarId;
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isInserted?: boolean;
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isRemoved?: boolean;
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hints: GameHint[];
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}
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export interface GameInteractiveGoals {
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goals: GameInteractiveGoal[];
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export interface InteractiveGoals {
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goals: InteractiveGoal[];
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}
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@@ -0,0 +1,197 @@
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/- This file is mostly copied from `Lean/Widget/InteractiveGoal.lean`. -/
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import Lean.Widget.InteractiveGoal
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/-! Functionality related to tactic-mode and term-mode goals with embedded `CodeWithInfos`. -/
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namespace GameServer
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open Lean Lean.Widget Lean.Server
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structure GameHint where
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text : String
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hidden : Bool
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deriving FromJson, ToJson
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/-- In the infoview, if multiple hypotheses `h₁`, `h₂` have the same type `α`, they are rendered
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as `h₁ h₂ : α`. We call this a 'hypothesis bundle'. We use `none` instead of `some false` for
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booleans to save space in the json encoding. -/
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structure InteractiveHypothesisBundle where
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/-- The user-friendly name for each hypothesis. -/
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names : Array Name
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/-- The ids for each variable. Should have the same length as `names`. -/
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fvarIds : Array FVarId
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type : CodeWithInfos
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/-- The value, in the case the hypothesis is a `let`-binder. -/
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val? : Option CodeWithInfos := none
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/-- The hypothesis is a typeclass instance. -/
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isInstance? : Option Bool := none
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/-- The hypothesis is a type. -/
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isType? : Option Bool := none
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/-- If true, the hypothesis was not present on the previous tactic state.
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Only present in tactic-mode goals. -/
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isInserted? : Option Bool := none
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/-- If true, the hypothesis will be removed in the next tactic state.
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Only present in tactic-mode goals. -/
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isRemoved? : Option Bool := none
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deriving Inhabited, RpcEncodable
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/-- The shared parts of interactive term-mode and tactic-mode goals. -/
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structure InteractiveGoalCore where
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hyps : Array InteractiveHypothesisBundle
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/-- The target type. -/
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type : CodeWithInfos
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/-- Metavariable context that the goal is well-typed in. -/
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ctx : WithRpcRef Elab.ContextInfo
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/-- An interactive tactic-mode goal. -/
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structure InteractiveGoal extends InteractiveGoalCore where
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/-- The name `foo` in `case foo`, if any. -/
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userName? : Option String
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/-- The symbol to display before the target type. Usually `⊢ ` but `conv` goals use `∣ `
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and it could be extended. -/
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goalPrefix : String
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/-- Identifies the goal (ie with the unique name of the MVar that it is a goal for.) -/
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mvarId : MVarId
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/-- If true, the goal was not present on the previous tactic state. -/
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isInserted? : Option Bool := none
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/-- If true, the goal will be removed on the next tactic state. -/
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isRemoved? : Option Bool := none
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hints : Array GameHint := #[]
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deriving RpcEncodable
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/-- An interactive term-mode goal. -/
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structure InteractiveTermGoal extends InteractiveGoalCore where
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/-- Syntactic range of the term. -/
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range : Lsp.Range
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/-- Information about the term whose type is the term-mode goal. -/
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term : WithRpcRef Elab.TermInfo
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deriving RpcEncodable
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def InteractiveGoalCore.pretty (g : InteractiveGoalCore) (userName? : Option String)
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(goalPrefix : String) : Format := Id.run do
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let indent := 2 -- Use option
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let mut ret := match userName? with
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| some userName => f!"case {userName}"
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| none => Format.nil
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for hyp in g.hyps do
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ret := addLine ret
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let names := hyp.names
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|>.toList
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|>.filter (not ∘ Name.isAnonymous)
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|>.map toString
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|> " ".intercalate
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match names with
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| "" =>
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ret := ret ++ Format.group f!":{Format.nest indent (Format.line ++ hyp.type.stripTags)}"
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| _ =>
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match hyp.val? with
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| some val =>
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ret := ret ++ Format.group f!"{names} : {hyp.type.stripTags} :={Format.nest indent (Format.line ++ val.stripTags)}"
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| none =>
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ret := ret ++ Format.group f!"{names} :{Format.nest indent (Format.line ++ hyp.type.stripTags)}"
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ret := addLine ret
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ret ++ f!"{goalPrefix}{Format.nest indent g.type.stripTags}"
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where
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addLine (fmt : Format) : Format :=
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if fmt.isNil then fmt else fmt ++ Format.line
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def InteractiveGoal.pretty (g : InteractiveGoal) : Format :=
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g.toInteractiveGoalCore.pretty g.userName? g.goalPrefix
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def InteractiveTermGoal.pretty (g : InteractiveTermGoal) : Format :=
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g.toInteractiveGoalCore.pretty none "⊢ "
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structure InteractiveGoals where
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goals : Array InteractiveGoal
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deriving RpcEncodable
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def InteractiveGoals.append (l r : InteractiveGoals) : InteractiveGoals where
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goals := l.goals ++ r.goals
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instance : Append InteractiveGoals := ⟨InteractiveGoals.append⟩
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instance : EmptyCollection InteractiveGoals := ⟨{goals := #[]}⟩
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open Meta in
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/-- Extend an array of hypothesis bundles with another bundle. -/
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def addInteractiveHypothesisBundle (hyps : Array InteractiveHypothesisBundle)
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(ids : Array (Name × FVarId)) (type : Expr) (value? : Option Expr := none) :
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MetaM (Array InteractiveHypothesisBundle) := do
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if ids.size == 0 then
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throwError "Can only add a nonzero number of ids as an InteractiveHypothesisBundle."
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let fvarIds := ids.map Prod.snd
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let names := ids.map Prod.fst
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return hyps.push {
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names
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fvarIds
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type := (← ppExprTagged type)
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val? := (← value?.mapM ppExprTagged)
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isInstance? := if (← isClass? type).isSome then true else none
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isType? := if (← instantiateMVars type).isSort then true else none
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}
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open Meta in
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variable [MonadControlT MetaM n] [Monad n] [MonadError n] [MonadOptions n] [MonadMCtx n] in
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def withGoalCtx (goal : MVarId) (action : LocalContext → MetavarDecl → n α) : n α := do
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let mctx ← getMCtx
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let some mvarDecl := mctx.findDecl? goal
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| throwError "unknown goal {goal.name}"
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let lctx := mvarDecl.lctx |>.sanitizeNames.run' {options := (← getOptions)}
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withLCtx lctx mvarDecl.localInstances (action lctx mvarDecl)
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open Meta in
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/-- A variant of `Meta.ppGoal` which preserves subexpression information for interactivity. -/
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def goalToInteractive (mvarId : MVarId) (hints : Array GameHint): MetaM InteractiveGoal := do
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let ppAuxDecls := pp.auxDecls.get (← getOptions)
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let ppImplDetailHyps := pp.implementationDetailHyps.get (← getOptions)
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let showLetValues := pp.showLetValues.get (← getOptions)
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withGoalCtx mvarId fun lctx mvarDecl => do
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let pushPending (ids : Array (Name × FVarId)) (type? : Option Expr) (hyps : Array InteractiveHypothesisBundle)
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: MetaM (Array InteractiveHypothesisBundle) :=
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if ids.isEmpty then
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pure hyps
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else
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match type? with
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| none => pure hyps
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| some type => addInteractiveHypothesisBundle hyps ids type
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let mut varNames : Array (Name × FVarId) := #[]
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let mut prevType? : Option Expr := none
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let mut hyps : Array InteractiveHypothesisBundle := #[]
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for localDecl in lctx do
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if !ppAuxDecls && localDecl.isAuxDecl || !ppImplDetailHyps && localDecl.isImplementationDetail then
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continue
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else
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match localDecl with
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| LocalDecl.cdecl _index fvarId varName type _ _ =>
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let varName := varName.simpMacroScopes
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let type ← instantiateMVars type
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if prevType? == none || prevType? == some type then
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varNames := varNames.push (varName, fvarId)
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else
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hyps ← pushPending varNames prevType? hyps
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varNames := #[(varName, fvarId)]
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prevType? := some type
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| LocalDecl.ldecl _index fvarId varName type val _ _ => do
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let varName := varName.simpMacroScopes
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hyps ← pushPending varNames prevType? hyps
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let type ← instantiateMVars type
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let val? ← if showLetValues then pure (some (← instantiateMVars val)) else pure none
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hyps ← addInteractiveHypothesisBundle hyps #[(varName, fvarId)] type val?
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varNames := #[]
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prevType? := none
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hyps ← pushPending varNames prevType? hyps
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let goalTp ← instantiateMVars mvarDecl.type
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let goalFmt ← ppExprTagged goalTp
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let userName? := match mvarDecl.userName with
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| Name.anonymous => none
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| name => some <| toString name.eraseMacroScopes
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return {
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hyps
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type := goalFmt
|
||||
ctx := ⟨← Elab.ContextInfo.save⟩
|
||||
userName?
|
||||
goalPrefix := getGoalPrefix mvarDecl
|
||||
mvarId
|
||||
hints
|
||||
}
|
||||
|
||||
end GameServer
|
||||
@@ -1,5 +1,6 @@
|
||||
import Lean
|
||||
import GameServer.EnvExtensions
|
||||
import GameServer.InteractiveGoal
|
||||
|
||||
open Lean
|
||||
open Server
|
||||
@@ -10,11 +11,6 @@ open Meta
|
||||
|
||||
/-! ## GameGoal -/
|
||||
|
||||
structure GameHint where
|
||||
text : String
|
||||
hidden : Bool
|
||||
deriving FromJson, ToJson
|
||||
|
||||
namespace GameServer
|
||||
|
||||
-- TODO: Find a better way to pass on the file name?
|
||||
@@ -72,22 +68,8 @@ def findHints (goal : MVarId) (doc : FileWorker.EditableDocument) : MetaM (Array
|
||||
else return none
|
||||
return hints
|
||||
|
||||
structure GameInteractiveGoal where
|
||||
goal : InteractiveGoal
|
||||
hints: Array GameHint
|
||||
deriving RpcEncodable
|
||||
|
||||
structure GameInteractiveGoals where
|
||||
goals : Array GameInteractiveGoal
|
||||
deriving RpcEncodable
|
||||
|
||||
def GameInteractiveGoals.append (l r : GameInteractiveGoals) : GameInteractiveGoals where
|
||||
goals := l.goals ++ r.goals
|
||||
|
||||
instance : Append GameInteractiveGoals := ⟨GameInteractiveGoals.append⟩
|
||||
|
||||
open RequestM in
|
||||
def getInteractiveGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option GameInteractiveGoals)) := do
|
||||
def getInteractiveGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option InteractiveGoals)) := do
|
||||
let doc ← readDoc
|
||||
let text := doc.meta.text
|
||||
let hoverPos := text.lspPosToUtf8Pos p.position
|
||||
@@ -96,7 +78,7 @@ def getInteractiveGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Optio
|
||||
withWaitFindSnap doc (fun s => ¬ (s.infoTree.goalsAt? doc.meta.text hoverPos).isEmpty)
|
||||
(notFoundX := return none) fun snap => do
|
||||
if let rs@(_ :: _) := snap.infoTree.goalsAt? doc.meta.text hoverPos then
|
||||
let goals : List GameInteractiveGoals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do
|
||||
let goals : List InteractiveGoals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do
|
||||
let ciAfter := { ci with mctx := ti.mctxAfter }
|
||||
let ci := if useAfter then ciAfter else { ci with mctx := ti.mctxBefore }
|
||||
-- compute the interactive goals
|
||||
@@ -105,7 +87,7 @@ def getInteractiveGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Optio
|
||||
let goals ← ci.runMetaM {} do
|
||||
goals.mapM fun goal => do
|
||||
let hints ← findHints goal doc
|
||||
return {goal := ← Widget.goalToInteractive goal, hints}
|
||||
return ← goalToInteractive goal hints
|
||||
-- compute the goal diff
|
||||
-- let goals ← ciAfter.runMetaM {} (do
|
||||
-- try
|
||||
@@ -123,7 +105,7 @@ builtin_initialize
|
||||
registerBuiltinRpcProcedure
|
||||
`Game.getInteractiveGoals
|
||||
Lsp.PlainGoalParams
|
||||
(Option GameInteractiveGoals)
|
||||
(Option InteractiveGoals)
|
||||
getInteractiveGoals
|
||||
|
||||
end GameServer
|
||||
|
||||
Reference in New Issue
Block a user