refactor app_bar
This commit is contained in:
@@ -1,3 +1,6 @@
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/**
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* @file contains the navigation bars of the app.
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*/
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import * as React from 'react'
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faDownload, faUpload, faEraser, faBook, faBookOpen, faGlobe, faHome,
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@@ -11,7 +14,7 @@ import { useAppDispatch, useAppSelector } from '../hooks'
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import { Button } from './button'
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import { downloadProgress } from './popup/erase'
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/** navigation buttons to switch between welcome-pages on mobile */
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/** navigation buttons for mobile welcome page to switch between intro/tree/inventory. */
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function MobileNavButtons({pageNumber, setPageNumber}:
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{ pageNumber: number,
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setPageNumber: any}) {
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@@ -49,12 +52,103 @@ function MobileNavButtons({pageNumber, setPageNumber}:
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</>
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}
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/** button to toggle dropdown menu. */
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function MenuButton({navOpen, setNavOpen}) {
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return <Button to="" className="btn toggle-width" id="menu-btn" onClick={(ev) => {setNavOpen(!navOpen)}}>
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{navOpen ? <FontAwesomeIcon icon={faXmark} /> : <FontAwesomeIcon icon={faBars} />}
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</Button>
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}
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/** button to go one level futher.
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* for the last level, this button turns into a button going back to the welcome page.
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*/
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function NextButton({worldSize, difficulty, completed, setNavOpen}) {
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = React.useContext(WorldLevelIdContext)
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return (levelId < worldSize ?
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<Button inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId + 1}`} title="next level"
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disabled={difficulty >= 2 && !(completed || levelId == 0)}
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowRight} /> {levelId ? "Next" : "Start"}
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</Button>
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:
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<Button to={`/${gameId}`} inverted="true" title="back to world selection" id="home-btn">
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<FontAwesomeIcon icon={faHome} /> Leave World
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</Button>
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)
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}
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/** button to go one level back.
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* only renders if the current level id is > 0.
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*/
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function PreviousButton({setNavOpen}) {
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = React.useContext(WorldLevelIdContext)
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return (levelId > 0 && <>
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<Button disabled={levelId <= 0} inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId - 1}`}
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title="previous level"
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowLeft} /> Previous
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</Button>
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</>)
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}
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/** button to toggle between editor and typewriter */
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function InputModeButton({setNavOpen, isDropdown}) {
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const {levelId} = React.useContext(WorldLevelIdContext)
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const {typewriterMode, setTypewriterMode, lockInputMode} = React.useContext(InputModeContext)
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/** toggle input mode if allowed */
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function toggleInputMode(ev: React.MouseEvent) {
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if (!lockInputMode){
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setTypewriterMode(!typewriterMode)
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setNavOpen(false)
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}
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}
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return <Button
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className={`btn btn-inverted ${isDropdown? '' : 'toggle-width'}`} disabled={levelId <= 0 || lockInputMode}
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inverted="true" to=""
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onClick={(ev) => toggleInputMode(ev)}
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title={lockInputMode ? "Editor mode is enforced!" : typewriterMode ? "Editor mode" : "Typewriter mode"}>
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<FontAwesomeIcon icon={typewriterMode ? faCode : faTerminal} />
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{isDropdown && (typewriterMode ? <> Editor mode</> : <> Typewriter mode</>)}
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</Button>
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}
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/** button to toggle iimpressum popup */
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function ImpressumButton({setNavOpen, toggleImpressum, isDropdown}) {
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return <Button className="btn btn-inverted toggle-width"
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title="information, Impressum, privacy policy" inverted="true" to="" onClick={(ev) => {toggleImpressum(ev); setNavOpen(false)}}>
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<FontAwesomeIcon icon={faCircleInfo} />
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{isDropdown && <> Info & Impressum</>}
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</Button>
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}
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/** button to go back to welcome page */
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function HomeButton({isDropdown}) {
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const gameId = React.useContext(GameIdContext)
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return <Button to={`/${gameId}`} inverted="true" title="back to world selection" id="home-btn">
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<FontAwesomeIcon icon={faHome} />
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{isDropdown && <> Home</>}
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</Button>
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}
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/** button in mobile level to toggle inventory.
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* only displays a button if `setPageNumber` is set.
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*/
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function InventoryButton({pageNumber, setPageNumber}) {
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return (setPageNumber &&
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<Button to="" className="btn btn-inverted toggle-width"
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title={pageNumber ? "close inventory" : "show inventory"}
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inverted="true" onClick={() => {setPageNumber(pageNumber ? 0 : 1)}}>
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<FontAwesomeIcon icon={pageNumber ? faBookOpen : faBook} />
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</Button>
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)
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}
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/** the navigation bar on the welcome page */
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export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpressum, toggleEraseMenu, toggleUploadMenu, toggleInfo} : {
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pageNumber: number,
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@@ -104,85 +198,6 @@ export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpres
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</div>
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}
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function NextButton({worldSize, difficulty, completed, setNavOpen}) {
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = React.useContext(WorldLevelIdContext)
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return (levelId < worldSize ?
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<Button inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId + 1}`} title="next level"
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disabled={difficulty >= 2 && !(completed || levelId == 0)}
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowRight} /> {levelId ? "Next" : "Start"}
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</Button>
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:
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<Button to={`/${gameId}`} inverted="true" title="back to world selection" id="home-btn">
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<FontAwesomeIcon icon={faHome} /> Leave World
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</Button>
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)
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}
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function PreviousButton({setNavOpen}) {
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = React.useContext(WorldLevelIdContext)
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return (levelId > 0 && <>
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<Button disabled={levelId <= 0} inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId - 1}`}
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title="previous level"
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowLeft} /> Previous
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</Button>
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</>)
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}
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function InputModeButton({setNavOpen, isDropdown}) {
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const {levelId} = React.useContext(WorldLevelIdContext)
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const {typewriterMode, setTypewriterMode, lockInputMode} = React.useContext(InputModeContext)
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/** toggle input mode if allowed */
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function toggleInputMode(ev: React.MouseEvent) {
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if (!lockInputMode){
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setTypewriterMode(!typewriterMode)
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setNavOpen(false)
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}
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}
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return <Button
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className={`btn btn-inverted ${isDropdown? '' : 'toggle-width'}`} disabled={levelId <= 0 || lockInputMode}
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inverted="true" to=""
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onClick={(ev) => toggleInputMode(ev)}
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title={lockInputMode ? "Editor mode is enforced!" : typewriterMode ? "Editor mode" : "Typewriter mode"}>
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<FontAwesomeIcon icon={typewriterMode ? faCode : faTerminal} />
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{isDropdown && (typewriterMode ? <> Editor mode</> : <> Typewriter mode</>)}
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</Button>
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}
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function ImpressumButton({setNavOpen, toggleImpressum, isDropdown}) {
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return <Button className="btn btn-inverted toggle-width"
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title="information, Impressum, privacy policy" inverted="true" to="" onClick={(ev) => {toggleImpressum(ev); setNavOpen(false)}}>
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<FontAwesomeIcon icon={faCircleInfo} />
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{isDropdown && <> Info & Impressum</>}
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</Button>
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}
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function HomeButton({isDropdown}) {
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const gameId = React.useContext(GameIdContext)
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return <Button to={`/${gameId}`} inverted="true" title="back to world selection" id="home-btn">
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<FontAwesomeIcon icon={faHome} />
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{isDropdown && <> Home</>}
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</Button>
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}
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/** only displays a button if `setPageNumber` is set. */
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function InventoryButton({pageNumber, setPageNumber}) {
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return (setPageNumber &&
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<Button to="" className="btn btn-inverted toggle-width"
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title={pageNumber ? "close inventory" : "show inventory"}
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inverted="true" onClick={() => {setPageNumber(pageNumber ? 0 : 1)}}>
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<FontAwesomeIcon icon={pageNumber ? faBookOpen : faBook} />
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</Button>
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)
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}
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/** the navigation bar in a level */
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export function LevelAppBar({isLoading, levelTitle, toggleImpressum, pageNumber=undefined, setPageNumber=undefined} : {
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isLoading: boolean,
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