load level
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@@ -40,14 +40,14 @@ function Level({ rpcConnection, nbLevels, level, setCurLevel, setLevelTitle, set
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const processResponse = (res:any) => {
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setLeanData(res);
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setErrors(res.errors);
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if (res.message !== "" && res.errors?.length === 0) {
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setMessage(res.message)
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setMessageOpen(true)
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}
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if (res.goals?.length === 0 && res.errors?.length === 0) {
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setCompleted(true)
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}
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// setErrors(res.errors);
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// if (res.message !== "" && res.errors?.length === 0) {
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// setMessage(res.message)
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// setMessageOpen(true)
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// }
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// if (res.goals?.length === 0 && res.errors?.length === 0) {
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// setCompleted(true)
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// }
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}
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// The next function will be called when the level changes
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@@ -148,4 +148,3 @@ def getCurLevel [MonadError m] : m GameLevel := do
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match (← levelsExt.find? idx) with
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| some level => return level
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| none => throwError "Couldn't find level {idx}"
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@@ -1,50 +1,58 @@
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import Lean
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import GameServer.EnvExtensions
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namespace Game
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open Lean
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structure GameServerState :=
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(env : Lean.Environment)
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abbrev GameServerM := StateT GameServerState Server.Watchdog.ServerM
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instance : MonadEnv GameServerM := {
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getEnv := do return (← get).env
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modifyEnv := fun f => do
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let s ← get
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set {s with env := f s.env}
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}
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namespace Game
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open Server
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open Watchdog
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open Lsp
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open JsonRpc
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open IO
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/-- Dummy `Core.Context` value to be fed to `Lean.Core.CoreM.toIO` -/
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def coreCtx : Core.Context := {
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currNamespace := Name.anonymous,
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openDecls := [],
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fileName := "<Game>",
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fileMap := { source := "", positions := #[0], lines := #[1] } }
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structure LevelInfo where
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index : Nat
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title : String
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tactics: Array TacticDocEntry
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lemmas: Array LemmaDocEntry
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deriving ToJson
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partial def handleServerEvent (ev : ServerEvent) : ServerM Bool := do
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partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
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match ev with
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| ServerEvent.clientMsg msg =>
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match msg with
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| Message.request id "info" _ =>
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let gameDir := "testgame"
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-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
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let out ← IO.Process.output
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{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
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if out.exitCode != 0 then
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IO.eprintln out.stderr
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return true
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-- Make the paths relative to the current directory
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let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
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let currentDir ← IO.currentDir
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let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
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-- Set the search path
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Lean.searchPathRef.set paths
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let hOut := (← read).hOut
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let gameName := `TestGame
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let env ← importModules [{ module := `Init : Import }, { module := gameName : Import }] {} 0
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discard <| Core.CoreM.toIO (ctx := coreCtx) (s := { env := env }) do
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let levels := levelsExt.getState env
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let game := {← gameExt.get with nb_levels := levels.size }
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hOut.writeLspResponse ⟨id, game⟩
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let s ← get
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let c ← read
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let levels := levelsExt.getState s.env
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let game := {← gameExt.get with nb_levels := levels.size }
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c.hOut.writeLspResponse ⟨id, game⟩
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return true
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| Message.request id "loadLevel" _ =>
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let idx := 1
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let s ← get
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let c ← read
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let levels := levelsExt.getState s.env
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let some lvl := levels.find? idx | throwServerError s!"Cannot find level {idx}"
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let levelInfo : LevelInfo :=
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{ index := lvl.index,
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title := lvl.title,
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tactics := lvl.tactics,
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lemmas := lvl.lemmas }
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c.hOut.writeLspResponse ⟨id, ToJson.toJson levelInfo⟩
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return true
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| _ => return false
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| _ => return false
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@@ -11,7 +11,7 @@ open Lsp
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open JsonRpc
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open System.Uri
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partial def mainLoop (clientTask : Task ServerEvent) : ServerM Unit := do
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partial def mainLoop (clientTask : Task ServerEvent) : GameServerM Unit := do
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let st ← read
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let workers ← st.fileWorkersRef.get
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let mut workerTasks := #[]
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@@ -90,7 +90,7 @@ open System.Uri
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| WorkerEvent.terminated =>
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throwServerError "Internal server error: got termination event for worker that should have been removed"
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def initAndRunWatchdogAux : ServerM Unit := do
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def initAndRunWatchdogAux : GameServerM Unit := do
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let st ← read
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try
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discard $ st.hIn.readLspNotificationAs "initialized" InitializedParams
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@@ -106,6 +106,27 @@ def initAndRunWatchdogAux : ServerM Unit := do
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catch _ => pure (Message.notification "exit" none)
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| throwServerError "Got `shutdown` request, expected an `exit` notification"
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def createEnv : IO Environment := do
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let gameDir := "testgame"
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-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
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let out ← IO.Process.output
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{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
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if out.exitCode != 0 then
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throwServerError s!"Error while running Lake: {out.stderr}"
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-- Make the paths relative to the current directory
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let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
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let currentDir ← IO.currentDir
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let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
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-- Set the search path
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Lean.searchPathRef.set paths
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let gameName := `TestGame
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let env ← importModules [{ module := `Init : Import }, { module := gameName : Import }] {} 0
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return env
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def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
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-- TODO: Do the following commands slow us down?
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let workerPath ← findWorkerPath
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@@ -127,7 +148,8 @@ def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
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: InitializeResult
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}
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}
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ReaderT.run initAndRunWatchdogAux {
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let state := {env := ← createEnv}
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let context : ServerContext := {
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hIn := i
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hOut := o
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hLog := e
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@@ -138,8 +160,8 @@ def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
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workerPath
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srcSearchPath
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references
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: ServerContext
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}
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discard $ ReaderT.run (StateT.run initAndRunWatchdogAux state) context
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def watchdogMain (args : List String) : IO UInt32 := do
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let i ← IO.getStdin
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