new design for welcome page #96
parent
42eaedda70
commit
db5cfbc433
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import * as React from 'react'
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import { GameIdContext } from "../app"
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import { InputModeContext, MobileContext, WorldLevelIdContext } from "./infoview/context"
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import { GameInfo, useGetGameInfoQuery } from '../state/api'
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import { changedOpenedIntro, selectCompleted, selectDifficulty, selectProgress } from '../state/progress'
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import { useSelector } from 'react-redux'
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import { useAppDispatch, useAppSelector } from '../hooks'
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import { Button } from './button'
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faDownload, faUpload, faEraser, faBook, faGlobe, faHome, faArrowRight, faArrowLeft, faXmark, faBars, faCode, faCircleInfo, faTerminal } from '@fortawesome/free-solid-svg-icons'
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import { PrivacyPolicyPopup } from './privacy_policy'
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import { WorldSelectionMenu, downloadFile } from './world_tree'
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/** navigation to switch between pages on mobile */
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function MobileNav({pageNumber, setPageNumber}:
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{ pageNumber: number,
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setPageNumber: any}) {
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const gameId = React.useContext(GameIdContext)
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const dispatch = useAppDispatch()
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let prevText = {0 : null, 1: "Intro", 2: null}[pageNumber]
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let prevIcon = {0 : null, 1: null, 2: faXmark}[pageNumber]
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let prevTitle = {
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0: null,
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1: "Game Introduction",
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2: "World selection"}[pageNumber]
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let nextText = {0 : "Start", 1: null, 2: null}[pageNumber]
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let nextIcon = {0 : null, 1: faBook, 2: null}[pageNumber]
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let nextTitle = {
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0: "World selection",
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1: "Inventory",
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2: null}[pageNumber]
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return <>
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{(prevText || prevTitle || prevIcon) &&
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<Button className="btn btn-inverted toggle-width" to={pageNumber == 0 ? "/" : ""} inverted="true" title={prevTitle}
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onClick={() => {pageNumber == 0 ? null : setPageNumber(pageNumber - 1)}}>
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{prevIcon && <FontAwesomeIcon icon={prevIcon} />}
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{prevText && `${prevText}`}
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</Button>
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}
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{(nextText || nextTitle || nextIcon) &&
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<Button className="btn btn-inverted toggle-width" to="" inverted="true"
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title={nextTitle} onClick={() => {
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console.log(`page number: ${pageNumber}`)
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setPageNumber(pageNumber+1);
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dispatch(changedOpenedIntro({game: gameId, openedIntro: true}))}}>
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{nextText && `${nextText}`}
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{nextIcon && <FontAwesomeIcon icon={nextIcon} />}
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</Button>
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}
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</>
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}
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export function WelcomeAppBar({gameInfo, toggleImpressum, openEraseMenu, openUploadMenu} : {
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gameInfo: GameInfo,
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toggleImpressum: any,
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openEraseMenu: any,
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openUploadMenu: any,
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}) {
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const gameId = React.useContext(GameIdContext)
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const {mobile, pageNumber, setPageNumber} = React.useContext(MobileContext)
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const [navOpen, setNavOpen] = React.useState(false)
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/** Download the current progress (i.e. what's saved in the browser store) */
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const gameProgress = useSelector(selectProgress(gameId))
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const downloadProgress = (e) => {
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e.preventDefault()
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downloadFile({
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data: JSON.stringify(gameProgress, null, 2),
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fileName: `lean4game-${gameId}-${new Date().toLocaleDateString()}.json`,
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fileType: 'text/json',
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})
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}
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return <div className="app-bar" >
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<>
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<div>
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<Button inverted="false" title="back to games selection" to="/">
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<FontAwesomeIcon icon={faArrowLeft} /> <FontAwesomeIcon icon={faGlobe} />
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</Button>
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<span className="app-bar-title">
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{}
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</span>
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</div>
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<div>
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<span className="app-bar-title">
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{mobile ? '' : gameInfo.title}
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</span>
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</div>
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<div className="nav-btns">
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{mobile && <>
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{/* BUTTONS for MOBILE */}
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<MobileNav pageNumber={pageNumber} setPageNumber={setPageNumber} />
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</>}
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<Button to="" className="btn toggle-width" id="menu-btn" onClick={(ev) => {setNavOpen(!navOpen)}} >
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{navOpen ? <FontAwesomeIcon icon={faXmark} /> : <FontAwesomeIcon icon={faBars} />}
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</Button>
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</div>
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<div className={'menu dropdown' + (navOpen ? '' : ' hidden')}>
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{/* {levelId < gameInfo.data?.worldSize[worldId] &&
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<Button inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId + 1}`} title="next level"
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disabled={difficulty >= 2 && !(completed || levelId == 0)}
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowRight} /> {levelId ? "Next" : "Start"}
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</Button>
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}
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{levelId > 0 && <>
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<Button disabled={levelId <= 0} inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId - 1}`}
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title="previous level"
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowLeft} /> Previous
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</Button>
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</>}
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<Button to={`/${gameId}`} inverted="true" title="back to world selection">
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<FontAwesomeIcon icon={faHome} /> Home
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</Button>
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<Button disabled={levelId <= 0} inverted="true" to=""
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onClick={(ev) => { setCommandLineMode(!commandLineMode); setNavOpen(false) }}
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title="toggle Editor mode">
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<FontAwesomeIcon icon={faCode} /> Toggle Editor
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</Button> */}
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<Button title="Clear Progress" inverted="true" to="" onClick={(ev) => {openEraseMenu(); setNavOpen(false)}}>
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<FontAwesomeIcon icon={faEraser} /> Erase
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</Button>
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<Button title="Download Progress" inverted="true" to="" onClick={(ev) => {downloadProgress(ev); setNavOpen(false)}}>
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<FontAwesomeIcon icon={faDownload} /> Download
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</Button>
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<Button title="Load Progress from JSON" inverted="true" to="" onClick={(ev) => {openUploadMenu(); setNavOpen(false)}}>
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<FontAwesomeIcon icon={faUpload} /> Upload
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</Button>
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<Button title="Credits" inverted="true" to="" onClick={(ev) => {setNavOpen(false)}}>
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<FontAwesomeIcon icon={faCircleInfo} /> Info & Credits
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</Button>
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<Button title="Impressum, privacy policy" inverted="true" to="" onClick={(ev) => {toggleImpressum(); setNavOpen(false)}}>
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<FontAwesomeIcon icon={faCircleInfo} /> Impressum
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</Button>
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</div>
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</>
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</div>
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}
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// /** The menu that is shown next to the world selection graph */
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// function WorldSelectionMenu() {
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// const [file, setFile] = React.useState<File>();
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// const gameId = React.useContext(GameIdContext)
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// const store = useStore()
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// const difficulty = useSelector(selectDifficulty(gameId))
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// /* state variables to toggle the pop-up menus */
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// const [eraseMenu, setEraseMenu] = React.useState(false);
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// const openEraseMenu = () => setEraseMenu(true);
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// const closeEraseMenu = () => setEraseMenu(false);
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// const [uploadMenu, setUploadMenu] = React.useState(false);
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// const openUploadMenu = () => setUploadMenu(true);
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// const closeUploadMenu = () => setUploadMenu(false);
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// const gameProgress = useSelector(selectProgress(gameId))
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// const dispatch = useAppDispatch()
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// /** Download the current progress (i.e. what's saved in the browser store) */
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// const downloadProgress = (e) => {
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// e.preventDefault()
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// downloadFile({
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// data: JSON.stringify(gameProgress, null, 2),
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// fileName: `lean4game-${gameId}-${new Date().toLocaleDateString()}.json`,
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// fileType: 'text/json',
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// })
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// }
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// const handleFileChange = (e) => {
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// if (e.target.files) {
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// setFile(e.target.files[0])
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// }
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// }
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// /** Upload progress from a */
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// const uploadProgress = (e) => {
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// if (!file) {return}
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// const fileReader = new FileReader()
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// fileReader.readAsText(file, "UTF-8")
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// fileReader.onload = (e) => {
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// const data = JSON.parse(e.target.result.toString()) as GameProgressState
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// console.debug("Json Data", data)
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// dispatch(loadProgress({game: gameId, data: data}))
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// }
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// closeUploadMenu()
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// }
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// const eraseProgress = () => {
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// dispatch(deleteProgress({game: gameId}))
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// closeEraseMenu()
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// }
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// const downloadAndErase = (e) => {
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// downloadProgress(e)
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// eraseProgress()
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// }
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// function label(x : number) {
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// return x == 0 ? 'none' : x == 1 ? 'lax' : 'regular'
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// }
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// return <nav className="world-selection-menu">
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// <Button onClick={downloadProgress} title="Download game progress" to=""><FontAwesomeIcon icon={faDownload} /></Button>
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// <Button title="Load game progress from JSON" onClick={openUploadMenu} to=""><FontAwesomeIcon icon={faUpload} /></Button>
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// <Button title="Clear game progress" to="" onClick={openEraseMenu}><FontAwesomeIcon icon={faEraser} /></Button>
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// <div className="slider-wrap">
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// <span className="difficulty-label">Game Rules:</span>
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// <Slider
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// title="Game Rules: - regular: 🔐 levels, 🔐 tactics - lax: 🔓 levels, 🔐 tactics - none: 🔓 levels, 🔓 tactics"
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// min={0} max={2}
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// aria-label="Game Rules"
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// defaultValue={difficulty}
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// marks={[
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// {value: 0, label: label(0)},
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// {value: 1, label: label(1)},
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// {value: 2, label: label(2)}
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// ]}
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// valueLabelFormat={label}
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// getAriaValueText={label}
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// valueLabelDisplay="auto"
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// onChange={(ev, val: number) => {
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// dispatch(changedDifficulty({game: gameId, difficulty: val}))
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// }}
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// ></Slider>
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// </div>
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// {eraseMenu?
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// <div className="modal-wrapper">
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// <div className="modal-backdrop" onClick={closeEraseMenu} />
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// <div className="modal">
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// <div className="codicon codicon-close modal-close" onClick={closeEraseMenu}></div>
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// <h2>Delete Progress?</h2>
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// <p>Do you want to delete your saved progress irreversibly?</p>
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// <p>
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// (This deletes your proofs and your collected inventory.
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// Saves from other games are not deleted.)
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// </p>
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// <Button onClick={eraseProgress} to="">Delete</Button>
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// <Button onClick={downloadAndErase} to="">Download & Delete</Button>
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// <Button onClick={closeEraseMenu} to="">Cancel</Button>
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// </div>
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// </div> : null}
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// {uploadMenu ?
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// <div className="modal-wrapper">
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// <div className="modal-backdrop" onClick={closeUploadMenu} />
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// <div className="modal">
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// <div className="codicon codicon-close modal-close" onClick={closeUploadMenu}></div>
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// <h2>Upload Saved Progress</h2>
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// <p>Select a JSON file with the saved game progress to load your progress.</p>
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// <p><b>Warning:</b> This will delete your current game progress!
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// Consider <a className="download-link" onClick={downloadProgress} >downloading your current progress</a> first!</p>
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// <input type="file" onChange={handleFileChange}/>
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// <Button to="" onClick={uploadProgress}>Load selected file</Button>
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// </div>
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// </div> : null}
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// </nav>
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// }
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/** The top-navigation bar */
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export function LevelAppBar({
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isLoading, levelTitle, impressum, toggleImpressum,
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pageNumber = undefined, setPageNumber = undefined}) {
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = React.useContext(WorldLevelIdContext)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const {mobile} = React.useContext(MobileContext)
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const difficulty = useSelector(selectDifficulty(gameId))
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const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))
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const { commandLineMode, setCommandLineMode } = React.useContext(InputModeContext)
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const [navOpen, setNavOpen] = React.useState(false)
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return <div className="app-bar" style={isLoading ? {display: "none"} : null} >
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{mobile ?
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<>
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{/* MOBILE VERSION */}
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<div>
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<span className="app-bar-title">
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{levelTitle}
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</span>
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</div>
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<div className="nav-btns">
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{mobile && pageNumber == 0 ?
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<Button to="" className="btn btn-inverted toggle-width"
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title="show inventory" inverted="true" onClick={() => {setPageNumber(1)}}>
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<FontAwesomeIcon icon={faBook}/>
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</Button>
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: pageNumber == 1 &&
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<Button className="btn btn-inverted toggle-width" to=""
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title="show inventory" inverted="true" onClick={() => {setPageNumber(0)}}>
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<FontAwesomeIcon icon={faXmark}/>
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</Button>
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}
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<Button to="" className="btn toggle-width" id="menu-btn" onClick={(ev) => {setNavOpen(!navOpen)}} >
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{navOpen ? <FontAwesomeIcon icon={faXmark} /> : <FontAwesomeIcon icon={faBars} />}
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</Button>
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</div>
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<div className={'menu dropdown' + (navOpen ? '' : ' hidden')}>
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{levelId < gameInfo.data?.worldSize[worldId] &&
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<Button inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId + 1}`} title="next level"
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disabled={difficulty >= 2 && !(completed || levelId == 0)}
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowRight} /> {levelId ? "Next" : "Start"}
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</Button>
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}
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{levelId > 0 && <>
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<Button disabled={levelId <= 0} inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId - 1}`}
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title="previous level"
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowLeft} /> Previous
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</Button>
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</>}
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<Button to={`/${gameId}`} inverted="true" title="back to world selection">
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<FontAwesomeIcon icon={faHome} /> Home
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</Button>
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<Button disabled={levelId <= 0} inverted="true" to=""
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onClick={(ev) => { setCommandLineMode(!commandLineMode); setNavOpen(false) }}
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title="toggle Editor mode">
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<FontAwesomeIcon icon={faCode} /> Toggle Editor
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</Button>
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<Button title="information, Impressum, privacy policy" inverted="true" to="" onClick={(ev) => {toggleImpressum(ev); setNavOpen(false)}}>
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<FontAwesomeIcon icon={faCircleInfo} /> Info & Impressum
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</Button>
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</div>
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</>
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:
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<>
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{/* DESKTOP VERSION */}
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<div>
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<Button to={`/${gameId}`} inverted="true" title="back to world selection" id="home-btn">
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<FontAwesomeIcon icon={faHome} />
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</Button>
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<span className="app-bar-title">
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{gameInfo.data?.worlds.nodes[worldId].title && `World: ${gameInfo.data?.worlds.nodes[worldId].title}`}
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</span>
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</div>
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<div>
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<span className="app-bar-title">
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{levelTitle}
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</span>
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</div>
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<div className="nav-btns">
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{levelId > 0 && <>
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<Button disabled={levelId <= 0} inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId - 1}`}
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title="previous level"
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowLeft} /> Previous
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</Button>
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</>}
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{levelId < gameInfo.data?.worldSize[worldId] ?
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<Button inverted="true"
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to={`/${gameId}/world/${worldId}/level/${levelId + 1}`} title="next level"
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disabled={difficulty >= 2 && !(completed || levelId == 0)}
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onClick={() => setNavOpen(false)}>
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<FontAwesomeIcon icon={faArrowRight} /> {levelId ? "Next" : "Start"}
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</Button>
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:
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<Button to={`/${gameId}`} inverted="true" title="back to world selection" id="home-btn">
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<FontAwesomeIcon icon={faHome} /> Leave World
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</Button>
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}
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<Button className="btn btn-inverted toggle-width" disabled={levelId <= 0} inverted="true" to=""
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onClick={(ev) => { setCommandLineMode(!commandLineMode); setNavOpen(false) }}
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title="toggle Editor mode">
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<FontAwesomeIcon icon={commandLineMode ? faCode : faTerminal} />
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</Button>
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<Button className="btn btn-inverted toggle-width" title="information, Impressum, privacy policy" inverted="true" to="" onClick={(ev) => {toggleImpressum(ev); setNavOpen(false)}}>
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<FontAwesomeIcon icon={impressum ? faXmark : faCircleInfo} />
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</Button>
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</div>
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</>
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}
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</div>
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}
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