documentation & cleanup in FileWorker
This commit is contained in:
+332
-254
@@ -5,6 +5,7 @@ import GameServer.ImportModules
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import GameServer.SaveData
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namespace MyModule
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open Lean
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open Elab
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open Parser
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@@ -48,7 +49,8 @@ partial def parseTactic (inputCtx : InputContext) (pmctx : ParserModuleContext)
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end MyModule
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namespace MyServer.FileWorker
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namespace GameServer.FileWorker
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open Lean
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open Lean.Server
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open Lean.Server.FileWorker
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@@ -57,104 +59,146 @@ open IO
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open Snapshots
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open JsonRpc
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structure GameWorkerState :=
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/--
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Game-specific state to be packed on top of the `Lean.Server.FileWorker.WorkerState`
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used by the lean server.
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-/
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structure WorkerState :=
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/--
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Collection of items which are considered unlocked.
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Tactics and theorems are mixed together.
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-/
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inventory : Array String
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/--
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Check for tactics/theorems that are not unlocked.
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0: no check
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1: give warnings
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2: give errors
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Difficulty determines whether tactics/theorems can be locked.
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* 0: do not check
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* 1: give warnings when locked items are used
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* 2: give errors when locked items are used
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-/
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difficulty : Nat
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/--
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`levelInfo` contains all the (static) information about the level which is not influenced
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by the user's progress.
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-/
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levelInfo : LevelInfo
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deriving ToJson, FromJson
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deriving ToJson, FromJson
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abbrev GameWorkerM := StateT GameWorkerState Server.FileWorker.WorkerM
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/--
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Pack the `GameServer.FileWorker.WorkerState` on top of the normal worker monad
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`Server.FileWorker.WorkerM`.
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-/
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abbrev WorkerM := StateT WorkerState Server.FileWorker.WorkerM
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section Elab
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/-- Add a message. use `(severity := .warning)` to specify the severity-/
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def addMessage (info : SourceInfo) (inputCtx : Parser.InputContext)
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(severity := MessageSeverity.warning) (s : MessageData) :
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Elab.Command.CommandElabM Unit := do
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modify fun st => { st with
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messages := st.messages.add {
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fileName := inputCtx.fileName
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severity := severity
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pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
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data := s }}
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/-- Deprecated! -/
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def addErrorMessage (info : SourceInfo) (inputCtx : Parser.InputContext) (s : MessageData) :
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Elab.Command.CommandElabM Unit := do
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modify fun st => { st with
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messages := st.messages.add {
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fileName := inputCtx.fileName
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severity := MessageSeverity.error
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pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
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data := s
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}
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}
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messages := st.messages.add {
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fileName := inputCtx.fileName
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severity := MessageSeverity.error
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pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
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data := s }}
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-- TODO: use HashSet for allowed tactics?
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/-- Find all tactics in syntax object that are forbidden according to a
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set `allowed` of allowed tactics. -/
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partial def findForbiddenTactics (inputCtx : Parser.InputContext)
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(gameWorkerState : GameWorkerState) (stx : Syntax) :
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Elab.Command.CommandElabM Unit := do
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let levelInfo := gameWorkerState.levelInfo
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/--
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Find all tactics in syntax object that are forbidden according to a
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set `allowed` of allowed tactics.
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-/
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partial def findForbiddenTactics (inputCtx : Parser.InputContext) (workerState : WorkerState)
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(stx : Syntax) : Elab.Command.CommandElabM Unit := do
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let levelInfo := workerState.levelInfo
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-- Parse the syntax object and look for tactics and declarations.
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match stx with
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| .missing => return ()
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| .node _info _kind args =>
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-- Go inside a node.
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for arg in args do
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findForbiddenTactics inputCtx gameWorkerState arg
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findForbiddenTactics inputCtx workerState arg
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| .atom info val =>
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-- Whitelisted keywords.
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-- Note: We need a whitelist because we cannot really distinguish keywords from tactics.
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-- Atoms might be tactic names or other keywords.
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-- Note: We whitelisted known keywords because we cannot
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-- distinguish keywords from tactic names.
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let allowed := ["with", "fun", "at", "only", "by", "to", "generalizing", "says"]
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-- ignore syntax elements that do not start with a letter or are allowed
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-- Ignore syntax elements that do not start with a letter or are listed above.
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if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
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let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
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-- Treat `simp?` and `simp!` like `simp`
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let val := val.dropRightWhile (fun c => c == '!' || c == '?')
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match levelInfo.tactics.find? (·.name.toString == val) with
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| none =>
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-- Note: This case means that the tactic will never be introduced in the game.
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match gameWorkerState.inventory.find? (· == val) with
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-- Tactic will never be introduced in the game.
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match workerState.inventory.find? (· == val) with
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| some _ =>
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-- Tactic is in the inventory, allow it.
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-- Note: This case shouldn't be possible...
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pure ()
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| none =>
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addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
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| some _ => pure () -- tactic is in the inventory, allow it.
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-- Tactic is not in the inventory.
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addMessageByDifficulty info s!"The tactic '{val}' is not available in this game!"
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| some tac =>
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-- Tactic is introduced at some point in the game.
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if tac.locked then
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match gameWorkerState.inventory.find? (· == val) with
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match workerState.inventory.find? (· == val) with
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| none =>
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addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
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| some _ => pure () -- tactic is in the inventory, allow it.
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-- Tactic is marked as locked and not in the inventory.
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addMessageByDifficulty info s!"You have not unlocked the tactic '{val}' yet!"
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| some _ =>
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-- Tactic is in the inventory, allow it.
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pure ()
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else if tac.disabled then
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addWarningMessage info s!"The tactic '{val}' is disabled in this level!"
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-- Tactic is disabled in this level.
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addMessageByDifficulty info s!"The tactic '{val}' is disabled in this level!"
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| .ident info _rawVal val _preresolved =>
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-- Try to resolve the name
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let ns ←
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try resolveGlobalConst (mkIdent val)
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catch | _ => pure [] -- catch "unknown constant" error
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-- Catch "unknown constant" error
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catch | _ => pure []
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for n in ns do
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let some (.thmInfo ..) := (← getEnv).find? n
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| return () -- not a theorem -> ignore
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-- Forbid the theorem we are proving currently
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-- Not a theorem, no checks needed.
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| return ()
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if some n = levelInfo.statementName then
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addErrorMessage info inputCtx s!"Structural recursion: you can't use '{n}' to proof itself!"
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let lemmasAndDefs := levelInfo.lemmas ++ levelInfo.definitions
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match lemmasAndDefs.find? (fun l => l.name == n) with
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| none => addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
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| some lem =>
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if lem.locked then
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addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
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else if lem.disabled then
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addWarningMessage info s!"The lemma/definition '{n}' is disabled in this level!"
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where addWarningMessage (info : SourceInfo) (s : MessageData) :=
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let difficulty := gameWorkerState.difficulty
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-- Forbid the theorem we are proving currently
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addMessage info inputCtx (severity := .error)
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s!"Structural recursion: you can't use '{n}' to proof itself!"
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let theoremsAndDefs := levelInfo.lemmas ++ levelInfo.definitions
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match theoremsAndDefs.find? (·.name == n) with
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| none =>
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-- Theorem will never be introduced in this game
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addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
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| some thm =>
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-- Theorem is introduced at some point in the game.
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if thm.locked then
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-- Theorem is still locked.
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addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
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else if thm.disabled then
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-- Theorem is disabled in this level.
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addMessageByDifficulty info s!"The theorem/definition '{n}' is disabled in this level!"
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where addMessageByDifficulty (info : SourceInfo) (s : MessageData) :=
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-- See `GameServer.FileWorker.WorkerState.difficulty`. Send nothing/warnings/errors
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-- deppending on difficulty.
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let difficulty := workerState.difficulty
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if difficulty > 0 then
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modify fun st => { st with
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messages := st.messages.add {
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fileName := inputCtx.fileName
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severity := if difficulty > 1 then MessageSeverity.error else MessageSeverity.warning
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pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
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data := s
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}
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}
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addMessage info inputCtx (if difficulty > 1 then .error else .warning) s
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else pure ()
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-- where addErrorMessage (info : SourceInfo) (s : MessageData) :=
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-- pure ()
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open Elab Meta Expr in
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def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets : Bool)
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(couldBeEndSnap : Bool) (gameWorkerState : GameWorkerState)
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(couldBeEndSnap : Bool) (gameWorkerState : WorkerState)
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(initParams : Lsp.InitializeParams) : IO Snapshot := do
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-- Recognize end snap
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if inputCtx.input.atEnd snap.mpState.pos ∧ couldBeEndSnap then
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@@ -288,7 +332,7 @@ where
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/-- Elaborates the next command after `parentSnap` and emits diagnostics into `hOut`. -/
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private def nextSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
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(gameWorkerState : GameWorkerState) (initParams : Lsp.InitializeParams)
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(gameWorkerState : WorkerState) (initParams : Lsp.InitializeParams)
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: AsyncElabM (Option Snapshot) := do
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cancelTk.check
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let s ← get
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@@ -328,7 +372,7 @@ where
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/-- Elaborates all commands after the last snap (at least the header snap is assumed to exist), emitting the diagnostics into `hOut`. -/
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def unfoldSnaps (m : DocumentMeta) (snaps : Array Snapshot) (cancelTk : CancelToken)
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(startAfterMs : UInt32) (gameWorkerState : GameWorkerState)
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(startAfterMs : UInt32) (gameWorkerState : WorkerState)
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: ReaderT WorkerContext IO (AsyncList ElabTaskError Snapshot) := do
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let ctx ← read
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let some headerSnap := snaps[0]? | panic! "empty snapshots"
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@@ -351,226 +395,254 @@ end Elab
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section Updates
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/-- Given the new document, updates editable doc state. -/
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def updateDocument (newMeta : DocumentMeta) : GameWorkerM Unit := do
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let s ← get
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let ctx ← read
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let oldDoc := (← StateT.lift get).doc
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oldDoc.cancelTk.set
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let initHeaderStx := (← StateT.lift get).initHeaderStx
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let (newHeaderStx, newMpState, _) ← Parser.parseHeader newMeta.mkInputContext
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let cancelTk ← CancelToken.new
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let headSnapTask := oldDoc.cmdSnaps.waitHead?
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let newSnaps ← if initHeaderStx != newHeaderStx then
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EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
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IO.sleep ctx.initParams.editDelay.toUInt32
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cancelTk.check
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IO.Process.exit 2
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else EIO.mapTask (ε := ElabTaskError) (t := headSnapTask) (prio := .dedicated) fun headSnap?? => do
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-- There is always at least one snapshot absent exceptions
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let some headSnap ← MonadExcept.ofExcept headSnap?? | panic! "empty snapshots"
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let newHeaderSnap := { headSnap with stx := newHeaderStx, mpState := newMpState }
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let changePos := oldDoc.meta.text.source.firstDiffPos newMeta.text.source
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-- Ignore exceptions, we are only interested in the successful snapshots
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let (cmdSnaps, _) ← oldDoc.cmdSnaps.getFinishedPrefix
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-- NOTE(WN): we invalidate eagerly as `endPos` consumes input greedily. To re-elaborate only
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-- when really necessary, we could do a whitespace-aware `Syntax` comparison instead.
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let mut validSnaps ← pure (cmdSnaps.takeWhile (fun s => s.endPos < changePos))
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if h : validSnaps.length ≤ 1 then
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validSnaps := [newHeaderSnap]
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else
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/- When at least one valid non-header snap exists, it may happen that a change does not fall
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within the syntactic range of that last snap but still modifies it by appending tokens.
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We check for this here. We do not currently handle crazy grammars in which an appended
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token can merge two or more previous commands into one. To do so would require reparsing
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the entire file. -/
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have : validSnaps.length ≥ 2 := Nat.gt_of_not_le h
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let mut lastSnap := validSnaps.getLast (by subst ·; simp at h)
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let preLastSnap :=
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have : 0 < validSnaps.length := Nat.lt_of_lt_of_le (by decide) this
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have : validSnaps.length - 2 < validSnaps.length := Nat.sub_lt this (by decide)
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validSnaps[validSnaps.length - 2]
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let newLastStx ← parseNextCmd newMeta.mkInputContext preLastSnap
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if newLastStx != lastSnap.stx then
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validSnaps := validSnaps.dropLast
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-- wait for a bit, giving the initial `cancelTk.check` in `nextCmdSnap` time to trigger
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-- before kicking off any expensive elaboration (TODO: make expensive elaboration cancelable)
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unfoldSnaps newMeta validSnaps.toArray cancelTk s ctx
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(startAfterMs := ctx.initParams.editDelay.toUInt32)
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StateT.lift <| modify fun st => { st with
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doc := { meta := newMeta, cmdSnaps := AsyncList.delayed newSnaps, cancelTk }}
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def updateDocument (newMeta : DocumentMeta) : WorkerM Unit := do
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let s ← get
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let ctx ← read
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let oldDoc := (← StateT.lift get).doc
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oldDoc.cancelTk.set
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let initHeaderStx := (← StateT.lift get).initHeaderStx
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let (newHeaderStx, newMpState, _) ← Parser.parseHeader newMeta.mkInputContext
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let cancelTk ← CancelToken.new
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let headSnapTask := oldDoc.cmdSnaps.waitHead?
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let newSnaps ← if initHeaderStx != newHeaderStx then
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EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
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IO.sleep ctx.initParams.editDelay.toUInt32
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cancelTk.check
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IO.Process.exit 2
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else EIO.mapTask (ε := ElabTaskError) (t := headSnapTask) (prio := .dedicated) fun headSnap?? => do
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-- There is always at least one snapshot absent exceptions
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let some headSnap ← MonadExcept.ofExcept headSnap?? | panic! "empty snapshots"
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let newHeaderSnap := { headSnap with stx := newHeaderStx, mpState := newMpState }
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let changePos := oldDoc.meta.text.source.firstDiffPos newMeta.text.source
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-- Ignore exceptions, we are only interested in the successful snapshots
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let (cmdSnaps, _) ← oldDoc.cmdSnaps.getFinishedPrefix
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-- NOTE(WN): we invalidate eagerly as `endPos` consumes input greedily. To re-elaborate only
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-- when really necessary, we could do a whitespace-aware `Syntax` comparison instead.
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let mut validSnaps ← pure (cmdSnaps.takeWhile (fun s => s.endPos < changePos))
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if h : validSnaps.length ≤ 1 then
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validSnaps := [newHeaderSnap]
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else
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/- When at least one valid non-header snap exists, it may happen that a change does not fall
|
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within the syntactic range of that last snap but still modifies it by appending tokens.
|
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We check for this here. We do not currently handle crazy grammars in which an appended
|
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token can merge two or more previous commands into one. To do so would require reparsing
|
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the entire file. -/
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have : validSnaps.length ≥ 2 := Nat.gt_of_not_le h
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let mut lastSnap := validSnaps.getLast (by subst ·; simp at h)
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let preLastSnap :=
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have : 0 < validSnaps.length := Nat.lt_of_lt_of_le (by decide) this
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have : validSnaps.length - 2 < validSnaps.length := Nat.sub_lt this (by decide)
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validSnaps[validSnaps.length - 2]
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let newLastStx ← parseNextCmd newMeta.mkInputContext preLastSnap
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if newLastStx != lastSnap.stx then
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validSnaps := validSnaps.dropLast
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-- wait for a bit, giving the initial `cancelTk.check` in `nextCmdSnap` time to trigger
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-- before kicking off any expensive elaboration (TODO: make expensive elaboration cancelable)
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unfoldSnaps newMeta validSnaps.toArray cancelTk s ctx
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(startAfterMs := ctx.initParams.editDelay.toUInt32)
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StateT.lift <| modify fun st => { st with
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doc := { meta := newMeta, cmdSnaps := AsyncList.delayed newSnaps, cancelTk }}
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end Updates
|
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section Initialization
|
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|
||||
def DocumentMeta.mkInputContext (doc : DocumentMeta) : Parser.InputContext where
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input := "" -- No header!
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fileName := (System.Uri.fileUriToPath? doc.uri).getD doc.uri |>.toString
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fileMap := default
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def DocumentMeta.mkInputContext (doc : DocumentMeta) : Parser.InputContext where
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input := "" -- No header!
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fileName := (System.Uri.fileUriToPath? doc.uri).getD doc.uri |>.toString
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fileMap := default
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def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
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(gameDir : String) (module : Name):
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IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
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-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
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let out ← IO.Process.output
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{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
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if out.exitCode != 0 then
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throwServerError s!"Error while running Lake: {out.stderr}"
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def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
|
||||
(gameDir : String) (module : Name):
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IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
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-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
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let out ← IO.Process.output
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{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
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if out.exitCode != 0 then
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throwServerError s!"Error while running Lake: {out.stderr}"
|
||||
|
||||
-- Make the paths relative to the current directory
|
||||
let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
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||||
let currentDir ← IO.currentDir
|
||||
let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
|
||||
-- Make the paths relative to the current directory
|
||||
let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
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||||
let currentDir ← IO.currentDir
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||||
let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
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||||
|
||||
-- Set the search path
|
||||
Lean.searchPathRef.set paths
|
||||
-- Set the search path
|
||||
Lean.searchPathRef.set paths
|
||||
|
||||
let env ← importModules' #[{ module := `Init : Import }, { module := module : Import }]
|
||||
let env ← importModules' #[{ module := `Init : Import }, { module := module : Import }]
|
||||
|
||||
-- use empty header
|
||||
let (headerStx, headerParserState, msgLog) ← Parser.parseHeader
|
||||
{m.mkInputContext with
|
||||
input := ""
|
||||
fileMap := FileMap.ofString ""}
|
||||
(headerStx, ·) <$> EIO.asTask do
|
||||
let mut srcSearchPath : SearchPath := paths --← initSrcSearchPath (← getBuildDir)
|
||||
let headerEnv := env
|
||||
let mut headerEnv := headerEnv
|
||||
try
|
||||
if let some path := System.Uri.fileUriToPath? m.uri then
|
||||
headerEnv := headerEnv.setMainModule (← moduleNameOfFileName path none)
|
||||
catch _ => pure ()
|
||||
let cmdState := Elab.Command.mkState headerEnv {} opts
|
||||
let cmdState := { cmdState with infoState := {
|
||||
enabled := true
|
||||
trees := #[Elab.InfoTree.context ({
|
||||
env := headerEnv
|
||||
fileMap := m.text
|
||||
ngen := { namePrefix := `_worker }
|
||||
}) (Elab.InfoTree.node
|
||||
(Elab.Info.ofCommandInfo { elaborator := `header, stx := headerStx })
|
||||
(headerStx[1].getArgs.toList.map (fun importStx =>
|
||||
Elab.InfoTree.node (Elab.Info.ofCommandInfo {
|
||||
elaborator := `import
|
||||
stx := importStx
|
||||
}) #[].toPArray'
|
||||
)).toPArray'
|
||||
)].toPArray'
|
||||
}}
|
||||
let headerSnap := {
|
||||
beginPos := 0
|
||||
stx := headerStx
|
||||
mpState := {}
|
||||
cmdState := cmdState
|
||||
interactiveDiags := ← cmdState.messages.msgs.mapM (Widget.msgToInteractiveDiagnostic m.text · hasWidgets)
|
||||
tacticCache := (← IO.mkRef {})
|
||||
}
|
||||
publishDiagnostics m headerSnap.diagnostics.toArray hOut
|
||||
return (headerSnap, srcSearchPath)
|
||||
-- use empty header
|
||||
let (headerStx, headerParserState, msgLog) ← Parser.parseHeader
|
||||
{m.mkInputContext with
|
||||
input := ""
|
||||
fileMap := FileMap.ofString ""}
|
||||
(headerStx, ·) <$> EIO.asTask do
|
||||
let mut srcSearchPath : SearchPath := paths --← initSrcSearchPath (← getBuildDir)
|
||||
let headerEnv := env
|
||||
let mut headerEnv := headerEnv
|
||||
try
|
||||
if let some path := System.Uri.fileUriToPath? m.uri then
|
||||
headerEnv := headerEnv.setMainModule (← moduleNameOfFileName path none)
|
||||
catch _ => pure ()
|
||||
let cmdState := Elab.Command.mkState headerEnv {} opts
|
||||
let cmdState := { cmdState with infoState := {
|
||||
enabled := true
|
||||
trees := #[Elab.InfoTree.context ({
|
||||
env := headerEnv
|
||||
fileMap := m.text
|
||||
ngen := { namePrefix := `_worker }
|
||||
}) (Elab.InfoTree.node
|
||||
(Elab.Info.ofCommandInfo { elaborator := `header, stx := headerStx })
|
||||
(headerStx[1].getArgs.toList.map (fun importStx =>
|
||||
Elab.InfoTree.node (Elab.Info.ofCommandInfo {
|
||||
elaborator := `import
|
||||
stx := importStx
|
||||
}) #[].toPArray'
|
||||
)).toPArray'
|
||||
)].toPArray'
|
||||
}}
|
||||
let headerSnap := {
|
||||
beginPos := 0
|
||||
stx := headerStx
|
||||
mpState := {}
|
||||
cmdState := cmdState
|
||||
interactiveDiags := ← cmdState.messages.msgs.mapM (Widget.msgToInteractiveDiagnostic m.text · hasWidgets)
|
||||
tacticCache := (← IO.mkRef {})
|
||||
}
|
||||
publishDiagnostics m headerSnap.diagnostics.toArray hOut
|
||||
return (headerSnap, srcSearchPath)
|
||||
|
||||
def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
|
||||
(gameDir : String) (gameWorkerState : GameWorkerState) : IO (WorkerContext × WorkerState) := do
|
||||
let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
|
||||
def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
|
||||
(gameDir : String) (gameWorkerState : WorkerState) : IO (WorkerContext × Server.FileWorker.WorkerState) := do
|
||||
let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
|
||||
|
||||
let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
|
||||
gameDir gameWorkerState.levelInfo.module
|
||||
let cancelTk ← CancelToken.new
|
||||
let ctx :=
|
||||
{ hIn := i
|
||||
hOut := o
|
||||
hLog := e
|
||||
headerTask
|
||||
initParams
|
||||
clientHasWidgets
|
||||
}
|
||||
let cmdSnaps ← EIO.mapTask (t := headerTask) (match · with
|
||||
| Except.ok (s, _) => unfoldSnaps meta #[s] cancelTk gameWorkerState ctx (startAfterMs := 0)
|
||||
| Except.error e => throw (e : ElabTaskError))
|
||||
let doc : EditableDocument := { meta, cmdSnaps := AsyncList.delayed cmdSnaps, cancelTk }
|
||||
return (ctx,
|
||||
{ doc := doc
|
||||
initHeaderStx := headerStx
|
||||
currHeaderStx := headerStx
|
||||
importCachingTask? := none
|
||||
pendingRequests := RBMap.empty
|
||||
rpcSessions := RBMap.empty
|
||||
})
|
||||
let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
|
||||
gameDir gameWorkerState.levelInfo.module
|
||||
let cancelTk ← CancelToken.new
|
||||
let ctx :=
|
||||
{ hIn := i
|
||||
hOut := o
|
||||
hLog := e
|
||||
headerTask
|
||||
initParams
|
||||
clientHasWidgets
|
||||
}
|
||||
let cmdSnaps ← EIO.mapTask (t := headerTask) (match · with
|
||||
| Except.ok (s, _) => unfoldSnaps meta #[s] cancelTk gameWorkerState ctx (startAfterMs := 0)
|
||||
| Except.error e => throw (e : ElabTaskError))
|
||||
let doc : EditableDocument := { meta, cmdSnaps := AsyncList.delayed cmdSnaps, cancelTk }
|
||||
return (ctx,
|
||||
{ doc := doc
|
||||
initHeaderStx := headerStx
|
||||
currHeaderStx := headerStx
|
||||
importCachingTask? := none
|
||||
pendingRequests := RBMap.empty
|
||||
rpcSessions := RBMap.empty
|
||||
})
|
||||
|
||||
end Initialization
|
||||
|
||||
section NotificationHandling
|
||||
|
||||
def handleDidChange (p : DidChangeTextDocumentParams) : GameWorkerM Unit := do
|
||||
let docId := p.textDocument
|
||||
let changes := p.contentChanges
|
||||
let oldDoc := (← StateT.lift get).doc
|
||||
let some newVersion ← pure docId.version?
|
||||
| throwServerError "Expected version number"
|
||||
if newVersion ≤ oldDoc.meta.version then
|
||||
-- TODO(WN): This happens on restart sometimes.
|
||||
IO.eprintln s!"Got outdated version number: {newVersion} ≤ {oldDoc.meta.version}"
|
||||
else if ¬ changes.isEmpty then
|
||||
let newDocText := foldDocumentChanges changes oldDoc.meta.text
|
||||
updateDocument ⟨docId.uri, newVersion, newDocText, .always⟩
|
||||
def handleDidChange (p : DidChangeTextDocumentParams) : WorkerM Unit := do
|
||||
let docId := p.textDocument
|
||||
let changes := p.contentChanges
|
||||
let oldDoc := (← StateT.lift get).doc
|
||||
let some newVersion ← pure docId.version?
|
||||
| throwServerError "Expected version number"
|
||||
if newVersion ≤ oldDoc.meta.version then
|
||||
-- TODO(WN): This happens on restart sometimes.
|
||||
IO.eprintln s!"Got outdated version number: {newVersion} ≤ {oldDoc.meta.version}"
|
||||
else if ¬ changes.isEmpty then
|
||||
let newDocText := foldDocumentChanges changes oldDoc.meta.text
|
||||
updateDocument ⟨docId.uri, newVersion, newDocText, .always⟩
|
||||
|
||||
end NotificationHandling
|
||||
|
||||
section MessageHandling
|
||||
|
||||
def handleNotification (method : String) (params : Json) : GameWorkerM Unit := do
|
||||
let handle := fun paramType [FromJson paramType] (handler : paramType → GameWorkerM Unit) =>
|
||||
(StateT.lift <| parseParams paramType params) >>= handler
|
||||
match method with
|
||||
| "textDocument/didChange" => handle DidChangeTextDocumentParams (handleDidChange)
|
||||
| "$/cancelRequest" => handle CancelParams (handleCancelRequest ·)
|
||||
| "$/setTrace" => pure ()
|
||||
| "$/lean/rpc/release" => handle RpcReleaseParams (handleRpcRelease ·)
|
||||
| "$/lean/rpc/keepAlive" => handle RpcKeepAliveParams (handleRpcKeepAlive ·)
|
||||
| _ => throwServerError s!"Got unsupported notification method: {method}"
|
||||
|
||||
/--
|
||||
Modified notification handler.
|
||||
|
||||
Compare to `Lean.Server.FileWorker.handleNotification`.
|
||||
We use the modified `WorkerM` and use our custom `handleDidChange`.
|
||||
|
||||
-/
|
||||
def handleNotification (method : String) (params : Json) : WorkerM Unit := do
|
||||
let handle := fun paramType [FromJson paramType] (handler : paramType → WorkerM Unit) =>
|
||||
(StateT.lift <| parseParams paramType params) >>= handler
|
||||
match method with
|
||||
-- Modified `textDocument/didChange`, using a custom `handleDidChange`
|
||||
| "textDocument/didChange" => handle DidChangeTextDocumentParams (handleDidChange)
|
||||
-- unmodified
|
||||
| "$/cancelRequest" => handle CancelParams (handleCancelRequest ·)
|
||||
-- unmodified
|
||||
| "$/lean/rpc/release" => handle RpcReleaseParams (handleRpcRelease ·)
|
||||
-- unmodified
|
||||
| "$/lean/rpc/keepAlive" => handle RpcKeepAliveParams (handleRpcKeepAlive ·)
|
||||
-- New. TODO: What is this for?
|
||||
| "$/setTrace" => pure ()
|
||||
| _ => throwServerError s!"Got unsupported notification method: {method}"
|
||||
|
||||
end MessageHandling
|
||||
|
||||
section MainLoop
|
||||
partial def mainLoop : GameWorkerM Unit := do
|
||||
let ctx ← read
|
||||
let mut st ← StateT.lift get
|
||||
let msg ← ctx.hIn.readLspMessage
|
||||
let filterFinishedTasks (acc : PendingRequestMap) (id : RequestID) (task : Task (Except IO.Error Unit))
|
||||
: IO PendingRequestMap := do
|
||||
if (← hasFinished task) then
|
||||
/- Handler tasks are constructed so that the only possible errors here
|
||||
are failures of writing a response into the stream. -/
|
||||
if let Except.error e := task.get then
|
||||
throwServerError s!"Failed responding to request {id}: {e}"
|
||||
pure <| acc.erase id
|
||||
else pure acc
|
||||
let pendingRequests ← st.pendingRequests.foldM (fun acc id task => filterFinishedTasks acc id task) st.pendingRequests
|
||||
st := { st with pendingRequests }
|
||||
|
||||
-- Opportunistically (i.e. when we wake up on messages) check if any RPC session has expired.
|
||||
for (id, seshRef) in st.rpcSessions do
|
||||
let sesh ← seshRef.get
|
||||
if (← sesh.hasExpired) then
|
||||
st := { st with rpcSessions := st.rpcSessions.erase id }
|
||||
/--
|
||||
Erase finished tasks if there are no errors.
|
||||
-/
|
||||
private def filterFinishedTasks (acc : PendingRequestMap) (id : RequestID)
|
||||
(task : Task (Except IO.Error Unit)) : IO PendingRequestMap := do
|
||||
if (← hasFinished task) then
|
||||
/- Handler tasks are constructed so that the only possible errors here
|
||||
are failures of writing a response into the stream. -/
|
||||
if let Except.error e := task.get then
|
||||
throwServerError s!"Failed responding to request {id}: {e}"
|
||||
pure <| acc.erase id
|
||||
else pure acc
|
||||
|
||||
/--
|
||||
The main-loop.
|
||||
-/
|
||||
partial def mainLoop : WorkerM Unit := do
|
||||
let ctx ← read
|
||||
let mut st ← StateT.lift get
|
||||
let msg ← ctx.hIn.readLspMessage
|
||||
let pendingRequests ← st.pendingRequests.foldM (fun acc id task =>
|
||||
filterFinishedTasks acc id task) st.pendingRequests
|
||||
st := { st with pendingRequests }
|
||||
-- Opportunistically (i.e. when we wake up on messages) check if any RPC session has expired.
|
||||
for (id, seshRef) in st.rpcSessions do
|
||||
let sesh ← seshRef.get
|
||||
if (← sesh.hasExpired) then
|
||||
st := { st with rpcSessions := st.rpcSessions.erase id }
|
||||
|
||||
set st
|
||||
|
||||
-- Process the RPC-message and restart main-loop.
|
||||
match msg with
|
||||
| Message.request id "shutdown" none =>
|
||||
ctx.hOut.writeLspResponse ⟨id, Json.null⟩
|
||||
mainLoop
|
||||
| Message.request id method (some params) =>
|
||||
-- Requests are handled by the unmodified lean server.
|
||||
handleRequest id method (toJson params)
|
||||
mainLoop
|
||||
| Message.notification "exit" none =>
|
||||
let doc := st.doc
|
||||
doc.cancelTk.set
|
||||
return ()
|
||||
| Message.notification method (some params) =>
|
||||
-- Custom notification handler
|
||||
handleNotification method (toJson params)
|
||||
mainLoop
|
||||
| _ =>
|
||||
throwServerError s!"Got invalid JSON-RPC message: {toJson msg}"
|
||||
|
||||
set st
|
||||
match msg with
|
||||
| Message.request id method (some params) =>
|
||||
handleRequest id method (toJson params)
|
||||
mainLoop
|
||||
| Message.notification "exit" none =>
|
||||
let doc := st.doc
|
||||
doc.cancelTk.set
|
||||
return ()
|
||||
| Message.request id "shutdown" none =>
|
||||
ctx.hOut.writeLspResponse ⟨id, Json.null⟩
|
||||
mainLoop
|
||||
| Message.notification method (some params) =>
|
||||
handleNotification method (toJson params)
|
||||
mainLoop
|
||||
| _ => throwServerError s!"Got invalid JSON-RPC message: {toJson msg}"
|
||||
end MainLoop
|
||||
|
||||
|
||||
def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : IO UInt32 := do
|
||||
let i ← maybeTee "fwIn.txt" false i
|
||||
let o ← maybeTee "fwOut.txt" true o
|
||||
@@ -609,12 +681,13 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : I
|
||||
let levelInfo ← loadLevelData gameDir levelId.world levelId.level
|
||||
let some initializationOptions := initRequest.param.initializationOptions?
|
||||
| throwServerError "no initialization options found"
|
||||
let gameWorkerState : GameWorkerState:= {
|
||||
let gameWorkerState : WorkerState := {
|
||||
inventory := initializationOptions.inventory
|
||||
difficulty := initializationOptions.difficulty
|
||||
levelInfo
|
||||
}
|
||||
let (ctx, st) ← initializeWorker meta i o e initParams opts gameDir gameWorkerState
|
||||
-- Run the main loop
|
||||
let _ ← StateRefT'.run (s := st) <| ReaderT.run (r := ctx) <|
|
||||
StateT.run (s := gameWorkerState) <| (mainLoop)
|
||||
return (0 : UInt32)
|
||||
@@ -626,6 +699,11 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : I
|
||||
message := e.toString }] o
|
||||
return (1 : UInt32)
|
||||
|
||||
/--
|
||||
The main function. Simply wrapping `initAndRunWorker`.
|
||||
|
||||
TODO: The first arg `args[0]` is always expected to be `--server`. We could drop this completely.
|
||||
-/
|
||||
def workerMain (opts : Options) (args : List String): IO UInt32 := do
|
||||
let i ← IO.getStdin
|
||||
let o ← IO.getStdout
|
||||
@@ -643,4 +721,4 @@ def workerMain (opts : Options) (args : List String): IO UInt32 := do
|
||||
e.putStrLn s!"worker initialization error: {err}"
|
||||
return (1 : UInt32)
|
||||
|
||||
end MyServer.FileWorker
|
||||
end GameServer.FileWorker
|
||||
|
||||
Reference in New Issue
Block a user