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@ -5,6 +5,7 @@ import GameServer.ImportModules
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import GameServer.SaveData
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namespace MyModule
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open Lean
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open Elab
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open Parser
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@ -48,7 +49,8 @@ partial def parseTactic (inputCtx : InputContext) (pmctx : ParserModuleContext)
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end MyModule
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namespace MyServer.FileWorker
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namespace GameServer.FileWorker
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open Lean
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open Lean.Server
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open Lean.Server.FileWorker
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@ -57,22 +59,50 @@ open IO
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open Snapshots
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open JsonRpc
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structure GameWorkerState :=
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/--
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Game-specific state to be packed on top of the `Lean.Server.FileWorker.WorkerState`
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used by the lean server.
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-/
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structure WorkerState :=
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/--
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Collection of items which are considered unlocked.
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Tactics and theorems are mixed together.
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-/
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inventory : Array String
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/--
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Check for tactics/theorems that are not unlocked.
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0: no check
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1: give warnings
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2: give errors
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Difficulty determines whether tactics/theorems can be locked.
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* 0: do not check
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* 1: give warnings when locked items are used
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* 2: give errors when locked items are used
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-/
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difficulty : Nat
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/--
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`levelInfo` contains all the (static) information about the level which is not influenced
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by the user's progress.
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-/
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levelInfo : LevelInfo
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deriving ToJson, FromJson
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abbrev GameWorkerM := StateT GameWorkerState Server.FileWorker.WorkerM
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/--
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Pack the `GameServer.FileWorker.WorkerState` on top of the normal worker monad
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`Server.FileWorker.WorkerM`.
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-/
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abbrev WorkerM := StateT WorkerState Server.FileWorker.WorkerM
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section Elab
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/-- Add a message. use `(severity := .warning)` to specify the severity-/
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def addMessage (info : SourceInfo) (inputCtx : Parser.InputContext)
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(severity := MessageSeverity.warning) (s : MessageData) :
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Elab.Command.CommandElabM Unit := do
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modify fun st => { st with
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messages := st.messages.add {
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fileName := inputCtx.fileName
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severity := severity
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pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
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data := s }}
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/-- Deprecated! -/
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def addErrorMessage (info : SourceInfo) (inputCtx : Parser.InputContext) (s : MessageData) :
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Elab.Command.CommandElabM Unit := do
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modify fun st => { st with
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@ -80,81 +110,95 @@ def addErrorMessage (info : SourceInfo) (inputCtx : Parser.InputContext) (s : Me
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fileName := inputCtx.fileName
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severity := MessageSeverity.error
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pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
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data := s
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}
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}
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data := s }}
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-- TODO: use HashSet for allowed tactics?
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/-- Find all tactics in syntax object that are forbidden according to a
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set `allowed` of allowed tactics. -/
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partial def findForbiddenTactics (inputCtx : Parser.InputContext)
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(gameWorkerState : GameWorkerState) (stx : Syntax) :
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Elab.Command.CommandElabM Unit := do
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let levelInfo := gameWorkerState.levelInfo
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/--
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Find all tactics in syntax object that are forbidden according to a
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set `allowed` of allowed tactics.
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-/
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partial def findForbiddenTactics (inputCtx : Parser.InputContext) (workerState : WorkerState)
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(stx : Syntax) : Elab.Command.CommandElabM Unit := do
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let levelInfo := workerState.levelInfo
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-- Parse the syntax object and look for tactics and declarations.
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match stx with
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| .missing => return ()
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| .node _info _kind args =>
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-- Go inside a node.
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for arg in args do
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findForbiddenTactics inputCtx gameWorkerState arg
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findForbiddenTactics inputCtx workerState arg
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| .atom info val =>
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-- Whitelisted keywords.
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-- Note: We need a whitelist because we cannot really distinguish keywords from tactics.
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-- Atoms might be tactic names or other keywords.
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-- Note: We whitelisted known keywords because we cannot
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-- distinguish keywords from tactic names.
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let allowed := ["with", "fun", "at", "only", "by", "to", "generalizing", "says"]
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-- ignore syntax elements that do not start with a letter or are allowed
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-- Ignore syntax elements that do not start with a letter or are listed above.
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if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
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let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
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-- Treat `simp?` and `simp!` like `simp`
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let val := val.dropRightWhile (fun c => c == '!' || c == '?')
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match levelInfo.tactics.find? (·.name.toString == val) with
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| none =>
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-- Note: This case means that the tactic will never be introduced in the game.
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match gameWorkerState.inventory.find? (· == val) with
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-- Tactic will never be introduced in the game.
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match workerState.inventory.find? (· == val) with
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| some _ =>
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-- Tactic is in the inventory, allow it.
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-- Note: This case shouldn't be possible...
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pure ()
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| none =>
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addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
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| some _ => pure () -- tactic is in the inventory, allow it.
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-- Tactic is not in the inventory.
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addMessageByDifficulty info s!"The tactic '{val}' is not available in this game!"
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| some tac =>
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-- Tactic is introduced at some point in the game.
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if tac.locked then
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match gameWorkerState.inventory.find? (· == val) with
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match workerState.inventory.find? (· == val) with
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| none =>
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addWarningMessage info s!"You have not unlocked the tactic '{val}' yet!"
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| some _ => pure () -- tactic is in the inventory, allow it.
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-- Tactic is marked as locked and not in the inventory.
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addMessageByDifficulty info s!"You have not unlocked the tactic '{val}' yet!"
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| some _ =>
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-- Tactic is in the inventory, allow it.
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pure ()
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else if tac.disabled then
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addWarningMessage info s!"The tactic '{val}' is disabled in this level!"
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-- Tactic is disabled in this level.
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addMessageByDifficulty info s!"The tactic '{val}' is disabled in this level!"
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| .ident info _rawVal val _preresolved =>
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-- Try to resolve the name
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let ns ←
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try resolveGlobalConst (mkIdent val)
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catch | _ => pure [] -- catch "unknown constant" error
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-- Catch "unknown constant" error
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catch | _ => pure []
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for n in ns do
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let some (.thmInfo ..) := (← getEnv).find? n
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| return () -- not a theorem -> ignore
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-- Forbid the theorem we are proving currently
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-- Not a theorem, no checks needed.
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| return ()
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if some n = levelInfo.statementName then
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addErrorMessage info inputCtx s!"Structural recursion: you can't use '{n}' to proof itself!"
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let lemmasAndDefs := levelInfo.lemmas ++ levelInfo.definitions
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match lemmasAndDefs.find? (fun l => l.name == n) with
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| none => addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
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| some lem =>
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if lem.locked then
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addWarningMessage info s!"You have not unlocked the lemma/definition '{n}' yet!"
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else if lem.disabled then
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addWarningMessage info s!"The lemma/definition '{n}' is disabled in this level!"
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where addWarningMessage (info : SourceInfo) (s : MessageData) :=
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let difficulty := gameWorkerState.difficulty
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-- Forbid the theorem we are proving currently
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addMessage info inputCtx (severity := .error)
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s!"Structural recursion: you can't use '{n}' to proof itself!"
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let theoremsAndDefs := levelInfo.lemmas ++ levelInfo.definitions
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match theoremsAndDefs.find? (·.name == n) with
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| none =>
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-- Theorem will never be introduced in this game
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addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
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| some thm =>
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-- Theorem is introduced at some point in the game.
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if thm.locked then
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-- Theorem is still locked.
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addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
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else if thm.disabled then
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-- Theorem is disabled in this level.
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addMessageByDifficulty info s!"The theorem/definition '{n}' is disabled in this level!"
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where addMessageByDifficulty (info : SourceInfo) (s : MessageData) :=
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-- See `GameServer.FileWorker.WorkerState.difficulty`. Send nothing/warnings/errors
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-- deppending on difficulty.
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let difficulty := workerState.difficulty
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if difficulty > 0 then
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modify fun st => { st with
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messages := st.messages.add {
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fileName := inputCtx.fileName
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severity := if difficulty > 1 then MessageSeverity.error else MessageSeverity.warning
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pos := inputCtx.fileMap.toPosition (info.getPos?.getD 0)
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data := s
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}
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}
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addMessage info inputCtx (if difficulty > 1 then .error else .warning) s
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else pure ()
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-- where addErrorMessage (info : SourceInfo) (s : MessageData) :=
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-- pure ()
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open Elab Meta Expr in
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def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets : Bool)
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(couldBeEndSnap : Bool) (gameWorkerState : GameWorkerState)
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(couldBeEndSnap : Bool) (gameWorkerState : WorkerState)
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(initParams : Lsp.InitializeParams) : IO Snapshot := do
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-- Recognize end snap
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if inputCtx.input.atEnd snap.mpState.pos ∧ couldBeEndSnap then
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@ -288,7 +332,7 @@ where
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/-- Elaborates the next command after `parentSnap` and emits diagnostics into `hOut`. -/
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private def nextSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
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(gameWorkerState : GameWorkerState) (initParams : Lsp.InitializeParams)
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(gameWorkerState : WorkerState) (initParams : Lsp.InitializeParams)
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: AsyncElabM (Option Snapshot) := do
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cancelTk.check
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let s ← get
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@ -328,7 +372,7 @@ where
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/-- Elaborates all commands after the last snap (at least the header snap is assumed to exist), emitting the diagnostics into `hOut`. -/
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def unfoldSnaps (m : DocumentMeta) (snaps : Array Snapshot) (cancelTk : CancelToken)
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(startAfterMs : UInt32) (gameWorkerState : GameWorkerState)
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(startAfterMs : UInt32) (gameWorkerState : WorkerState)
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: ReaderT WorkerContext IO (AsyncList ElabTaskError Snapshot) := do
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let ctx ← read
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let some headerSnap := snaps[0]? | panic! "empty snapshots"
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@ -351,7 +395,7 @@ end Elab
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section Updates
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/-- Given the new document, updates editable doc state. -/
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def updateDocument (newMeta : DocumentMeta) : GameWorkerM Unit := do
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def updateDocument (newMeta : DocumentMeta) : WorkerM Unit := do
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let s ← get
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let ctx ← read
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let oldDoc := (← StateT.lift get).doc
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@ -469,7 +513,7 @@ section Initialization
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return (headerSnap, srcSearchPath)
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def initializeWorker (meta : DocumentMeta) (i o e : FS.Stream) (initParams : InitializeParams) (opts : Options)
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(gameDir : String) (gameWorkerState : GameWorkerState) : IO (WorkerContext × WorkerState) := do
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(gameDir : String) (gameWorkerState : WorkerState) : IO (WorkerContext × Server.FileWorker.WorkerState) := do
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let clientHasWidgets := initParams.initializationOptions?.bind (·.hasWidgets?) |>.getD false
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let (headerStx, headerTask) ← compileHeader meta o opts (hasWidgets := clientHasWidgets)
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@ -500,7 +544,7 @@ end Initialization
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section NotificationHandling
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def handleDidChange (p : DidChangeTextDocumentParams) : GameWorkerM Unit := do
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def handleDidChange (p : DidChangeTextDocumentParams) : WorkerM Unit := do
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let docId := p.textDocument
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let changes := p.contentChanges
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let oldDoc := (← StateT.lift get).doc
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@ -517,26 +561,39 @@ end NotificationHandling
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section MessageHandling
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def handleNotification (method : String) (params : Json) : GameWorkerM Unit := do
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let handle := fun paramType [FromJson paramType] (handler : paramType → GameWorkerM Unit) =>
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/--
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Modified notification handler.
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Compare to `Lean.Server.FileWorker.handleNotification`.
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We use the modified `WorkerM` and use our custom `handleDidChange`.
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-/
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def handleNotification (method : String) (params : Json) : WorkerM Unit := do
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let handle := fun paramType [FromJson paramType] (handler : paramType → WorkerM Unit) =>
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(StateT.lift <| parseParams paramType params) >>= handler
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match method with
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-- Modified `textDocument/didChange`, using a custom `handleDidChange`
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| "textDocument/didChange" => handle DidChangeTextDocumentParams (handleDidChange)
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-- unmodified
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| "$/cancelRequest" => handle CancelParams (handleCancelRequest ·)
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| "$/setTrace" => pure ()
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-- unmodified
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| "$/lean/rpc/release" => handle RpcReleaseParams (handleRpcRelease ·)
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-- unmodified
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| "$/lean/rpc/keepAlive" => handle RpcKeepAliveParams (handleRpcKeepAlive ·)
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-- New. TODO: What is this for?
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| "$/setTrace" => pure ()
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| _ => throwServerError s!"Got unsupported notification method: {method}"
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end MessageHandling
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section MainLoop
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partial def mainLoop : GameWorkerM Unit := do
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let ctx ← read
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let mut st ← StateT.lift get
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let msg ← ctx.hIn.readLspMessage
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let filterFinishedTasks (acc : PendingRequestMap) (id : RequestID) (task : Task (Except IO.Error Unit))
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: IO PendingRequestMap := do
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/--
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Erase finished tasks if there are no errors.
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-/
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private def filterFinishedTasks (acc : PendingRequestMap) (id : RequestID)
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(task : Task (Except IO.Error Unit)) : IO PendingRequestMap := do
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if (← hasFinished task) then
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/- Handler tasks are constructed so that the only possible errors here
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are failures of writing a response into the stream. -/
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@ -544,9 +601,17 @@ section MainLoop
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throwServerError s!"Failed responding to request {id}: {e}"
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pure <| acc.erase id
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else pure acc
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let pendingRequests ← st.pendingRequests.foldM (fun acc id task => filterFinishedTasks acc id task) st.pendingRequests
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st := { st with pendingRequests }
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/--
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The main-loop.
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-/
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partial def mainLoop : WorkerM Unit := do
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let ctx ← read
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|
let mut st ← StateT.lift get
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let msg ← ctx.hIn.readLspMessage
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let pendingRequests ← st.pendingRequests.foldM (fun acc id task =>
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|
filterFinishedTasks acc id task) st.pendingRequests
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st := { st with pendingRequests }
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|
-- Opportunistically (i.e. when we wake up on messages) check if any RPC session has expired.
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|
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|
for (id, seshRef) in st.rpcSessions do
|
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let sesh ← seshRef.get
|
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|
@ -554,23 +619,30 @@ section MainLoop
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st := { st with rpcSessions := st.rpcSessions.erase id }
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|
set st
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|
-- Process the RPC-message and restart main-loop.
|
|
|
|
|
match msg with
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|
|
|
| Message.request id "shutdown" none =>
|
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|
|
|
ctx.hOut.writeLspResponse ⟨id, Json.null⟩
|
|
|
|
|
mainLoop
|
|
|
|
|
| Message.request id method (some params) =>
|
|
|
|
|
-- Requests are handled by the unmodified lean server.
|
|
|
|
|
handleRequest id method (toJson params)
|
|
|
|
|
mainLoop
|
|
|
|
|
| Message.notification "exit" none =>
|
|
|
|
|
let doc := st.doc
|
|
|
|
|
doc.cancelTk.set
|
|
|
|
|
return ()
|
|
|
|
|
| Message.request id "shutdown" none =>
|
|
|
|
|
ctx.hOut.writeLspResponse ⟨id, Json.null⟩
|
|
|
|
|
mainLoop
|
|
|
|
|
| Message.notification method (some params) =>
|
|
|
|
|
-- Custom notification handler
|
|
|
|
|
handleNotification method (toJson params)
|
|
|
|
|
mainLoop
|
|
|
|
|
| _ => throwServerError s!"Got invalid JSON-RPC message: {toJson msg}"
|
|
|
|
|
| _ =>
|
|
|
|
|
throwServerError s!"Got invalid JSON-RPC message: {toJson msg}"
|
|
|
|
|
|
|
|
|
|
end MainLoop
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : IO UInt32 := do
|
|
|
|
|
let i ← maybeTee "fwIn.txt" false i
|
|
|
|
|
let o ← maybeTee "fwOut.txt" true o
|
|
|
|
@ -609,12 +681,13 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : I
|
|
|
|
|
let levelInfo ← loadLevelData gameDir levelId.world levelId.level
|
|
|
|
|
let some initializationOptions := initRequest.param.initializationOptions?
|
|
|
|
|
| throwServerError "no initialization options found"
|
|
|
|
|
let gameWorkerState : GameWorkerState:= {
|
|
|
|
|
let gameWorkerState : WorkerState := {
|
|
|
|
|
inventory := initializationOptions.inventory
|
|
|
|
|
difficulty := initializationOptions.difficulty
|
|
|
|
|
levelInfo
|
|
|
|
|
}
|
|
|
|
|
let (ctx, st) ← initializeWorker meta i o e initParams opts gameDir gameWorkerState
|
|
|
|
|
-- Run the main loop
|
|
|
|
|
let _ ← StateRefT'.run (s := st) <| ReaderT.run (r := ctx) <|
|
|
|
|
|
StateT.run (s := gameWorkerState) <| (mainLoop)
|
|
|
|
|
return (0 : UInt32)
|
|
|
|
@ -626,6 +699,11 @@ def initAndRunWorker (i o e : FS.Stream) (opts : Options) (gameDir : String) : I
|
|
|
|
|
message := e.toString }] o
|
|
|
|
|
return (1 : UInt32)
|
|
|
|
|
|
|
|
|
|
/--
|
|
|
|
|
The main function. Simply wrapping `initAndRunWorker`.
|
|
|
|
|
|
|
|
|
|
TODO: The first arg `args[0]` is always expected to be `--server`. We could drop this completely.
|
|
|
|
|
-/
|
|
|
|
|
def workerMain (opts : Options) (args : List String): IO UInt32 := do
|
|
|
|
|
let i ← IO.getStdin
|
|
|
|
|
let o ← IO.getStdout
|
|
|
|
@ -643,4 +721,4 @@ def workerMain (opts : Options) (args : List String): IO UInt32 := do
|
|
|
|
|
e.putStrLn s!"worker initialization error: {err}"
|
|
|
|
|
return (1 : UInt32)
|
|
|
|
|
|
|
|
|
|
end MyServer.FileWorker
|
|
|
|
|
end GameServer.FileWorker
|
|
|
|
|