pull/43/head
Jon Eugster 4 years ago
commit efd77ac37b

@ -25,7 +25,7 @@ function Infoview({ editor, editorApi, leanClient } : {editor: monaco.editor.ISt
const [globalDiagnostics, setGlobalDiagnostics] = useState<any[]>(undefined)
const [uri, setUri] = useState<string>()
console.log(rpcSession)
const fetchInteractiveGoals = () => {
if (editor && rpcSession) {
const pos = toLanguageServerPosition(editor.getPosition())
@ -62,20 +62,22 @@ function Infoview({ editor, editorApi, leanClient } : {editor: monaco.editor.ISt
}
const checkCompleted = () => {
const pos = toLanguageServerPosition(editor.getPosition())
// Get all diagnostics independent of cursor position
leanClient.sendRequest("$/lean/rpc/call", {"method":"Game.getDiagnostics",
"params":{"textDocument":{uri},},
"sessionId":rpcSession,
"textDocument":{uri},
"position": pos
}).then((res) => {
// Check that there are no errors and no warnings
setCompleted(!res.some(({severity}) => severity <= 2))
setGlobalDiagnostics(res)
}).catch((err) => {
console.error(err)
})
if (editor && rpcSession) {
const pos = toLanguageServerPosition(editor.getPosition())
// Get all diagnostics independent of cursor position
leanClient.sendRequest("$/lean/rpc/call", {"method":"Game.getDiagnostics",
"params":{"textDocument":{uri},},
"sessionId":rpcSession,
"textDocument":{uri},
"position": pos
}).then((res) => {
// Check that there are no errors and no warnings
setCompleted(!res.some(({severity}) => severity <= 2))
setGlobalDiagnostics(res)
}).catch((err) => {
console.error(err)
})
}
}
useEffect(() => {
@ -84,6 +86,7 @@ function Infoview({ editor, editorApi, leanClient } : {editor: monaco.editor.ISt
checkCompleted()
const t = editor.onDidChangeModel((ev) => {
if (ev.newModelUrl) {
editorApi.closeRpcSession(rpcSession)
setRpcSession(undefined)
setUri(ev.newModelUrl.toString())
editorApi.createRpcSession(ev.newModelUrl.toString()).then((rpcSession) => {

@ -17,10 +17,10 @@ import 'lean4web/client/src/editor/infoview.css'
import { renderInfoview } from '@leanprover/infoview'
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
import './level.css'
import { ConnectionContext } from '../connection';
import { ConnectionContext, useLeanClient } from '../connection';
import Infoview from './Infoview';
import { useParams } from 'react-router-dom';
import { useLoadLevelQuery } from '../state/api';
import { useGetGameInfoQuery, useLoadLevelQuery } from '../state/api';
import { codeEdited, selectCode } from '../state/progress';
import { useAppDispatch } from '../hooks';
import { useSelector } from 'react-redux';
@ -100,8 +100,6 @@ function Level() {
const levelId = parseInt(params.levelId)
const worldId = params.worldId
const [expertInfoview, setExpertInfoview] = useState(false)
const codeviewRef = useRef<HTMLDivElement>(null)
const infoviewRef = useRef<HTMLDivElement>(null)
const messagePanelRef = useRef<HTMLDivElement>(null)
@ -121,6 +119,8 @@ function Level() {
const connection = React.useContext(ConnectionContext)
const gameInfo = useGetGameInfoQuery()
const level = useLoadLevelQuery({world: worldId, level: levelId})
const dispatch = useAppDispatch()
@ -132,7 +132,7 @@ function Level() {
const initialCode = useSelector(selectCode(worldId, levelId))
const {editor, infoProvider} =
useLevelEditor(worldId, levelId, codeviewRef, infoviewRef, initialCode, onDidChangeContent)
useLevelEditor(worldId, levelId, codeviewRef, initialCode, onDidChangeContent)
const {setTitle, setSubtitle} = React.useContext(SetTitleContext);
@ -171,15 +171,9 @@ function Level() {
<Grid xs={4} className="info-panel">
<Button disabled={levelId <= 1} component={RouterLink} to={`/world/${worldId}/level/${levelId - 1}`} sx={{ ml: 3, mt: 2, mb: 2 }} disableFocusRipple>Previous Level</Button>
<Button disabled={false} component={RouterLink} to={`/world/${worldId}/level/${levelId + 1}`} sx={{ ml: 3, mt: 2, mb: 2 }} disableFocusRipple>Next Level</Button>
<Button disabled={levelId >= gameInfo.data?.worldSize[worldId]} component={RouterLink} to={`/world/${worldId}/level/${levelId + 1}`} sx={{ ml: 3, mt: 2, mb: 2 }} disableFocusRipple>Next Level</Button>
<div style={{display: expertInfoview ? 'block' : 'none' }} ref={infoviewRef} className="infoview vscode-light"></div>
<div style={{display: expertInfoview ? 'none' : 'block' }}>
<Infoview leanClient={connection.getLeanClient()} editor={editor} editorApi={infoProvider?.getApi()} />
</div>
<FormGroup>
<FormControlLabel onChange={() => { setExpertInfoview(!expertInfoview) }} control={<Switch />} label="Expert mode" />
</FormGroup>
<Infoview leanClient={connection.getLeanClient()} editor={editor} editorApi={infoProvider?.getApi()} />
</Grid>
</Grid>
</Box>
@ -189,13 +183,12 @@ function Level() {
export default Level
function useLevelEditor(worldId: string, levelId: number, codeviewRef, infoviewRef, initialCode, onDidChangeContent) {
function useLevelEditor(worldId: string, levelId: number, codeviewRef, initialCode, onDidChangeContent) {
const connection = React.useContext(ConnectionContext)
const [editor, setEditor] = useState<monaco.editor.IStandaloneCodeEditor|null>(null)
const [infoProvider, setInfoProvider] = useState<null|InfoProvider>(null)
const [infoviewApi, setInfoviewApi] = useState(null)
// Create Editor
useEffect(() => {
@ -217,38 +210,32 @@ function useLevelEditor(worldId: string, levelId: number, codeviewRef, infoviewR
})
const infoProvider = new InfoProvider(connection.getLeanClient())
const div: HTMLElement = infoviewRef.current!
const infoviewApi = renderInfoview(infoProvider.getApi(), div)
console.log()
setEditor(editor)
setInfoProvider(infoProvider)
setInfoviewApi(infoviewApi)
return () => { editor.setModel(null); infoProvider.dispose(); editor.dispose() }
}, [])
const {leanClient, leanClientStarted} = useLeanClient()
// Create model when level changes
useEffect(() => {
connection.startLeanClient().then((leanClient) => {
if (editor) {
const uri = monaco.Uri.parse(`file:///${worldId}/${levelId}`)
let model = monaco.editor.getModel(uri)
if (!model) {
model = monaco.editor.createModel(initialCode, 'lean4', uri)
model.onDidChangeContent(() => onDidChangeContent(model.getValue()))
}
editor.setModel(model)
infoviewApi.serverRestarted(leanClient.initializeResult)
infoProvider.openPreview(editor, infoviewApi)
new LeanTaskGutter(infoProvider.client, editor)
new AbbreviationRewriter(new AbbreviationProvider(), model, editor)
if (editor && leanClientStarted) {
const uri = monaco.Uri.parse(`file:///${worldId}/${levelId}`)
let model = monaco.editor.getModel(uri)
if (!model) {
model = monaco.editor.createModel(initialCode, 'lean4', uri)
model.onDidChangeContent(() => onDidChangeContent(model.getValue()))
}
})
// TODO: Properly close the file to stop send "keepAlive" calls to the server
}, [editor, levelId, connection])
editor.setModel(model)
const taskGutter = new LeanTaskGutter(infoProvider.client, editor)
const abbrevRewriter = new AbbreviationRewriter(new AbbreviationProvider(), model, editor)
return () => { abbrevRewriter.dispose(); taskGutter.dispose(); model.dispose() }
}
}, [editor, levelId, connection, leanClientStarted])
return {editor, infoProvider}
}

@ -30,6 +30,34 @@ function Welcome() {
const padding = 10
const svgElements = []
if (gameInfo.data) {
for (let edge of gameInfo.data.worlds.edges) {
svgElements.push(
<line x1={nodes[edge[0]].x} y1={nodes[edge[0]].y} x2={nodes[edge[1]].x} y2={nodes[edge[1]].y} stroke="#1976d2" strokeWidth="1"/>
)
}
for (let id in nodes) {
let position: cytoscape.Position = nodes[id]
svgElements.push(
<Link to={`/world/${id}/level/1`}>
<circle fill="#61DAFB" cx={position.x} cy={position.y} r="8" />
<text style={{font: "italic 2px sans-serif", textAnchor: "middle", dominantBaseline: "middle"} as any} x={position.x} y={position.y}>{id}</text>
</Link>
)
for (let i = 1; i <= gameInfo.data.worldSize[id]; i++) {
svgElements.push(
<Link to={`/world/${id}/level/${i}`}>
<circle fill="#aaa" cx={position.x + Math.sin(i/5) * 9} cy={position.y - Math.cos(i/5) * 9} r="0.8" />
</Link>
)
}
}
}
return <div>
{ gameInfo.isLoading?
<Box display="flex" alignItems="center" justifyContent="center" sx={{ height: "calc(100vh - 64px)" }}><CircularProgress /></Box>
@ -43,13 +71,7 @@ function Welcome() {
<Box textAlign='center' sx={{ m: 5 }}>
<svg xmlns="http://www.w3.org/2000/svg" xmlnsXlink="http://www.w3.org/1999/xlink" width="30%"
viewBox={bounds ? `${bounds.x1 - padding} ${bounds.y1 - padding} ${bounds.x2 - bounds.x1 + 2 * padding} ${bounds.y2 - bounds.y1 + 2 * padding}` : ''}>
{gameInfo.data ? gameInfo.data.worlds.edges.map((edge) =>
<line x1={nodes[edge[0]].x} y1={nodes[edge[0]].y} x2={nodes[edge[1]].x} y2={nodes[edge[1]].y} stroke="#1976d2" stroke-width="1"/>) : null}
{Object.entries(nodes).map(([id, position]) =>
<Link to={`/world/${id}/level/1`}>
<circle fill="#61DAFB" cx={(position as cytoscape.Position).x} cy={(position as cytoscape.Position).y} r="8" />
<text style={{font: "italic 2px sans-serif", "text-anchor": "middle", "dominant-baseline": "middle"} as any} x={(position as cytoscape.Position).x} y={(position as cytoscape.Position).y}>{id}</text>
</Link>)}
{svgElements}
</svg>
</Box>
</div>

@ -2,12 +2,13 @@
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
import { LeanClient } from 'lean4web/client/src/editor/leanclient';
import * as React from 'react';
import { useState } from 'react';
export class Connection {
private leanClient = null
getLeanClient() {
getLeanClient(): LeanClient {
if (this.leanClient === null) {
const socketUrl = ((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + '/websocket/'
@ -30,7 +31,7 @@ export class Connection {
if (!leanClient.isStarted()) {
leanClient.start()
}
leanClient.restarted(() => { resolve(leanClient) })
leanClient.restarted(() => { resolve(leanClient) })
}
})
}
@ -39,3 +40,11 @@ export class Connection {
export const connection = new Connection()
export const ConnectionContext = React.createContext(null);
export const useLeanClient = () => {
const leanClient = connection.getLeanClient()
const [leanClientStarted, setLeanClientStarted] = useState(leanClient.isStarted())
leanClient.restarted(() => { setLeanClientStarted(true) })
// TODO handle stopping lean client
return {leanClientStarted, leanClient}
}

@ -5,6 +5,7 @@ interface GameInfo {
title: null|string,
introduction: null|string,
worlds: null|{nodes: string[], edges: string[][]},
worldSize: null|{[key: string]: number},
authors: null|string[],
conclusion: null|string,
}

7596
package-lock.json generated

File diff suppressed because it is too large Load Diff

@ -4,6 +4,8 @@
"private": true,
"homepage": ".",
"dependencies": {
"@emotion/react": "^11.10.5",
"@emotion/styled": "^11.10.5",
"@fontsource/roboto": "^4.5.8",
"@fontsource/roboto-mono": "^4.5.8",
"@mui/icons-material": "^5.10.6",

@ -24,13 +24,16 @@ open Lsp
open JsonRpc
open IO
def getGame (game : Name): GameServerM Game := do
def getGame (game : Name): GameServerM Json := do
let some game ← getGame? game
| throwServerError "Game not found"
return game
let gameJson : Json := toJson game
-- Add world sizes to Json object
let worldSize := game.worlds.nodes.toList.map (fun (n, w) => (n.toString, w.levels.size))
let gameJson := gameJson.mergeObj (Json.mkObj [("worldSize", Json.mkObj worldSize)])
return gameJson
/--
Fields:
- description: Lemma in mathematical language.
- descriptionGoal: Lemma printed as Lean-Code.

@ -63,8 +63,7 @@ aber eigenständig sein)
### Spieler-Führung
- Keine Möglichkeit zurück zu gehen und nach dem letzten Level kann man trotzdem
\"Next Level\" klicken
- Keine Möglichkeit zurück zu gehen
- Fehlermeldungen sind nicht besonders Benutzerfreundlich: Ganz unverständliche sammeln,
damit wir diese später modifizieren können.
- Kann man Taktiken blockieren?

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