Compare commits

...
24 Commits
Author SHA1 Message Date
Jon Eugster 68f84a3426 fix replacement for 2+ variables 2024-02-29 16:53:35 +01:00
Jon Eugster 217f86ce5e fix allowed keywords that are not tactics 2024-02-29 15:12:33 +01:00
Jon Eugster dd60093dfc bump i18n again 2024-02-29 12:03:48 +01:00
Jon Eugster 85347a54d9 bump i18n 2024-02-29 11:40:30 +01:00
Jon Eugster 3b4afd6e0e update i18n dependency 2024-02-29 11:24:40 +01:00
Jon Eugster 2c12872a6e npm audit 2024-02-29 11:02:45 +01:00
Jon Eugster ad819bf7ff npm package 2024-02-29 11:01:59 +01:00
Jon Eugster c0f366abba Merge branch 'dev' 2024-02-29 11:00:07 +01:00
Jon Eugster f72ebdf050 bump to v4.6.0 2024-02-29 10:54:37 +01:00
Jon Eugster af8463ca5d fixes for v4.6.0-rc1 2024-02-29 10:34:24 +01:00
Jon Eugster d0a444205a bump to v4.6.0-rc1 2024-02-29 10:34:24 +01:00
Jon Eugster 1796c76a84 remove debugging css 2024-02-29 01:27:26 +01:00
Jon Eugster a75a4a81ac add i18n dependency (#179) 2024-02-29 01:08:51 +01:00
Jon Eugster 45d84103c1 bump npm packages 2024-02-29 01:03:25 +01:00
Jon Eugster 92e9ed38b2 add manual trigger to github action 2024-02-29 01:02:28 +01:00
Jon Eugster d689c7ec86 update npm deps 2024-02-23 18:58:15 +01:00
Jon Eugster 16c979a6c2 bump npm dependencies 2024-02-23 18:58:06 +01:00
Jon Eugster 2b85386373 move Hint tactic back 2024-02-16 18:20:36 +01:00
Jon Eugster 8008b68fd6 cleanup code surrounding hints 2024-02-16 18:09:01 +01:00
Jon Eugster 2649f985fa plug-in variables in hints client-side 2024-02-16 16:50:10 +01:00
Jon Eugster 698a88c545 Update troubleshoot.md 2024-02-16 10:57:02 +01:00
Jon Eugster 3775ad98c8 level completed message in editor 2024-02-14 18:36:19 +01:00
Jon Eugster 780514e45a fix: allow theorems from inventory #191 2024-02-14 18:22:01 +01:00
Jon Eugster 19f2ceface fix indent 2024-02-14 16:45:32 +01:00
23 changed files with 307 additions and 134 deletions
+3 -1
View File
@@ -1,6 +1,8 @@
name: Build
run-name: Build the project
on: [push]
on:
workflow_dispatch:
push:
jobs:
build:
runs-on: ubuntu-latest
+21 -3
View File
@@ -5,15 +5,33 @@ import { DeletedChatContext, ProofContext } from "./infoview/context";
import { lastStepHasErrors } from "./infoview/goals";
import { Button } from "./button";
/** Plug-in the variable names in a hint. We do this client-side to prepare
* for i18n in the future. i.e. one should be able translate the `rawText`
* and have the variables substituted just before displaying.
*/
function getHintText(hint: GameHint): string {
if (hint.rawText) {
// Replace the variable names used in the hint with the ones used by the player
// variable names are marked like `«{g}»` inside the text.
return hint.rawText.replaceAll(/«\{(.*?)\}»/g, ((_, v) =>
// `hint.varNames` contains tuples `[oldName, newName]`
(hint.varNames.find(x => x[0] == v))[1]))
} else {
// hints created in the frontend do not have a `rawText`
// TODO: `hint.text` could be removed in theory.
return hint.text
}
}
export function Hint({hint, step, selected, toggleSelection, lastLevel} : {hint: GameHint, step: number, selected: number, toggleSelection: any, lastLevel?: boolean}) {
return <div className={`message information step-${step}` + (step == selected ? ' selected' : '') + (lastLevel ? ' recent' : '')} onClick={toggleSelection}>
<Markdown>{hint.text}</Markdown>
<Markdown>{getHintText(hint)}</Markdown>
</div>
}
export function HiddenHint({hint, step, selected, toggleSelection, lastLevel} : {hint: GameHint, step: number, selected: number, toggleSelection: any, lastLevel?: boolean}) {
return <div className={`message warning step-${step}` + (step == selected ? ' selected' : '') + (lastLevel ? ' recent' : '')} onClick={toggleSelection}>
<Markdown>{hint.text}</Markdown>
<Markdown>{getHintText(hint)}</Markdown>
</div>
}
@@ -31,7 +49,7 @@ export function Hints({hints, showHidden, step, selected, toggleSelection, lastL
export function DeletedHint({hint} : {hint: GameHint}) {
return <div className="message information deleted-hint">
<Markdown>{hint.text}</Markdown>
<Markdown>{getHintText(hint)}</Markdown>
</div>
}
+1 -1
View File
@@ -268,7 +268,7 @@ interface GoalsProps {
export function Goals({ goals, filter }: GoalsProps) {
if (goals.goals.length === 0) {
return <>No goals</>
return <></>
} else {
return <>
{goals.goals.map((g, i) => <Goal typewriter={false} key={i} goal={g.goal} filter={filter} />)}
+5 -1
View File
@@ -232,7 +232,11 @@ export function Main(props: { world: string, level: number, data: LevelInfo}) {
ret = <div><p>{serverStoppedResult.message}</p><p className="error">{serverStoppedResult.reason}</p></div>
} else {
ret = <div className="infoview vscode-light">
{proof.completed && <div className="level-completed">Level completed! 🎉</div>}
{proof.completedWithWarnings &&
<div className="level-completed">
{proof.completed ? "Level completed! 🎉" : "Level completed with warnings 🎭"}
</div>
}
<Infos />
<Hints hints={proof.steps[curPos?.line]?.goals[0]?.hints}
showHidden={showHelp.has(curPos?.line)} step={curPos?.line}
@@ -49,6 +49,8 @@ export interface InteractiveTermGoal extends InteractiveGoalCore {
export interface GameHint {
text: string;
hidden: boolean;
rawText: string;
varNames: string[][]; // in Lean: `Array (Name × Name)`
}
export interface InteractiveGoalWithHints {
+7
View File
@@ -41,6 +41,13 @@
.level-completed {
font-size: 1.8rem;
font-weight: 500;
padding-left: .5em;
padding-right: .5em;
padding-top: .2em;
padding-bottom: .2em;
border-radius: .5em;
background-color: #eee;
}
.typewriter {
+2 -2
View File
@@ -370,6 +370,6 @@ td code {
}
/* DEBUG */
.proof .step {
/* .proof .step {
border: 2px solid rgb(0, 123, 255);
}
} */
+9
View File
@@ -2,6 +2,15 @@
Here are some issues experienced by users.
- You can reset the lake projects involved (i.e. the `server/` folder here as well as your [game's folder](https://github.com/hhu-adam/GameSkeleton)) with the following commands:
```
cd [THE PROJECT]
rm -rf .lake/
lake update -R
lake build
```
If you experience problems related to Lean or lake, you should first try to reset it this way.
# VSCode Dev-Container
* If you don't get the pop-up, you might have disabled them, and you can reenable it by
running the `remote-containers.showReopenInContainerNotificationReset` command in vscode.
+17 -6
View File
@@ -8753,9 +8753,9 @@
}
},
"node_modules/ip": {
"version": "1.1.8",
"resolved": "https://registry.npmjs.org/ip/-/ip-1.1.8.tgz",
"integrity": "sha512-PuExPYUiu6qMBQb4l06ecm6T6ujzhmh+MeJcW9wa89PoAz5pvd4zPgN5WJV104mb6S2T1AwNIAaB70JNrLQWhg=="
"version": "1.1.9",
"resolved": "https://registry.npmjs.org/ip/-/ip-1.1.9.tgz",
"integrity": "sha512-cyRxvOEpNHNtchU3Ln9KC/auJgup87llfQpQ+t5ghoC/UhL16SWzbueiCsdTnWmqAWl7LadfuwhlqmtOaqMHdQ=="
},
"node_modules/ip-anonymize": {
"version": "0.1.0",
@@ -14341,6 +14341,14 @@
"node": ">=6"
}
},
"node_modules/stacktrace-parser/node_modules/type-fest": {
"version": "0.7.1",
"resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.7.1.tgz",
"integrity": "sha512-Ne2YiiGN8bmrmJJEuTWTLJR32nh/JdL1+PSicowtNb0WFpn59GK8/lfD61bVtzguz7b3PBt74nxpv/Pw5po5Rg==",
"engines": {
"node": ">=8"
}
},
"node_modules/statuses": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/statuses/-/statuses-2.0.1.tgz",
@@ -14902,9 +14910,12 @@
}
},
"node_modules/type-fest": {
"version": "0.7.1",
"resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.7.1.tgz",
"integrity": "sha512-Ne2YiiGN8bmrmJJEuTWTLJR32nh/JdL1+PSicowtNb0WFpn59GK8/lfD61bVtzguz7b3PBt74nxpv/Pw5po5Rg==",
"version": "4.10.3",
"resolved": "https://registry.npmjs.org/type-fest/-/type-fest-4.10.3.tgz",
"integrity": "sha512-JLXyjizi072smKGGcZiAJDCNweT8J+AuRxmPZ1aG7TERg4ijx9REl8CNhbr36RV4qXqL1gO1FF9HL8OkVmmrsA==",
"dev": true,
"optional": true,
"peer": true,
"engines": {
"node": ">=8"
}
+49 -9
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@@ -2,6 +2,8 @@ import GameServer.Helpers
import GameServer.Inventory
import GameServer.Options
import GameServer.SaveData
import GameServer.Hints
import I18n
open Lean Meta Elab Command
@@ -32,16 +34,17 @@ elab "Level" level:num : command => do
/-- Define the title of the current game/world/level. -/
elab "Title" t:str : command => do
let title ← t.getString.translate
match ← getCurLayer with
| .Level => modifyCurLevel fun level => pure {level with title := t.getString}
| .World => modifyCurWorld fun world => pure {world with title := t.getString}
| .Level => modifyCurLevel fun level => pure {level with title := title}
| .World => modifyCurWorld fun world => pure {world with title := title}
| .Game => modifyCurGame fun game => pure {game with
title := t.getString
tile := {game.tile with title := t.getString}}
tile := {game.tile with title := title}}
/-- Define the introduction of the current game/world/level. -/
elab "Introduction" t:str : command => do
let intro := t.getString
let intro ← t.getString.translate
match ← getCurLayer with
| .Level => modifyCurLevel fun level => pure {level with introduction := intro}
| .World => modifyCurWorld fun world => pure {world with introduction := intro}
@@ -49,7 +52,7 @@ elab "Introduction" t:str : command => do
/-- Define the info of the current game. Used for e.g. credits -/
elab "Info" t:str : command => do
let info:= t.getString
let info ← t.getString.translate
match ← getCurLayer with
| .Level =>
logError "Can't use `Info` in a level!"
@@ -81,7 +84,7 @@ elab "Image" t:str : command => do
/-- Define the conclusion of the current game or current level if some
building a level. -/
elab "Conclusion" t:str : command => do
let conclusion := t.getString
let conclusion ← t.getString.translate
match ← getCurLayer with
| .Level => modifyCurLevel fun level => pure {level with conclusion := conclusion}
| .World => modifyCurWorld fun world => pure {world with conclusion := conclusion}
@@ -94,13 +97,13 @@ elab "Prerequisites" t:str* : command => do
/-- Short caption for the game (1 sentence) -/
elab "CaptionShort" t:str : command => do
let caption := t.getString
let caption ← t.getString.translate
modifyCurGame fun game => pure {game with
tile := {game.tile with short := caption}}
/-- More detailed description what the game is about (2-4 sentences). -/
elab "CaptionLong" t:str : command => do
let caption := t.getString
let caption ← t.getString.translate
modifyCurGame fun game => pure {game with
tile := {game.tile with long := caption}}
@@ -141,6 +144,7 @@ TacticDoc rw "`rw` stands for rewrite, etc. "
-/
elab doc:docComment ? "TacticDoc" name:ident content:str ? : command => do
let doc ← parseDocCommentLegacy doc content
let doc ← doc.translate
modifyEnv (inventoryTemplateExt.addEntry · {
type := .Tactic
name := name.getId
@@ -165,6 +169,7 @@ The theorem/definition to have the same fully qualified name as in mathlib.
elab doc:docComment ? "TheoremDoc" name:ident "as" displayName:str "in" category:str content:str ? :
command => do
let doc ← parseDocCommentLegacy doc content
let doc ← doc.translate
modifyEnv (inventoryTemplateExt.addEntry · {
type := .Lemma
name := name.getId
@@ -194,6 +199,7 @@ The theorem/definition to have the same fully qualified name as in mathlib.
-/
elab doc:docComment ? "DefinitionDoc" name:ident "as" displayName:str template:str ? : command => do
let doc ← parseDocCommentLegacy doc template
let doc ← doc.translate
modifyEnv (inventoryTemplateExt.addEntry · {
type := .Definition
name := name.getId,
@@ -340,6 +346,9 @@ elab doc:docComment ? attrs:Parser.Term.attributes ?
let lvlIdx ← getCurLevelIdx
let docContent ← parseDocComment doc
let docContent ← match docContent with
| none => pure none
| some d => d.translate
-- Save the messages before evaluation of the proof.
let initMsgs ← modifyGet fun st => (st.messages, { st with messages := {} })
@@ -396,12 +405,41 @@ elab doc:docComment ? attrs:Parser.Term.attributes ?
.nest hidden $
.compose (.ofGoal text) (.ofGoal goal) := msg.data then
let hint ← liftTermElabM $ withMCtx ctx.mctx $ withLCtx ctx.lctx #[] $ withEnv ctx.env do
let goalDecl ← goal.getDecl
let fvars := goalDecl.lctx.decls.toArray.filterMap id |> Array.map (·.fvarId)
-- NOTE: This code about `hintFVarsNames` is duplicated from `RpcHandlers`
-- where the variable bijection is constructed, and they
-- need to be matching.
-- NOTE: This is a bit a hack of somebody who does not know how meta-programming works.
-- All we want here is a list of `userNames` for the `FVarId`s in `hintFVars`...
-- and we wrap them in `«{}»` here since I don't know how to do it later.
let mut hintFVarsNames : Array Expr := #[]
for fvar in fvars do
let name₁ ← fvar.getUserName
hintFVarsNames := hintFVarsNames.push <| Expr.fvar ⟨s!"«\{{name₁}}»"⟩
let text ← instantiateMVars (mkMVar text)
-- Evaluate the text in the `Hint`'s context to get the old variable names.
let rawText := (← GameServer.evalHintMessage text) hintFVarsNames
let ctx₂ := {env := ← getEnv, mctx := ← getMCtx, lctx := ← getLCtx, opts := {}}
let rawText : String ← (MessageData.withContext ctx₂ rawText).toString
return {
goal := ← abstractCtx goal
text := ← instantiateMVars (mkMVar text)
text := text
rawText := rawText
strict := strict == 1
hidden := hidden == 1
}
-- Note: The current setup for hints is a bit convoluted, but for now we need to
-- send the text once through i18n to register it in the env extension.
-- This could probably be rewritten once i18n works fully.
let _ ← hint.rawText.translate
hints := hints.push hint
else
nonHintMsgs := nonHintMsgs.push msg
@@ -440,6 +478,8 @@ elab doc:docComment ? attrs:Parser.Term.attributes ?
/-! # Hints -/
open GameServer in
/-- A tactic that can be used inside `Statement`s to indicate in which proof states players should
see hints. The tactic does not affect the goal state.
-/
+6 -16
View File
@@ -1,7 +1,13 @@
import GameServer.AbstractCtx
import GameServer.Graph
import GameServer.Hints
open GameServer
-- TODO: Is there a better place?
/-- Keywords that the server should not consider as tactics. -/
def GameServer.ALLOWED_KEYWORDS : List String :=
["with", "fun", "at", "only", "by", "generalizing"]
/-- The default game name if `Game "MyGame"` is not used. -/
def defaultGameName: String := "MyGame"
@@ -18,22 +24,6 @@ defined in this file.
open Lean
/-! ## Hints -/
/-- A hint to help the user with a specific goal state -/
structure GoalHintEntry where
goal : AbstractCtxResult
/-- Text of the hint as an expression of type `Array Expr → MessageData` -/
text : Expr
/-- If true, then hint should be hidden and only be shown on player's request -/
hidden : Bool := false
/-- If true, then the goal must contain only the assumptions specified in `goal` and no others -/
strict : Bool := false
instance : Repr GoalHintEntry := {
reprPrec := fun a n => reprPrec a.text n
}
/-! ## Inventory (documentation)
The inventory contains documentation that the user can access.
+68 -57
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@@ -122,7 +122,7 @@ partial def findForbiddenTactics (inputCtx : Parser.InputContext) (workerState :
-- Atoms might be tactic names or other keywords.
-- Note: We whitelisted known keywords because we cannot
-- distinguish keywords from tactic names.
let allowed := ["with", "fun", "at", "only", "by", "to", "generalizing", "says"]
let allowed := GameServer.ALLOWED_KEYWORDS
-- Ignore syntax elements that do not start with a letter or are listed above.
if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
-- Treat `simp?` and `simp!` like `simp`
@@ -169,15 +169,20 @@ partial def findForbiddenTactics (inputCtx : Parser.InputContext) (workerState :
match theoremsAndDefs.find? (·.name == n) with
| none =>
-- Theorem will never be introduced in this game
addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
addMessageByDifficulty info s!"The theorem/definition '{n}' is not available in this game!"
| some thm =>
-- Theorem is introduced at some point in the game.
if thm.disabled then
-- Theorem is disabled in this level.
addMessageByDifficulty info s!"The theorem/definition '{n}' is disabled in this level!"
else if thm.locked then
-- Theorem is still locked.
addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
match workerState.inventory.find? (· == n.toString) with
| none =>
-- Theorem is still locked.
addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
| some _ =>
-- Theorem is in the inventory, allow it.
pure ()
where addMessageByDifficulty (info : SourceInfo) (s : MessageData) :=
-- See `GameServer.FileWorker.WorkerState.difficulty`. Send nothing/warnings/errors
@@ -299,7 +304,7 @@ where
private def publishIleanInfo (method : String) (m : DocumentMeta) (hOut : FS.Stream)
(snaps : Array Snapshot) : IO Unit := do
let trees := snaps.map fun snap => snap.infoTree
let references := findModuleRefs m.text trees (localVars := true)
let references ← findModuleRefs m.text trees (localVars := true) |>.toLspModuleRefs
let param := { version := m.version, references : LeanIleanInfoParams }
hOut.writeLspNotification { method, param }
@@ -386,60 +391,60 @@ def publishProofState (m : DocumentMeta) (snap : Snapshot) (initParams : Lsp.Ini
hOut.writeLspNotification { method := "$/game/publishProofState", param }
/-- Checks whether game level has been completed and sends a notification to the client -/
def publishGameCompleted (m : DocumentMeta) (hOut : FS.Stream) (snaps : Array Snapshot) : IO Unit := do
-- check if there is any error or warning
for snap in snaps do
if snap.diagnostics.any fun d => d.severity? == some .error ∨ d.severity? == some .warning
then return
let param := { uri := m.uri : GameCompletedParams}
hOut.writeLspNotification { method := "$/game/completed", param }
/-- Checks whether game level has been completed and sends a notification to the client -/
def publishGameCompleted (m : DocumentMeta) (hOut : FS.Stream) (snaps : Array Snapshot) : IO Unit := do
-- check if there is any error or warning
for snap in snaps do
if snap.diagnostics.any fun d => d.severity? == some .error ∨ d.severity? == some .warning
then return
let param := { uri := m.uri : GameCompletedParams}
hOut.writeLspNotification { method := "$/game/completed", param }
/-- copied from `Lean.Server.FileWorker.nextCmdSnap`. -/
-- @[inherit_doc Lean.Server.FileWorker.nextCmdSnap] -- cannot inherit from private
private def nextCmdSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
(gameWorkerState : WorkerState) (initParams : Lsp.InitializeParams) :
AsyncElabM (Option Snapshot) := do
cancelTk.check
let s ← get
let .some lastSnap := s.snaps.back? | panic! "empty snapshots"
if lastSnap.isAtEnd then
publishDiagnostics m lastSnap.diagnostics.toArray ctx.hOut
publishProgressDone m ctx.hOut
publishIleanInfoFinal m ctx.hOut s.snaps
return none
publishProgressAtPos m lastSnap.endPos ctx.hOut
/-- copied from `Lean.Server.FileWorker.nextCmdSnap`. -/
-- @[inherit_doc Lean.Server.FileWorker.nextCmdSnap] -- cannot inherit from private
private def nextCmdSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
(gameWorkerState : WorkerState) (initParams : Lsp.InitializeParams) :
AsyncElabM (Option Snapshot) := do
cancelTk.check
let s ← get
let .some lastSnap := s.snaps.back? | panic! "empty snapshots"
if lastSnap.isAtEnd then
publishDiagnostics m lastSnap.diagnostics.toArray ctx.hOut
publishProgressDone m ctx.hOut
publishIleanInfoFinal m ctx.hOut s.snaps
return none
publishProgressAtPos m lastSnap.endPos ctx.hOut
-- (modified part)
-- Make sure that there is at least one snap after the head snap, so that
-- we can see the current goal even on an empty document
let couldBeEndSnap := s.snaps.size > 1
let snap ← compileProof m.mkInputContext lastSnap ctx.clientHasWidgets couldBeEndSnap
gameWorkerState initParams
-- (modified part)
-- Make sure that there is at least one snap after the head snap, so that
-- we can see the current goal even on an empty document
let couldBeEndSnap := s.snaps.size > 1
let snap ← compileProof m.mkInputContext lastSnap ctx.clientHasWidgets couldBeEndSnap
gameWorkerState initParams
set { s with snaps := s.snaps.push snap }
cancelTk.check
publishProofState m snap initParams ctx.hOut
publishDiagnostics m snap.diagnostics.toArray ctx.hOut
publishIleanInfoUpdate m ctx.hOut #[snap]
return some snap
set { s with snaps := s.snaps.push snap }
cancelTk.check
publishProofState m snap initParams ctx.hOut
publishDiagnostics m snap.diagnostics.toArray ctx.hOut
publishIleanInfoUpdate m ctx.hOut #[snap]
return some snap
-- Copied from `Lean.Server.FileWorker.unfoldCmdSnaps` using our own `nextCmdSnap`.
@[inherit_doc Lean.Server.FileWorker.unfoldCmdSnaps]
def unfoldCmdSnaps (m : DocumentMeta) (snaps : Array Snapshot) (cancelTk : CancelToken)
(startAfterMs : UInt32) (gameWorkerState : WorkerState)
: ReaderT WorkerContext IO (AsyncList ElabTaskError Snapshot) := do
let ctx ← read
let some headerSnap := snaps[0]? | panic! "empty snapshots"
if headerSnap.msgLog.hasErrors then
publishProgressAtPos m headerSnap.beginPos ctx.hOut (kind := LeanFileProgressKind.fatalError)
publishIleanInfoFinal m ctx.hOut #[headerSnap]
return AsyncList.ofList [headerSnap]
else
publishIleanInfoUpdate m ctx.hOut snaps
return AsyncList.ofList snaps.toList ++ AsyncList.delayed (← EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
IO.sleep startAfterMs
AsyncList.unfoldAsync (nextCmdSnap ctx m cancelTk gameWorkerState ctx.initParams) { snaps })
-- Copied from `Lean.Server.FileWorker.unfoldCmdSnaps` using our own `nextCmdSnap`.
@[inherit_doc Lean.Server.FileWorker.unfoldCmdSnaps]
def unfoldCmdSnaps (m : DocumentMeta) (snaps : Array Snapshot) (cancelTk : CancelToken)
(startAfterMs : UInt32) (gameWorkerState : WorkerState)
: ReaderT WorkerContext IO (AsyncList ElabTaskError Snapshot) := do
let ctx ← read
let some headerSnap := snaps[0]? | panic! "empty snapshots"
if headerSnap.msgLog.hasErrors then
publishProgressAtPos m headerSnap.beginPos ctx.hOut (kind := LeanFileProgressKind.fatalError)
publishIleanInfoFinal m ctx.hOut #[headerSnap]
return AsyncList.ofList [headerSnap]
else
publishIleanInfoUpdate m ctx.hOut snaps
return AsyncList.ofList snaps.toList ++ AsyncList.delayed (← EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
IO.sleep startAfterMs
AsyncList.unfoldAsync (nextCmdSnap ctx m cancelTk gameWorkerState ctx.initParams) { snaps })
end Elab
@@ -503,6 +508,12 @@ def DocumentMeta.mkInputContext (doc : DocumentMeta) : Parser.InputContext where
fileName := (System.Uri.fileUriToPath? doc.uri).getD doc.uri |>.toString
fileMap := default
/-- `gameDir` and `module` were added.
TODO: In general this resembles little similarity with the
original code, and I don't know why...
-/
-- @[inherit_doc Lean.Server.FileWorker.compileHeader]
def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWidgets : Bool)
(gameDir : String) (module : Name):
IO (Syntax × Task (Except Error (Snapshot × SearchPath))) := do
@@ -538,7 +549,7 @@ def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWid
let cmdState := Elab.Command.mkState headerEnv {} opts
let cmdState := { cmdState with infoState := {
enabled := true
trees := #[Elab.InfoTree.context ({
trees := #[Elab.InfoTree.context (.commandCtx {
env := headerEnv
fileMap := m.text
ngen := { namePrefix := `_worker }
@@ -555,7 +566,7 @@ def compileHeader (m : DocumentMeta) (hOut : FS.Stream) (opts : Options) (hasWid
let headerSnap := {
beginPos := 0
stx := headerStx
mpState := {}
mpState := {} -- was `headerParserState`
cmdState := cmdState
interactiveDiags := ← cmdState.messages.msgs.mapM (Widget.msgToInteractiveDiagnostic m.text · hasWidgets)
tacticCache := (← IO.mkRef {})
-19
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@@ -4,8 +4,6 @@ import Lean
open Lean Meta Elab Command
syntax hintArg := atomic(" (" (&"strict" <|> &"hidden") " := " withoutPosition(term) ")")
/-! ## Doc Comment Parsing -/
/-- Read a doc comment and get its content. Return `""` if no doc comment available. -/
@@ -85,23 +83,6 @@ def getStatementString (name : Name) : CommandElabM String := do
syntax statementAttr := "(" &"attr" ":=" Parser.Term.attrInstance,* ")"
-- TODO
/-- Remove any spaces at the beginning of a new line -/
partial def removeIndentation (s : String) : String :=
let rec loop (i : String.Pos) (acc : String) (removeSpaces := false) : String :=
let c := s.get i
let i := s.next i
if s.atEnd i then
acc.push c
else if removeSpaces && c == ' ' then
loop i acc (removeSpaces := true)
else if c == '\n' then
loop i (acc.push c) (removeSpaces := true)
else
loop i (acc.push c)
loop ⟨0⟩ ""
/-! ## Loops in Graph-like construct
TODO: Why are we not using graphs here but our own construct `HashMap Name (HashSet Name)`?
+54
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@@ -0,0 +1,54 @@
import GameServer.AbstractCtx
/-!
This file contains anything related to the `Hint` tactic used to add hints to a game level.
-/
open Lean Meta Elab
namespace GameServer
syntax hintArg := atomic(" (" (&"strict" <|> &"hidden") " := " withoutPosition(term) ")")
/-- A hint to help the user with a specific goal state -/
structure GoalHintEntry where
goal : AbstractCtxResult
/-- Text of the hint as an expression of type `Array Expr → MessageData` -/
text : Expr
rawText : String
/-- If true, then hint should be hidden and only be shown on player's request -/
hidden : Bool := false
/-- If true, then the goal must contain only the assumptions specified in `goal` and no others -/
strict : Bool := false
instance : Repr GoalHintEntry := {
reprPrec := fun a n => reprPrec a.text n
}
/-- For a hint `(hint : GoalHintEntry)` one uses `(← evalHintMessage hint.text) x`
where `(x : Array Expr)` contains the names of all the variables that should be inserted
in the text.
TODO: explain better. -/
unsafe def evalHintMessageUnsafe : Expr → MetaM (Array Expr → MessageData) :=
evalExpr (Array Expr → MessageData)
(.forallE default (mkApp (mkConst ``Array [levelZero]) (mkConst ``Expr))
(mkConst ``MessageData) .default)
@[implemented_by evalHintMessageUnsafe]
def evalHintMessage : Expr → MetaM (Array Expr → MessageData) := fun _ => pure (fun _ => "")
/-- Remove any spaces at the beginning of a new line -/
partial def removeIndentation (s : String) : String :=
let rec loop (i : String.Pos) (acc : String) (removeSpaces := false) : String :=
let c := s.get i
let i := s.next i
if s.atEnd i then
acc.push c
else if removeSpaces && c == ' ' then
loop i acc (removeSpaces := true)
else if c == '\n' then
loop i (acc.push c) (removeSpaces := true)
else
loop i (acc.push c)
loop ⟨0⟩ ""
+1 -1
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@@ -146,7 +146,7 @@ def goalToInteractive (mvarId : MVarId) : MetaM InteractiveGoal := do
return {
hyps
type := goalFmt
ctx := ⟨← Elab.ContextInfo.save⟩
ctx := ⟨{← Elab.CommandContextInfo.save with }⟩
userName?
goalPrefix := getGoalPrefix mvarDecl
mvarId
+1 -1
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@@ -121,7 +121,7 @@ partial def collectUsedInventory (stx : Syntax) (acc : UsedInventory := {}) : Co
| .atom _info val =>
-- ignore syntax elements that do not start with a letter
-- and ignore some standard keywords
let allowed := ["with", "fun", "at", "only", "by"]
let allowed := GameServer.ALLOWED_KEYWORDS
if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
return {acc with tactics := acc.tactics.insert val}
+32 -11
View File
@@ -1,6 +1,7 @@
import GameServer.EnvExtensions
import GameServer.InteractiveGoal
import Std.Data.Array.Init.Basic
import GameServer.Hints
open Lean
open Server
@@ -103,14 +104,6 @@ def matchDecls (patterns : Array Expr) (fvars : Array Expr) (strict := true) (in
then return some bij
else return none
unsafe def evalHintMessageUnsafe : Expr → MetaM (Array Expr → MessageData) :=
evalExpr (Array Expr → MessageData)
(.forallE default (mkApp (mkConst ``Array [levelZero]) (mkConst ``Expr))
(mkConst ``MessageData) .default)
@[implemented_by evalHintMessageUnsafe]
def evalHintMessage : Expr → MetaM (Array Expr → MessageData) := fun _ => pure (fun _ => "")
open Meta in
/-- Find all hints whose trigger matches the current goal -/
def findHints (goal : MVarId) (m : DocumentMeta) (initParams : Lsp.InitializeParams) : MetaM (Array GameHint) := do
@@ -121,14 +114,42 @@ def findHints (goal : MVarId) (m : DocumentMeta) (initParams : Lsp.InitializePar
openAbstractCtxResult hint.goal fun hintFVars hintGoal => do
if let some fvarBij := matchExpr (← instantiateMVars $ hintGoal) (← instantiateMVars $ ← inferType $ mkMVar goal)
then
let lctx := (← goal.getDecl).lctx
if let some bij ← matchDecls hintFVars lctx.getFVars (strict := hint.strict) (initBij := fvarBij)
-- NOTE: This code for `hintFVarsNames` is also duplicated in the
-- "Statement" command, where `hint.rawText` is created. They need to be matching.
-- NOTE: This is a bit a hack of somebody who does not know how meta-programming works.
-- All we want here is a list of `userNames` for the `FVarId`s in `hintFVars`...
-- and we wrap them in `«{}»` here since I don't know how to do it later.
let mut hintFVarsNames : Array Expr := #[]
for fvar in hintFVars do
let name₁ ← fvar.fvarId!.getUserName
hintFVarsNames := hintFVarsNames.push <| Expr.fvar ⟨s!"«\{{name₁}}»"⟩
let lctx := (← goal.getDecl).lctx -- the player's local context
if let some bij ← matchDecls hintFVars lctx.getFVars
(strict := hint.strict) (initBij := fvarBij)
then
let userFVars := hintFVars.map fun v => bij.forward.findD v.fvarId! v.fvarId!
-- Evaluate the text in the player's context to get the new variable names.
let text := (← evalHintMessage hint.text) (userFVars.map Expr.fvar)
let ctx := {env := ← getEnv, mctx := ← getMCtx, lctx := lctx, opts := {}}
let text ← (MessageData.withContext ctx text).toString
return some { text := text, hidden := hint.hidden }
-- Here we map the goal's variable names to the player's variable names.
let mut varNames : Array <| Name × Name := #[]
for (fvar₁, fvar₂) in bij.forward.toArray do
-- get the `userName` of the fvar in the opened local context of the hint.
let name₁ ← fvar₁.getUserName
-- get the `userName` in the player's local context.
let name₂ := (lctx.get! fvar₂).userName
varNames := varNames.push (name₁, name₂)
return some {
text := text,
hidden := hint.hidden,
rawText := hint.rawText,
varNames := varNames }
else return none
else
return none
+4 -1
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@@ -1,8 +1,8 @@
import GameServer.EnvExtensions
import I18n
open Lean Meta Elab Command
/-! ## Copy images -/
open IO.FS System FilePath in
@@ -59,6 +59,9 @@ def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name))
IO.FS.writeFile (path / inventoryFileName) (toString (toJson inventory))
-- write PO file for translation
I18n.createPOTemplate
open GameData
def loadData (f : System.FilePath) (α : Type) [FromJson α] : IO α := do
+9
View File
@@ -54,8 +54,17 @@ deriving RpcEncodable
/-- A hint in the game at the corresponding goal. -/
structure GameHint where
/-- The text with the variable names already inserted.
Note: This is in theory superfluous and will be completely replaced by `rawText`. We just left
it in for debugging for now. -/
text : String
/-- Flag whether the hint should be hidden initially. -/
hidden : Bool
/-- The text with the variables not inserted yet. -/
rawText : String
/-- The assignment of variable names in the `rawText` to the ones the player used. -/
varNames : Array <| Name × Name
deriving FromJson, ToJson
/-- Bundled `InteractiveGoal` together with an array of hints that apply at this stage. -/
+11 -2
View File
@@ -4,10 +4,19 @@
[{"url": "https://github.com/leanprover/std4.git",
"type": "git",
"subDir": null,
"rev": "08ec2584b1892869e3a5f4122b029989bcb4ca79",
"rev": "a7543d1a6934d52086971f510e482d743fe30cf3",
"name": "std",
"manifestFile": "lake-manifest.json",
"inputRev": "v4.5.0",
"inputRev": "v4.6.0",
"inherited": false,
"configFile": "lakefile.lean"},
{"url": "https://github.com/hhu-adam/lean-i18n.git",
"type": "git",
"subDir": null,
"rev": "c5b84feffb28dbd5b1ac74b3bf63271296fabfa5",
"name": "i18n",
"manifestFile": "lake-manifest.json",
"inputRev": "v4.6.0",
"inherited": false,
"configFile": "lakefile.lean"}],
"name": "GameServer",
+1 -2
View File
@@ -7,8 +7,7 @@ package GameServer
def leanVersion : String := s!"v{Lean.versionString}"
require std from git "https://github.com/leanprover/std4.git" @ leanVersion
-- require importGraph from git "https://github.com/leanprover-community/import-graph" @ leanVersion
require i18n from git "https://github.com/hhu-adam/lean-i18n.git" @ leanVersion
lean_lib GameServer
+1 -1
View File
@@ -1 +1 @@
leanprover/lean4:v4.5.0
leanprover/lean4:v4.6.0
+3
View File
@@ -11,6 +11,9 @@
"downlevelIteration": true,
"experimentalDecorators": true,
"allowSyntheticDefaultImports": true,
"lib": [
"ES2021.String"
]
},
"exclude": ["server", "relay"]
}