Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ce739078b9 | ||
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a671bfa15f |
@@ -1,8 +1,6 @@
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name: Build
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run-name: Build the project
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on:
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workflow_dispatch:
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push:
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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@@ -5,33 +5,15 @@ import { DeletedChatContext, ProofContext } from "./infoview/context";
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import { lastStepHasErrors } from "./infoview/goals";
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import { Button } from "./button";
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/** Plug-in the variable names in a hint. We do this client-side to prepare
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* for i18n in the future. i.e. one should be able translate the `rawText`
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* and have the variables substituted just before displaying.
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*/
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function getHintText(hint: GameHint): string {
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if (hint.rawText) {
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// Replace the variable names used in the hint with the ones used by the player
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// variable names are marked like `«{g}»` inside the text.
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return hint.rawText.replaceAll(/«\{(.*?)\}»/g, ((_, v) =>
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// `hint.varNames` contains tuples `[oldName, newName]`
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(hint.varNames.find(x => x[0] == v))[1]))
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} else {
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// hints created in the frontend do not have a `rawText`
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// TODO: `hint.text` could be removed in theory.
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return hint.text
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}
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}
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export function Hint({hint, step, selected, toggleSelection, lastLevel} : {hint: GameHint, step: number, selected: number, toggleSelection: any, lastLevel?: boolean}) {
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return <div className={`message information step-${step}` + (step == selected ? ' selected' : '') + (lastLevel ? ' recent' : '')} onClick={toggleSelection}>
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<Markdown>{getHintText(hint)}</Markdown>
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<Markdown>{hint.text}</Markdown>
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</div>
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}
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export function HiddenHint({hint, step, selected, toggleSelection, lastLevel} : {hint: GameHint, step: number, selected: number, toggleSelection: any, lastLevel?: boolean}) {
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return <div className={`message warning step-${step}` + (step == selected ? ' selected' : '') + (lastLevel ? ' recent' : '')} onClick={toggleSelection}>
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<Markdown>{getHintText(hint)}</Markdown>
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<Markdown>{hint.text}</Markdown>
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</div>
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}
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@@ -49,7 +31,7 @@ export function Hints({hints, showHidden, step, selected, toggleSelection, lastL
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export function DeletedHint({hint} : {hint: GameHint}) {
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return <div className="message information deleted-hint">
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<Markdown>{getHintText(hint)}</Markdown>
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<Markdown>{hint.text}</Markdown>
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</div>
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}
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@@ -91,14 +73,12 @@ export function MoreHelpButton({selected=null} : {selected?: number}) {
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const {proof, setProof} = React.useContext(ProofContext)
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const {deletedChat, setDeletedChat, showHelp, setShowHelp} = React.useContext(DeletedChatContext)
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let k = proof?.steps.length ?
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((selected === null) ? (proof?.steps.length - (lastStepHasErrors(proof) ? 2 : 1)) : selected)
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: 0
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let k = (selected === null) ? (proof.steps.length - (lastStepHasErrors(proof) ? 2 : 1)) : selected
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const activateHiddenHints = (ev) => {
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// If the last step (`k`) has errors, we want the hidden hints from the
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// second-to-last step to be affected
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if (!(proof?.steps.length)) {return}
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if (!(proof.steps.length)) {return}
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// state must not be mutated, therefore we need to clone the set
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let tmp = new Set(showHelp)
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@@ -111,7 +91,7 @@ export function MoreHelpButton({selected=null} : {selected?: number}) {
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console.debug(`help: ${Array.from(tmp.values())}`)
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}
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if (hasHiddenHints(proof?.steps[k]) && !showHelp.has(k)) {
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if (hasHiddenHints(proof.steps[k]) && !showHelp.has(k)) {
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return <Button to="" onClick={activateHiddenHints}>
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Show more help!
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</Button>
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@@ -4,7 +4,6 @@
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import * as React from 'react';
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import { InteractiveDiagnostic } from '@leanprover/infoview-api';
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import { Diagnostic } from 'vscode-languageserver-types'
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import { GameHint, InteractiveGoal, InteractiveTermGoal,InteractiveGoalsWithHints, ProofState } from './rpc_api';
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import { PreferencesState } from '../../state/preferences';
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@@ -34,19 +33,9 @@ export const ProofContext = React.createContext<{
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*/
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proof: ProofState,
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setProof: React.Dispatch<React.SetStateAction<ProofState>>
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/** TODO: Workaround to capture a crash of the gameserver. */
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interimDiags: Diagnostic[],
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setInterimDiags: React.Dispatch<React.SetStateAction<Array<Diagnostic>>>
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/** TODO: Workaround to capture a crash of the gameserver. */
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crashed: Boolean,
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setCrashed: React.Dispatch<React.SetStateAction<Boolean>>
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}>({
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proof: {steps: [], diagnostics: [], completed: false, completedWithWarnings: false},
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setProof: () => {},
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interimDiags: [],
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setInterimDiags: () => {},
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crashed: false,
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setCrashed: () => {}
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proof: {steps: [], diagnostics: [], completed: false},
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setProof: () => {}
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})
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@@ -268,7 +268,7 @@ interface GoalsProps {
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export function Goals({ goals, filter }: GoalsProps) {
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if (goals.goals.length === 0) {
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return <></>
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return <>No goals</>
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} else {
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return <>
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{goals.goals.map((g, i) => <Goal typewriter={false} key={i} goal={g.goal} filter={filter} />)}
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@@ -345,29 +345,96 @@ export const FilteredGoals = React.memo(({ headerChildren, goals }: FilteredGoal
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})
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export function loadGoals(
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rpcSess: RpcSessionAtPos,
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uri: string,
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setProof: React.Dispatch<React.SetStateAction<ProofState>>,
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setCrashed: React.Dispatch<React.SetStateAction<Boolean>>) {
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console.info('sending rpc request to load the proof state')
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rpcSess: RpcSessionAtPos,
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uri: string,
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setProof: React.Dispatch<React.SetStateAction<ProofState>>) {
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console.info('sending rpc request to load the proof state')
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rpcSess.call('Game.getProofState', DocumentPosition.toTdpp({line: 0, character: 0, uri: uri})).then(
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(proof : ProofState) => {
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if (typeof proof !== 'undefined') {
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rpcSess.call('Game.getProofState', DocumentPosition.toTdpp({line: 0, character: 0, uri: uri})).then(
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(proof : ProofState) => {
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console.info(`received a proof state!`)
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console.log(proof)
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setProof(proof)
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setCrashed(false)
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} else {
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console.warn('received undefined proof state!')
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setCrashed(true)
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// setProof(undefined)
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// let tmpProof : ProofStep[] = []
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// let goalCount = 0
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// steps.map((goals, i) => {
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// // The first step has an empty command and therefore also no error messages
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// // Usually there is a newline at the end of the editors content, so we need to
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// // display diagnostics from potentally two lines in the last step.
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// let messages = i ? (i == steps.length - 1 ? diagnostics.slice(i-1).flat() : diagnostics[i-1]) : []
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// // Filter out the 'unsolved goals' message
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// messages = messages.filter((msg) => {
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// return !("append" in msg.message &&
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// "text" in msg.message.append[0] &&
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// msg.message.append[0].text === "unsolved goals")
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// })
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// if (typeof goals == 'undefined') {
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// tmpProof.push({
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// command: i ? model.getLineContent(i) : '',
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// goals: [],
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// hints: [],
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// errors: messages
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// } as ProofStep)
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// console.debug('goals is undefined')
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// return
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// }
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// // If the number of goals reduce, show a message
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// if (goals.length && goalCount > goals.length) {
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// messages.unshift({
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// range: {
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// start: {
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// line: i-1,
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// character: 0,
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// },
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// end: {
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// line: i-1,
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// character: 0,
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// }},
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// severity: DiagnosticSeverity.Information,
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// message: {
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// text: 'intermediate goal solved 🎉'
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// }
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// })
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// }
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// goalCount = goals.length
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// // with no goals there will be no hints.
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// let hints : GameHint[] = goals.length ? goals[0].hints : []
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// console.debug(`Command (${i}): `, i ? model.getLineContent(i) : '')
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// console.debug(`Goals: (${i}): `, goalsToString(goals)) //
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// console.debug(`Hints: (${i}): `, hints)
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// console.debug(`Errors: (${i}): `, messages)
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// tmpProof.push({
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// // the command of the line above. Note that `getLineContent` starts counting
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// // at `1` instead of `zero`. The first ProofStep will have an empty command.
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// command: i ? model.getLineContent(i) : '',
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// // TODO: store correct data
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// goals: goals.map(g => g.goal),
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// // only need the hints of the active goals in chat
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// hints: hints,
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// // errors and messages from the server
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// errors: messages
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// } as ProofStep)
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// })
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// // Save the proof to the context
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// setProof(tmpProof)
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}
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}
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).catch((error) => {
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setCrashed(true)
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console.warn(error)
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})
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)
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}
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@@ -293,9 +293,7 @@ function InfoAux(props: InfoProps) {
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type InfoRequestResult = Omit<InfoDisplayProps, 'triggerUpdate'>
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const [state, triggerUpdateCore] = useAsyncWithTrigger(() => new Promise<InfoRequestResult>((resolve, reject) => {
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const proofReq = rpcSess.call('Game.getProofState', DocumentPosition.toTdpp(pos)).catch((error) => {
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console.warn(error)
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})
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const proofReq = rpcSess.call('Game.getProofState', DocumentPosition.toTdpp(pos))
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const goalsReq = rpcSess.call('Game.getInteractiveGoals', DocumentPosition.toTdpp(pos))
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const termGoalReq = getInteractiveTermGoal(rpcSess, DocumentPosition.toTdpp(pos))
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const widgetsReq = Widget_getWidgets(rpcSess, pos).catch(discardMethodNotFound)
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@@ -36,7 +36,6 @@ import { GameHint, InteractiveGoalsWithHints, ProofState } from './rpc_api';
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import { store } from '../../state/store';
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import { Hints, MoreHelpButton, filterHints } from '../hints';
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import { DocumentPosition } from '../../../../node_modules/lean4-infoview/src/infoview/util';
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import { DiagnosticSeverity } from 'vscode-languageclient';
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/** Wrapper for the two editors. It is important that the `div` with `codeViewRef` is
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* always present, or the monaco editor cannot start.
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@@ -68,7 +67,7 @@ function DualEditorMain({ worldId, levelId, level, worldSize }: { worldId: strin
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const dispatch = useAppDispatch()
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React.useEffect(() => {
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if (proof?.completed) {
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if (proof.completed) {
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dispatch(levelCompleted({ game: gameId, world: worldId, level: levelId }))
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// On completion, add the names of all new items to the local storage
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@@ -233,16 +232,12 @@ export function Main(props: { world: string, level: number, data: LevelInfo}) {
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ret = <div><p>{serverStoppedResult.message}</p><p className="error">{serverStoppedResult.reason}</p></div>
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} else {
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ret = <div className="infoview vscode-light">
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{proof?.completedWithWarnings &&
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<div className="level-completed">
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{proof?.completed ? "Level completed! 🎉" : "Level completed with warnings 🎭"}
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</div>
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}
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{proof.completed && <div className="level-completed">Level completed! 🎉</div>}
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<Infos />
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<Hints hints={proof?.steps[curPos?.line]?.goals[0]?.hints}
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<Hints hints={proof.steps[curPos?.line]?.goals[0]?.hints}
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showHidden={showHelp.has(curPos?.line)} step={curPos?.line}
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selected={selectedStep} toggleSelection={toggleSelection(curPos?.line)}
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lastLevel={curPos?.line == proof?.steps.length - 1}/>
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lastLevel={curPos?.line == proof.steps.length - 1}/>
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<MoreHelpButton selected={curPos?.line}/>
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</div>
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}
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@@ -267,11 +262,11 @@ function Command({ proof, i, deleteProof }: { proof: ProofState, i: number, dele
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// If the last step has errors, we display the command in a different style
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// indicating that it will be removed on the next try.
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return <div className="failed-command">
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<i>Failed command</i>: {proof?.steps[i].command}
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<i>Failed command</i>: {proof.steps[i].command}
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</div>
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} else {
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return <div className="command">
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<div className="command-text">{proof?.steps[i].command}</div>
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<div className="command-text">{proof.steps[i].command}</div>
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<Button to="" className="undo-button btn btn-inverted" title="Retry proof from here" onClick={deleteProof}>
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<FontAwesomeIcon icon={faDeleteLeft} /> Retry
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</Button>
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@@ -399,7 +394,7 @@ export function TypewriterInterface({props}) {
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const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
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const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext)
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const {mobile} = React.useContext(PreferencesContext)
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const { proof, setProof, crashed, setCrashed, interimDiags } = React.useContext(ProofContext)
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const { proof, setProof } = React.useContext(ProofContext)
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const { setTypewriterInput } = React.useContext(InputModeContext)
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const { selectedStep, setSelectedStep } = React.useContext(SelectionContext)
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@@ -415,7 +410,7 @@ export function TypewriterInterface({props}) {
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function deleteProof(line: number) {
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return (ev) => {
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let deletedChat: Array<GameHint> = []
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proof?.steps.slice(line).map((step, i) => {
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proof.steps.slice(line).map((step, i) => {
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let filteredHints = filterHints(step.goals[0]?.hints, proof?.steps[i-1]?.goals[0]?.hints)
|
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// Only add these hidden hints to the deletion stack which were visible
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@@ -432,9 +427,9 @@ export function TypewriterInterface({props}) {
|
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forceMoveMarkers: false
|
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}])
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setSelectedStep(undefined)
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setTypewriterInput(proof?.steps[line].command)
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setTypewriterInput(proof.steps[line].command)
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// Reload proof on deleting
|
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loadGoals(rpcSess, uri, setProof, setCrashed)
|
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loadGoals(rpcSess, uri, setProof)
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ev.stopPropagation()
|
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}
|
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}
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@@ -454,7 +449,7 @@ export function TypewriterInterface({props}) {
|
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// Scroll to the end of the proof if it is updated.
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React.useEffect(() => {
|
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if (proof?.steps.length > 1) {
|
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if (proof.steps.length > 1) {
|
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proofPanelRef.current?.lastElementChild?.scrollIntoView() //scrollTo(0,0)
|
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} else {
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proofPanelRef.current?.scrollTo(0,0)
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@@ -476,7 +471,7 @@ export function TypewriterInterface({props}) {
|
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}, [selectedStep])
|
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|
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// TODO: superfluous, can be replaced with `withErr` from above
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let lastStepErrors = proof?.steps.length ? hasInteractiveErrors(getInteractiveDiagsAt(proof, proof?.steps.length)) : false
|
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let lastStepErrors = proof.steps.length ? hasInteractiveErrors(getInteractiveDiagsAt(proof, proof.steps.length)) : false
|
||||
|
||||
|
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useServerNotificationEffect("$/game/loading", (params : any) => {
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@@ -496,33 +491,12 @@ export function TypewriterInterface({props}) {
|
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</div>
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<div className='proof' ref={proofPanelRef}>
|
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<ExerciseStatement data={props.data} />
|
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{crashed ? <div>
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<p className="crashed_message">Crashed! Go to editor mode and fix your proof!
|
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Last server response:</p>
|
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{interimDiags.map(diag => {
|
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const severityClass = diag.severity ? {
|
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[DiagnosticSeverity.Error]: 'error',
|
||||
[DiagnosticSeverity.Warning]: 'warning',
|
||||
[DiagnosticSeverity.Information]: 'information',
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[DiagnosticSeverity.Hint]: 'hint',
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}[diag.severity] : '';
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||||
|
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return <div>
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<div className={`${severityClass} ml1 message`}>
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<p className="mv2">Line {diag.range.start.line}, Character {diag.range.start.character}</p>
|
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<pre className="font-code pre-wrap">
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{diag.message}
|
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</pre>
|
||||
</div>
|
||||
</div>
|
||||
})}
|
||||
|
||||
</div> : proof?.steps.length ?
|
||||
{proof.steps.length ?
|
||||
<>
|
||||
{proof?.steps.map((step, i) => {
|
||||
{proof.steps.map((step, i) => {
|
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let filteredHints = filterHints(step.goals[0]?.hints, proof?.steps[i-1]?.goals[0]?.hints)
|
||||
|
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// if (i == proof?.steps.length - 1 && hasInteractiveErrors(step.diags)) {
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// if (i == proof.steps.length - 1 && hasInteractiveErrors(step.diags)) {
|
||||
// // if the last command contains an error, we only display the errors but not the
|
||||
// // entered command as it is still present in the command line.
|
||||
// // TODO: Should not use index as key.
|
||||
@@ -543,18 +517,18 @@ export function TypewriterInterface({props}) {
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hints={filteredHints} showHidden={showHelp.has(i)} step={i}
|
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selected={selectedStep} toggleSelection={toggleSelectStep(i)}/>
|
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}
|
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{/* <GoalsTabs proofStep={step} last={i == proof?.steps.length - (lastStepErrors ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof?.steps.length - 1 - withErr ? (n) => setDisableInput(n > 0) : (n) => {}}/> */}
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{/* <GoalsTabs proofStep={step} last={i == proof.steps.length - (lastStepErrors ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof.steps.length - 1 - withErr ? (n) => setDisableInput(n > 0) : (n) => {}}/> */}
|
||||
{!(isLastStepWithErrors(proof, i)) &&
|
||||
<GoalsTabs proofStep={step} last={i == proof?.steps.length - (lastStepHasErrors(proof) ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof?.steps.length - (lastStepHasErrors(proof) ? 2 : 1) ? (n) => setDisableInput(n > 0) : (n) => {}}/>
|
||||
<GoalsTabs proofStep={step} last={i == proof.steps.length - (lastStepHasErrors(proof) ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof.steps.length - (lastStepHasErrors(proof) ? 2 : 1) ? (n) => setDisableInput(n > 0) : (n) => {}}/>
|
||||
}
|
||||
{mobile && i == proof?.steps.length - 1 &&
|
||||
{mobile && i == proof.steps.length - 1 &&
|
||||
<MoreHelpButton />
|
||||
}
|
||||
|
||||
{/* Show a message that there are no goals left */}
|
||||
{/* {!step.goals.length && (
|
||||
<div className="message information">
|
||||
{proof?.completed ?
|
||||
{proof.completed ?
|
||||
<p>Level completed! 🎉</p> :
|
||||
<p>
|
||||
<b>no goals left</b><br />
|
||||
@@ -567,12 +541,12 @@ export function TypewriterInterface({props}) {
|
||||
}
|
||||
//}
|
||||
)}
|
||||
{proof?.diagnostics.length > 0 &&
|
||||
{proof.diagnostics.length > 0 &&
|
||||
<div key={`proof-step-remaining`} className="step step-remaining">
|
||||
<Errors errors={proof?.diagnostics} typewriterMode={true} />
|
||||
<Errors errors={proof.diagnostics} typewriterMode={true} />
|
||||
</div>
|
||||
}
|
||||
{mobile && proof?.completed &&
|
||||
{mobile && proof.completed &&
|
||||
<div className="button-row mobile">
|
||||
{props.level >= props.worldSize ?
|
||||
<Button to={`/${gameId}`}>
|
||||
@@ -585,14 +559,11 @@ export function TypewriterInterface({props}) {
|
||||
}
|
||||
</div>
|
||||
}
|
||||
</> : <CircularProgress variant="determinate" value={100*(1 - 1.024 ** (- loadingProgress))} />
|
||||
// note: since we don't know the total number of files,
|
||||
// we use a function which strictly monotonely increases towards `100` as `x → ∞`
|
||||
// The base is chosen at random s.t. we get roughly 91% for `x = 100`.
|
||||
</> : <CircularProgress variant="determinate" value={loadingProgress} />
|
||||
}
|
||||
</div>
|
||||
</div>
|
||||
<Typewriter disabled={disableInput || !proof?.steps.length}/>
|
||||
<Typewriter disabled={disableInput || !proof.steps.length}/>
|
||||
</RpcContext.Provider>
|
||||
</div>
|
||||
}
|
||||
|
||||
@@ -49,8 +49,6 @@ export interface InteractiveTermGoal extends InteractiveGoalCore {
|
||||
export interface GameHint {
|
||||
text: string;
|
||||
hidden: boolean;
|
||||
rawText: string;
|
||||
varNames: string[][]; // in Lean: `Array (Name × Name)`
|
||||
}
|
||||
|
||||
export interface InteractiveGoalWithHints {
|
||||
|
||||
@@ -87,7 +87,7 @@ export function Typewriter({disabled}: {disabled?: boolean}) {
|
||||
const inputRef = useRef()
|
||||
|
||||
// The context storing all information about the current proof
|
||||
const {proof, setProof, interimDiags, setInterimDiags, setCrashed} = React.useContext(ProofContext)
|
||||
const {proof, setProof} = React.useContext(ProofContext)
|
||||
|
||||
// state to store the last batch of deleted messages
|
||||
const {setDeletedChat} = React.useContext(DeletedChatContext)
|
||||
@@ -210,7 +210,7 @@ export function Typewriter({disabled}: {disabled?: boolean}) {
|
||||
}])
|
||||
setTypewriterInput('')
|
||||
// Load proof after executing edits
|
||||
loadGoals(rpcSess, uri, setProof, setCrashed)
|
||||
loadGoals(rpcSess, uri, setProof)
|
||||
}
|
||||
|
||||
editor.setPosition(pos)
|
||||
@@ -224,13 +224,13 @@ export function Typewriter({disabled}: {disabled?: boolean}) {
|
||||
|
||||
/* Load proof on start/switching to typewriter */
|
||||
useEffect(() => {
|
||||
loadGoals(rpcSess, uri, setProof, setCrashed)
|
||||
loadGoals(rpcSess, uri, setProof)
|
||||
}, [])
|
||||
|
||||
/** If the last step has an error, add the command to the typewriter. */
|
||||
useEffect(() => {
|
||||
if (lastStepHasErrors(proof)) {
|
||||
setTypewriterInput(proof?.steps[proof?.steps.length - 1].command)
|
||||
setTypewriterInput(proof.steps[proof.steps.length - 1].command)
|
||||
}
|
||||
}, [proof])
|
||||
|
||||
@@ -238,11 +238,6 @@ export function Typewriter({disabled}: {disabled?: boolean}) {
|
||||
useServerNotificationEffect('textDocument/publishDiagnostics', (params: PublishDiagnosticsParams) => {
|
||||
if (params.uri == uri) {
|
||||
setProcessing(false)
|
||||
|
||||
console.log('Received lean diagnostics')
|
||||
console.log(params.diagnostics)
|
||||
setInterimDiags(params.diagnostics)
|
||||
|
||||
//loadGoals(rpcSess, uri, setProof)
|
||||
|
||||
// TODO: loadAllGoals()
|
||||
@@ -259,13 +254,13 @@ export function Typewriter({disabled}: {disabled?: boolean}) {
|
||||
// loadAllGoals()
|
||||
}, [uri]);
|
||||
|
||||
// // React when answer from the server comes back
|
||||
// useServerNotificationEffect('$/game/publishDiagnostics', (params: GameDiagnosticsParams) => {
|
||||
// console.log('Received game diagnostics')
|
||||
// console.log(`diag. uri : ${params.uri}`)
|
||||
// console.log(params.diagnostics)
|
||||
// React when answer from the server comes back
|
||||
useServerNotificationEffect('$/game/publishDiagnostics', (params: GameDiagnosticsParams) => {
|
||||
console.log('Received game diagnostics')
|
||||
console.log(`diag. uri : ${params.uri}`)
|
||||
console.log(params.diagnostics)
|
||||
|
||||
// }, [uri]);
|
||||
}, [uri]);
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
@@ -349,7 +344,7 @@ export function Typewriter({disabled}: {disabled?: boolean}) {
|
||||
}
|
||||
|
||||
// do not display if the proof is completed (with potential warnings still present)
|
||||
return <div className={`typewriter${proof?.completedWithWarnings ? ' hidden' : ''}${disabled ? ' disabled' : ''}`}>
|
||||
return <div className={`typewriter${proof.completedWithWarnings ? ' hidden' : ''}${disabled ? ' disabled' : ''}`}>
|
||||
<form onSubmit={handleSubmit}>
|
||||
<div className="typewriter-input-wrapper">
|
||||
<div ref={inputRef} className="typewriter-input" />
|
||||
@@ -381,10 +376,10 @@ export function hasInteractiveErrors (diags: InteractiveDiagnostic[]) {
|
||||
export function getInteractiveDiagsAt (proof: ProofState, k : number) {
|
||||
if (k == 0) {
|
||||
return []
|
||||
} else if (k >= proof?.steps.length-1) {
|
||||
} else if (k >= proof.steps.length-1) {
|
||||
// TODO: Do we need that?
|
||||
return proof?.diagnostics.filter(msg => msg.range.start.line >= proof?.steps.length-1)
|
||||
return proof.diagnostics.filter(msg => msg.range.start.line >= proof.steps.length-1)
|
||||
} else {
|
||||
return proof?.diagnostics.filter(msg => msg.range.start.line == k-1)
|
||||
return proof.diagnostics.filter(msg => msg.range.start.line == k-1)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,6 @@ import { InfoviewApi } from '@leanprover/infoview'
|
||||
import { EditorContext } from '../../../node_modules/lean4-infoview/src/infoview/contexts'
|
||||
import { EditorConnection, EditorEvents } from '../../../node_modules/lean4-infoview/src/infoview/editorConnection'
|
||||
import { EventEmitter } from '../../../node_modules/lean4-infoview/src/infoview/event'
|
||||
import { Diagnostic } from 'vscode-languageserver-types'
|
||||
|
||||
import { GameIdContext } from '../app'
|
||||
import { useAppDispatch, useAppSelector } from '../hooks'
|
||||
@@ -85,7 +84,7 @@ function ChatPanel({lastLevel, visible = true}) {
|
||||
const {selectedStep, setSelectedStep} = useContext(SelectionContext)
|
||||
const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))
|
||||
|
||||
let k = proof?.steps.length ? proof?.steps.length - (lastStepHasErrors(proof) ? 2 : 1) : 0
|
||||
let k = proof.steps.length - (lastStepHasErrors(proof) ? 2 : 1)
|
||||
|
||||
function toggleSelection(line: number) {
|
||||
return (ev) => {
|
||||
@@ -128,29 +127,29 @@ function ChatPanel({lastLevel, visible = true}) {
|
||||
{introText?.filter(t => t.trim()).map(((t, i) =>
|
||||
// Show the level's intro text as hints, too
|
||||
<Hint key={`intro-p-${i}`}
|
||||
hint={{text: t, hidden: false, rawText: t, varNames: []}} step={0} selected={selectedStep} toggleSelection={toggleSelection(0)} />
|
||||
hint={{text: t, hidden: false}} step={0} selected={selectedStep} toggleSelection={toggleSelection(0)} />
|
||||
))}
|
||||
{proof?.steps.map((step, i) => {
|
||||
{proof.steps.map((step, i) => {
|
||||
let filteredHints = filterHints(step.goals[0]?.hints, proof?.steps[i-1]?.goals[0]?.hints)
|
||||
if (step.goals.length > 0 && !isLastStepWithErrors(proof, i)) {
|
||||
return <Hints key={`hints-${i}`}
|
||||
hints={filteredHints} showHidden={showHelp.has(i)} step={i}
|
||||
selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof?.steps.length - 1}/>
|
||||
selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof.steps.length - 1}/>
|
||||
}
|
||||
})}
|
||||
|
||||
{/* {modifiedHints.map((step, i) => {
|
||||
// It the last step has errors, it will have the same hints
|
||||
// as the second-to-last step. Therefore we should not display them.
|
||||
if (!(i == proof?.steps.length - 1 && withErr)) {
|
||||
if (!(i == proof.steps.length - 1 && withErr)) {
|
||||
// TODO: Should not use index as key.
|
||||
return <Hints key={`hints-${i}`}
|
||||
hints={step} showHidden={showHelp.has(i)} step={i}
|
||||
selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof?.steps.length - 1}/>
|
||||
selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof.steps.length - 1}/>
|
||||
}
|
||||
})} */}
|
||||
<DeletedHints hints={deletedChat}/>
|
||||
{proof?.completed &&
|
||||
{proof.completed &&
|
||||
<>
|
||||
<div className={`message information recent step-${k}${selectedStep == k ? ' selected' : ''}`} onClick={toggleSelection(k)}>
|
||||
Level completed! 🎉
|
||||
@@ -164,7 +163,7 @@ function ChatPanel({lastLevel, visible = true}) {
|
||||
}
|
||||
</div>
|
||||
<div className="button-row">
|
||||
{proof?.completed && (lastLevel ?
|
||||
{proof.completed && (lastLevel ?
|
||||
<Button to={`/${gameId}`}>
|
||||
<FontAwesomeIcon icon={faHome} /> Leave World
|
||||
</Button> :
|
||||
@@ -209,10 +208,6 @@ function PlayableLevel({impressum, setImpressum}) {
|
||||
|
||||
// The state variables for the `ProofContext`
|
||||
const [proof, setProof] = useState<ProofState>({steps: [], diagnostics: [], completed: false, completedWithWarnings: false})
|
||||
const [interimDiags, setInterimDiags] = useState<Array<Diagnostic>>([])
|
||||
const [isCrashed, setIsCrashed] = useState<Boolean>(false)
|
||||
|
||||
|
||||
// When deleting the proof, we want to keep to old messages around until
|
||||
// a new proof has been entered. e.g. to consult messages coming from dead ends
|
||||
const [deletedChat, setDeletedChat] = useState<Array<GameHint>>([])
|
||||
@@ -339,15 +334,15 @@ function PlayableLevel({impressum, setImpressum}) {
|
||||
|
||||
useEffect(() => {
|
||||
// Forget whether hidden hints are displayed for steps that don't exist yet
|
||||
if (proof?.steps.length) {
|
||||
if (proof.steps.length) {
|
||||
console.debug(Array.from(showHelp))
|
||||
setShowHelp(new Set(Array.from(showHelp).filter(i => (i < proof?.steps.length))))
|
||||
setShowHelp(new Set(Array.from(showHelp).filter(i => (i < proof.steps.length))))
|
||||
}
|
||||
}, [proof])
|
||||
|
||||
// save showed help in store
|
||||
useEffect(() => {
|
||||
if (proof?.steps.length) {
|
||||
if (proof.steps.length) {
|
||||
console.debug(`showHelp:\n ${showHelp}`)
|
||||
dispatch(helpEdited({game: gameId, world: worldId, level: levelId, help: Array.from(showHelp)}))
|
||||
}
|
||||
@@ -385,7 +380,7 @@ function PlayableLevel({impressum, setImpressum}) {
|
||||
<DeletedChatContext.Provider value={{deletedChat, setDeletedChat, showHelp, setShowHelp}}>
|
||||
<SelectionContext.Provider value={{selectedStep, setSelectedStep}}>
|
||||
<InputModeContext.Provider value={{typewriterMode, setTypewriterMode, typewriterInput, setTypewriterInput, lockInputMode, setLockInputMode}}>
|
||||
<ProofContext.Provider value={{proof, setProof, interimDiags, setInterimDiags, crashed: isCrashed, setCrashed: setIsCrashed}}>
|
||||
<ProofContext.Provider value={{proof, setProof}}>
|
||||
<EditorContext.Provider value={editorConnection}>
|
||||
<MonacoEditorContext.Provider value={editor}>
|
||||
<LevelAppBar
|
||||
@@ -432,7 +427,7 @@ function IntroductionPanel({gameInfo}) {
|
||||
<div className="chat">
|
||||
{text?.filter(t => t.trim()).map(((t, i) =>
|
||||
<Hint key={`intro-p-${i}`}
|
||||
hint={{text: t, hidden: false, rawText: t, varNames: []}} step={0} selected={null} toggleSelection={undefined} />
|
||||
hint={{text: t, hidden: false}} step={0} selected={null} toggleSelection={undefined} />
|
||||
))}
|
||||
</div>
|
||||
<div className={`button-row${mobile ? ' mobile' : ''}`}>
|
||||
|
||||
@@ -41,13 +41,6 @@
|
||||
.level-completed {
|
||||
font-size: 1.8rem;
|
||||
font-weight: 500;
|
||||
padding-left: .5em;
|
||||
padding-right: .5em;
|
||||
padding-top: .2em;
|
||||
padding-bottom: .2em;
|
||||
border-radius: .5em;
|
||||
background-color: #eee;
|
||||
|
||||
}
|
||||
|
||||
.typewriter {
|
||||
@@ -218,10 +211,3 @@
|
||||
.undo-button {
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.crashed_message {
|
||||
color: #D8000C;
|
||||
font-weight: bold;
|
||||
padding-left: .5em;
|
||||
padding-right: .5em;
|
||||
}
|
||||
|
||||
@@ -370,6 +370,6 @@ td code {
|
||||
}
|
||||
|
||||
/* DEBUG */
|
||||
/* .proof .step {
|
||||
.proof .step {
|
||||
border: 2px solid rgb(0, 123, 255);
|
||||
} */
|
||||
}
|
||||
|
||||
+2
-23
@@ -189,7 +189,8 @@ The statement is the exercise of the level. The basics work the same as they wou
|
||||
|
||||
#### Name
|
||||
|
||||
You can give your exercise a name: `Statement my_first_exercise (n : Nat) …`. If you do so, it will be added to the inventory and be available in future levels.
|
||||
You can give your exercise a name: `Statement my_first_exercise (n : Nat) ...`. If you do so, it will be added to the inventory and be available in future levels.
|
||||
|
||||
You can but a `Statement` inside namespaces like you would with `theorem`.
|
||||
|
||||
#### Doc String / Exercise statement
|
||||
@@ -202,28 +203,6 @@ Statement ...
|
||||
sorry
|
||||
```
|
||||
|
||||
#### Local `let` definitions
|
||||
|
||||
If you want to make a local definition/notation which only holds for this exercise (e.g.
|
||||
a function `f : ℤ → ℤ := fun x ↦ 2 * x`) the recommended way is to use a `let`-statement:
|
||||
|
||||
```lean
|
||||
Statement (a : ℤ) (h : 0 < a) :
|
||||
let f : ℤ → ℤ := fun x ↦ 2 * x
|
||||
0 < f a := by
|
||||
sorry
|
||||
```
|
||||
|
||||
The game automatically `intros` such `let`-statements, such that you and the player will see
|
||||
the following initial proof state:
|
||||
|
||||
```
|
||||
a: ℤ
|
||||
h: 0 < a
|
||||
f: ℤ → ℤ := fun x => 2 * x
|
||||
⊢ 0 < f a
|
||||
```
|
||||
|
||||
#### Attributes
|
||||
|
||||
You can add attributes as you would for a `theorem`. Most notably, you can make your named exercise a `simp` lemma:
|
||||
|
||||
@@ -86,36 +86,4 @@ create new assumptions.
|
||||
|
||||
You can add use markdown to format your hints, for example you can use KaTex: `$\\iff$`
|
||||
|
||||
**Escaping**: Generally, if you add text inside quotes `" "` (e.g. in `Hint`) you need to escape
|
||||
backslashes, but if you provide text inside a doc comment
|
||||
`/-- -/` (e.g. in the `Statement` description) you do not!
|
||||
|
||||
TODO: Write a doc about latex/markdown options available.
|
||||
|
||||
### Commutative diagrams
|
||||
|
||||
Here is an example of how to write a commutative diagram in KaTeX:
|
||||
|
||||
$$
|
||||
\begin{CD}
|
||||
A @>{f}>> B @<{g}<< C \\
|
||||
@V{h}VV @V{i}VV @V{j}VV \\
|
||||
D @<{k}<< E @>{l}>> F \\
|
||||
@A{m}AA @A{n}AA @V{p}VV \\
|
||||
G @<{q}<< H @>{r}>> I
|
||||
\end{CD}
|
||||
$$
|
||||
|
||||
```
|
||||
$$
|
||||
\\begin{CD}
|
||||
A @>{f}>> B @<{g}<< C \\\\
|
||||
@V{h}VV @V{i}VV @V{j}VV \\\\
|
||||
D @<{k}<< E @>{l}>> F \\\\
|
||||
@A{m}AA @A{n}AA @V{p}VV \\\\
|
||||
G @<{q}<< H @>{r}>> I
|
||||
\\end{CD}
|
||||
$$
|
||||
```
|
||||
|
||||
See https://www.jmilne.org/not/Mamscd.pdf
|
||||
|
||||
@@ -2,15 +2,6 @@
|
||||
|
||||
Here are some issues experienced by users.
|
||||
|
||||
- You can reset the lake projects involved (i.e. the `server/` folder here as well as your [game's folder](https://github.com/hhu-adam/GameSkeleton)) with the following commands:
|
||||
```
|
||||
cd [THE PROJECT]
|
||||
rm -rf .lake/
|
||||
lake update -R
|
||||
lake build
|
||||
```
|
||||
If you experience problems related to Lean or lake, you should first try to reset it this way.
|
||||
|
||||
# VSCode Dev-Container
|
||||
* If you don't get the pop-up, you might have disabled them, and you can reenable it by
|
||||
running the `remote-containers.showReopenInContainerNotificationReset` command in vscode.
|
||||
|
||||
Generated
+6
-17
@@ -8753,9 +8753,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/ip": {
|
||||
"version": "1.1.9",
|
||||
"resolved": "https://registry.npmjs.org/ip/-/ip-1.1.9.tgz",
|
||||
"integrity": "sha512-cyRxvOEpNHNtchU3Ln9KC/auJgup87llfQpQ+t5ghoC/UhL16SWzbueiCsdTnWmqAWl7LadfuwhlqmtOaqMHdQ=="
|
||||
"version": "1.1.8",
|
||||
"resolved": "https://registry.npmjs.org/ip/-/ip-1.1.8.tgz",
|
||||
"integrity": "sha512-PuExPYUiu6qMBQb4l06ecm6T6ujzhmh+MeJcW9wa89PoAz5pvd4zPgN5WJV104mb6S2T1AwNIAaB70JNrLQWhg=="
|
||||
},
|
||||
"node_modules/ip-anonymize": {
|
||||
"version": "0.1.0",
|
||||
@@ -14341,14 +14341,6 @@
|
||||
"node": ">=6"
|
||||
}
|
||||
},
|
||||
"node_modules/stacktrace-parser/node_modules/type-fest": {
|
||||
"version": "0.7.1",
|
||||
"resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.7.1.tgz",
|
||||
"integrity": "sha512-Ne2YiiGN8bmrmJJEuTWTLJR32nh/JdL1+PSicowtNb0WFpn59GK8/lfD61bVtzguz7b3PBt74nxpv/Pw5po5Rg==",
|
||||
"engines": {
|
||||
"node": ">=8"
|
||||
}
|
||||
},
|
||||
"node_modules/statuses": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/statuses/-/statuses-2.0.1.tgz",
|
||||
@@ -14910,12 +14902,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/type-fest": {
|
||||
"version": "4.10.3",
|
||||
"resolved": "https://registry.npmjs.org/type-fest/-/type-fest-4.10.3.tgz",
|
||||
"integrity": "sha512-JLXyjizi072smKGGcZiAJDCNweT8J+AuRxmPZ1aG7TERg4ijx9REl8CNhbr36RV4qXqL1gO1FF9HL8OkVmmrsA==",
|
||||
"dev": true,
|
||||
"optional": true,
|
||||
"peer": true,
|
||||
"version": "0.7.1",
|
||||
"resolved": "https://registry.npmjs.org/type-fest/-/type-fest-0.7.1.tgz",
|
||||
"integrity": "sha512-Ne2YiiGN8bmrmJJEuTWTLJR32nh/JdL1+PSicowtNb0WFpn59GK8/lfD61bVtzguz7b3PBt74nxpv/Pw5po5Rg==",
|
||||
"engines": {
|
||||
"node": ">=8"
|
||||
}
|
||||
|
||||
@@ -2,9 +2,6 @@ import GameServer.Helpers
|
||||
import GameServer.Inventory
|
||||
import GameServer.Options
|
||||
import GameServer.SaveData
|
||||
import GameServer.Hints
|
||||
import GameServer.Tactic.LetIntros
|
||||
import I18n
|
||||
|
||||
open Lean Meta Elab Command
|
||||
|
||||
@@ -35,17 +32,16 @@ elab "Level" level:num : command => do
|
||||
|
||||
/-- Define the title of the current game/world/level. -/
|
||||
elab "Title" t:str : command => do
|
||||
let title ← t.getString.translate
|
||||
match ← getCurLayer with
|
||||
| .Level => modifyCurLevel fun level => pure {level with title := title}
|
||||
| .World => modifyCurWorld fun world => pure {world with title := title}
|
||||
| .Level => modifyCurLevel fun level => pure {level with title := t.getString}
|
||||
| .World => modifyCurWorld fun world => pure {world with title := t.getString}
|
||||
| .Game => modifyCurGame fun game => pure {game with
|
||||
title := t.getString
|
||||
tile := {game.tile with title := title}}
|
||||
tile := {game.tile with title := t.getString}}
|
||||
|
||||
/-- Define the introduction of the current game/world/level. -/
|
||||
elab "Introduction" t:str : command => do
|
||||
let intro ← t.getString.translate
|
||||
let intro := t.getString
|
||||
match ← getCurLayer with
|
||||
| .Level => modifyCurLevel fun level => pure {level with introduction := intro}
|
||||
| .World => modifyCurWorld fun world => pure {world with introduction := intro}
|
||||
@@ -53,7 +49,7 @@ elab "Introduction" t:str : command => do
|
||||
|
||||
/-- Define the info of the current game. Used for e.g. credits -/
|
||||
elab "Info" t:str : command => do
|
||||
let info ← t.getString.translate
|
||||
let info:= t.getString
|
||||
match ← getCurLayer with
|
||||
| .Level =>
|
||||
logError "Can't use `Info` in a level!"
|
||||
@@ -85,7 +81,7 @@ elab "Image" t:str : command => do
|
||||
/-- Define the conclusion of the current game or current level if some
|
||||
building a level. -/
|
||||
elab "Conclusion" t:str : command => do
|
||||
let conclusion ← t.getString.translate
|
||||
let conclusion := t.getString
|
||||
match ← getCurLayer with
|
||||
| .Level => modifyCurLevel fun level => pure {level with conclusion := conclusion}
|
||||
| .World => modifyCurWorld fun world => pure {world with conclusion := conclusion}
|
||||
@@ -98,13 +94,13 @@ elab "Prerequisites" t:str* : command => do
|
||||
|
||||
/-- Short caption for the game (1 sentence) -/
|
||||
elab "CaptionShort" t:str : command => do
|
||||
let caption ← t.getString.translate
|
||||
let caption := t.getString
|
||||
modifyCurGame fun game => pure {game with
|
||||
tile := {game.tile with short := caption}}
|
||||
|
||||
/-- More detailed description what the game is about (2-4 sentences). -/
|
||||
elab "CaptionLong" t:str : command => do
|
||||
let caption ← t.getString.translate
|
||||
let caption := t.getString
|
||||
modifyCurGame fun game => pure {game with
|
||||
tile := {game.tile with long := caption}}
|
||||
|
||||
@@ -145,7 +141,6 @@ TacticDoc rw "`rw` stands for rewrite, etc. "
|
||||
-/
|
||||
elab doc:docComment ? "TacticDoc" name:ident content:str ? : command => do
|
||||
let doc ← parseDocCommentLegacy doc content
|
||||
let doc ← doc.translate
|
||||
modifyEnv (inventoryTemplateExt.addEntry · {
|
||||
type := .Tactic
|
||||
name := name.getId
|
||||
@@ -170,7 +165,6 @@ The theorem/definition to have the same fully qualified name as in mathlib.
|
||||
elab doc:docComment ? "TheoremDoc" name:ident "as" displayName:str "in" category:str content:str ? :
|
||||
command => do
|
||||
let doc ← parseDocCommentLegacy doc content
|
||||
let doc ← doc.translate
|
||||
modifyEnv (inventoryTemplateExt.addEntry · {
|
||||
type := .Lemma
|
||||
name := name.getId
|
||||
@@ -200,7 +194,6 @@ The theorem/definition to have the same fully qualified name as in mathlib.
|
||||
-/
|
||||
elab doc:docComment ? "DefinitionDoc" name:ident "as" displayName:str template:str ? : command => do
|
||||
let doc ← parseDocCommentLegacy doc template
|
||||
let doc ← doc.translate
|
||||
modifyEnv (inventoryTemplateExt.addEntry · {
|
||||
type := .Definition
|
||||
name := name.getId,
|
||||
@@ -347,9 +340,6 @@ elab doc:docComment ? attrs:Parser.Term.attributes ?
|
||||
let lvlIdx ← getCurLevelIdx
|
||||
|
||||
let docContent ← parseDocComment doc
|
||||
let docContent ← match docContent with
|
||||
| none => pure none
|
||||
| some d => d.translate
|
||||
|
||||
-- Save the messages before evaluation of the proof.
|
||||
let initMsgs ← modifyGet fun st => (st.messages, { st with messages := {} })
|
||||
@@ -365,38 +355,36 @@ elab doc:docComment ? attrs:Parser.Term.attributes ?
|
||||
collectUsedInventory proof
|
||||
| _ => throwError "expected `:=`"
|
||||
|
||||
-- extract the `tacticSeq` from `val` in order to add `let_intros` in front.
|
||||
-- TODO: don't understand meta-programming enough to avoid having `let_intros`
|
||||
-- duplicated three times below…
|
||||
let tacticStx : TSyntax `Lean.Parser.Tactic.tacticSeq := match val with
|
||||
| `(Parser.Command.declVal| := by $proof) => proof
|
||||
| _ => panic "expected `:= by`"
|
||||
|
||||
-- Add theorem to context.
|
||||
match statementName with
|
||||
| some name =>
|
||||
let env ← getEnv
|
||||
|
||||
let fullName := (← getCurrNamespace) ++ name.getId
|
||||
|
||||
if env.contains fullName then
|
||||
let origType := (env.constants.map₁.find! fullName).type
|
||||
-- TODO: Check if `origType` agrees with `sig` and output `logInfo` instead of `logWarning`
|
||||
-- in that case.
|
||||
logWarningAt name (m!"Environment already contains {fullName}! Only the existing " ++
|
||||
m!"statement will be available in later levels:\n\n{origType}")
|
||||
let thmStatement ← `(command| $[$doc]? $[$attrs:attributes]? theorem $defaultDeclName $sig := by {let_intros; $(⟨tacticStx⟩)})
|
||||
let thmStatement ← `(command| $[$doc]? $[$attrs:attributes]? theorem $defaultDeclName $sig $val)
|
||||
elabCommand thmStatement
|
||||
-- Check that statement has a docs entry.
|
||||
checkInventoryDoc .Lemma name (name := fullName) (template := docContent)
|
||||
|
||||
else
|
||||
let thmStatement ← `(command| $[$doc]? $[$attrs:attributes]? theorem $name $sig := by {let_intros; $(⟨tacticStx⟩)})
|
||||
let thmStatement ← `(command| $[$doc]? $[$attrs:attributes]? theorem $name $sig $val)
|
||||
elabCommand thmStatement
|
||||
-- Check that statement has a docs entry.
|
||||
checkInventoryDoc .Lemma name (name := fullName) (template := docContent)
|
||||
|
||||
| none =>
|
||||
let thmStatement ← `(command| $[$doc]? $[$attrs:attributes]? theorem $defaultDeclName $sig := by {let_intros; $(⟨tacticStx⟩)})
|
||||
let thmStatement ← `(command| $[$doc]? $[$attrs:attributes]? theorem $defaultDeclName $sig $val)
|
||||
elabCommand thmStatement
|
||||
|
||||
let msgs := (← get).messages
|
||||
|
||||
let mut hints := #[]
|
||||
let mut nonHintMsgs := #[]
|
||||
for msg in msgs.msgs do
|
||||
@@ -408,41 +396,12 @@ elab doc:docComment ? attrs:Parser.Term.attributes ?
|
||||
.nest hidden $
|
||||
.compose (.ofGoal text) (.ofGoal goal) := msg.data then
|
||||
let hint ← liftTermElabM $ withMCtx ctx.mctx $ withLCtx ctx.lctx #[] $ withEnv ctx.env do
|
||||
|
||||
let goalDecl ← goal.getDecl
|
||||
let fvars := goalDecl.lctx.decls.toArray.filterMap id |> Array.map (·.fvarId)
|
||||
|
||||
-- NOTE: This code about `hintFVarsNames` is duplicated from `RpcHandlers`
|
||||
-- where the variable bijection is constructed, and they
|
||||
-- need to be matching.
|
||||
-- NOTE: This is a bit a hack of somebody who does not know how meta-programming works.
|
||||
-- All we want here is a list of `userNames` for the `FVarId`s in `hintFVars`...
|
||||
-- and we wrap them in `«{}»` here since I don't know how to do it later.
|
||||
let mut hintFVarsNames : Array Expr := #[]
|
||||
for fvar in fvars do
|
||||
let name₁ ← fvar.getUserName
|
||||
hintFVarsNames := hintFVarsNames.push <| Expr.fvar ⟨s!"«\{{name₁}}»"⟩
|
||||
|
||||
let text ← instantiateMVars (mkMVar text)
|
||||
|
||||
-- Evaluate the text in the `Hint`'s context to get the old variable names.
|
||||
let rawText := (← GameServer.evalHintMessage text) hintFVarsNames
|
||||
let ctx₂ := {env := ← getEnv, mctx := ← getMCtx, lctx := ← getLCtx, opts := {}}
|
||||
let rawText : String ← (MessageData.withContext ctx₂ rawText).toString
|
||||
|
||||
return {
|
||||
goal := ← abstractCtx goal
|
||||
text := text
|
||||
rawText := rawText
|
||||
text := ← instantiateMVars (mkMVar text)
|
||||
strict := strict == 1
|
||||
hidden := hidden == 1
|
||||
}
|
||||
|
||||
-- Note: The current setup for hints is a bit convoluted, but for now we need to
|
||||
-- send the text once through i18n to register it in the env extension.
|
||||
-- This could probably be rewritten once i18n works fully.
|
||||
let _ ← hint.rawText.translate
|
||||
|
||||
hints := hints.push hint
|
||||
else
|
||||
nonHintMsgs := nonHintMsgs.push msg
|
||||
@@ -481,8 +440,6 @@ elab doc:docComment ? attrs:Parser.Term.attributes ?
|
||||
|
||||
/-! # Hints -/
|
||||
|
||||
open GameServer in
|
||||
|
||||
/-- A tactic that can be used inside `Statement`s to indicate in which proof states players should
|
||||
see hints. The tactic does not affect the goal state.
|
||||
-/
|
||||
|
||||
@@ -1,13 +1,7 @@
|
||||
import GameServer.AbstractCtx
|
||||
import GameServer.Graph
|
||||
import GameServer.Hints
|
||||
|
||||
open GameServer
|
||||
|
||||
-- TODO: Is there a better place?
|
||||
/-- Keywords that the server should not consider as tactics. -/
|
||||
def GameServer.ALLOWED_KEYWORDS : List String :=
|
||||
["with", "fun", "at", "only", "by", "generalizing"]
|
||||
|
||||
/-- The default game name if `Game "MyGame"` is not used. -/
|
||||
def defaultGameName: String := "MyGame"
|
||||
@@ -24,6 +18,22 @@ defined in this file.
|
||||
|
||||
open Lean
|
||||
|
||||
/-! ## Hints -/
|
||||
|
||||
/-- A hint to help the user with a specific goal state -/
|
||||
structure GoalHintEntry where
|
||||
goal : AbstractCtxResult
|
||||
/-- Text of the hint as an expression of type `Array Expr → MessageData` -/
|
||||
text : Expr
|
||||
/-- If true, then hint should be hidden and only be shown on player's request -/
|
||||
hidden : Bool := false
|
||||
/-- If true, then the goal must contain only the assumptions specified in `goal` and no others -/
|
||||
strict : Bool := false
|
||||
|
||||
instance : Repr GoalHintEntry := {
|
||||
reprPrec := fun a n => reprPrec a.text n
|
||||
}
|
||||
|
||||
/-! ## Inventory (documentation)
|
||||
|
||||
The inventory contains documentation that the user can access.
|
||||
|
||||
@@ -4,7 +4,6 @@ import GameServer.Game
|
||||
import GameServer.ImportModules
|
||||
import GameServer.SaveData
|
||||
import GameServer.EnvExtensions
|
||||
import GameServer.Tactic.LetIntros
|
||||
|
||||
namespace MyModule
|
||||
|
||||
@@ -123,7 +122,7 @@ partial def findForbiddenTactics (inputCtx : Parser.InputContext) (workerState :
|
||||
-- Atoms might be tactic names or other keywords.
|
||||
-- Note: We whitelisted known keywords because we cannot
|
||||
-- distinguish keywords from tactic names.
|
||||
let allowed := GameServer.ALLOWED_KEYWORDS
|
||||
let allowed := ["with", "fun", "at", "only", "by", "to", "generalizing", "says"]
|
||||
-- Ignore syntax elements that do not start with a letter or are listed above.
|
||||
if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
|
||||
-- Treat `simp?` and `simp!` like `simp`
|
||||
@@ -170,20 +169,15 @@ partial def findForbiddenTactics (inputCtx : Parser.InputContext) (workerState :
|
||||
match theoremsAndDefs.find? (·.name == n) with
|
||||
| none =>
|
||||
-- Theorem will never be introduced in this game
|
||||
addMessageByDifficulty info s!"The theorem/definition '{n}' is not available in this game!"
|
||||
addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
|
||||
| some thm =>
|
||||
-- Theorem is introduced at some point in the game.
|
||||
if thm.disabled then
|
||||
-- Theorem is disabled in this level.
|
||||
addMessageByDifficulty info s!"The theorem/definition '{n}' is disabled in this level!"
|
||||
else if thm.locked then
|
||||
match workerState.inventory.find? (· == n.toString) with
|
||||
| none =>
|
||||
-- Theorem is still locked.
|
||||
addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
|
||||
| some _ =>
|
||||
-- Theorem is in the inventory, allow it.
|
||||
pure ()
|
||||
-- Theorem is still locked.
|
||||
addMessageByDifficulty info s!"You have not unlocked the theorem/definition '{n}' yet!"
|
||||
|
||||
where addMessageByDifficulty (info : SourceInfo) (s : MessageData) :=
|
||||
-- See `GameServer.FileWorker.WorkerState.difficulty`. Send nothing/warnings/errors
|
||||
@@ -259,11 +253,8 @@ def compileProof (inputCtx : Parser.InputContext) (snap : Snapshot) (hasWidgets
|
||||
let tacticStx := (#[skip] ++ tacticStx.getArgs ++ #[done]).map (⟨.⟩)
|
||||
let tacticStx := ← `(Lean.Parser.Tactic.tacticSeq| $[$(tacticStx)]*)
|
||||
|
||||
-- Always call `let_intros` to get rid `let` statements in the goal.
|
||||
-- This makes the experience for the user much nicer and allows for local
|
||||
-- definitions in the exercise.
|
||||
let cmdStx ← `(command|
|
||||
theorem the_theorem $(level.goal) := by {let_intros; $(⟨tacticStx⟩)} )
|
||||
theorem the_theorem $(level.goal) := by {$(⟨tacticStx⟩)} )
|
||||
Elab.Command.elabCommandTopLevel cmdStx)
|
||||
cmdCtx cmdStateRef
|
||||
let postNew := (← tacticCacheNew.get).post
|
||||
@@ -395,60 +386,60 @@ def publishProofState (m : DocumentMeta) (snap : Snapshot) (initParams : Lsp.Ini
|
||||
|
||||
hOut.writeLspNotification { method := "$/game/publishProofState", param }
|
||||
|
||||
/-- Checks whether game level has been completed and sends a notification to the client -/
|
||||
def publishGameCompleted (m : DocumentMeta) (hOut : FS.Stream) (snaps : Array Snapshot) : IO Unit := do
|
||||
-- check if there is any error or warning
|
||||
for snap in snaps do
|
||||
if snap.diagnostics.any fun d => d.severity? == some .error ∨ d.severity? == some .warning
|
||||
then return
|
||||
let param := { uri := m.uri : GameCompletedParams}
|
||||
hOut.writeLspNotification { method := "$/game/completed", param }
|
||||
/-- Checks whether game level has been completed and sends a notification to the client -/
|
||||
def publishGameCompleted (m : DocumentMeta) (hOut : FS.Stream) (snaps : Array Snapshot) : IO Unit := do
|
||||
-- check if there is any error or warning
|
||||
for snap in snaps do
|
||||
if snap.diagnostics.any fun d => d.severity? == some .error ∨ d.severity? == some .warning
|
||||
then return
|
||||
let param := { uri := m.uri : GameCompletedParams}
|
||||
hOut.writeLspNotification { method := "$/game/completed", param }
|
||||
|
||||
/-- copied from `Lean.Server.FileWorker.nextCmdSnap`. -/
|
||||
-- @[inherit_doc Lean.Server.FileWorker.nextCmdSnap] -- cannot inherit from private
|
||||
private def nextCmdSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
|
||||
(gameWorkerState : WorkerState) (initParams : Lsp.InitializeParams) :
|
||||
AsyncElabM (Option Snapshot) := do
|
||||
cancelTk.check
|
||||
let s ← get
|
||||
let .some lastSnap := s.snaps.back? | panic! "empty snapshots"
|
||||
if lastSnap.isAtEnd then
|
||||
publishDiagnostics m lastSnap.diagnostics.toArray ctx.hOut
|
||||
publishProgressDone m ctx.hOut
|
||||
publishIleanInfoFinal m ctx.hOut s.snaps
|
||||
return none
|
||||
publishProgressAtPos m lastSnap.endPos ctx.hOut
|
||||
/-- copied from `Lean.Server.FileWorker.nextCmdSnap`. -/
|
||||
-- @[inherit_doc Lean.Server.FileWorker.nextCmdSnap] -- cannot inherit from private
|
||||
private def nextCmdSnap (ctx : WorkerContext) (m : DocumentMeta) (cancelTk : CancelToken)
|
||||
(gameWorkerState : WorkerState) (initParams : Lsp.InitializeParams) :
|
||||
AsyncElabM (Option Snapshot) := do
|
||||
cancelTk.check
|
||||
let s ← get
|
||||
let .some lastSnap := s.snaps.back? | panic! "empty snapshots"
|
||||
if lastSnap.isAtEnd then
|
||||
publishDiagnostics m lastSnap.diagnostics.toArray ctx.hOut
|
||||
publishProgressDone m ctx.hOut
|
||||
publishIleanInfoFinal m ctx.hOut s.snaps
|
||||
return none
|
||||
publishProgressAtPos m lastSnap.endPos ctx.hOut
|
||||
|
||||
-- (modified part)
|
||||
-- Make sure that there is at least one snap after the head snap, so that
|
||||
-- we can see the current goal even on an empty document
|
||||
let couldBeEndSnap := s.snaps.size > 1
|
||||
let snap ← compileProof m.mkInputContext lastSnap ctx.clientHasWidgets couldBeEndSnap
|
||||
gameWorkerState initParams
|
||||
-- (modified part)
|
||||
-- Make sure that there is at least one snap after the head snap, so that
|
||||
-- we can see the current goal even on an empty document
|
||||
let couldBeEndSnap := s.snaps.size > 1
|
||||
let snap ← compileProof m.mkInputContext lastSnap ctx.clientHasWidgets couldBeEndSnap
|
||||
gameWorkerState initParams
|
||||
|
||||
set { s with snaps := s.snaps.push snap }
|
||||
cancelTk.check
|
||||
-- publishProofState m snap initParams ctx.hOut
|
||||
publishDiagnostics m snap.diagnostics.toArray ctx.hOut
|
||||
publishIleanInfoUpdate m ctx.hOut #[snap]
|
||||
return some snap
|
||||
set { s with snaps := s.snaps.push snap }
|
||||
cancelTk.check
|
||||
publishProofState m snap initParams ctx.hOut
|
||||
publishDiagnostics m snap.diagnostics.toArray ctx.hOut
|
||||
publishIleanInfoUpdate m ctx.hOut #[snap]
|
||||
return some snap
|
||||
|
||||
-- Copied from `Lean.Server.FileWorker.unfoldCmdSnaps` using our own `nextCmdSnap`.
|
||||
@[inherit_doc Lean.Server.FileWorker.unfoldCmdSnaps]
|
||||
def unfoldCmdSnaps (m : DocumentMeta) (snaps : Array Snapshot) (cancelTk : CancelToken)
|
||||
(startAfterMs : UInt32) (gameWorkerState : WorkerState)
|
||||
: ReaderT WorkerContext IO (AsyncList ElabTaskError Snapshot) := do
|
||||
let ctx ← read
|
||||
let some headerSnap := snaps[0]? | panic! "empty snapshots"
|
||||
if headerSnap.msgLog.hasErrors then
|
||||
publishProgressAtPos m headerSnap.beginPos ctx.hOut (kind := LeanFileProgressKind.fatalError)
|
||||
publishIleanInfoFinal m ctx.hOut #[headerSnap]
|
||||
return AsyncList.ofList [headerSnap]
|
||||
else
|
||||
publishIleanInfoUpdate m ctx.hOut snaps
|
||||
return AsyncList.ofList snaps.toList ++ AsyncList.delayed (← EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
|
||||
IO.sleep startAfterMs
|
||||
AsyncList.unfoldAsync (nextCmdSnap ctx m cancelTk gameWorkerState ctx.initParams) { snaps })
|
||||
-- Copied from `Lean.Server.FileWorker.unfoldCmdSnaps` using our own `nextCmdSnap`.
|
||||
@[inherit_doc Lean.Server.FileWorker.unfoldCmdSnaps]
|
||||
def unfoldCmdSnaps (m : DocumentMeta) (snaps : Array Snapshot) (cancelTk : CancelToken)
|
||||
(startAfterMs : UInt32) (gameWorkerState : WorkerState)
|
||||
: ReaderT WorkerContext IO (AsyncList ElabTaskError Snapshot) := do
|
||||
let ctx ← read
|
||||
let some headerSnap := snaps[0]? | panic! "empty snapshots"
|
||||
if headerSnap.msgLog.hasErrors then
|
||||
publishProgressAtPos m headerSnap.beginPos ctx.hOut (kind := LeanFileProgressKind.fatalError)
|
||||
publishIleanInfoFinal m ctx.hOut #[headerSnap]
|
||||
return AsyncList.ofList [headerSnap]
|
||||
else
|
||||
publishIleanInfoUpdate m ctx.hOut snaps
|
||||
return AsyncList.ofList snaps.toList ++ AsyncList.delayed (← EIO.asTask (ε := ElabTaskError) (prio := .dedicated) do
|
||||
IO.sleep startAfterMs
|
||||
AsyncList.unfoldAsync (nextCmdSnap ctx m cancelTk gameWorkerState ctx.initParams) { snaps })
|
||||
|
||||
end Elab
|
||||
|
||||
|
||||
@@ -4,6 +4,8 @@ import Lean
|
||||
|
||||
open Lean Meta Elab Command
|
||||
|
||||
syntax hintArg := atomic(" (" (&"strict" <|> &"hidden") " := " withoutPosition(term) ")")
|
||||
|
||||
/-! ## Doc Comment Parsing -/
|
||||
|
||||
/-- Read a doc comment and get its content. Return `""` if no doc comment available. -/
|
||||
@@ -83,6 +85,23 @@ def getStatementString (name : Name) : CommandElabM String := do
|
||||
syntax statementAttr := "(" &"attr" ":=" Parser.Term.attrInstance,* ")"
|
||||
-- TODO
|
||||
|
||||
|
||||
/-- Remove any spaces at the beginning of a new line -/
|
||||
partial def removeIndentation (s : String) : String :=
|
||||
let rec loop (i : String.Pos) (acc : String) (removeSpaces := false) : String :=
|
||||
let c := s.get i
|
||||
let i := s.next i
|
||||
if s.atEnd i then
|
||||
acc.push c
|
||||
else if removeSpaces && c == ' ' then
|
||||
loop i acc (removeSpaces := true)
|
||||
else if c == '\n' then
|
||||
loop i (acc.push c) (removeSpaces := true)
|
||||
else
|
||||
loop i (acc.push c)
|
||||
loop ⟨0⟩ ""
|
||||
|
||||
|
||||
/-! ## Loops in Graph-like construct
|
||||
|
||||
TODO: Why are we not using graphs here but our own construct `HashMap Name (HashSet Name)`?
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
import GameServer.AbstractCtx
|
||||
|
||||
/-!
|
||||
This file contains anything related to the `Hint` tactic used to add hints to a game level.
|
||||
-/
|
||||
|
||||
open Lean Meta Elab
|
||||
|
||||
namespace GameServer
|
||||
|
||||
syntax hintArg := atomic(" (" (&"strict" <|> &"hidden") " := " withoutPosition(term) ")")
|
||||
|
||||
/-- A hint to help the user with a specific goal state -/
|
||||
structure GoalHintEntry where
|
||||
goal : AbstractCtxResult
|
||||
/-- Text of the hint as an expression of type `Array Expr → MessageData` -/
|
||||
text : Expr
|
||||
rawText : String
|
||||
/-- If true, then hint should be hidden and only be shown on player's request -/
|
||||
hidden : Bool := false
|
||||
/-- If true, then the goal must contain only the assumptions specified in `goal` and no others -/
|
||||
strict : Bool := false
|
||||
|
||||
instance : Repr GoalHintEntry := {
|
||||
reprPrec := fun a n => reprPrec a.text n
|
||||
}
|
||||
|
||||
/-- For a hint `(hint : GoalHintEntry)` one uses `(← evalHintMessage hint.text) x`
|
||||
where `(x : Array Expr)` contains the names of all the variables that should be inserted
|
||||
in the text.
|
||||
|
||||
TODO: explain better. -/
|
||||
unsafe def evalHintMessageUnsafe : Expr → MetaM (Array Expr → MessageData) :=
|
||||
evalExpr (Array Expr → MessageData)
|
||||
(.forallE default (mkApp (mkConst ``Array [levelZero]) (mkConst ``Expr))
|
||||
(mkConst ``MessageData) .default)
|
||||
|
||||
@[implemented_by evalHintMessageUnsafe]
|
||||
def evalHintMessage : Expr → MetaM (Array Expr → MessageData) := fun _ => pure (fun _ => "")
|
||||
|
||||
/-- Remove any spaces at the beginning of a new line -/
|
||||
partial def removeIndentation (s : String) : String :=
|
||||
let rec loop (i : String.Pos) (acc : String) (removeSpaces := false) : String :=
|
||||
let c := s.get i
|
||||
let i := s.next i
|
||||
if s.atEnd i then
|
||||
acc.push c
|
||||
else if removeSpaces && c == ' ' then
|
||||
loop i acc (removeSpaces := true)
|
||||
else if c == '\n' then
|
||||
loop i (acc.push c) (removeSpaces := true)
|
||||
else
|
||||
loop i (acc.push c)
|
||||
loop ⟨0⟩ ""
|
||||
@@ -121,7 +121,7 @@ partial def collectUsedInventory (stx : Syntax) (acc : UsedInventory := {}) : Co
|
||||
| .atom _info val =>
|
||||
-- ignore syntax elements that do not start with a letter
|
||||
-- and ignore some standard keywords
|
||||
let allowed := GameServer.ALLOWED_KEYWORDS
|
||||
let allowed := ["with", "fun", "at", "only", "by"]
|
||||
if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
|
||||
let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
|
||||
return {acc with tactics := acc.tactics.insert val}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
import GameServer.EnvExtensions
|
||||
import GameServer.InteractiveGoal
|
||||
import Std.Data.Array.Init.Basic
|
||||
import GameServer.Hints
|
||||
|
||||
open Lean
|
||||
open Server
|
||||
@@ -104,6 +103,14 @@ def matchDecls (patterns : Array Expr) (fvars : Array Expr) (strict := true) (in
|
||||
then return some bij
|
||||
else return none
|
||||
|
||||
unsafe def evalHintMessageUnsafe : Expr → MetaM (Array Expr → MessageData) :=
|
||||
evalExpr (Array Expr → MessageData)
|
||||
(.forallE default (mkApp (mkConst ``Array [levelZero]) (mkConst ``Expr))
|
||||
(mkConst ``MessageData) .default)
|
||||
|
||||
@[implemented_by evalHintMessageUnsafe]
|
||||
def evalHintMessage : Expr → MetaM (Array Expr → MessageData) := fun _ => pure (fun _ => "")
|
||||
|
||||
open Meta in
|
||||
/-- Find all hints whose trigger matches the current goal -/
|
||||
def findHints (goal : MVarId) (m : DocumentMeta) (initParams : Lsp.InitializeParams) : MetaM (Array GameHint) := do
|
||||
@@ -114,53 +121,19 @@ def findHints (goal : MVarId) (m : DocumentMeta) (initParams : Lsp.InitializePar
|
||||
openAbstractCtxResult hint.goal fun hintFVars hintGoal => do
|
||||
if let some fvarBij := matchExpr (← instantiateMVars $ hintGoal) (← instantiateMVars $ ← inferType $ mkMVar goal)
|
||||
then
|
||||
|
||||
-- NOTE: This code for `hintFVarsNames` is also duplicated in the
|
||||
-- "Statement" command, where `hint.rawText` is created. They need to be matching.
|
||||
-- NOTE: This is a bit a hack of somebody who does not know how meta-programming works.
|
||||
-- All we want here is a list of `userNames` for the `FVarId`s in `hintFVars`...
|
||||
-- and we wrap them in `«{}»` here since I don't know how to do it later.
|
||||
let mut hintFVarsNames : Array Expr := #[]
|
||||
for fvar in hintFVars do
|
||||
let name₁ ← fvar.fvarId!.getUserName
|
||||
hintFVarsNames := hintFVarsNames.push <| Expr.fvar ⟨s!"«\{{name₁}}»"⟩
|
||||
|
||||
let lctx := (← goal.getDecl).lctx -- the player's local context
|
||||
if let some bij ← matchDecls hintFVars lctx.getFVars
|
||||
(strict := hint.strict) (initBij := fvarBij)
|
||||
let lctx := (← goal.getDecl).lctx
|
||||
if let some bij ← matchDecls hintFVars lctx.getFVars (strict := hint.strict) (initBij := fvarBij)
|
||||
then
|
||||
let userFVars := hintFVars.map fun v => bij.forward.findD v.fvarId! v.fvarId!
|
||||
-- Evaluate the text in the player's context to get the new variable names.
|
||||
let text := (← evalHintMessage hint.text) (userFVars.map Expr.fvar)
|
||||
let ctx := {env := ← getEnv, mctx := ← getMCtx, lctx := lctx, opts := {}}
|
||||
let text ← (MessageData.withContext ctx text).toString
|
||||
|
||||
-- Here we map the goal's variable names to the player's variable names.
|
||||
let mut varNames : Array <| Name × Name := #[]
|
||||
for (fvar₁, fvar₂) in bij.forward.toArray do
|
||||
-- get the `userName` of the fvar in the opened local context of the hint.
|
||||
let name₁ ← fvar₁.getUserName
|
||||
-- get the `userName` in the player's local context.
|
||||
let name₂ := (lctx.get! fvar₂).userName
|
||||
varNames := varNames.push (name₁, name₂)
|
||||
|
||||
return some {
|
||||
text := text,
|
||||
hidden := hint.hidden,
|
||||
rawText := hint.rawText,
|
||||
varNames := varNames }
|
||||
|
||||
return some { text := text, hidden := hint.hidden }
|
||||
else return none
|
||||
else
|
||||
return none
|
||||
return hints
|
||||
|
||||
def filterUnsolvedGoal (a : Array InteractiveDiagnostic) :
|
||||
Array InteractiveDiagnostic :=
|
||||
a.filter (fun d => match d.message with
|
||||
| .append ⟨(.text x) :: _⟩ => x != "unsolved goals"
|
||||
| _ => true)
|
||||
|
||||
-- TODO: no need to have `RequestM`, just anything where `mut` works
|
||||
/-- Add custom diagnostics about whether the level is completed. -/
|
||||
def completionDiagnostics (goalCount : Nat) (prevGoalCount : Nat) (completed : Bool)
|
||||
@@ -188,20 +161,21 @@ def completionDiagnostics (goalCount : Nat) (prevGoalCount : Nat) (completed : B
|
||||
else
|
||||
pure ()
|
||||
else if goalCount < prevGoalCount then
|
||||
-- If there is any errors, goals might vanish without being 'solved'
|
||||
-- so showing the message "intermediate goal solved" would be confusing.
|
||||
if (¬ (filterUnsolvedGoal startDiags).any (·.severity? == some .error)) then
|
||||
out := out.push {
|
||||
message := .text "intermediate goal solved! 🎉"
|
||||
range := {
|
||||
start := pos
|
||||
«end» := pos
|
||||
}
|
||||
severity? := Lsp.DiagnosticSeverity.information
|
||||
}
|
||||
|
||||
out := out.push {
|
||||
message := .text "intermediate goal solved! 🎉"
|
||||
range := {
|
||||
start := pos
|
||||
«end» := pos
|
||||
}
|
||||
severity? := Lsp.DiagnosticSeverity.information
|
||||
}
|
||||
return out
|
||||
|
||||
def filterUnsolvedGoal (a : Array InteractiveDiagnostic) :
|
||||
Array InteractiveDiagnostic :=
|
||||
a.filter (fun d => match d.message with
|
||||
| .append ⟨(.text x) :: _⟩ => x != "unsolved goals"
|
||||
| _ => true)
|
||||
|
||||
/-- Request that returns the goals at the end of each line of the tactic proof
|
||||
plus the diagnostics (i.e. warnings/errors) for the proof.
|
||||
@@ -211,6 +185,9 @@ def getProofState (_ : Lsp.PlainGoalParams) : RequestM (RequestTask (Option Proo
|
||||
let rc ← readThe RequestContext
|
||||
let text := doc.meta.text
|
||||
|
||||
-- BUG: trimming here is a problem, since the snap might already be evaluated before
|
||||
-- the trimming and then the positions don't match anymore :((
|
||||
|
||||
withWaitFindSnap
|
||||
doc
|
||||
-- TODO (Alex): I couldn't find a good condition to find the correct snap. So we are looking
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import GameServer.EnvExtensions
|
||||
import I18n
|
||||
|
||||
open Lean Meta Elab Command
|
||||
|
||||
|
||||
/-! ## Copy images -/
|
||||
|
||||
open IO.FS System FilePath in
|
||||
@@ -59,9 +59,6 @@ def saveGameData (allItemsByType : HashMap InventoryType (HashSet Name))
|
||||
|
||||
IO.FS.writeFile (path / inventoryFileName) (toString (toJson inventory))
|
||||
|
||||
-- write PO file for translation
|
||||
I18n.createPOTemplate
|
||||
|
||||
open GameData
|
||||
|
||||
def loadData (f : System.FilePath) (α : Type) [FromJson α] : IO α := do
|
||||
|
||||
@@ -54,17 +54,8 @@ deriving RpcEncodable
|
||||
|
||||
/-- A hint in the game at the corresponding goal. -/
|
||||
structure GameHint where
|
||||
/-- The text with the variable names already inserted.
|
||||
|
||||
Note: This is in theory superfluous and will be completely replaced by `rawText`. We just left
|
||||
it in for debugging for now. -/
|
||||
text : String
|
||||
/-- Flag whether the hint should be hidden initially. -/
|
||||
hidden : Bool
|
||||
/-- The text with the variables not inserted yet. -/
|
||||
rawText : String
|
||||
/-- The assignment of variable names in the `rawText` to the ones the player used. -/
|
||||
varNames : Array <| Name × Name
|
||||
deriving FromJson, ToJson
|
||||
|
||||
/-- Bundled `InteractiveGoal` together with an array of hints that apply at this stage. -/
|
||||
|
||||
@@ -1,65 +0,0 @@
|
||||
import Lean.Elab.Binders
|
||||
import Lean.Elab.Tactic.Basic
|
||||
import Lean.Meta.Tactic.Intro
|
||||
|
||||
/-!
|
||||
# `let_intros` Tactic
|
||||
|
||||
`let_intros` is a weaker form of `intros` aimed to only introduce `let` statements,
|
||||
but not for example `∀`-binders.
|
||||
-/
|
||||
|
||||
namespace GameServer
|
||||
|
||||
open Lean Meta Elab Parser Tactic
|
||||
|
||||
/--
|
||||
Copied from `Lean.Meta.getIntrosSize`.
|
||||
-/
|
||||
private partial def getLetIntrosSize : Expr → Nat
|
||||
-- | .forallE _ _ b _ => getLetIntrosSize b + 1
|
||||
| .letE _ _ _ b _ => getLetIntrosSize b + 1
|
||||
| .mdata _ b => getLetIntrosSize b
|
||||
| e =>
|
||||
if let some (_, _, _, b) := e.letFun? then
|
||||
getLetIntrosSize b + 1
|
||||
else
|
||||
0
|
||||
|
||||
/--
|
||||
Copied and from `Lean.MVarId.intros`.
|
||||
-/
|
||||
def _root_.Lean.MVarId.letIntros (mvarId : MVarId) : MetaM (Array FVarId × MVarId) := do
|
||||
let type ← mvarId.getType
|
||||
let type ← instantiateMVars type
|
||||
let n := getLetIntrosSize type
|
||||
if n == 0 then
|
||||
return (#[], mvarId)
|
||||
else
|
||||
-- `introNP` preserves the binder names
|
||||
mvarId.introNP n
|
||||
|
||||
/--
|
||||
`let_intros` introduces all `let` statements that are preceeding the proof. Concretely
|
||||
it does a subset of what `intros` does.
|
||||
|
||||
If names are provided, it will introduce as many `let` statements as there are names.
|
||||
-/
|
||||
syntax (name := letIntros) "let_intros" : tactic
|
||||
-- (ppSpace colGt (ident <|> hole))*
|
||||
|
||||
#check letIntros
|
||||
|
||||
@[tactic letIntros] def evalLetIntros : Tactic := fun stx => do
|
||||
match stx with
|
||||
| `(tactic| let_intros) => liftMetaTactic fun mvarId => do
|
||||
let (_, mvarId) ← mvarId.letIntros
|
||||
return [mvarId]
|
||||
-- | `(tactic| let_intros $ids*) => do
|
||||
-- let fvars ← liftMetaTacticAux fun mvarId => do
|
||||
-- let (fvars, mvarId) ← mvarId.introN ids.size (ids.map getNameOfIdent').toList
|
||||
-- return (fvars, [mvarId])
|
||||
-- withMainContext do
|
||||
-- for stx in ids, fvar in fvars do
|
||||
-- Term.addLocalVarInfo stx (mkFVar fvar)
|
||||
| _ => throwUnsupportedSyntax
|
||||
@@ -4,19 +4,10 @@
|
||||
[{"url": "https://github.com/leanprover/std4.git",
|
||||
"type": "git",
|
||||
"subDir": null,
|
||||
"rev": "a7543d1a6934d52086971f510e482d743fe30cf3",
|
||||
"rev": "276953b13323ca151939eafaaec9129bf7970306",
|
||||
"name": "std",
|
||||
"manifestFile": "lake-manifest.json",
|
||||
"inputRev": "v4.6.0",
|
||||
"inherited": false,
|
||||
"configFile": "lakefile.lean"},
|
||||
{"url": "https://github.com/hhu-adam/lean-i18n.git",
|
||||
"type": "git",
|
||||
"subDir": null,
|
||||
"rev": "c5b84feffb28dbd5b1ac74b3bf63271296fabfa5",
|
||||
"name": "i18n",
|
||||
"manifestFile": "lake-manifest.json",
|
||||
"inputRev": "v4.6.0",
|
||||
"inputRev": "v4.6.0-rc1",
|
||||
"inherited": false,
|
||||
"configFile": "lakefile.lean"}],
|
||||
"name": "GameServer",
|
||||
|
||||
@@ -4,11 +4,11 @@ open Lake DSL
|
||||
package GameServer
|
||||
|
||||
-- Using this assumes that each dependency has a tag of the form `v4.X.0`.
|
||||
-- def leanVersion : String := s!"v{Lean.versionString}"
|
||||
def leanVersion := "v4.6.0" -- TODO
|
||||
def leanVersion : String := s!"v{Lean.versionString}"
|
||||
|
||||
require std from git "https://github.com/leanprover/std4.git" @ leanVersion
|
||||
require i18n from git "https://github.com/hhu-adam/lean-i18n.git" @ leanVersion
|
||||
|
||||
-- require importGraph from git "https://github.com/leanprover-community/import-graph" @ leanVersion
|
||||
|
||||
lean_lib GameServer
|
||||
|
||||
|
||||
@@ -1 +1 @@
|
||||
leanprover/lean4:v4.6.1
|
||||
leanprover/lean4:v4.6.0-rc1
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
import GameServer.Tactic.LetIntros
|
||||
|
||||
set_option linter.unusedVariables false in
|
||||
|
||||
example (f : Nat) :
|
||||
let f := fun x ↦ x + 1
|
||||
let g : Nat → Nat := fun y ↦ y
|
||||
∀ x : Nat, x ≤ f x := by
|
||||
let_intros
|
||||
/-
|
||||
f✝ : Nat
|
||||
f : Nat → Nat := fun x => x + 1
|
||||
g : Nat → Nat := fun y => y
|
||||
⊢ ∀ (x : Nat), x ≤ f x
|
||||
-/
|
||||
intro x
|
||||
exact Nat.le_succ x
|
||||
@@ -11,10 +11,6 @@
|
||||
"downlevelIteration": true,
|
||||
"experimentalDecorators": true,
|
||||
"allowSyntheticDefaultImports": true,
|
||||
"lib": [
|
||||
"ES2021.String",
|
||||
"DOM"
|
||||
]
|
||||
},
|
||||
"exclude": ["server", "relay"]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user