11 KiB
Creating a game.
Ideally one takes the NNG template to create a new game.
Game Structure
A game consist of worlds which have multiple levels each. In the following we describe how to create a level file and how to combine these into a game.
Level
A level file is a lean file that imports at least import GameServer.Commands
and starts with the following Lean commands.
Game "NNG"
World "Addition"
Level 1
Title "The rfl tactic"
Note that the levels inside a world must have consecutive numbering starting with 1
. The Game
and World
strings can be anything, see below.
Statement
The core of a level is the Statement
, which is the exercise that should be proven.
/-- For all natural numbers $n$, we have $0 + n = n$. -/
@[simp]
Statement MyNat.zero_add
(n : ℕ) : 0 + n = n := by
Hint "You can start a proof by `induction n`."
induction n with n hn
· Hint "This is the base case."
rw [add_zero]
rfl
· Hint "This is the induction hypothesis"
rw [add_succ]
Branch
simp
Hint "A branch is an alternative tactic sequence. Does not need to finish the proof."
rw [hn]
rfl
Proof
The proof must always be a tactic proof, i.e. := by
is a mandatory part of the syntax.
There are a few extra tactics that help you structuring the proof:
Hint
: You can useHint "text"
to display text if the goal state in-game matches the one whereHint
is placed. For more options about hints, see below.Branch
: In the proof you can add aBranch
that runs an alternative tactic sequence, which helps settingHints
in different places. TheBranch
does not affect the main proof and does not need to finish any goals.Template
/Hole
: Used to provide a sample proof template. Anything insideTemplate
will be copied into the editor with allHole
s replaced withsorry
. Note that having aTemplate
will force the user to use Editor-mode for this level.
Statement Name (optional)
If you specify a name (MyNat.zero_add
), this lemma will be available in future levels.
(Note that a future level must also import this level,
so that Lean knows about the added statement).
The name must be fully qualified. (TODO: is that still true? Did we implement namespaces?)
Doc Comment (optional)
There are three places where the documentation comment appears:
- as doc comment when hovering over the theorem
- as exercise description at the top of the level:
Theorem `zero_add`: yada yada.
- in the inventory. This can be overwritten by using
LemmaDoc MyNat.zero_add "different yada yada"
as one might want to add a more detailed description there including examples etc.
Both latter points support Markdown (including katex).
Attributes (optional)
the @[ attributes ]
prefix should work just like you know it from the theorem
keyword.
Introduction/Conclusion
Optionally, you can add an Introduction "some text"
and Conclusion "some text"
to your level.
The introduction will be shown at the beginning, the conclusion is displayed once the level
is solved.
Theorems/Tactics/Definitions
Only enabled theorems/tactics/definitions (called "items" here) are available in a level.
To add a new item in a level, you can add
NewTactic rfl simp
NewLemma MyNat.add_zero MyNat.add_succ
NewDefinition Nat Pow Mul
Once added, items will be available in all future levels/worlds, unless you disable them for a particular level with
DisabledTactic tauto
DisabledLemma MyNat.add_zero
or specify explicitly which items should be available with
OnlyTactic rw rfl apply
OnlyLemma MyNat.add_zero
Lastly, all items need documentation entries (which are imported in the level),
see more about that below. There is also explains the LemmaTab
keyword.
World
Multiple levels are combined into a world and the worlds are then added to the game. It is recommended that all levels of a world are inside one folder (e.g. NNG/Levels/Addition/
) and
then there is one world file (NNG/Levels/Addition.lean
) which contains the following
import NNG.Levels.Addition.Level_1
import NNG.Levels.Addition.Level_2
Game "NNG"
World "Addition"
Title "Addition World"
Introduction "some text"
The Title
is the world's display title. The Introduction
is displayed before loading level 1.
Note that all levels of a world should be imported by the world file.
BUG: A level must not be imported in a different world's level. Instead, you have to import an entire world there: import NNG.Levels.Addition
Game
The Game itself (i.e. the main file of you lake project, NNG.lean
) should import all worlds and have the following layout, concluding with MakeGame
:
import NNG.Levels.Addition
import NNG.Levels.Multiplication
import NNG.Levels.Power
Game "NNG"
Title "Natural Number Game"
Introduction "some text"
MakeGame
The game will automatically compute the order of the worlds depending on the sample proofs of the Levels (ignoring anything inside a Branch
). You can add additional dependencies manually by adding Dependency PowerWorld → ImpossibleWorld
before MakeGame
.
The order of worlds influences which tactics and lemmas will be unlocked in a given level.
MakeGame
will display warnings about things in the game that need to be fixed, like missing
documentation or if a tactic is never introduced.
Documentation
Each tactic, theorem, or definition (all called items here) that is introduced in the game needs a documentation entry. These are statements of the following form:
LemmaDoc MyNat.add_squared as "add_squared" in "Pow"
"(missing)"
TacticDoc constructor
"(missing)"
DefinitionDoc One as "1"
"(missing)"
Notes:
- The lemma name must be fully qualified. The string display name can be arbitrary.
- Tactics must have their proper name. use
TacticDoc «have» ""
if it does not work without french quotes. - Definition names can be arbitrary. E.g. I used
DefinitionDoc Symbol.Fun as "fun x ↦ x" "(missing)"
once.
Moreover, the lemmas are in sorted in tabs (the in "Pow
) part. In each level file, you
can define which tab is open when the level is loaded by adding LemmaTab "Pow"
.
There will be features added to get automatic information from mathlib!
Escaping
(TODO: Move)
Inside the doc comment you don't need to escape the backslashes:
/-- $\operatorname{succ}(n)$. notation for naturals is `\N`. -/
Statement ...
However, inside interpolated strings (e.g. in Hint
, Introduction
and Conclusion
)
you do need to escape backslashes
with \\
and {
with \{
:
Hint "This code has some $\\operatorname\{succ}(n)$ math. The value of `h` is {h}.
Notation for naturals is `\\N`."
Game design
Here are some things you should consider designing a new game:
- A world with more than 16 levels will be displayed with the levels spiraling outwards, it might be desirable to stay below that bound. Above 22 levels the spiral start getting out of control.
Running Games Locally
The installation instructions are not yet tested on Mac/Windows. Comments very welcome!
VSCode Dev Containers
-
Install Docker and Dev Containers (once):
See official instructions. Explicitly this means:- Install docker engine if you have not yet: Instructions. I followed the "Server" instructions for linux.
- Note that on Linux you need to add your user to the
docker
group (see instructions) and probably reboot. - Open the games folder in VSCode:
cd NNG4 && code .
or "Open Folder" within VSCode - a message appears prompting you to install the "Dev Containers" extension (by Microsoft).
-
Open Project in Dev Container (everytime):
Once you have the Dev Containers Extension installed, (re)open the project folder of your game in VSCode. A message appears asking you to "Reopen in Container".- The first start will take a while, ca. 2-10 minutes. After the first start this should be very quickly.
- Once built, it should open a tab "Simple Browser" inside VSCode displaying the game. (Alternatively, open http://localhost:3000 in your browser).
-
Editing Files (everytime):
After editing some files in VSCode, open VSCode's terminal (View > Terminal) and runlake build
. Now you can reload your browser to see the changes.
Errors
- If you don't get the pop-up, you might have disabled them and you can reenable it by
running the
remote-containers.showReopenInContainerNotificationReset
command in vscode. - If the starting the container fails, in particular with a message
Error: network xyz not found
, you might have deleted stuff from docker via your shell. Try deleting the container and image explicitly in VSCode (left side, "Docker" icon). Then reopen vscode and let it rebuild the container. (this will again take some time)
Without Dev Containers
Install nvm
:
curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.2/install.sh | bash
then reopen bash and test with command -v nvm
if it is available (Should print "nvm").
Now install node:
nvm install node
Clone the game (e.g. NNG4
here):
git clone https://github.com/hhu-adam/NNG4.git
# or: git clone git@github.com:hhu-adam/NNG4.git
Download dependencies and build the game:
cd NNG4
lake update
lake exe cache get # if your game depends on mathlib
lake build
Clone the game repository into a directory next to the game:
cd ..
git clone https://github.com/leanprover-community/lean4game.git
# or: git clone git@github.com:leanprover-community/lean4game.git
The folders NNG4
and lean4game
must be in the same directory!
In lean4game
, install dependencies:
cd lean4game
npm install
If you are developing a game other than Robo
or NNG4
, adapt the
code at the beginning of lean4game/server/index.mjs
:
const games = {
"g/hhu-adam/robo": {
dir: "../../../../Robo",
queueLength: 5
},
"g/hhu-adam/nng4": {
dir: "../../../../NNG4",
queueLength: 5
}
}
Run the game:
npm start
This takes a little time. Eventually, the server is available on http://localhost:3000/ and the game is available on http://localhost:3000/#/g/hhu-adam/NNG4.
Modifying the GameServer
When modifying the game engine itself (in particular the content in lean4game/server
) you can test it live with this
setup by setting export NODE_ENV=development
inside your local game before building it:
cd NNG4
export NODE_ENV=development
lake update
lake build
This causes lake to search locally for the GameServer
lake package instead of using the version from github.