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@ -60,8 +60,8 @@ const RENDERER_FPS = 30
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function setup() {
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console.log('Setting up circuits art...')
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$canvas.width = $canvas.clientWidth
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$canvas.height = $canvas.clientHeight
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$canvas.width = $canvas.clientWidth * window.devicePixelRatio
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$canvas.height = $canvas.clientHeight * window.devicePixelRatio
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const g = $canvas.getContext('2d')!
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const state: State = {
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@ -75,14 +75,19 @@ function setup() {
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const handle = window.setInterval(() => {
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const time = new Date().getTime() - startTime.getTime()
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update(state, g.canvas.width, g.canvas.height, time)
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update(
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state,
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g.canvas.width / window.devicePixelRatio,
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g.canvas.height / window.devicePixelRatio,
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time
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)
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render(g, state, time)
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}, 1000 / RENDERER_FPS)
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renderer = { timer: handle }
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}
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function update(state: State, width: number, height: number, time: number) {
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function update(state: State, width: number, _height: number, _time: number) {
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const w = (width / CELL_SIZE) | 0
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// const h = (height / CELL_SIZE) | 0
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@ -166,14 +171,20 @@ const RENDER_CELL: Record<WireCell, (g: CanvasRenderingContext2D) => void> = {
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},
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}
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function render(g: CanvasRenderingContext2D, state: State, time: number) {
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function render(g: CanvasRenderingContext2D, state: State, _time: number) {
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const WIDTH = g.canvas.width / window.devicePixelRatio
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const HEIGHT = g.canvas.height / window.devicePixelRatio
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g.clearRect(0, 0, g.canvas.width, g.canvas.height)
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g.resetTransform()
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g.scale(window.devicePixelRatio, window.devicePixelRatio)
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g.scale(CELL_SIZE, CELL_SIZE)
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g.lineWidth = 3 / CELL_SIZE
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const w = (g.canvas.width / CELL_SIZE) | 0
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const h = (g.canvas.height / CELL_SIZE) | 0
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const w = (WIDTH / CELL_SIZE) | 0
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const h = (HEIGHT / CELL_SIZE) | 0
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for (let y = 0; y <= h + 1; y++) {
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for (let x = 0; x <= w + 1; x++) {
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if (!state.grid.has([x, y])) continue
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@ -235,18 +246,6 @@ function randomChoice<T>(choices: T[]): T {
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return choices[randomInt(0, choices.length - 1)]
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}
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function randomWeightedChoice<T>(choices: [T, number][]) {
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return
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}
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// 3 + 4 + 5 + 6
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randomWeightedChoice([
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['a', 3],
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['b', 4],
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['c', 5],
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['d', 6],
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])
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const DIR_TO_VEC: Record<WireDirection, Point2> = {
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['down']: [0, 1],
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['down-left']: [-1, 1],
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@ -277,14 +276,14 @@ const DIR_AVAILABLE_PREDICATE: Record<WireDirection, (pos: Point2, grid: Grid<Wi
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function pruneDirections(
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grid: Grid<WireCell>,
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position: Point2,
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directions: WireDirection[],
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directions: WireDirection[]
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): WireDirection[] {
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return directions.filter(dir => DIR_AVAILABLE_PREDICATE[dir](position, grid))
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}
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function generateWire(
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grid: Grid<WireCell>,
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startingPoint: Point2,
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startingPoint: Point2
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): { position: Point2; direction: WireCell }[] {
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const segmentLength = Math.floor(1 - Math.random() ** 2) * 10 + 30
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let currentPosition = startingPoint
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