Mergiate cose

main-old
Antonio De Lucreziis 3 years ago
commit c04a161ccc

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@ -0,0 +1,343 @@
function pointInInterval(a, b, x) {
return a <= x && x <= b;
}
function intervalIntersectsInterval(a, b, c, d) {
if (c <= a) {
return a <= d;
}
return pointInInterval(a, b, c);
}
function rectIntersectRect(x1, y1, x2, y2, x3, y3, x4, y4) {
return intervalIntersectsInterval(x1, x2, x3, x4) && intervalIntersectsInterval(y1, y2, y3, y4);
}
function intersects(x1, y1, x2, y2, x3, y3, x4, y4) {
const a_minx = Math.min(x1, x2);
const a_maxx = Math.max(x1, x2);
const a_miny = Math.min(y1, y2);
const a_maxy = Math.max(y1, y2);
const b_minx = Math.min(x3, x4);
const b_maxx = Math.max(x3, x4);
const b_miny = Math.min(y3, y4);
const b_maxy = Math.max(y3, y4);
if (!rectIntersectRect(a_minx, a_miny, a_maxx, a_maxy, b_minx, b_miny, b_maxx, b_maxy))
return false;
const a_dx = x2 - x1;
const a_dy = y2 - y1;
const b_dx = x4 - x3;
const b_dy = y4 - y3;
const det = -b_dx * a_dy + a_dx * b_dy;
if (Math.abs(det) === 0 && -a_dy * (x3 - x1) + a_dx * (y3 - y1) === 0) {
return y1 <= y3 <= y2 || y1 <= y4 <= y2;
}
const s = (-a_dy * (x1 - x3) + a_dx * (y1 - y3)) / det;
const t = (+b_dx * (y1 - y3) - b_dy * (x1 - x3)) / det;
return s >= 0 && s <= 1 && t >= 0 && t <= 1;
}
const $canvas = document.querySelector('#circuit-pattern');
let g = $canvas.getContext('2d');
let WIDTH = $canvas.offsetWidth;
let HEIGHT = $canvas.offsetHeight;
const TS = 20;
let ROWS = HEIGHT / TS;
let COLS = WIDTH / TS;
function updateCanvasDimensions() {
g = $canvas.getContext('2d');
WIDTH = $canvas.offsetWidth;
HEIGHT = $canvas.offsetHeight;
ROWS = HEIGHT / TS;
COLS = WIDTH / TS;
$canvas.width = WIDTH * devicePixelRatio;
$canvas.height = HEIGHT * devicePixelRatio;
g.scale(devicePixelRatio, devicePixelRatio);
}
window.addEventListener('resize', () => updateCanvasDimensions());
updateCanvasDimensions();
const state = {
wires: [], // :: [(Int, Int)]
nextWire: null,
nextWireIndex: 0,
nextSegmentLen: 0,
t: 0,
};
function randomFloat(min, max) {
return Math.random() * (max - min) + min;
}
function randomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
function randomChoice(list) {
return list[randomInt(0, list.length - 1)];
}
const DIRS = {
left: [-1, 1],
center: [0, 1],
right: [+1, 1],
};
const NEXT_DIRS = {
left: ['center'],
center: ['left', 'right'],
right: ['center'],
};
function canPlaceSegment([[p1x, p1y], [p2x, p2y]]) {
return state.wires.every(wire => {
return everyWireSegment(wire, ([[sx, sy], [lx, ly]]) => {
return !intersects(sx, sy, lx, ly, p1x, p1y, p2x, p2y);
});
})
}
function everyWireSegment(wire, segmentFn) {
let [start, ...rest] = wire;
return rest.every((pt) => {
const r = segmentFn([start, pt]);
start = pt;
return r;
});
}
function generateWire() {
const pieceCount = Math.pow(randomFloat(1, 2.5), 2) | 0;
const startPoint = [
randomInt(0, COLS),
Math.pow(randomFloat(0, ROWS / 12), 2) | 0,
];
const sizes = Array(pieceCount).fill(0).map(() => randomInt(2, 4) | 0);
const dirs = [randomChoice(Object.keys(DIRS))];
for (let i = 0; i < pieceCount - 1; i++) {
const last = dirs[dirs.length - 1];
dirs.push(randomChoice(NEXT_DIRS[last]));
}
const wire = [startPoint];
for (let i = 0; i < pieceCount; i++) {
const [lpx, lpy] = wire[wire.length - 1];
const [dx, dy] = DIRS[dirs[i]];
const s = sizes[i];
const s_bonus = (dirs[i] === 'center' ? s * 2 : s) | 0;
wire.push([lpx + dx * s_bonus, lpy + dy * s_bonus]);
}
const ok = everyWireSegment(wire, segment => {
return canPlaceSegment(segment);
});
if (!ok)
return null;
return wire;
}
// // LinearintERPolation
function lerp(a, b, t) {
return t * (b - a) + a;
}
function lerpPoint([x1, y1], [x2, y2], t) {
return [lerp(x1, x2, t), lerp(y1, y2, t)];
}
const CELLS_PER_SECOND = 15;
let lastTime = new Date().getTime();
function update() {
const now = new Date().getTime();
const delta = (now - lastTime) / 1000;
lastTime = now;
if (state.nextWire) {
state.t += CELLS_PER_SECOND * delta;
if (state.t >= 1.0) {
const [[x1, y1], [x2, y2]] = state.nextWire.slice(state.nextWireIndex - 2, state.nextWireIndex);
const dx = Math.abs(x2 - x1);
const dy = Math.abs(y2 - y1);
state.t = 0;
state.nextSegmentLen = Math.sqrt(dx * dx + dy * dy);
state.nextWireIndex++;
}
if (state.nextWireIndex > state.nextWire.length) {
state.wires.push(state.nextWire);
state.nextWire = null;
}
} else {
const wire = generateWire();
if (wire) {
state.nextWire = wire;
state.nextWireIndex = 2;
const [[x1, y1], [x2, y2]] = state.nextWire.slice(state.nextWireIndex - 2, state.nextWireIndex);
const dx = Math.abs(x2 - x1);
const dy = Math.abs(y2 - y1);
state.t = 0;
state.nextSegmentLen = Math.sqrt(dx * dx + dy * dy);
}
}
}
function getColors() {
if (document.body.classList.contains('dark-mode')) {
return {
BACKGROUND: '#282828',
// CIRCUIT: '#202020',
CIRCUIT: '#38302e',
}
} else {
return {
BACKGROUND: '#eaeaea',
CIRCUIT: '#d4d4d4',
};
}
}
function render() {
const { BACKGROUND, CIRCUIT } = getColors();
g.clearRect(0, 0, WIDTH, HEIGHT);
g.strokeStyle = CIRCUIT;
g.lineWidth = 3;
state.wires.forEach(wire => {
const [[sx, sy], ...rest] = wire;
function renderDot(x, y) {
if (y === 0) {
return;
}
g.beginPath();
g.ellipse(x * TS, y * TS, TS / 5, TS / 5, 0, 0, Math.PI * 2);
g.stroke();
}
renderDot(sx, sy);
g.beginPath();
g.moveTo(sx * TS, sy * TS);
rest.forEach(([x, y]) => {
g.lineTo(x * TS, y * TS);
});
g.stroke();
const [lx, ly] = wire[wire.length - 1];
renderDot(lx, ly);
[wire[0], wire[wire.length - 1]].forEach(([x, y]) => {
if (y === 0) {
return;
}
g.fillStyle = BACKGROUND;
g.beginPath();
g.ellipse(x * TS, y * TS, TS / 5 - 1, TS / 5 - 1, 0, 0, Math.PI * 2);
g.fill();
});
});
if (state.nextWire) {
const wirePart = state.nextWire.slice(0, state.nextWireIndex);
const wire = [
...wirePart.slice(0, wirePart.length - 1),
lerpPoint(
wirePart[wirePart.length - 2],
wirePart[wirePart.length - 1],
state.t
)
];
const [[sx, sy], ...rest] = wire;
function renderDot(x, y) {
if (y === 0) {
return;
}
g.beginPath();
g.ellipse(x * TS, y * TS, TS / 5, TS / 5, 0, 0, Math.PI * 2);
g.stroke();
}
renderDot(sx, sy);
g.beginPath();
g.moveTo(sx * TS, sy * TS);
rest.forEach(([x, y]) => {
g.lineTo(x * TS, y * TS);
});
g.stroke();
const [lx, ly] = wire[wire.length - 1];
renderDot(lx, ly);
[wire[0], wire[wire.length - 1]].forEach(([x, y]) => {
if (y === 0) {
return;
}
g.fillStyle = BACKGROUND;
g.beginPath();
g.ellipse(x * TS, y * TS, TS / 5 - 1, TS / 5 - 1, 0, 0, Math.PI * 2);
g.fill();
});
}
requestAnimationFrame(render);
}
// g.translate(0.5, 0.5);
window.addEventListener('DOMContentLoaded', () => {
// $canvas.classList.remove('hide');
render();
let i = 20;
while (i > 0) {
const wire = generateWire();
if (wire) {
state.wires.push(wire);
i--;
}
}
setInterval(() => {
update();
}, 1000 / 30);
})

@ -25,7 +25,7 @@
} }
* { * {
box-sizing: border-box; box-sizing: border-box;
} }
html, body { html, body {
@ -447,3 +447,80 @@ input[type=password] {
margin-top: 1rem; margin-top: 1rem;
} }
/* Pages */
.page-home {
/* TODO: Sarebbe meglio se si riuscisse a capire come farlo senza */
overflow-x: hidden;
}
.page-home .nav-logo {
display: none;
}
.page-home .super {
position: absolute;
left: 50vw;
top: 50vh;
width: 90vw;
transform: translate(-50%, -50%);
display: flex;
flex-direction: row;
flex-wrap: wrap;
align-items: center;
justify-content: center;
gap: 2vmin;
}
.page-home canvas {
position: absolute;
width: 100vw;
height: 100vh;
top: 0;
right: 0;
pointer-events: none;
z-index: -1;
transition: opacity 1000ms ease-in-out;
opacity: 1;
}
.page-home canvas.hide {
opacity: 0;
}
.page-home .super .block.text {
max-width: 40ch;
font-size: 1.25rem;
}
.page-home .super .block.text h1 {
font-weight: var(--font-weight-medium);
}
.page-home .super .block.text p {
font-weight: var(--font-weight-light);
}
.page-home .super .block.image {
display: flex;
align-items: center;
justify-content: center;
}
.page-home .super .block.image img {
max-width: 80ch;
max-height: 50vh;
filter: drop-shadow(0 0 64px rgba(0, 0, 0, 0.2)) drop-shadow(0 0 8px rgba(0, 0, 0, 0.35));
}
.page-home .main {
padding-top: calc(100vh - 6rem);
}

@ -2,6 +2,7 @@ package main
import ( import (
"io" "io"
"strings"
"text/template" "text/template"
"github.com/phc-dm/server-poisson/config" "github.com/phc-dm/server-poisson/config"
@ -41,6 +42,10 @@ func (t *TemplateRenderer) Render(w io.Writer, name string, data util.H) error {
newData := util.H{} newData := util.H{}
newData.Apply(data) newData.Apply(data)
newData["Page"] = util.H{
// Used to inject a page specific class on <body>
"Name": strings.TrimSuffix(name, ".html"),
}
newData["Config"] = config.Object() newData["Config"] = config.Object()
return tmpl.ExecuteTemplate(w, "base", newData) return tmpl.ExecuteTemplate(w, "base", newData)

@ -61,7 +61,7 @@
<link rel="stylesheet" href="/public/theme-dark.css"> <link rel="stylesheet" href="/public/theme-dark.css">
</head> </head>
<body> <body {{ if .Page.Name }}class="page-{{ .Page.Name }}"{{ end }}>
<nav> <nav>
<!-- Site --> <!-- Site -->
<div class="nav-logo"> <div class="nav-logo">

@ -3,6 +3,22 @@
{{define "title"}}PHC &bull; phc.dm.xxxxx.xx{{end}} {{define "title"}}PHC &bull; phc.dm.xxxxx.xx{{end}}
{{define "body"}} {{define "body"}}
<canvas id="circuit-pattern"></canvas>
<!-- Non avevo molta fantasia per il nome di questa classe -->
<section class="super">
<div class="block image">
<img src="assets/images/logo-circuit-board.svg" alt="phc-logo">
</div>
<div class="block text">
<h1>
Cos'è il PHC?
</h1>
<p>Lorem ipsum dolor sit amet consectetur adipisicing elit. Nostrum vel maiores dolorum dicta, repellat nulla repellendus amet fuga voluptas molestiae, magni</p>
<p>Voluptatibus sequi praesentium similique, quos ex illo autem quidem!</p>
</div>
</section>
<section> <section>
<h2>Notizie Importanti</h2> <h2>Notizie Importanti</h2>
<div class="card-list"> <div class="card-list">
@ -81,4 +97,6 @@
</div> </div>
</div> </div>
</section> </section>
<script src="/assets/home.js"></script>
{{end}} {{end}}
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