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lean4game/server/leanserver/GameServer/RpcHandlers.lean

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import Lean
import GameServer.EnvExtensions
open Lean
open Server
open Widget
open RequestM
open Meta
/-! ## GameGoal -/
structure GameLocalDecl where
userName : Name
type : String
deriving FromJson, ToJson
structure GameGoal where
objects : List GameLocalDecl
assumptions : List GameLocalDecl
goal : String
messages : Array String
deriving FromJson, ToJson
def Lean.MVarId.toGameGoal (goal : MVarId) (messages : Array String) : MetaM GameGoal := do
match (← getMCtx).findDecl? goal with
| none => throwError "unknown goal"
| some mvarDecl => do
-- toGameGoalAux below will sort local declarations from the context of goal into data and assumptions,
-- discarding auxilliary declarations
let rec toGameGoalAux : List (Option LocalDecl) → MetaM (List LocalDecl × List LocalDecl)
| (some decl)::t => withLCtx mvarDecl.lctx mvarDecl.localInstances do
let (o, a) ← toGameGoalAux t
if decl.isAuxDecl then
return (o, a)
if (← inferType decl.type).isProp then
return (o, decl::a)
else
return (decl::o, a)
| none:: t => toGameGoalAux t
| [] => return ([], [])
withLCtx mvarDecl.lctx mvarDecl.localInstances do
let (objects, assumptions) ← toGameGoalAux mvarDecl.lctx.decls.toList
let objects ← objects.mapM fun decl => do
return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) }
let assumptions ← assumptions.mapM fun decl => do
return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) }
return {objects := objects, assumptions := assumptions, goal := toString (← Meta.ppExpr mvarDecl.type), messages }
namespace GameServer
/-- `Game.getGoals` client<-server reply. -/
structure PlainGoal where
/-- The pretty-printed goals, empty if all accomplished. -/
goals : Array GameGoal
deriving FromJson, ToJson
-- TODO: Find a better way to pass on the file name?
def levelIdFromFileName [Monad m] [MonadError m] [MonadEnv m] (fileName : String) : m Nat := do
if fileName.startsWith "/level" then
if let some id := (fileName.drop "/level".length).toNat? then
return id
throwError s!"Could not find level ID in file name: {fileName}"
return 1
def getLevelByFileName [Monad m] [MonadError m] [MonadEnv m] (fileName : String) : m GameLevel := do
let levelId ← levelIdFromFileName fileName
-- TODO: make world and game configurable
let some level ← getLevel? {game := `TestGame, world := `TestWorld, level := levelId}
| throwError "Level not found"
return level
open Meta in
/-- Find all messages whose trigger matches the current goal -/
def findMessages (goal : MVarId) (doc : FileWorker.EditableDocument) : MetaM (Array String) := do
let level ← getLevelByFileName doc.meta.mkInputContext.fileName
let messages ← level.messages.filterMapM fun message => do
let (declMvars, binderInfo, messageGoal) ← forallMetaBoundedTelescope message.goal message.intros
if ← isDefEq messageGoal (← inferType $ mkMVar goal) -- TODO: also check assumptions
then return some message.message
else return none
return messages
/-- Get goals and messages at a given position -/
def getGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option PlainGoal)) := do
let doc ← readDoc
let text := doc.meta.text
let hoverPos := text.lspPosToUtf8Pos p.position
-- TODO: I couldn't find a good condition to find the correct snap. So we are looking
-- for the first snap with goals here:
withWaitFindSnap doc (fun s => ¬ (s.infoTree.goalsAt? doc.meta.text hoverPos).isEmpty)
(notFoundX := return none) fun snap => do
if let rs@(_ :: _) := snap.infoTree.goalsAt? doc.meta.text hoverPos then
let goals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do
let ci := if useAfter then { ci with mctx := ti.mctxAfter } else { ci with mctx := ti.mctxBefore }
let goals := List.toArray <| if useAfter then ti.goalsAfter else ti.goalsBefore
let goals ← ci.runMetaM {} $ goals.mapM fun goal => do
let messages ← findMessages goal doc
return ← goal.toGameGoal messages
return goals
return some { goals := goals.foldl (· ++ ·) ∅ }
else
return none
builtin_initialize
registerBuiltinRpcProcedure
`Game.getGoals
Lsp.PlainGoalParams
(Option PlainGoal)
getGoals
end GameServer