custom goal display
This commit is contained in:
@@ -4,6 +4,7 @@ import { EditorApi } from '@leanprover/infoview-api'
|
||||
import { LeanClient } from 'lean4web/client/src/editor/leanclient';
|
||||
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
|
||||
import * as ls from 'vscode-languageserver-protocol'
|
||||
import TacticState from './TacticState';
|
||||
|
||||
// TODO: move into Lean 4 web
|
||||
function toLanguageServerPosition (pos: monaco.Position): ls.Position {
|
||||
@@ -17,13 +18,14 @@ function Infoview({ ready, editor, editorApi, uri, leanClient } : {ready: boolea
|
||||
const rpcSession = await editorApi.createRpcSession(uri)
|
||||
const fetchInteractiveGoals = () => {
|
||||
const pos = toLanguageServerPosition(editor.getPosition())
|
||||
leanClient.sendRequest("$/lean/rpc/call", {"method":"Lean.Widget.getInteractiveGoals",
|
||||
leanClient.sendRequest("$/lean/rpc/call", {"method":"Game.getGoals",
|
||||
"params":{"textDocument":{uri}, "position": pos},
|
||||
"sessionId":rpcSession,
|
||||
"textDocument":{uri},
|
||||
"position": pos
|
||||
}).then(({ goals }) => {
|
||||
setGoals(goals)
|
||||
console.log(goals)
|
||||
}).catch((err) => {
|
||||
console.error(err)
|
||||
})
|
||||
@@ -44,7 +46,9 @@ function Infoview({ ready, editor, editorApi, uri, leanClient } : {ready: boolea
|
||||
}, [ready])
|
||||
// Lean.Widget.getInteractiveGoals
|
||||
|
||||
return (<div>Number of Goals: {goals !== null ? goals.length : "None"}</div>)
|
||||
return (<div>
|
||||
<TacticState goals={goals} errors={[]} completed={false}></TacticState>
|
||||
</div>)
|
||||
}
|
||||
|
||||
export default Infoview
|
||||
|
||||
@@ -18,9 +18,9 @@ function Goal({ goal }) {
|
||||
{hasObject && <Box><Typography>Objects</Typography>
|
||||
<List>
|
||||
{goal.objects.map((item) =>
|
||||
<ListItem key={item[0]}>
|
||||
<Typography color="primary" sx={{ mr: 1 }}>{item[0]}</Typography> :
|
||||
<Typography color="secondary" sx={{ ml: 1 }}>{item[1]}</Typography>
|
||||
<ListItem key={item.userName}>
|
||||
<Typography color="primary" sx={{ mr: 1 }}>{item.userName}</Typography> :
|
||||
<Typography color="secondary" sx={{ ml: 1 }}>{item.type}</Typography>
|
||||
</ListItem>)}
|
||||
</List></Box>}
|
||||
{hasAssumption && <Box><Typography>Assumptions</Typography>
|
||||
@@ -33,9 +33,9 @@ function Goal({ goal }) {
|
||||
</Box>)
|
||||
}
|
||||
|
||||
function TacticState({ goals, errors, lastTactic, completed }) {
|
||||
function TacticState({ goals, errors, completed }) {
|
||||
const hasError = typeof errors === "object" && errors.length > 0
|
||||
const hasGoal = typeof goals === "object" && goals.length > 0
|
||||
const hasGoal = goals !== null && goals.length > 0
|
||||
const hasManyGoal = hasGoal && goals.length > 1
|
||||
var col = ""
|
||||
var msg = ""
|
||||
@@ -54,7 +54,6 @@ function TacticState({ goals, errors, lastTactic, completed }) {
|
||||
{hasGoal && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5">Current goal</Typography> <Goal goal={goals[0]} /></Paper>}
|
||||
{completed && <Typography variant="h6">Level completed ! 🎉</Typography>}
|
||||
{hasError && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5" color="error">Spell invocation failed</Typography>
|
||||
<Typography sx={{ my: 1 }}>{lastTactic}</Typography>
|
||||
<Typography component="pre" sx={{ my: 1 }}>{col}{msg}</Typography>
|
||||
<Typography>Use the undo button to go back to a sane state.</Typography>
|
||||
</Paper>}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
import Lean
|
||||
import GameServer.EnvExtensions
|
||||
import GameServer.RpcHandlers
|
||||
|
||||
namespace MyModule
|
||||
open Lean
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
import Lean
|
||||
|
||||
open Lean
|
||||
open Server
|
||||
open Widget
|
||||
open RequestM
|
||||
open Meta
|
||||
|
||||
|
||||
/-! ## GameGoal -/
|
||||
|
||||
structure GameLocalDecl where
|
||||
userName : Name
|
||||
type : String
|
||||
deriving FromJson, ToJson
|
||||
|
||||
structure GameGoal where
|
||||
objects : List GameLocalDecl
|
||||
assumptions : List GameLocalDecl
|
||||
goal : String
|
||||
deriving FromJson, ToJson
|
||||
|
||||
|
||||
def Lean.MVarId.toGameGoal (goal : MVarId) : MetaM GameGoal := do
|
||||
match (← getMCtx).findDecl? goal with
|
||||
| none => throwError "unknown goal"
|
||||
| some mvarDecl => do
|
||||
-- toGameGoalAux below will sort local declarations from the context of goal into data and assumptions,
|
||||
-- discarding auxilliary declarations
|
||||
let rec toGameGoalAux : List (Option LocalDecl) → MetaM (List LocalDecl × List LocalDecl)
|
||||
| (some decl)::t => withLCtx mvarDecl.lctx mvarDecl.localInstances do
|
||||
let (o, a) ← toGameGoalAux t
|
||||
if decl.isAuxDecl then
|
||||
return (o, a)
|
||||
if (← inferType decl.type).isProp then
|
||||
return (o, decl::a)
|
||||
else
|
||||
return (decl::o, a)
|
||||
| none:: t => toGameGoalAux t
|
||||
| [] => return ([], [])
|
||||
withLCtx mvarDecl.lctx mvarDecl.localInstances do
|
||||
let (objects, assumptions) ← toGameGoalAux mvarDecl.lctx.decls.toList
|
||||
let objects ← objects.mapM fun decl => do
|
||||
return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) }
|
||||
let assumptions ← assumptions.mapM fun decl => do
|
||||
return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) }
|
||||
return {objects := objects, assumptions := assumptions, goal := toString (← Meta.ppExpr mvarDecl.type) }
|
||||
|
||||
|
||||
namespace GameServer
|
||||
|
||||
|
||||
/-- `Game.getGoals` client<-server reply. -/
|
||||
structure PlainGoal where
|
||||
/-- The pretty-printed goals, empty if all accomplished. -/
|
||||
goals : Array GameGoal
|
||||
deriving FromJson, ToJson
|
||||
|
||||
def getGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option PlainGoal)) := do
|
||||
let doc ← readDoc
|
||||
let text := doc.meta.text
|
||||
let hoverPos := text.lspPosToUtf8Pos p.position
|
||||
-- NOTE: use `>=` since the cursor can be *after* the input
|
||||
withWaitFindSnap doc (fun s => s.endPos >= hoverPos)
|
||||
(notFoundX := return none) fun snap => do
|
||||
if let rs@(_ :: _) := snap.infoTree.goalsAt? doc.meta.text hoverPos then
|
||||
let goals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do
|
||||
let ci := if useAfter then { ci with mctx := ti.mctxAfter } else { ci with mctx := ti.mctxBefore }
|
||||
let goals := List.toArray <| if useAfter then ti.goalsAfter else ti.goalsBefore
|
||||
let goals ← ci.runMetaM {} $ goals.mapM fun goal => do
|
||||
return ← goal.toGameGoal
|
||||
return goals
|
||||
return some { goals := goals.foldl (· ++ ·) ∅ }
|
||||
else
|
||||
return none
|
||||
|
||||
builtin_initialize
|
||||
registerBuiltinRpcProcedure
|
||||
`Game.getGoals
|
||||
Lsp.PlainGoalParams
|
||||
(Option PlainGoal)
|
||||
getGoals
|
||||
|
||||
end GameServer
|
||||
Reference in New Issue
Block a user