cleanup: popups
parent
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commit
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@ -1,6 +1,3 @@
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/**
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* @fileOverview
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*/
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import * as React from 'react'
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import { Typography } from '@mui/material'
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import Markdown from '../markdown'
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@ -0,0 +1,88 @@
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import { Box, Slider } from '@mui/material'
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import * as React from 'react'
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import { Trans, useTranslation } from 'react-i18next'
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import { GameIdContext } from '../../app'
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import { changedDifficulty, selectDifficulty } from '../../state/progress'
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import { useSelector } from 'react-redux'
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import { useContext } from 'react'
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import { useAppDispatch } from '../../hooks'
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/** Pop-up that is displayed when opening the help explaining the game rules.
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*
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*/
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export function RulesPopup () {
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const { t } = useTranslation()
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const { gameId } = useContext(GameIdContext)
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const difficulty = useSelector(selectDifficulty(gameId))
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const dispatch = useAppDispatch()
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function label(x : number) {
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return x == 0 ? t("none") : x == 1 ? t("relaxed") : t("regular")
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}
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return <>
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<h2>{t("Game Rules")}</h2>
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{/* <span className="difficulty-label">{t("Rules")}
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<FontAwesomeIcon icon={rulesHelp ? faXmark : faCircleQuestion} className='helpButton' onClick={() => (setRulesHelp(!rulesHelp))}/>
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</span> */}
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<Box className="slider-wrapper">
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<Slider
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orientation="horizontal"
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title={t("Game Rules")}
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min={0} max={2}
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aria-label={t("Game Rules")}
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value={difficulty}
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marks={[
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{value: 0, label: label(0)},
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{value: 1, label: label(1)},
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{value: 2, label: label(2)}
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]}
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valueLabelFormat={label}
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getAriaValueText={label}
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valueLabelDisplay="off"
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onChange={(ev, val: number) => {
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dispatch(changedDifficulty({game: gameId, difficulty: val}))
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}}
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/>
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</Box>
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<Trans>
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<p>
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Game rules determine if it is allowed to skip levels and if the games runs checks to only
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allow unlocked tactics and theorems in proofs.
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</p>
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<p>
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Note: "Unlocked" tactics (or theorems) are determined by two things: The set of minimal
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tactics needed to solve a level, plus any tactics you unlocked in another level. That means
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if you unlock <code>simp</code> in a level, you can use it henceforth in any level.
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</p>
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<p>The options are:</p>
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</Trans>
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<table>
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<thead>
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<tr>
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<th scope="col"></th>
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<th scope="col">{t("levels")}</th>
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<th scope="col">{t("tactics")}</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<th scope="row">{t("regular")}</th>
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<td>🔐</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">{t("relaxed")}</th>
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<td>🔓</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">{t("none")}</th>
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<td>🔓</td>
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<td>🔓</td>
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</tr>
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</tbody>
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</table>
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</>
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}
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@ -1,60 +0,0 @@
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/**
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* @fileOverview
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*/
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import * as React from 'react'
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import { Trans, useTranslation } from 'react-i18next'
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/** Pop-up that is displayed when opening the help explaining the game rules.
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*
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* `handleClose` is the function to close it again because it's open/closed state is
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* controlled by the containing element.
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*/
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export function RulesHelpPopup ({handleClose}: {handleClose: () => void}) {
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const { t } = useTranslation()
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return <div className="privacy-policy modal-wrapper">
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<div className="modal-backdrop" onClick={handleClose} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
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<h2>{t("Game Rules")}</h2>
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<Trans>
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<p>
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Game rules determine if it is allowed to skip levels and if the games runs checks to only
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allow unlocked tactics and theorems in proofs.
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</p>
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<p>
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Note: "Unlocked" tactics (or theorems) are determined by two things: The set of minimal
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tactics needed to solve a level, plus any tactics you unlocked in another level. That means
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if you unlock <code>simp</code> in a level, you can use it henceforth in any level.
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</p>
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<p>The options are:</p>
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</Trans>
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<table>
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<thead>
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<tr>
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<th scope="col"></th>
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<th scope="col">{t("levels")}</th>
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<th scope="col">{t("tactics")}</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<th scope="row">{t("regular")}</th>
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<td>🔐</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">{t("relaxed")}</th>
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<td>🔓</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">{t("none")}</th>
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<td>🔓</td>
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<td>🔓</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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}
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@ -0,0 +1,7 @@
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/* For the "Rules" popup. */
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.slider-wrapper {
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padding-left: 2rem;
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padding-right: 2rem;
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padding-top: 1rem;
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}
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