remove watchdog
This commit is contained in:
@@ -11,7 +11,6 @@ import './css/app.css';
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import { MobileContext } from './components/infoview/context';
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import { useMobile } from './hooks';
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import { AUTO_SWITCH_THRESHOLD, getWindowDimensions} from './state/preferences';
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import { connection } from './connection';
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export const GameIdContext = React.createContext<string>(undefined);
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@@ -37,10 +36,6 @@ function App() {
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}
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}, [lockMobile])
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React.useEffect(() => {
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connection.startLeanClient(gameId);
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}, [gameId])
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return (
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<div className="app">
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<GameIdContext.Provider value={gameId}>
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@@ -18,7 +18,6 @@ import { EditorConnection, EditorEvents } from '../../../node_modules/lean4-info
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import { EventEmitter } from '../../../node_modules/lean4-infoview/src/infoview/event'
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import { GameIdContext } from '../app'
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import { ConnectionContext, connection, useLeanClient } from '../connection'
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import { useAppDispatch, useAppSelector } from '../hooks'
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import { useGetGameInfoQuery, useLoadInventoryOverviewQuery, useLoadLevelQuery } from '../state/api'
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import { changedSelection, codeEdited, selectCode, selectSelections, selectCompleted, helpEdited,
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@@ -44,6 +43,15 @@ import 'lean4web/client/src/editor/infoview.css'
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import 'lean4web/client/src/editor/vscode.css'
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import '../css/level.css'
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import { LevelAppBar } from './app_bar'
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import { LeanClient } from 'lean4web/client/src/editor/leanclient'
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import { DisposingWebSocketMessageReader } from 'lean4web/client/src/reader'
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import { WebSocketMessageWriter, toSocket } from 'vscode-ws-jsonrpc'
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import { IConnectionProvider } from 'monaco-languageclient'
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import { monacoSetup } from 'lean4web/client/src/monacoSetup'
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import { onigasmH } from 'onigasm/lib/onigasmH'
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monacoSetup()
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function Level() {
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const params = useParams()
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@@ -211,10 +219,8 @@ function PlayableLevel({impressum, setImpressum}) {
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const dispatch = useAppDispatch()
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const difficulty = useSelector(selectDifficulty(gameId))
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const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
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const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
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const inventory: Array<String> = useSelector(selectInventory(gameId))
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const typewriterMode = useSelector(selectTypewriterMode(gameId))
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const setTypewriterMode = (newTypewriterMode: boolean) => dispatch(changeTypewriterMode({game: gameId, typewriterMode: newTypewriterMode}))
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@@ -293,12 +299,6 @@ function PlayableLevel({impressum, setImpressum}) {
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// a hint at the beginning of the proof...
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const [selectedStep, setSelectedStep] = useState<number>()
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// if the user inventory changes, notify the server
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useEffect(() => {
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let leanClient = connection.getLeanClient(gameId)
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leanClient.sendNotification('$/game/setInventory', {inventory: inventory, difficulty: difficulty})
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}, [inventory])
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useEffect (() => {
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// Lock editor mode
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if (level?.data?.template) {
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@@ -372,7 +372,7 @@ function PlayableLevel({impressum, setImpressum}) {
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// Effect when command line mode gets enabled
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useEffect(() => {
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if (editor && typewriterMode) {
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if (onigasmH && editor && typewriterMode) {
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let code = editor.getModel().getLinesContent().filter(line => line.trim())
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editor.executeEdits("typewriter", [{
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range: editor.getModel().getFullModelRange(),
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@@ -395,7 +395,7 @@ function PlayableLevel({impressum, setImpressum}) {
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// editor.setSelection(monaco.Selection.fromPositions(endPos, endPos))
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// }
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}
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}, [editor, typewriterMode])
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}, [editor, typewriterMode, onigasmH == null])
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return <>
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<div style={level.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div>
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@@ -531,21 +531,32 @@ function Introduction({impressum, setImpressum}) {
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function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChangeContent, onDidChangeSelection) {
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const connection = React.useContext(ConnectionContext)
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = useContext(WorldLevelIdContext)
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const [editor, setEditor] = useState<monaco.editor.IStandaloneCodeEditor|null>(null)
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const [infoProvider, setInfoProvider] = useState<null|InfoProvider>(null)
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const [infoviewApi, setInfoviewApi] = useState<null|InfoviewApi>(null)
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const [editorConnection, setEditorConnection] = useState<null|EditorConnection>(null)
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// Create Editor
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const uriStr = `file:///${worldId}/${levelId}`
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const uri = monaco.Uri.parse(uriStr)
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const inventory: Array<String> = useSelector(selectInventory(gameId))
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const difficulty: number = useSelector(selectDifficulty(gameId))
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useEffect(() => {
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const model = monaco.editor.createModel(initialCode ?? '', 'lean4', uri)
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if (onDidChangeContent) {
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model.onDidChangeContent(() => onDidChangeContent(model.getValue()))
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}
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const editor = monaco.editor.create(codeviewRef.current!, {
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model,
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glyphMargin: true,
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quickSuggestions: false,
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lineDecorationsWidth: 5,
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folding: false,
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lineNumbers: 'on',
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lightbulb: {
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enabled: true
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},
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@@ -557,11 +568,61 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
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enabled: false
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},
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lineNumbersMinChars: 3,
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tabSize: 2,
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'semanticHighlighting.enabled': true,
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theme: 'vs-code-theme-converted'
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})
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if (onDidChangeSelection) {
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editor.onDidChangeCursorSelection(() => onDidChangeSelection(editor.getSelections()))
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}
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if (initialSelections) {
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console.debug("Initial Selection: ", initialSelections)
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// BUG: Somehow I get an `invalid arguments` bug here
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// editor.setSelections(initialSelections)
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}
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setEditor(editor)
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const abbrevRewriter = new AbbreviationRewriter(new AbbreviationProvider(), model, editor)
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const infoProvider = new InfoProvider(connection.getLeanClient(gameId))
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const socketUrl = ((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + '/websocket/' + gameId
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const connectionProvider : IConnectionProvider = {
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get: async () => {
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return await new Promise((resolve, reject) => {
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console.log(`connecting ${socketUrl}`)
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const websocket = new WebSocket(socketUrl)
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websocket.addEventListener('error', (ev) => {
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reject(ev)
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})
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websocket.addEventListener('message', (msg) => {
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// console.log(msg.data)
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})
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websocket.addEventListener('open', () => {
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const socket = toSocket(websocket)
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const reader = new DisposingWebSocketMessageReader(socket)
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const writer = new WebSocketMessageWriter(socket)
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resolve({
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reader,
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writer
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})
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})
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})
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}
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}
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// Following `vscode-lean4/webview/index.ts`
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const client = new LeanClient(connectionProvider, showRestartMessage, {inventory, difficulty})
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const infoProvider = new InfoProvider(client)
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// const div: HTMLElement = infoviewRef.current!
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const imports = {
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'@leanprover/infoview': `${window.location.origin}/index.production.min.js`,
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'react': `${window.location.origin}/react.production.min.js`,
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'react/jsx-runtime': `${window.location.origin}/react-jsx-runtime.production.min.js`,
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'react-dom': `${window.location.origin}/react-dom.production.min.js`,
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'react-popper': `${window.location.origin}/react-popper.production.min.js`
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}
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// loadRenderInfoview(imports, [infoProvider.getApi(), div], setInfoviewApi)
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setInfoProvider(infoProvider)
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client.restart()
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const editorApi = infoProvider.getApi()
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@@ -606,54 +667,27 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
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setEditor(editor)
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setInfoProvider(infoProvider)
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setInfoviewApi(infoviewApi)
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return () => { infoProvider.dispose(); editor.dispose() }
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}, [])
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infoProvider.openPreview(editor, infoviewApi)
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const taskgutter = new LeanTaskGutter(infoProvider.client, editor)
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const {leanClient, leanClientStarted} = useLeanClient(gameId)
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const uriStr = `file:///${worldId}/${levelId}`
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const uri = monaco.Uri.parse(uriStr)
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// TODO:
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// setRestart(() => restart)
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// Create model when level changes
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useEffect(() => {
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if (editor && leanClientStarted) {
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let model = monaco.editor.getModel(uri)
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if (!model) {
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model = monaco.editor.createModel(initialCode, 'lean4', uri)
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}
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model.onDidChangeContent(() => onDidChangeContent(model.getValue()))
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editor.onDidChangeCursorSelection(() => onDidChangeSelection(editor.getSelections()))
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editor.setModel(model)
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if (initialSelections) {
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console.debug("Initial Selection: ", initialSelections)
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// BUG: Somehow I get an `invalid arguments` bug here
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// editor.setSelections(initialSelections)
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}
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return () => {
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editorConnection.api.sendClientNotification(uriStr, "textDocument/didClose", {textDocument: {uri: uriStr}})
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model.dispose();
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}
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return () => {
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editor.dispose();
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model.dispose();
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abbrevRewriter.dispose();
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taskgutter.dispose();
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infoProvider.dispose();
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client.dispose();
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}
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}, [editor, levelId, connection, leanClientStarted])
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}, [gameId, worldId, levelId])
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useEffect(() => {
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if (editor && leanClientStarted) {
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let model = monaco.editor.getModel(uri)
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infoviewApi.serverRestarted(leanClient.initializeResult)
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infoProvider.openPreview(editor, infoviewApi)
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const taskGutter = new LeanTaskGutter(infoProvider.client, editor)
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const abbrevRewriter = new AbbreviationRewriter(new AbbreviationProvider(), model, editor)
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return () => { abbrevRewriter.dispose(); taskGutter.dispose(); }
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}
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}, [editor, connection, leanClientStarted])
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const showRestartMessage = () => {
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// setRestartMessage(true)
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console.log("TODO: SHOW RESTART MESSAGE")
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}
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return {editor, infoProvider, editorConnection}
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}
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@@ -1,68 +0,0 @@
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/**
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* @fileOverview todo
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*/
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import * as React from 'react';
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import { LeanClient } from 'lean4web/client/src/editor/leanclient';
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export class Connection {
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private game: string = undefined // We only keep a connection to a single game at a time
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private leanClient: LeanClient = null
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getLeanClient(game): LeanClient {
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if (this.game !== game) {
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if (this.leanClient) {
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this.leanClient.stop() // Stop previous Lean client
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}
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this.game = game
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// Start a new Lean client for the new `gameId`.
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const socketUrl = ((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + '/websocket/' + game
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const uri = monaco.Uri.parse('file:///')
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this.leanClient = new LeanClient(socketUrl, undefined, uri, () => {})
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}
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return this.leanClient
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}
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/** If not already started, starts the Lean client. resolves the returned promise as soon as a
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* Lean client is running.
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*/
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startLeanClient = (game) => {
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return new Promise<LeanClient>((resolve) => {
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const leanClient = this.getLeanClient(game)
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if (leanClient.isRunning()) {
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resolve(leanClient)
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} else {
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if (!leanClient.isStarted()) {
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leanClient.start()
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}
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leanClient.restarted(() => {
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// This keep alive message is not recognized by the server,
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// but it makes sure that the websocket connection does not
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// time out after 60 seconds.
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setInterval(() => {leanClient.sendNotification('$/keepAlive', {}) }, 5000)
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resolve(leanClient)
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})
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}
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})
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}
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}
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export const connection = new Connection()
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export const ConnectionContext = React.createContext(null);
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export const useLeanClient = (gameId) => {
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const leanClient = connection.getLeanClient(gameId)
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const [leanClientStarted, setLeanClientStarted] = React.useState(leanClient.isStarted())
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React.useEffect(() => {
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const t1 = leanClient.restarted(() => { console.log("START"); setLeanClientStarted(true) })
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const t2 = leanClient.stopped(() => { console.log("STOP"); setLeanClientStarted(false) })
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return () => {t1.dispose(); t2.dispose()}
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}, [leanClient, setLeanClientStarted])
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return {leanClientStarted, leanClient}
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}
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@@ -1,7 +1,6 @@
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import * as React from 'react'
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import { createRoot } from 'react-dom/client'
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import App from './app'
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import { ConnectionContext, connection } from './connection'
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import { store } from './state/store'
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import { Provider } from 'react-redux'
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import type { RouteObject } from "react-router"
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@@ -10,11 +9,8 @@ import ErrorPage from './components/error_page'
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import Welcome from './components/welcome'
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import LandingPage from './components/landing_page'
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import Level from './components/level'
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import { monacoSetup } from 'lean4web/client/src/monacoSetup'
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monacoSetup()
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// If `VITE_LEAN4GAME_SINGLE` is set to true, then `/` should be redirected to
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// `/g/local/game`. This is used for the devcontainer setup
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@@ -61,9 +57,7 @@ const root = createRoot(container!);
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root.render(
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<React.StrictMode>
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<Provider store={store}>
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<ConnectionContext.Provider value={connection}>
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<RouterProvider router={router} />
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</ConnectionContext.Provider>
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<RouterProvider router={router} />
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</Provider>
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</React.StrictMode>
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);
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@@ -19,11 +19,7 @@ export const store = configureStore({
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},
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// Make connection available in thunks:
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middleware: getDefaultMiddleware =>
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getDefaultMiddleware({
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thunk: {
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extraArgument: { connection }
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}
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}).concat(apiSlice.middleware),
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getDefaultMiddleware().concat(apiSlice.middleware),
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});
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/**
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Reference in New Issue
Block a user