Merge pull request #181 from Wzixiao/auto-mobile-layout

Modify logic for preferences
v4.6.0-bump
Jon Eugster 2 years ago committed by GitHub
commit df423aaace
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GPG Key ID: B5690EEEBB952194

@ -8,40 +8,24 @@ import '@fontsource/roboto/700.css';
import './css/reset.css';
import './css/app.css';
import { MobileContext } from './components/infoview/context';
import { useMobile } from './hooks';
import { AUTO_SWITCH_THRESHOLD, getWindowDimensions} from './state/preferences';
import { PreferencesContext} from './components/infoview/context';
import UsePreferences from "./state/hooks/use_preferences"
export const GameIdContext = React.createContext<string>(undefined);
function App() {
const { mobile, setMobile, lockMobile, setLockMobile } = useMobile();
const params = useParams()
const gameId = "g/" + params.owner + "/" + params.repo
const automaticallyAdjustLayout = () => {
const {width} = getWindowDimensions()
setMobile(width < AUTO_SWITCH_THRESHOLD)
}
React.useEffect(()=>{
if (!lockMobile){
void automaticallyAdjustLayout()
window.addEventListener('resize', automaticallyAdjustLayout)
return () => {
window.removeEventListener('resize', automaticallyAdjustLayout)
}
}
}, [lockMobile])
const {mobile, layout, isSavePreferences, setLayout, setIsSavePreferences} = UsePreferences()
return (
<div className="app">
<GameIdContext.Provider value={gameId}>
<MobileContext.Provider value={{mobile, setMobile, lockMobile, setLockMobile}}>
<Outlet />
</MobileContext.Provider>
<PreferencesContext.Provider value={{mobile, layout, isSavePreferences, setLayout, setIsSavePreferences}}>
<Outlet />
</PreferencesContext.Provider>
</GameIdContext.Provider>
</div>
)

@ -7,7 +7,7 @@ import { faDownload, faUpload, faEraser, faBook, faBookOpen, faGlobe, faHome,
faArrowRight, faArrowLeft, faXmark, faBars, faCode,
faCircleInfo, faTerminal, faMobileScreenButton, faDesktop, faGear } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from "../app"
import { InputModeContext, MobileContext, WorldLevelIdContext } from "./infoview/context"
import { InputModeContext, PreferencesContext, WorldLevelIdContext } from "./infoview/context"
import { GameInfo, useGetGameInfoQuery } from '../state/api'
import { changedOpenedIntro, selectCompleted, selectDifficulty, selectProgress } from '../state/progress'
import { useAppDispatch, useAppSelector } from '../hooks'
@ -162,7 +162,7 @@ export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpres
}) {
const gameId = React.useContext(GameIdContext)
const gameProgress = useAppSelector(selectProgress(gameId))
const {mobile, setMobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const [navOpen, setNavOpen] = React.useState(false)
return <div className="app-bar">
@ -212,7 +212,7 @@ export function LevelAppBar({isLoading, levelTitle, toggleImpressum, pageNumber=
}) {
const gameId = React.useContext(GameIdContext)
const {worldId, levelId} = React.useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const [navOpen, setNavOpen] = React.useState(false)
const gameInfo = useGetGameInfoQuery({game: gameId})
const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))

@ -5,6 +5,7 @@ import * as React from 'react';
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
import { InteractiveDiagnostic, InteractiveTermGoal } from '@leanprover/infoview-api';
import { GameHint, InteractiveGoal, InteractiveGoals } from './rpc_api';
import { PreferencesState } from '../../state/preferences';
export const MonacoEditorContext = React.createContext<monaco.editor.IStandaloneCodeEditor>(
null as any)
@ -62,18 +63,18 @@ export const ProofStateContext = React.createContext<{
setProofState: () => {},
})
export interface IMobileContext {
mobile : boolean,
setMobile: React.Dispatch<React.SetStateAction<Boolean>>,
lockMobile: boolean,
setLockMobile: React.Dispatch<React.SetStateAction<Boolean>>,
export interface IPreferencesContext extends PreferencesState{
mobile: boolean, // The variables that actually control the page 'layout' can only be changed through layout.
setLayout: React.Dispatch<React.SetStateAction<PreferencesState["layout"]>>;
setIsSavePreferences: React.Dispatch<React.SetStateAction<Boolean>>;
}
export const MobileContext = React.createContext<IMobileContext>({
export const PreferencesContext = React.createContext<IPreferencesContext>({
mobile: false,
setMobile: () => {},
lockMobile: false,
setLockMobile: () => {}
layout: "auto",
isSavePreferences: false,
setLayout: () => {},
setIsSavePreferences: () => {}
})
export const WorldLevelIdContext = React.createContext<{

@ -27,7 +27,7 @@ import Markdown from '../markdown';
import { Infos } from './infos';
import { AllMessages, Errors, WithLspDiagnosticsContext } from './messages';
import { Goal } from './goals';
import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context';
import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context';
import { Typewriter, hasErrors, hasInteractiveErrors } from './typewriter';
import { InteractiveDiagnostic } from '@leanprover/infoview/*';
import { Button } from '../button';
@ -349,7 +349,7 @@ export function TypewriterInterface({props}) {
const [disableInput, setDisableInput] = React.useState<boolean>(false)
const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext)
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const { proof } = React.useContext(ProofContext)
const { setTypewriterInput } = React.useContext(InputModeContext)
const { selectedStep, setSelectedStep } = React.useContext(SelectionContext)

@ -27,7 +27,7 @@ import { Button } from './button'
import Markdown from './markdown'
import {InventoryPanel} from './inventory'
import { hasInteractiveErrors } from './infoview/typewriter'
import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContext,
import { DeletedChatContext, InputModeContext, PreferencesContext, MonacoEditorContext,
ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './infoview/context'
import { DualEditor } from './infoview/main'
import { GameHint } from './infoview/rpc_api'
@ -74,7 +74,7 @@ function Level() {
function ChatPanel({lastLevel}) {
const chatRef = useRef<HTMLDivElement>(null)
const {mobile} = useContext(MobileContext)
const {mobile} = useContext(PreferencesContext)
const gameId = useContext(GameIdContext)
const {worldId, levelId} = useContext(WorldLevelIdContext)
const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
@ -215,7 +215,7 @@ function PlayableLevel({impressum, setImpressum}) {
const codeviewRef = useRef<HTMLDivElement>(null)
const gameId = React.useContext(GameIdContext)
const {worldId, levelId} = useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const dispatch = useAppDispatch()
@ -441,7 +441,7 @@ function PlayableLevel({impressum, setImpressum}) {
function IntroductionPanel({gameInfo}) {
const gameId = React.useContext(GameIdContext)
const {worldId} = useContext(WorldLevelIdContext)
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
let text: Array<string> = gameInfo.data?.worlds.nodes[worldId].introduction.split(/\n(\s*\n)+/)
@ -468,7 +468,7 @@ export default Level
/** The site with the introduction text of a world */
function Introduction({impressum, setImpressum}) {
const gameId = React.useContext(GameIdContext)
const {mobile} = useContext(MobileContext)
const {mobile} = useContext(PreferencesContext)
const inventory = useLoadInventoryOverviewQuery({game: gameId})

@ -1,16 +1,42 @@
import * as React from 'react'
import { Input, Typography } from '@mui/material'
import Markdown from '../markdown'
import Switch from '@mui/material/Switch';
import { Switch, Button, ButtonGroup } from '@mui/material';
import Box from '@mui/material/Box';
import Slider from '@mui/material/Slider';
import FormControlLabel from '@mui/material/FormControlLabel';
import { IMobileContext } from "../infoview/context"
import { IPreferencesContext } from "../infoview/context"
interface PreferencesPopupProps extends IMobileContext{
interface PreferencesPopupProps extends Omit<IPreferencesContext, 'mobile'> {
handleClose: () => void
}
}
export function PreferencesPopup({ layout, setLayout, isSavePreferences, setIsSavePreferences, handleClose }: PreferencesPopupProps) {
const marks = [
{
value: 0,
label: 'Mobile',
key: "mobile"
},
{
value: 1,
label: 'Auto',
key: "auto"
},
{
value: 2,
label: 'Desktop',
key: "desktop"
},
];
const handlerChangeLayout = (_: Event, value: number) => {
setLayout(marks[value].key as IPreferencesContext["layout"])
}
export function PreferencesPopup({ mobile, setMobile, lockMobile, setLockMobile, handleClose }: PreferencesPopupProps) {
return <div className="modal-wrapper">
<div className="modal-backdrop" onClick={handleClose} />
<div className="modal">
@ -18,34 +44,43 @@ export function PreferencesPopup({ mobile, setMobile, lockMobile, setLockMobile,
<Typography variant="body1" component="div" className="settings">
<div className='preferences-category'>
<div className='category-title'>
<h3>Mobile layout</h3>
<h3>Layout</h3>
</div>
<div className='preferences-item'>
<div className='preferences-item first leave-left-gap'>
<FormControlLabel
control={
<Switch
checked={mobile}
onChange={() => setMobile(!mobile)}
name="checked"
color="primary"
/>
<Box sx={{ width: 300 }}>
<Slider
aria-label="Always visible"
value={marks.find(item => item.key === layout).value}
step={1}
marks={marks}
max={2}
sx={{
'& .MuiSlider-track': { display: 'none', },
}}
onChange={handlerChangeLayout}
/>
</Box>
}
label="Enable"
labelPlacement="start"
label=""
/>
</div>
</div>
<div className='preferences-category tail-category'>
<div className='preferences-item'>
<FormControlLabel
control={
<Switch
checked={!lockMobile}
onChange={() => setLockMobile(!lockMobile)}
name="checked"
color="primary"
/>
<Switch
checked={isSavePreferences}
onChange={() => setIsSavePreferences(!isSavePreferences)}
name="checked"
color="primary"
/>
}
label="Auto"
labelPlacement="start"
label="Save my settings (in the browser store)"
labelPlacement="end"
/>
</div>
</div>

@ -10,7 +10,7 @@ import { useAppDispatch, useAppSelector } from '../hooks'
import { changedOpenedIntro, selectOpenedIntro } from '../state/progress'
import { useGetGameInfoQuery, useLoadInventoryOverviewQuery } from '../state/api'
import { Button } from './button'
import { MobileContext } from './infoview/context'
import { PreferencesContext } from './infoview/context'
import { InventoryPanel } from './inventory'
import { ErasePopup } from './popup/erase'
import { InfoPopup } from './popup/game_info'
@ -27,7 +27,7 @@ import { Hint } from './hints'
/** the panel showing the game's introduction text */
function IntroductionPanel({introduction, setPageNumber}: {introduction: string, setPageNumber}) {
const {mobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const gameId = React.useContext(GameIdContext)
const dispatch = useAppDispatch()
@ -64,7 +64,9 @@ function IntroductionPanel({introduction, setPageNumber}: {introduction: string,
/** main page of the game showing among others the tree of worlds/levels */
function Welcome() {
const gameId = React.useContext(GameIdContext)
const {mobile, setMobile, lockMobile, setLockMobile} = React.useContext(MobileContext)
const {mobile} = React.useContext(PreferencesContext)
const {layout, isSavePreferences, setLayout, setIsSavePreferences} = React.useContext(PreferencesContext)
const gameInfo = useGetGameInfoQuery({game: gameId})
const inventory = useLoadInventoryOverviewQuery({game: gameId})
@ -134,7 +136,7 @@ function Welcome() {
{eraseMenu? <ErasePopup handleClose={closeEraseMenu}/> : null}
{uploadMenu? <UploadPopup handleClose={closeUploadMenu}/> : null}
{info ? <InfoPopup info={gameInfo.data?.info} handleClose={closeInfo}/> : null}
{preferencesPopup ? <PreferencesPopup mobile={mobile} setMobile={setMobile} lockMobile={lockMobile} setLockMobile={setLockMobile} handleClose={closePreferencesPopup}/> : null}
{preferencesPopup ? <PreferencesPopup layout={layout} isSavePreferences={isSavePreferences} setLayout={setLayout} setIsSavePreferences={setIsSavePreferences} handleClose={closePreferencesPopup}/> : null}
</>
}

@ -11,11 +11,12 @@ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faXmark, faCircleQuestion } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from '../app'
import { useAppDispatch, useMobile } from '../hooks'
import { useAppDispatch } from '../hooks'
import { selectDifficulty, changedDifficulty, selectCompleted } from '../state/progress'
import { store } from '../state/store'
import '../css/world_tree.css'
import { PreferencesContext } from './infoview/context'
// Settings for the world tree
cytoscape.use( klay )
@ -197,7 +198,7 @@ export function WorldSelectionMenu({rulesHelp, setRulesHelp}) {
const gameId = React.useContext(GameIdContext)
const difficulty = useSelector(selectDifficulty(gameId))
const dispatch = useAppDispatch()
const { mobile } = useMobile()
const { mobile } = React.useContext(PreferencesContext)
function label(x : number) {

@ -187,3 +187,15 @@ h5, h6 {
margin-left: 0.3rem;
margin-right: 0.3rem;
}
.preferences-category.tail-category{
margin-top: 2em;
}
.preferences-item.first{
margin-top: 1em;
}
.preferences-item.leave-left-gap{
margin-left: 3em;
}

@ -1,30 +1,6 @@
import { TypedUseSelectorHook, useDispatch, useSelector } from 'react-redux'
import type { RootState, AppDispatch } from './state/store'
import { setMobile as setMobileState, setLockMobile as setLockMobileState} from "./state/preferences"
// Use throughout your app instead of plain `useDispatch` and `useSelector`
export const useAppDispatch: () => AppDispatch = useDispatch
export const useAppSelector: TypedUseSelectorHook<RootState> = useSelector
export const useMobile = () => {
const dispatch = useAppDispatch();
const mobile = useAppSelector((state) => state.preferences.mobile);
const lockMobile = useAppSelector((state) => state.preferences.lockMobile);
const setMobile = (val: boolean) => {
dispatch(setMobileState(val));
};
const setLockMobile = (val: boolean) => {
dispatch(setLockMobileState(val));
};
return {
mobile,
setMobile,
lockMobile,
setLockMobile,
};
};

@ -0,0 +1,41 @@
import React, { useState } from "react";
import { useAppDispatch, useAppSelector } from "../../hooks";
import {
PreferencesState,
setLayout as setPreferencesLayout,
setIsSavePreferences as setPreferencesIsSavePreferences,
getWindowDimensions,
AUTO_SWITCH_THRESHOLD
} from "../preferences";
const UsePreferences = () => {
const dispatch = useAppDispatch()
const [mobile, setMobile] = React.useState<boolean>()
const layout = useAppSelector((state) => state.preferences.layout);
const setLayout = (layout: PreferencesState["layout"]) => dispatch(setPreferencesLayout(layout))
const isSavePreferences = useAppSelector((state) => state.preferences.isSavePreferences);
const setIsSavePreferences = (isSave: boolean) => dispatch(setPreferencesIsSavePreferences(isSave))
const automaticallyAdjustLayout = () => {
const {width} = getWindowDimensions()
setMobile(width < AUTO_SWITCH_THRESHOLD)
}
React.useEffect(()=>{
if (layout === "auto"){
void automaticallyAdjustLayout()
window.addEventListener('resize', automaticallyAdjustLayout)
return () => window.removeEventListener('resize', automaticallyAdjustLayout)
} else {
setMobile(layout === "mobile")
}
}, [layout])
return {mobile, layout, isSavePreferences, setLayout, setIsSavePreferences}
}
export default UsePreferences;

@ -57,3 +57,12 @@ export function savePreferences(state: any) {
// Ignore
}
}
export function removePreferences() {
try {
localStorage.removeItem(PREFERENCES_KEY);
} catch (e) {
// Ignore
}
}

@ -1,10 +1,10 @@
import { createSlice } from "@reduxjs/toolkit";
import { loadPreferences } from "./local_storage";
import { loadPreferences, removePreferences, savePreferences } from "./local_storage";
interface PreferencesState {
mobile: boolean;
lockMobile: boolean;
export interface PreferencesState {
layout: "mobile" | "auto" | "desktop";
isSavePreferences: boolean;
}
export function getWindowDimensions() {
@ -12,26 +12,24 @@ export function getWindowDimensions() {
return {width, height}
}
const { width } = getWindowDimensions()
export const AUTO_SWITCH_THRESHOLD = 800
const initialState: PreferencesState = loadPreferences() ?? {
mobile: width < AUTO_SWITCH_THRESHOLD,
lockMobile: false
const initialState: PreferencesState = loadPreferences() ??{
layout: "auto",
isSavePreferences: false
}
export const preferencesSlice = createSlice({
name: "preferences",
initialState,
reducers: {
setMobile: (state, action) => {
state.mobile = action.payload;
setLayout: (state, action) => {
state.layout = action.payload;
},
setLockMobile: (state, action) => {
state.lockMobile = action.payload;
setIsSavePreferences: (state, action) => {
state.isSavePreferences = action.payload;
},
},
});
export const { setMobile, setLockMobile } = preferencesSlice.actions;
export const { setLayout, setIsSavePreferences } = preferencesSlice.actions;

@ -8,7 +8,7 @@ import { connection } from '../connection'
import { apiSlice } from './api'
import { progressSlice } from './progress'
import { preferencesSlice } from "./preferences"
import { saveState, savePreferences } from "./local_storage";
import { saveState, savePreferences, removePreferences} from "./local_storage";
export const store = configureStore({
@ -29,7 +29,9 @@ export const store = configureStore({
store.subscribe(
debounce(() => {
saveState(store.getState()[progressSlice.name]);
savePreferences(store.getState()[preferencesSlice.name]);
const preferencesState = store.getState()[preferencesSlice.name]
preferencesState.isSavePreferences ? savePreferences(preferencesState) : removePreferences()
}, 800)
);

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