custom goal display
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@@ -4,6 +4,7 @@ import { EditorApi } from '@leanprover/infoview-api'
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import { LeanClient } from 'lean4web/client/src/editor/leanclient';
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import * as ls from 'vscode-languageserver-protocol'
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import TacticState from './TacticState';
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// TODO: move into Lean 4 web
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function toLanguageServerPosition (pos: monaco.Position): ls.Position {
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@@ -17,13 +18,14 @@ function Infoview({ ready, editor, editorApi, uri, leanClient } : {ready: boolea
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const rpcSession = await editorApi.createRpcSession(uri)
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const fetchInteractiveGoals = () => {
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const pos = toLanguageServerPosition(editor.getPosition())
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leanClient.sendRequest("$/lean/rpc/call", {"method":"Lean.Widget.getInteractiveGoals",
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leanClient.sendRequest("$/lean/rpc/call", {"method":"Game.getGoals",
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"params":{"textDocument":{uri}, "position": pos},
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"sessionId":rpcSession,
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"textDocument":{uri},
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"position": pos
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}).then(({ goals }) => {
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setGoals(goals)
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console.log(goals)
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}).catch((err) => {
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console.error(err)
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})
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@@ -44,7 +46,9 @@ function Infoview({ ready, editor, editorApi, uri, leanClient } : {ready: boolea
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}, [ready])
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// Lean.Widget.getInteractiveGoals
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return (<div>Number of Goals: {goals !== null ? goals.length : "None"}</div>)
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return (<div>
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<TacticState goals={goals} errors={[]} completed={false}></TacticState>
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</div>)
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}
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export default Infoview
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@@ -18,9 +18,9 @@ function Goal({ goal }) {
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{hasObject && <Box><Typography>Objects</Typography>
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<List>
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{goal.objects.map((item) =>
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<ListItem key={item[0]}>
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<Typography color="primary" sx={{ mr: 1 }}>{item[0]}</Typography> :
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<Typography color="secondary" sx={{ ml: 1 }}>{item[1]}</Typography>
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<ListItem key={item.userName}>
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<Typography color="primary" sx={{ mr: 1 }}>{item.userName}</Typography> :
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<Typography color="secondary" sx={{ ml: 1 }}>{item.type}</Typography>
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</ListItem>)}
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</List></Box>}
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{hasAssumption && <Box><Typography>Assumptions</Typography>
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@@ -33,9 +33,9 @@ function Goal({ goal }) {
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</Box>)
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}
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function TacticState({ goals, errors, lastTactic, completed }) {
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function TacticState({ goals, errors, completed }) {
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const hasError = typeof errors === "object" && errors.length > 0
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const hasGoal = typeof goals === "object" && goals.length > 0
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const hasGoal = goals !== null && goals.length > 0
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const hasManyGoal = hasGoal && goals.length > 1
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var col = ""
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var msg = ""
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@@ -54,7 +54,6 @@ function TacticState({ goals, errors, lastTactic, completed }) {
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{hasGoal && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5">Current goal</Typography> <Goal goal={goals[0]} /></Paper>}
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{completed && <Typography variant="h6">Level completed ! 🎉</Typography>}
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{hasError && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5" color="error">Spell invocation failed</Typography>
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<Typography sx={{ my: 1 }}>{lastTactic}</Typography>
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<Typography component="pre" sx={{ my: 1 }}>{col}{msg}</Typography>
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<Typography>Use the undo button to go back to a sane state.</Typography>
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</Paper>}
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