custom goal display
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@@ -2,6 +2,7 @@
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import Lean
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import GameServer.EnvExtensions
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import GameServer.RpcHandlers
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namespace MyModule
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open Lean
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@@ -0,0 +1,84 @@
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import Lean
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open Lean
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open Server
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open Widget
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open RequestM
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open Meta
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/-! ## GameGoal -/
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structure GameLocalDecl where
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userName : Name
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type : String
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deriving FromJson, ToJson
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structure GameGoal where
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objects : List GameLocalDecl
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assumptions : List GameLocalDecl
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goal : String
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deriving FromJson, ToJson
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def Lean.MVarId.toGameGoal (goal : MVarId) : MetaM GameGoal := do
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match (← getMCtx).findDecl? goal with
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| none => throwError "unknown goal"
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| some mvarDecl => do
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-- toGameGoalAux below will sort local declarations from the context of goal into data and assumptions,
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-- discarding auxilliary declarations
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let rec toGameGoalAux : List (Option LocalDecl) → MetaM (List LocalDecl × List LocalDecl)
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| (some decl)::t => withLCtx mvarDecl.lctx mvarDecl.localInstances do
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let (o, a) ← toGameGoalAux t
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if decl.isAuxDecl then
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return (o, a)
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if (← inferType decl.type).isProp then
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return (o, decl::a)
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else
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return (decl::o, a)
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| none:: t => toGameGoalAux t
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| [] => return ([], [])
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withLCtx mvarDecl.lctx mvarDecl.localInstances do
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let (objects, assumptions) ← toGameGoalAux mvarDecl.lctx.decls.toList
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let objects ← objects.mapM fun decl => do
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return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) }
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let assumptions ← assumptions.mapM fun decl => do
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return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) }
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return {objects := objects, assumptions := assumptions, goal := toString (← Meta.ppExpr mvarDecl.type) }
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namespace GameServer
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/-- `Game.getGoals` client<-server reply. -/
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structure PlainGoal where
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/-- The pretty-printed goals, empty if all accomplished. -/
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goals : Array GameGoal
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deriving FromJson, ToJson
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def getGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option PlainGoal)) := do
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let doc ← readDoc
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let text := doc.meta.text
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let hoverPos := text.lspPosToUtf8Pos p.position
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-- NOTE: use `>=` since the cursor can be *after* the input
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withWaitFindSnap doc (fun s => s.endPos >= hoverPos)
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(notFoundX := return none) fun snap => do
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if let rs@(_ :: _) := snap.infoTree.goalsAt? doc.meta.text hoverPos then
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let goals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do
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let ci := if useAfter then { ci with mctx := ti.mctxAfter } else { ci with mctx := ti.mctxBefore }
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let goals := List.toArray <| if useAfter then ti.goalsAfter else ti.goalsBefore
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let goals ← ci.runMetaM {} $ goals.mapM fun goal => do
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return ← goal.toGameGoal
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return goals
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return some { goals := goals.foldl (· ++ ·) ∅ }
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else
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return none
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builtin_initialize
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registerBuiltinRpcProcedure
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`Game.getGoals
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Lsp.PlainGoalParams
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(Option PlainGoal)
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getGoals
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end GameServer
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